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blender-archive/release/scripts/CreatePlane.py
Andre Susano Pinto 91f8ad8398 Added merge option to shrinkwrap when using projection mode (bruteforce for now)
Changed code to remove faces (now quad faces that got one vertice projected are turned on tri)

Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
2008-06-17 19:00:21 +00:00

161 lines
4.0 KiB
Python

#!BPY
"""
Name: 'Import Plane from Image'
Blender: 245
Group: 'Add'
Tooltip: 'Import a plane topology from a 2d Image'
"""
__author__ = "André Pinto"
__url__ = ["www.blender.org"]
__version__ = "2008-06-06"
__bpydoc__ = """\
This script extracts a plane from an image.
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) Blender Foundation.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): André Pinto
#
# ***** END GPL LICENSE BLOCK *****
import Blender, bpy
def matrix(dima, dimb):
return [[0 for b in range(dimb)] for a in range(dima)]
def dotProduct(a):
return reduce(lambda x, y: x + y*y, a)
def manhattanDistance(a, b):
return reduce(lambda x, y: x + abs(y[0]-y[1]), zip(a, b), 0)
def xrange_tuple(low, upper):
for i in xrange( low[0], upper[0]):
for j in xrange( low[1], upper[1]):
yield (i,j)
# For now simply decompose in a triangle fan
def DecomposePolygon(poly):
for i in xrange(2, len(poly), 1):
yield [ poly[0], poly[i-1], poly[i] ]
def Expand3dCoordsFrom2d(coords):
for c in coords:
yield ( c[0] , c[1], 0 )
# For now return the full image
def ExtractSections(image):
x_samples = 250
y_samples = 250
mdim = max( image.size )
dx = float(image.size[0]) / x_samples
dy = float(image.size[1]) / y_samples
offset = [ -0.5*i for i in image.size]
def scale(a):
return (a[0] + offset[0] , a[1] + offset[1])
sx = 0
#(int) (float(image.size[0]) / (x_samples))
sy = 0
#(int) (float(image.size[1]) / (y_samples))
def get( center ):
best = None
for pos in xrange_tuple( (max(0, center[0]-sx),max(0, center[1]-sy)) , (min(image.size[0], center[0]+sx)+1, min(image.size[1], center[1]+sy)+1 )):
if dotProduct(image.getPixelHDR(pos[0],pos[1])) <= 1:
if best == None or manhattanDistance(center, pos) < manhattanDistance(center, best):
best = pos
return best
pos = matrix(x_samples, y_samples)
sdx = dx
sdy = dy
for a in xrange(x_samples):
for b in xrange(y_samples):
pos[a][b] = get(((int)(a*sdx),(int)(b*sdy)))
for a in xrange(x_samples-1):
for b in xrange(y_samples-1):
arround = [ (a,b) , (a+1,b), (a+1,b+1), (a,b+1) ]
valid = [ pos[c[0]][c[1]] for c in arround if pos[c[0]][c[1]] != None]
if len(valid) >= 3:
yield map( scale, valid )
def ImportPlaneFromImage(image, mesh):
new_verts = []
new_faces = []
vert_dict = {}
def getVertex(vert):
if vert not in vert_dict:
new_verts.append( (vert[0], vert[1], 0) )
vert_dict[ vert ] = len( new_verts )-1
return vert_dict[ vert ]
for poly in ExtractSections(image):
offset = len(new_verts)
poly = map( getVertex, poly )
if len(poly) == 4:
new_faces.append( [poly[0], poly[1], poly[2],poly[3]] )
if len(poly) == 3:
new_faces.append( [ poly[0], poly[1], poly[2] ] )
# perform a single extend, extend is O( N )
mesh.verts.extend( new_verts )
mesh.faces.extend( new_faces )
def load_image(filename):
print "Loading ",filename
#for now create a new mesh
mesh = bpy.data.meshes.new('Plane')
Blender.Scene.GetCurrent().objects.new(mesh)
image = Blender.Image.Load(filename)
ImportPlaneFromImage(image, mesh)
Blender.Redraw()
Blender.Window.FileSelector(load_image, "Load Image")
#use the current image on the image editor? or ask the user what image to load
#image = Blender.Image.GetCurrent()
#load_image("/home/darkaj/develop/blender/shrinkwrap/road.png")