Misleading name since it's between 0..1. Use as a keyword argument to prepare for keyword only args. Also document that leaving unset has special behavior.
		
			
				
	
	
		
			957 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			957 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import (
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    Menu,
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    Panel,
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    UIList,
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)
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from bpy.types import (
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    Brush,
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    FreestyleLineStyle,
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    ParticleSettings,
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    Texture,
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)
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from rna_prop_ui import PropertyPanel
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from .properties_paint_common import brush_texture_settings
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class TEXTURE_MT_specials(Menu):
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    bl_label = "Texture Specials"
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    COMPAT_ENGINES = {'BLENDER_RENDER'}
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    def draw(self, context):
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        layout = self.layout
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        layout.operator("texture.slot_copy", icon='COPYDOWN')
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        layout.operator("texture.slot_paste", icon='PASTEDOWN')
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class TEXTURE_UL_texslots(UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        slot = item
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        tex = slot.texture if slot else None
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            if tex:
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                layout.prop(tex, "name", text="", emboss=False, icon_value=icon)
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            else:
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                layout.label(text="", icon_value=icon)
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        elif self.layout_type == 'GRID':
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon_value=icon)
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def context_tex_datablock(context):
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    idblock = context.brush
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    if idblock:
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        return idblock
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    idblock = context.line_style
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    if idblock:
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        return idblock
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    if context.particle_system:
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        idblock = context.particle_system.settings
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    return idblock
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class TextureButtonsPanel:
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "texture"
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class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
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    bl_label = "Preview"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    @classmethod
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    def poll(cls, context):
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        tex = context.texture
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        return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
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    def draw(self, context):
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        layout = self.layout
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        tex = context.texture
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        slot = getattr(context, "texture_slot", None)
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        idblock = context_tex_datablock(context)
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        if idblock:
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            layout.template_preview(tex, parent=idblock, slot=slot)
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        else:
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            layout.template_preview(tex, slot=slot)
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        # Show Alpha Button for Brush Textures, see #29502
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        idblock = context_tex_datablock(context)
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        if isinstance(idblock, Brush):
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            layout.prop(tex, "use_preview_alpha")
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class TEXTURE_PT_context(TextureButtonsPanel, Panel):
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    bl_label = ""
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    bl_context = "texture"
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    bl_options = {'HIDE_HEADER'}
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        tex = context.texture
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        space = context.space_data
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        pin_id = space.pin_id
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        use_pin_id = space.use_pin_id
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        user = context.texture_user
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        col = layout.column()
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        if not (use_pin_id and isinstance(pin_id, bpy.types.Texture)):
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            pin_id = None
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        if not pin_id:
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            col.template_texture_user()
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        if user or pin_id:
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            col.separator()
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            if pin_id:
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                col.template_ID(space, "pin_id")
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            else:
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                propname = context.texture_user_property.identifier
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                col.template_ID(user, propname, new="texture.new")
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            if tex:
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                col.separator()
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                split = col.split(factor=0.2)
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                split.label(text="Type")
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                split.prop(tex, "type", text="")
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class TEXTURE_PT_node(TextureButtonsPanel, Panel):
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    bl_label = "Node"
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    bl_context = "texture"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    @classmethod
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    def poll(cls, context):
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        node = context.texture_node
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        return node and (context.engine in cls.COMPAT_ENGINES)
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    def draw(self, context):
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        layout = self.layout
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        node = context.texture_node
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        ntree = node.id_data
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        layout.template_node_view(ntree, node, None)
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class TEXTURE_PT_node_mapping(TextureButtonsPanel, Panel):
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    bl_label = "Mapping"
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    bl_context = "texture"
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    @classmethod
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    def poll(cls, context):
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        node = context.texture_node
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        # TODO(sergey): perform a faster/nicer check?
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        return node and hasattr(node, 'texture_mapping') and (context.engine in cls.COMPAT_ENGINES)
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        layout.use_property_decorate = False  # No animation.
