* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy. * Added new Animato evaluation functions specifically for use by PoseLib. * Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code! Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
160 lines
5.5 KiB
C++
160 lines
5.5 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_KEYFRAMES_EDIT_H
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#define ED_KEYFRAMES_EDIT_H
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struct bAnimContext;
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struct bAnimListElem;
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struct FCurve;
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struct BezTriple;
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struct Scene;
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/* ************************************************ */
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/* Common Macros and Defines */
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/* --------- BezTriple Selection ------------- */
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#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
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#define BEZ_SEL(bezt) { (bezt)->f1 |= SELECT; (bezt)->f2 |= SELECT; (bezt)->f3 |= SELECT; }
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#define BEZ_DESEL(bezt) { (bezt)->f1 &= ~SELECT; (bezt)->f2 &= ~SELECT; (bezt)->f3 &= ~SELECT; }
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#define BEZ_INVSEL(bezt) { (bezt)->f1 ^= SELECT; (bezt)->f2 ^= SELECT; (bezt)->f3 ^= SELECT; }
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/* --------- Tool Flags ------------ */
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/* bezt validation */
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typedef enum eEditKeyframes_Validate {
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BEZT_OK_FRAME = 1,
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BEZT_OK_FRAMERANGE,
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BEZT_OK_SELECTED,
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BEZT_OK_VALUE,
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BEZT_OK_VALUERANGE,
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BEZT_OK_REGION,
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} eEditKeyframes_Validate;
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/* ------------ */
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/* select tools */
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typedef enum eEditKeyframes_Select {
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SELECT_REPLACE = (1<<0),
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SELECT_ADD = (1<<1),
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SELECT_SUBTRACT = (1<<2),
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SELECT_INVERT = (1<<4),
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} eEditKeyframes_Select;
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/* snapping tools */
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typedef enum eEditKeyframes_Snap {
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SNAP_KEYS_CURFRAME = 1,
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SNAP_KEYS_NEARFRAME,
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SNAP_KEYS_NEARSEC,
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SNAP_KEYS_NEARMARKER,
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SNAP_KEYS_HORIZONTAL,
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} eEditKeyframes_Snap;
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/* mirroring tools */
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typedef enum eEditKeyframes_Mirror {
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MIRROR_KEYS_CURFRAME = 1,
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MIRROR_KEYS_YAXIS,
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MIRROR_KEYS_XAXIS,
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MIRROR_KEYS_MARKER,
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} eEditKeyframes_Mirror;
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/* ************************************************ */
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/* Non-Destuctive Editing API (keyframes_edit.c) */
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/* --- Generic Properties for Bezier Edit Tools ----- */
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typedef struct BeztEditData {
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ListBase list; /* temp list for storing custom list of data to check */
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struct Scene *scene; /* pointer to current scene - many tools need access to cfra/etc. */
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void *data; /* pointer to custom data - usually 'Object' but also 'rectf', but could be other types too */
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float f1, f2; /* storage of times/values as 'decimals' */
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int i1, i2; /* storage of times/values/flags as 'whole' numbers */
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} BeztEditData;
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/* ------- Function Pointer Typedefs ---------------- */
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/* callback function that refreshes the IPO curve after use */
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typedef void (*FcuEditFunc)(struct FCurve *fcu);
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/* callback function that operates on the given BezTriple */
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typedef short (*BeztEditFunc)(BeztEditData *bed, struct BezTriple *bezt);
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/* ---------------- Looping API --------------------- */
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/* functions for looping over keyframes */
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/* function for working with F-Curve data only (i.e. when filters have been chosen to explicitly use this) */
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short ANIM_fcurve_keys_bezier_loop(BeztEditData *bed, struct FCurve *fcu, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb);
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/* function for working with any type (i.e. one of the known types) of animation channel
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* - filterflag is bDopeSheet->flag (DOPESHEET_FILTERFLAG)
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*/
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short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, struct bAnimListElem *ale, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag);
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/* same as above, except bAnimListElem wrapper is not needed...
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* - keytype is eAnim_KeyType
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*/
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short ANIM_animchanneldata_keys_bezier_loop(BeztEditData *bed, void *data, int keytype, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag);
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/* functions for making sure all keyframes are in good order */
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void ANIM_editkeyframes_refresh(struct bAnimContext *ac);
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/* ----------- BezTriple Callback Getters ---------- */
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/* accessories */
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BeztEditFunc ANIM_editkeyframes_ok(short mode);
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/* edit */
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BeztEditFunc ANIM_editkeyframes_snap(short mode);
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BeztEditFunc ANIM_editkeyframes_mirror(short mode);
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BeztEditFunc ANIM_editkeyframes_select(short mode);
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BeztEditFunc ANIM_editkeyframes_handles(short mode);
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BeztEditFunc ANIM_editkeyframes_ipo(short mode);
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/* ----------- BezTriple Callback (Assorted Utilities) ---------- */
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short bezt_calc_average(BeztEditData *bed, struct BezTriple *bezt);
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/* ************************************************ */
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/* Destructive Editing API (keyframes_general.c) */
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void delete_fcurve_key(struct FCurve *fcu, int index, short do_recalc);
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void delete_fcurve_keys(struct FCurve *fcu);
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void duplicate_fcurve_keys(struct FCurve *fcu);
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void clean_fcurve(struct FCurve *fcu, float thresh);
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void smooth_fcurve(struct FCurve *fcu);
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/* ----------- */
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void free_anim_copybuf(void);
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short copy_animedit_keys(struct bAnimContext *ac, ListBase *anim_data);
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short paste_animedit_keys(struct bAnimContext *ac, ListBase *anim_data);
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/* ************************************************ */
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#endif /* ED_KEYFRAMES_EDIT_H */
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