318 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			318 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu, Panel
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# Header buttons for timeline header (play, etc.)
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class TIME_HT_editor_buttons(Header):
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    bl_idname = "TIME_HT_editor_buttons"
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    bl_space_type = 'DOPESHEET_EDITOR'
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    bl_label = ""
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    def draw(self, context):
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        pass
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    @staticmethod
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    def draw_header(context, layout):
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        scene = context.scene
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        toolsettings = context.tool_settings
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        screen = context.screen
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        layout.separator_spacer()
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        layout.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
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        row = layout.row(align=True)
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        row.operator("screen.frame_jump", text="", icon='REW').end = False
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        row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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        if not screen.is_animation_playing:
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            # if using JACK and A/V sync:
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            #   hide the play-reversed button
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            #   since JACK transport doesn't support reversed playback
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            if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
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                sub = row.row(align=True)
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                sub.scale_x = 1.4
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                sub.operator("screen.animation_play", text="", icon='PLAY')
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            else:
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                row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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                row.operator("screen.animation_play", text="", icon='PLAY')
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        else:
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            sub = row.row(align=True)
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            sub.scale_x = 1.4
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            sub.operator("screen.animation_play", text="", icon='PAUSE')
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        row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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        row.operator("screen.frame_jump", text="", icon='FF').end = True
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        layout.separator_spacer()
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        row = layout.row()
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        row.scale_x = 0.95
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        if scene.show_subframe:
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            row.prop(scene, "frame_float", text="")
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        else:
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            row.prop(scene, "frame_current", text="")
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        row = layout.row(align=True)
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        row.prop(scene, "use_preview_range", text="", toggle=True)
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        sub = row.row(align=True)
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        sub.scale_x = 0.8
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        if not scene.use_preview_range:
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            sub.prop(scene, "frame_start", text="Start")
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            sub.prop(scene, "frame_end", text="End")
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        else:
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            sub.prop(scene, "frame_preview_start", text="Start")
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            sub.prop(scene, "frame_preview_end", text="End")
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class TIME_MT_editor_menus(Menu):
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    bl_idname = "TIME_MT_editor_menus"
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    bl_label = ""
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    def draw(self, context):
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        self.draw_menus(self.layout, context, horizontal=False)
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    @staticmethod
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    def draw_menus(layout, context, horizontal=True):
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        if horizontal:
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            row = layout.row()
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            sub = row.row(align=True)
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        else:
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            sub = layout
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        sub.popover(
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            panel="TIME_PT_playback",
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            text="Playback",
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        )
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        sub.popover(
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            panel="TIME_PT_keyframing_settings",
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            text="Keying",
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        )
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        if horizontal:
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            sub = row.row(align=True)
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        sub.menu("TIME_MT_view")
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        sub.menu("TIME_MT_marker")
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class TIME_MT_marker(Menu):
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    bl_label = "Marker"
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    def draw(self, context):
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        layout = self.layout
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        marker_menu_generic(layout)
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class TIME_MT_view(Menu):
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    bl_label = "View"
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        st = context.space_data
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        layout.prop(st, "show_seconds")
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        layout.prop(st, "show_locked_time")
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        layout.separator()
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        layout.prop(st, "show_frame_indicator")
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        layout.prop(scene, "show_keys_from_selected_only")
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        layout.separator()
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        layout.menu("TIME_MT_cache")
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        layout.separator()
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        # NOTE: "action" now, since timeline is in the dopesheet editor, instead of as own editor
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        layout.operator("action.view_all")
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        layout.operator("action.view_frame")
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        layout.separator()
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        layout.menu("INFO_MT_area")
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class TIME_MT_cache(Menu):
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    bl_label = "Cache"
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    def draw(self, context):
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        layout = self.layout
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        st = context.space_data
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        layout.prop(st, "show_cache")
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        layout.separator()
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        col = layout.column()
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        col.enabled = st.show_cache
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        col.prop(st, "cache_softbody")
