436 lines
10 KiB
C
436 lines
10 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_info/info_stats.c
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* \ingroup spinfo
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*/
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_anim.h"
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#include "BKE_displist.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_key.h"
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#include "BKE_mesh.h"
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#include "BKE_particle.h"
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#include "ED_info.h"
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#include "ED_armature.h"
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#include "ED_mesh.h"
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#include "ED_curve.h" /* for ED_curve_editnurbs */
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#include "BLI_editVert.h"
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typedef struct SceneStats {
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int totvert, totvertsel;
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int totedge, totedgesel;
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int totface, totfacesel;
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int totbone, totbonesel;
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int totobj, totobjsel;
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int totmesh, totlamp, totcurve;
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char infostr[512];
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} SceneStats;
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static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
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{
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switch(ob->type) {
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case OB_MESH: {
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/* we assume derivedmesh is already built, this strictly does stats now. */
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DerivedMesh *dm= ob->derivedFinal;
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int totvert, totedge, totface;
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stats->totmesh +=totob;
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if(dm) {
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totvert = dm->getNumVerts(dm);
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totedge = dm->getNumEdges(dm);
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totface = dm->getNumFaces(dm);
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stats->totvert += totvert*totob;
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stats->totedge += totedge*totob;
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stats->totface += totface*totob;
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if(sel) {
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stats->totvertsel += totvert;
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stats->totfacesel += totface;
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}
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}
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break;
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}
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case OB_LAMP:
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stats->totlamp += totob;
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break;
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case OB_SURF:
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case OB_CURVE:
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case OB_FONT: {
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int tot= 0, totf= 0;
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stats->totcurve += totob;
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if(ob->disp.first)
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count_displist(&ob->disp, &tot, &totf);
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tot *= totob;
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totf *= totob;
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stats->totvert+= tot;
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stats->totface+= totf;
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if(sel) {
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stats->totvertsel += tot;
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stats->totfacesel += totf;
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}
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break;
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}
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case OB_MBALL: {
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int tot= 0, totf= 0;
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count_displist(&ob->disp, &tot, &totf);
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tot *= totob;
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totf *= totob;
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stats->totvert += tot;
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stats->totface += totf;
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if(sel) {
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stats->totvertsel += tot;
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stats->totfacesel += totf;
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}
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break;
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}
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}
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}
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static void stats_object_edit(Object *obedit, SceneStats *stats)
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{
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if(obedit->type==OB_MESH) {
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/* Mesh Edit */
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EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
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EditVert *eve;
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EditEdge *eed;
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EditFace *efa;
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for(eve= em->verts.first; eve; eve=eve->next) {
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stats->totvert++;
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if(eve->f & SELECT) stats->totvertsel++;
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}
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for(eed= em->edges.first; eed; eed=eed->next) {
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stats->totedge++;
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if(eed->f & SELECT) stats->totedgesel++;
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}
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for(efa= em->faces.first; efa; efa=efa->next) {
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stats->totface++;
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if(efa->f & SELECT) stats->totfacesel++;
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}
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EM_validate_selections(em);
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}
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else if(obedit->type==OB_ARMATURE){
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/* Armature Edit */
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bArmature *arm= obedit->data;
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EditBone *ebo;
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for(ebo=arm->edbo->first; ebo; ebo=ebo->next){
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stats->totbone++;
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if((ebo->flag & BONE_CONNECTED) && ebo->parent)
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stats->totvert--;
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if(ebo->flag & BONE_TIPSEL)
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stats->totvertsel++;
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if(ebo->flag & BONE_ROOTSEL)
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stats->totvertsel++;
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if(ebo->flag & BONE_SELECTED) stats->totbonesel++;
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/* if this is a connected child and it's parent is being moved, remove our root */