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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        node = context.texture_node
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        mapping = node.texture_mapping
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        col = flow.column()
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        col.prop(mapping, "vector_type")
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        col.separator()
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        col = col.column(align=True)
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        col.prop(mapping, "mapping_x", text="Projection X")
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        col.prop(mapping, "mapping_y", text="Y")
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        col.prop(mapping, "mapping_z", text="Z")
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        col.separator()
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        col = flow.column()
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        col.column().prop(mapping, "translation")
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        col = flow.column()
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        col.column().prop(mapping, "rotation")
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        col = flow.column()
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        col.column().prop(mapping, "scale")
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class TextureTypePanel(TextureButtonsPanel):
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    @classmethod
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    def poll(cls, context):
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        tex = context.texture
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        engine = context.engine
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        return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
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class TEXTURE_PT_clouds(TextureTypePanel, Panel):
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    bl_label = "Clouds"
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    tex_type = 'CLOUDS'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "noise_basis", text="Noise Basis")
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        col.separator()
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        col.prop(tex, "noise_type", text="Type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "cloud_type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_scale", text="Size")
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        col.prop(tex, "noise_depth", text="Depth")
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        col.prop(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureTypePanel, Panel):
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    bl_label = "Wood"
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    tex_type = 'WOOD'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=False)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "noise_basis", text="Noise Basis")
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        col.separator()
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        col.prop(tex, "wood_type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_basis_2", text="Second Basis")
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        col = col.column()
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        col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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        col.prop(tex, "noise_type", text="Type")
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        col.separator()
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        sub = flow.column()
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        sub.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
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        sub.prop(tex, "noise_scale", text="Size")
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        sub.prop(tex, "turbulence")
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        sub.prop(tex, "nabla")
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class TEXTURE_PT_marble(TextureTypePanel, Panel):
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    bl_label = "Marble"
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    tex_type = 'MARBLE'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "noise_basis", text="Noise Basis")
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        col.separator()
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        col.prop(tex, "marble_type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_basis_2", text="Second Basis")
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        col.prop(tex, "noise_type", text="Type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_scale", text="Size")
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        col.prop(tex, "noise_depth", text="Depth")
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        col.prop(tex, "turbulence")
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        col.prop(tex, "nabla")
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class TEXTURE_PT_magic(TextureTypePanel, Panel):
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    bl_label = "Magic"
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    tex_type = 'MAGIC'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "noise_depth", text="Depth")
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        col = flow.column()
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        col.prop(tex, "turbulence")
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class TEXTURE_PT_blend(TextureTypePanel, Panel):
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    bl_label = "Blend"
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    tex_type = 'BLEND'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "progression")
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        col.separator()
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        col = flow.column()
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        col.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
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        col.prop(tex, "use_flip_axis", text="Orientation")
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class TEXTURE_PT_stucci(TextureTypePanel, Panel):
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    bl_label = "Stucci"
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    tex_type = 'STUCCI'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "noise_basis", text="Noise Basis")
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        col.separator()
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        col.row().prop(tex, "stucci_type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_type", text="Type")
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        col.separator()
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        col = flow.column()
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        col.prop(tex, "noise_scale", text="Size")
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        col.prop(tex, "turbulence")
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class TEXTURE_PT_image(TextureTypePanel, Panel):
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    bl_label = "Image"
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    tex_type = 'IMAGE'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        # TODO: maybe expose the template_ID from the template image here.
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        layout = self.layout
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        del layout
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class TEXTURE_PT_image_settings(TextureTypePanel, Panel):
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    bl_label = "Settings"
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    bl_parent_id = 'TEXTURE_PT_image'
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    tex_type = 'IMAGE'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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    def draw(self, context):
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        layout = self.layout
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        tex = context.texture
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        layout.template_image(tex, "image", tex.image_user)
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def texture_filter_common(tex, layout):
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    layout.prop(tex, "filter_type", text="Filter Type")
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    if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
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        col = layout.column()
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        if tex.filter_type == 'FELINE':
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            col.prop(tex, "filter_lightprobes", text="Light Probes")
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        else:
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            col.prop(tex, "filter_eccentricity", text="Eccentricity")
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    layout.prop(tex, "filter_size", text="Size")
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    layout.prop(tex, "use_filter_size_min", text="Minimum Size")
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class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
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    bl_label = "Sampling"
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    bl_options = {'DEFAULT_CLOSED'}
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    bl_parent_id = 'TEXTURE_PT_image'
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    tex_type = 'IMAGE'
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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    def draw(self, context):
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        layout = self.layout
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        layout.use_property_split = True
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        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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        tex = context.texture
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        col = flow.column()
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        col.prop(tex, "use_interpolation")
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        col.separator()
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						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "use_mipmap")
 | 
						|
        sub = col.column()
 | 
						|
        sub.active = tex.use_mipmap
 | 
						|
        sub.prop(tex, "use_mipmap_gauss", text="Gaussian Filter")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        texture_filter_common(tex, flow)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image_alpha(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Alpha"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    bl_parent_id = 'TEXTURE_PT_image'
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        self.layout.prop(tex, "use_alpha", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.active = bool(tex.image and tex.image.use_alpha)
 | 
						|
        col.prop(tex, "use_calculate_alpha", text="Calculate")
 | 
						|
        col.prop(tex, "invert_alpha", text="Invert")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Mapping"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    bl_parent_id = 'TEXTURE_PT_image'
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.prop(tex, "use_flip_axis", text="Flip Axes")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        subcol = layout.column()
 | 
						|
        subcol.prop(tex, "extension")  # use layout, to keep the same location in case of button cycling.
