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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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7e8626bbcec21c682dc9159fe0307d157c56ede4
blender-archive/source/blender/gpu
History
Brecht Van Lommel 1161b00c76 Fix T40658: UV map node not working for GLSL materials.
2014-07-19 14:59:41 +02:00
..
intern
Another attempt for T40981, clipping border does not work with GLSL on
2014-07-11 19:17:40 +03:00
shaders
Fix T40658: UV map node not working for GLSL materials.
2014-07-19 14:59:41 +02:00
CMakeLists.txt
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
GPU_buffers.h
Attempt to solve T39950,
2014-05-05 21:13:27 +03:00
GPU_draw.h
Fix for image garbage collection failing to run for render-only views
2014-05-22 11:58:07 +10:00
GPU_extensions.h
Fix T40498 invalid textures flickering.
2014-06-10 01:43:54 +03:00
GPU_material.h
Fix T40795: Dot output is inverted in viewport with Cycles
2014-06-30 16:24:43 +06:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
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