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blender-archive/source/blender/include/BDR_editobject.h
Brecht Van Lommel 7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00

128 lines
3.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_EDITOBJECT_H
#define BDR_EDITOBJECT_H
struct Object;
struct Tex;
struct Material;
struct Base;
struct HookModifierData;
struct Scene;
void add_object_draw(int type);
void add_objectLamp(short type);
void free_and_unlink_base_from_scene(struct Scene *scene, struct Base *base);
void free_and_unlink_base(struct Base *base);
void delete_obj(int ok);
void make_track(void);
void apply_obmat(struct Object *ob);
void clear_parent(void);
void clear_track(void);
void clear_object(char mode);
void reset_slowparents(void);
void set_slowparent(void);
void make_vertex_parent(void);
int test_parent_loop(struct Object *par, struct Object *ob);
void make_parent(void);
void make_proxy(void);
#define EM_WAITCURSOR (1 << 0)
#define EM_FREEDATA (1 << 1)
#define EM_FREEUNDO (1 << 2)
void exit_editmode(int flag);
void check_editmode(int type);
void enter_editmode(int wc);
void exit_paint_modes(void);
void docenter(int centermode);
void docenter_new(void);
void docenter_cursor(void);
void movetolayer(void);
void special_editmenu(void);
void convertmenu(void);
void copy_attr_menu(void);
void copy_attr(short event);
void link_to_scene(unsigned short nr);
void make_links_menu(void);
void make_links(short event);
void make_duplilist_real(void);
void apply_object(void);
/* old transform */
void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert);
void headerprint(char *str);
/* used for old game engine collision optimize */
int cylinder_intersect_test(void);
int sphere_intersect_test(void);
void std_rmouse_transform(void (*xf_func)(int, int));
void rightmouse_transform(void);
void single_object_users(int flag);
void new_id_matar(struct Material **matar, int totcol);
void single_obdata_users(int flag);
void single_mat_users(int flag);
void do_single_tex_user(struct Tex **from);
void single_tex_users_expand(void);
void single_mat_users_expand(void);
void single_user(void);
void make_local_menu(void);
void make_local(int mode);
void adduplicate(int mode, int dupflag); /* when the dupflag is 0 no data is duplicated */
void selectlinks_menu(void);
void selectlinks(int nr);
void image_aspect(void);
void set_ob_ipoflags(void);
void select_select_keys(void);
int vergbaseco(const void *a1, const void *a2);
void auto_timeoffs(void);
void texspace_edit(void);
void flip_subdivison(int);
void mirrormenu(void);
void hookmenu(void); /* object mode hook menu */
void add_hook(void);
void hook_select(struct HookModifierData *hmd);
int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r);
int object_data_is_libdata(struct Object *ob);
void hide_objects(int select);
void show_objects(void);
#endif /* BDR_EDITOBJECT_H */