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if((ebo->flag & BONE_CONNECTED)&& (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL))
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stats->totvertsel--;
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stats->totvert+=2;
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}
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}
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else if ELEM(obedit->type, OB_CURVE, OB_SURF) { /* OB_FONT has no cu->editnurb */
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/* Curve Edit */
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Curve *cu= obedit->data;
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Nurb *nu;
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BezTriple *bezt;
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BPoint *bp;
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int a;
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ListBase *nurbs= ED_curve_editnurbs(cu);
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for(nu=nurbs->first; nu; nu=nu->next) {
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if(nu->type == CU_BEZIER) {
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bezt= nu->bezt;
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a= nu->pntsu;
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while(a--) {
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stats->totvert+=3;
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if(bezt->f1) stats->totvertsel++;
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if(bezt->f2) stats->totvertsel++;
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if(bezt->f3) stats->totvertsel++;
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bezt++;
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}
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}
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else {
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bp= nu->bp;
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a= nu->pntsu*nu->pntsv;
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while(a--) {
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stats->totvert++;
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if(bp->f1 & SELECT) stats->totvertsel++;
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bp++;
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}
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}
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}
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}
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else if(obedit->type==OB_MBALL) {
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/* MetaBall Edit */
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MetaBall *mball= obedit->data;
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MetaElem *ml;
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for(ml= mball->editelems->first; ml; ml=ml->next) {
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stats->totvert++;
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if(ml->flag & SELECT) stats->totvertsel++;
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}
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}
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else if(obedit->type==OB_LATTICE) {
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/* Lattice Edit */
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Lattice *lt= obedit->data;
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Lattice *editlatt= lt->editlatt->latt;
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BPoint *bp;
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int a;
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bp= editlatt->def;
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a= editlatt->pntsu*editlatt->pntsv*editlatt->pntsw;
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while(a--) {
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stats->totvert++;
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if(bp->f1 & SELECT) stats->totvertsel++;
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bp++;
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}
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}
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}
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static void stats_object_pose(Object *ob, SceneStats *stats)
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{
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if(ob->pose) {
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bArmature *arm= ob->data;
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bPoseChannel *pchan;
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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stats->totbone++;
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if(pchan->bone && (pchan->bone->flag & BONE_SELECTED))
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if(pchan->bone->layer & arm->layer)
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stats->totbonesel++;
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}
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}
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}
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static void stats_object_paint(Object *ob, SceneStats *stats)
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{
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if(ob->type == OB_MESH) {
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Mesh *me= ob->data;
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stats->totface= me->totface;
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stats->totvert= me->totvert;
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}
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}
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static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
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{
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if(base->flag & SELECT) stats->totobjsel++;
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if(ob->transflag & OB_DUPLIPARTS) {
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/* Dupli Particles */
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ParticleSystem *psys;
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ParticleSettings *part;
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for(psys=ob->particlesystem.first; psys; psys=psys->next){
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part=psys->part;
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if(part->draw_as==PART_DRAW_OB && part->dup_ob){
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int tot=count_particles(psys);
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stats_object(part->dup_ob, 0, tot, stats);
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}
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else if(part->draw_as==PART_DRAW_GR && part->dup_group){
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GroupObject *go;
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int tot, totgroup=0, cur=0;
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for(go= part->dup_group->gobject.first; go; go=go->next)
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totgroup++;
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for(go= part->dup_group->gobject.first; go; go=go->next) {
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tot=count_particles_mod(psys,totgroup,cur);
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stats_object(go->ob, 0, tot, stats);
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cur++;
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}
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}
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}
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stats_object(ob, base->flag & SELECT, 1, stats);
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stats->totobj++;
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}
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else if(ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS|OB_DUPLIFACES))) {
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/* Dupli Verts/Faces */
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int tot= count_duplilist(ob->parent);
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stats->totobj+=tot;
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stats_object(ob, base->flag & SELECT, tot, stats);