 | 
						|
 | 
						|
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
 | 
						|
 | 
						|
        if tex.extension == 'REPEAT':
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            sub = col.column(align=True)
 | 
						|
            sub.prop(tex, "repeat_x", text="Repeat X")
 | 
						|
            sub.prop(tex, "repeat_y", text="Y")
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            sub = col.column()
 | 
						|
            sub.active = (tex.repeat_x > 1)
 | 
						|
            sub.prop(tex, "use_mirror_x", text="Mirror X")
 | 
						|
 | 
						|
            sub = col.column()
 | 
						|
            sub.active = (tex.repeat_y > 1)
 | 
						|
            sub.prop(tex, "use_mirror_y", text="Y")
 | 
						|
 | 
						|
        elif tex.extension == 'CHECKER':
 | 
						|
            subcol.separator()
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            col.prop(tex, "checker_distance", text="Distance")
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            col.prop(tex, "use_checker_even", text="Tiles Even")
 | 
						|
            col.prop(tex, "use_checker_odd", text="Odd")
 | 
						|
        else:
 | 
						|
            del flow
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image_mapping_crop(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Crop"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    bl_parent_id = 'TEXTURE_PT_image_mapping'
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column(align=True)
 | 
						|
        # col.prop(tex, "crop_rectangle")
 | 
						|
        col.prop(tex, "crop_min_x", text="Minimum X")
 | 
						|
        col.prop(tex, "crop_min_y", text="Y")
 | 
						|
 | 
						|
        col = flow.column(align=True)
 | 
						|
        col.prop(tex, "crop_max_x", text="Maximum X")
 | 
						|
        col.prop(tex, "crop_max_y", text="Y")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Musgrave"
 | 
						|
    tex_type = 'MUSGRAVE'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "noise_basis", text="Noise Basis")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col.prop(tex, "musgrave_type")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col.prop(tex, "noise_scale", text="Size")
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "dimension_max", text="Dimension")
 | 
						|
        col.prop(tex, "lacunarity")
 | 
						|
        col.prop(tex, "octaves")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        musgrave_type = tex.musgrave_type
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
 | 
						|
        if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
 | 
						|
            col.prop(tex, "offset")
 | 
						|
        col.prop(tex, "noise_intensity", text="Intensity")
 | 
						|
 | 
						|
        if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
 | 
						|
            col.prop(tex, "gain")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Voronoi"
 | 
						|
    tex_type = 'VORONOI'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "distance_metric")
 | 
						|
 | 
						|
        sub = col.column()
 | 
						|
        sub.active = tex.distance_metric == 'MINKOVSKY'
 | 
						|
        sub.prop(tex, "minkovsky_exponent", text="Exponent")
 | 
						|
 | 
						|
        sub.separator()
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "color_mode")
 | 
						|
        col.prop(tex, "noise_intensity", text="Intensity")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "noise_scale", text="Size")
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_voronoi_feature_weights(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Feature Weights"
 | 
						|
    bl_parent_id = "TEXTURE_PT_voronoi"
 | 
						|
    tex_type = 'VORONOI'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column(align=True)
 | 
						|
        col.prop(tex, "weight_1", text="First", slider=True)
 | 
						|
        col.prop(tex, "weight_2", text="Second", slider=True)
 | 
						|
 | 
						|
        sub = flow.column(align=True)
 | 
						|
        sub.prop(tex, "weight_3", text="Third", slider=True)
 | 
						|
        sub.prop(tex, "weight_4", text="Fourth", slider=True)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
 | 
						|
    bl_label = "Distorted Noise"
 | 
						|
    tex_type = 'DISTORTED_NOISE'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "noise_basis", text="Noise Basis")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col.prop(tex, "noise_distortion", text="Distortion")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "distortion", text="Amount")
 | 
						|
        col.prop(tex, "noise_scale", text="Size")
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TextureSlotPanel(TextureButtonsPanel):
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if not hasattr(context, "texture_slot"):
 | 
						|
            return False
 | 
						|
 | 
						|
        return (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
 | 
						|
    bl_label = "Mapping"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        idblock = context_tex_datablock(context)
 | 
						|
        if isinstance(idblock, Brush) and not context.sculpt_object:
 | 
						|
            return False
 | 
						|
 | 
						|
        if not getattr(context, "texture_slot", None):
 | 
						|
            return False
 | 
						|
 | 
						|
        engine = context.engine
 | 
						|
        return (engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
 | 
						|
 | 
						|
        idblock = context_tex_datablock(context)
 | 
						|
 | 
						|
        tex = context.texture_slot
 | 
						|
 | 
						|
        if isinstance(idblock, Brush):
 | 
						|
            if context.sculpt_object or context.image_paint_object:
 | 
						|
                brush_texture_settings(layout, idblock, context.sculpt_object)
 | 
						|
        else:
 | 
						|
            col = flow.column()
 | 
						|
 | 
						|
            col.prop(tex, "texture_coords", text="Coordinates")