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        col.prop(st, "cache_particles")
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        col.prop(st, "cache_cloth")
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        col.prop(st, "cache_smoke")
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        col.prop(st, "cache_dynamicpaint")
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        col.prop(st, "cache_rigidbody")
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def marker_menu_generic(layout):
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    from bpy import context
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    # layout.operator_context = 'EXEC_REGION_WIN'
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    layout.column()
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    layout.operator("marker.add", text="Add Marker")
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    layout.operator("marker.duplicate", text="Duplicate Marker")
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    if len(bpy.data.scenes) > 10:
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        layout.operator_context = 'INVOKE_DEFAULT'
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        layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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    else:
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        layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
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    layout.operator("marker.delete", text="Delete Marker")
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    layout.separator()
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    layout.operator("marker.rename", text="Rename Marker")
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    layout.operator("marker.move", text="Grab/Move Marker")
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    layout.separator()
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    layout.operator("marker.camera_bind")
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    layout.separator()
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    layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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    layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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    layout.separator()
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    ts = context.tool_settings
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    layout.prop(ts, "lock_markers")
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###################################
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class TimelinePanelButtons:
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    bl_space_type = 'DOPESHEET_EDITOR'
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    bl_region_type = 'UI'
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    @staticmethod
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    def has_timeline(context):
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        return context.space_data.mode == 'TIMELINE'
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class TIME_PT_playback(TimelinePanelButtons, Panel):
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    bl_label = "Playback"
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    bl_region_type = 'HEADER'
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    def draw(self, context):
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        layout = self.layout
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        screen = context.screen
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        scene = context.scene
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        layout.prop(scene, "sync_mode", text="")
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        layout.prop(scene, "use_audio_scrub")
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        layout.prop(scene, "use_audio", text="Mute Audio")
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        layout.prop(scene, "show_subframe", text="Subframes")
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        layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playhead to Frame Range")
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        layout.prop(screen, "use_follow", text="Follow Playhead")
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        layout.separator()
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        col = layout.column()
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        col.label(text="Play Animation In:")
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        layout.prop(screen, "use_play_top_left_3d_editor", text="Active Editor Only")
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        layout.prop(screen, "use_play_3d_editors")
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        layout.prop(screen, "use_play_animation_editors")
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        layout.prop(screen, "use_play_properties_editors")
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        layout.prop(screen, "use_play_image_editors")
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        layout.prop(screen, "use_play_sequence_editors")
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        layout.prop(screen, "use_play_node_editors")
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        layout.prop(screen, "use_play_clip_editors")
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        layout.separator()
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        row = layout.row(align=True)
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        row.operator("anim.start_frame_set")
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        row.operator("anim.end_frame_set")
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class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
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    bl_label = "Keyframing Settings"
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    bl_options = {'HIDE_HEADER'}
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    bl_region_type = 'HEADER'
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    @classmethod
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    def poll(cls, context):
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        # only for timeline editor
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        return cls.has_timeline(context)
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        toolsettings = context.tool_settings
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        userprefs = context.user_preferences
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        col = layout.column(align=True)
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        col.label(text="Active Keying Set:")
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        row = col.row(align=True)
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        row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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        row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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        row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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        col = layout.column(align=True)
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        col.label(text="New Keyframe Type:")
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        col.prop(toolsettings, "keyframe_type", text="")
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        col = layout.column(align=True)
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        col.label(text="Auto Keyframing:")
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        row = col.row()
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        row.prop(toolsettings, "auto_keying_mode", text="")
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        row.prop(toolsettings, "use_keyframe_insert_keyingset", text="")
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        if not userprefs.edit.use_keyframe_insert_available:
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            col.prop(toolsettings, "use_record_with_nla", text="Layered Recording")
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###################################
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classes = (
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    TIME_HT_editor_buttons,
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    TIME_MT_editor_menus,
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    TIME_MT_marker,
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    TIME_MT_view,
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    TIME_MT_cache,
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    TIME_PT_playback,
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    TIME_PT_keyframing_settings,
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)
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if __name__ == "__main__":  # only for live edit.
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    from bpy.utils import register_class
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    for cls in classes:
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        register_class(cls)
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