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}
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else if(ob->transflag & OB_DUPLIFRAMES) {
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/* Dupli Frames */
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int tot= count_duplilist(ob);
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stats->totobj+=tot;
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stats_object(ob, base->flag & SELECT, tot, stats);
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}
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else if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
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/* Dupli Group */
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int tot= count_duplilist(ob);
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stats->totobj+=tot;
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stats_object(ob, base->flag & SELECT, tot, stats);
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}
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else {
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/* No Dupli */
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stats_object(ob, base->flag & SELECT, 1, stats);
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stats->totobj++;
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}
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}
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/* Statistics displayed in info header. Called regularly on scene changes. */
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static void stats_update(Scene *scene)
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{
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SceneStats stats= {0};
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Object *ob= (scene->basact)? scene->basact->object: NULL;
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Base *base;
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if(scene->obedit) {
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/* Edit Mode */
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stats_object_edit(scene->obedit, &stats);
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}
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else if(ob && (ob->mode & OB_MODE_POSE)) {
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/* Pose Mode */
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stats_object_pose(ob, &stats);
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}
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else if(ob && (ob->flag & OB_MODE_ALL_PAINT)) {
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/* Sculpt and Paint Mode */
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stats_object_paint(ob, &stats);
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}
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else {
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/* Objects */
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for(base= scene->base.first; base; base=base->next)
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if(scene->lay & base->lay)
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stats_dupli_object(base, base->object, &stats);
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}
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if(!scene->stats)
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scene->stats= MEM_mallocN(sizeof(SceneStats), "SceneStats");
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*(scene->stats)= stats;
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}
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static void stats_string(Scene *scene)
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{
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SceneStats *stats= scene->stats;
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Object *ob= (scene->basact)? scene->basact->object: NULL;
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uintptr_t mem_in_use, mmap_in_use;
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char memstr[64];
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char *s;
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mem_in_use= MEM_get_memory_in_use();
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mmap_in_use= MEM_get_mapped_memory_in_use();
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/* get memory statistics */
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s= memstr + sprintf(memstr, " | Mem:%.2fM", (double)((mem_in_use-mmap_in_use)>>10)/1024.0);
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if(mmap_in_use)
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sprintf(s, " (%.2fM)", (double)((mmap_in_use)>>10)/1024.0);
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s= stats->infostr;
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if(scene->obedit) {
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if(ob_get_keyblock(scene->obedit))
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s+= sprintf(s, "(Key) ");
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if(scene->obedit->type==OB_MESH) {
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if(scene->toolsettings->selectmode & SCE_SELECT_VERTEX)
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s+= sprintf(s, "Ve:%d-%d | Ed:%d-%d | Fa:%d-%d",
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stats->totvertsel, stats->totvert, stats->totedgesel, stats->totedge, stats->totfacesel, stats->totface);
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else if(scene->toolsettings->selectmode & SCE_SELECT_EDGE)
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s+= sprintf(s, "Ed:%d-%d | Fa:%d-%d",
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stats->totedgesel, stats->totedge, stats->totfacesel, stats->totface);
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else
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s+= sprintf(s, "Fa:%d-%d", stats->totfacesel, stats->totface);
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}
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else if(scene->obedit->type==OB_ARMATURE) {
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s+= sprintf(s, "Ve:%d-%d | Bo:%d-%d", stats->totvertsel, stats->totvert, stats->totbonesel, stats->totbone);
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}
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else {
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s+= sprintf(s, "Ve:%d-%d", stats->totvertsel, stats->totvert);
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}
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strcat(s, memstr);
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}
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else if(ob && (ob->mode & OB_MODE_POSE)) {
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s += sprintf(s, "Bo:%d-%d %s",
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stats->totbonesel, stats->totbone, memstr);
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}
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else {
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s += sprintf(s, "Ve:%d | Fa:%d | Ob:%d-%d | La:%d%s",
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stats->totvert, stats->totface, stats->totobjsel, stats->totobj, stats->totlamp, memstr);
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}
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if(ob)
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sprintf(s, " | %s", ob->id.name+2);
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}
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void ED_info_stats_clear(Scene *scene)
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{
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if(scene->stats) {
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MEM_freeN(scene->stats);
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scene->stats= NULL;
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}
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}
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const char *ED_info_stats_string(Scene *scene)
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{
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if(!scene->stats)
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stats_update(scene);
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stats_string(scene);
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return scene->stats->infostr;
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}
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