 | 
						|
 | 
						|
            # Note: the ORCO case used to call ob.data, "texco_mesh" prop.
 | 
						|
            if tex.texture_coords == 'UV':
 | 
						|
                ob = context.object
 | 
						|
 | 
						|
                if ob and ob.type == 'MESH':
 | 
						|
                    col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
 | 
						|
                else:
 | 
						|
                    col.prop(tex, "uv_layer", text="Map")
 | 
						|
 | 
						|
            elif tex.texture_coords == 'OBJECT':
 | 
						|
                col.prop(tex, "object", text="Object")
 | 
						|
 | 
						|
            elif tex.texture_coords == 'ALONG_STROKE':
 | 
						|
                col.prop(tex, "use_tips", text="Use Tips")
 | 
						|
 | 
						|
            col.separator()
 | 
						|
 | 
						|
            if isinstance(idblock, FreestyleLineStyle):
 | 
						|
                col = flow.column()
 | 
						|
                col.prop(tex, "mapping", text="Projection")
 | 
						|
 | 
						|
                col.separator()
 | 
						|
 | 
						|
                col = flow.column()
 | 
						|
                col.prop(tex, "mapping_x", text="Mapping X")
 | 
						|
                col.prop(tex, "mapping_y", text="Y")
 | 
						|
                col.prop(tex, "mapping_z", text="Z")
 | 
						|
 | 
						|
                col.separator()
 | 
						|
 | 
						|
            col = flow.column(align=True)
 | 
						|
            col.column().prop(tex, "offset")
 | 
						|
 | 
						|
            col = flow.column(align=True)
 | 
						|
            col.column().prop(tex, "scale")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_influence(TextureSlotPanel, Panel):
 | 
						|
    bl_label = "Influence"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        idblock = context_tex_datablock(context)
 | 
						|
        if isinstance(idblock, Brush):
 | 
						|
            return False
 | 
						|
 | 
						|
        if not getattr(context, "texture_slot", None):
 | 
						|
            return False
 | 
						|
 | 
						|
        engine = context.engine
 | 
						|
        return (engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
 | 
						|
 | 
						|
        idblock = context_tex_datablock(context)
 | 
						|
        tex = context.texture_slot
 | 
						|
 | 
						|
        def factor_but(layout, toggle, factor, name):
 | 
						|
            row = layout.row(align=True)
 | 
						|
            row.active = getattr(tex, toggle)
 | 
						|
 | 
						|
            row.prop(tex, factor, text=name, slider=True)
 | 
						|
            sub = row.row(align=True)
 | 
						|
            sub.prop(tex, toggle, text="")
 | 
						|
            return sub  # XXX, temp. use_map_normal needs to override.
 | 
						|
 | 
						|
        if isinstance(idblock, ParticleSettings):
 | 
						|
            col = flow.column()
 | 
						|
            factor_but(col, "use_map_time", "time_factor", "General Time")
 | 
						|
            factor_but(col, "use_map_life", "life_factor", "Lifetime")
 | 
						|
            factor_but(col, "use_map_density", "density_factor", "Density")
 | 
						|
            factor_but(col, "use_map_size", "size_factor", "Size")
 | 
						|
 | 
						|
            col.separator()
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            factor_but(col, "use_map_velocity", "velocity_factor", "Physics Velocity")
 | 
						|
            factor_but(col, "use_map_damp", "damp_factor", "Damp")
 | 
						|
            factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
 | 
						|
            factor_but(col, "use_map_field", "field_factor", "Force Fields")
 | 
						|
 | 
						|
            col.separator()
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            factor_but(col, "use_map_length", "length_factor", "Hair Length")
 | 
						|
            factor_but(col, "use_map_clump", "clump_factor", "Clump")
 | 
						|
            factor_but(col, "use_map_twist", "twist_factor", "Twist")
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
 | 
						|
            factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
 | 
						|
            factor_but(col, "use_map_rough", "rough_factor", "Rough")
 | 
						|
 | 
						|
        elif isinstance(idblock, FreestyleLineStyle):
 | 
						|
            col = flow.column()
 | 
						|
            factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
 | 
						|
            factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
 | 
						|
 | 
						|
        if not isinstance(idblock, ParticleSettings):
 | 
						|
            col = flow.column()
 | 
						|
 | 
						|
            col.prop(tex, "blend_type", text="Blend")
 | 
						|
            col.prop(tex, "use_rgb_to_intensity")
 | 
						|
 | 
						|
            # color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
 | 
						|
            col.prop(tex, "color", text="")
 | 
						|
 | 
						|
            col = flow.column()
 | 
						|
            col.prop(tex, "invert", text="Negative")
 | 
						|
            col.prop(tex, "use_stencil")
 | 
						|
 | 
						|
 | 
						|
class TextureColorsPoll:
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        tex = context.texture
 | 
						|
        return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_colors(TextureButtonsPanel, TextureColorsPoll, Panel):
 | 
						|
    bl_label = "Colors"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout.use_property_split = True
 | 
						|
        flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "use_clamp", text="Clamp")
 | 
						|
 | 
						|
        col = flow.column(align=True)
 | 
						|
        col.prop(tex, "factor_red", text="Multiply R")
 | 
						|
        col.prop(tex, "factor_green", text="G")
 | 
						|
        col.prop(tex, "factor_blue", text="B")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col = flow.column()
 | 
						|
        col.prop(tex, "intensity")
 | 
						|
        col.prop(tex, "contrast")
 | 
						|
        col.prop(tex, "saturation")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_colors_ramp(TextureButtonsPanel, TextureColorsPoll, Panel):
 | 
						|
    bl_label = "Color Ramp"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    bl_parent_id = 'TEXTURE_PT_colors'
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        self.layout.prop(tex, "use_color_ramp", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        # Note: TODO after creation of a new texture, the template_color_ramp will be blank.
 | 
						|
        #       Possibly needs to be fixed in the template itself.
 | 
						|
        is_active = bool(tex and tex.use_color_ramp)
 | 
						|
        if is_active:
 | 
						|
            layout.template_color_ramp(tex, "color_ramp", expand=True)
 | 
						|
        else:
 | 
						|
            layout.alignment = 'RIGHT'
 | 
						|
            layout.label(text="Please enable the Color Ramp first")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
 | 
						|
    _context_path = "texture"
 | 
						|
    _property_type = Texture
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return context.texture and (context.engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
 | 
						|
classes = (
 | 
						|
    TEXTURE_MT_specials,
 | 
						|
    TEXTURE_UL_texslots,
 | 
						|
    TEXTURE_PT_preview,
 | 
						|
    TEXTURE_PT_context,
 | 
						|
    TEXTURE_PT_node,
 | 
						|
    TEXTURE_PT_node_mapping,
 | 
						|
    TEXTURE_PT_clouds,
 | 
						|
    TEXTURE_PT_wood,
 | 
						|
    TEXTURE_PT_marble,
 | 
						|
    TEXTURE_PT_magic,
 | 
						|
    TEXTURE_PT_blend,
 | 
						|
    TEXTURE_PT_stucci,
 | 
						|
    TEXTURE_PT_image,
 | 
						|
    TEXTURE_PT_image_settings,
 | 
						|
    TEXTURE_PT_image_alpha,
 | 
						|
    TEXTURE_PT_image_mapping,
 | 
						|
    TEXTURE_PT_image_mapping_crop,
 | 
						|
    TEXTURE_PT_image_sampling,
 | 
						|
    TEXTURE_PT_musgrave,
 | 
						|
    TEXTURE_PT_voronoi,
 | 
						|
    TEXTURE_PT_voronoi_feature_weights,
 | 
						|
    TEXTURE_PT_distortednoise,
 | 
						|
    TEXTURE_PT_influence,
 | 
						|
    TEXTURE_PT_mapping,
 | 
						|
    TEXTURE_PT_colors,
 | 
						|
    TEXTURE_PT_colors_ramp,
 | 
						|
    TEXTURE_PT_custom_props,
 | 
						|
)
 | 
						|
 | 
						|
if __name__ == "__main__":  # only for live edit.
 | 
						|
    from bpy.utils import register_class
 | 
						|
    for cls in classes:
 | 
						|
        register_class(cls)
 |