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blender-archive/intern/cycles/kernel/kernels/optix/kernel_optix.cu

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C++

/*
* Copyright 2019, NVIDIA Corporation.
* Copyright 2019, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// clang-format off
#include "kernel/kernel_compat_optix.h"
#include "util/util_atomic.h"
#include "kernel/kernel_types.h"
#include "kernel/kernel_globals.h"
#include "../cuda/kernel_cuda_image.h" // Texture lookup uses normal CUDA intrinsics
#include "kernel/kernel_path.h"
#include "kernel/kernel_bake.h"
// clang-format on
template<typename T> ccl_device_forceinline T *get_payload_ptr_0()
{
return (T *)(((uint64_t)optixGetPayload_1() << 32) | optixGetPayload_0());
}
template<typename T> ccl_device_forceinline T *get_payload_ptr_2()
{
return (T *)(((uint64_t)optixGetPayload_3() << 32) | optixGetPayload_2());
}
template<bool always = false> ccl_device_forceinline uint get_object_id()
{
#ifdef __OBJECT_MOTION__
// Always get the the instance ID from the TLAS
// There might be a motion transform node between TLAS and BLAS which does not have one
uint object = optixGetInstanceIdFromHandle(optixGetTransformListHandle(0));
#else
uint object = optixGetInstanceId();
#endif
// Choose between always returning object ID or only for instances
if (always)
// Can just remove the high bit since instance always contains object ID
return object & 0x7FFFFF;
// Set to OBJECT_NONE if this is not an instanced object
else if (object & 0x800000)
object = OBJECT_NONE;
return object;
}
extern "C" __global__ void __raygen__kernel_optix_path_trace()
{
KernelGlobals kg; // Allocate stack storage for common data
const uint3 launch_index = optixGetLaunchIndex();
// Keep threads for same pixel together to improve occupancy of warps
uint pixel_offset = launch_index.x / __params.tile.num_samples;
uint sample_offset = launch_index.x % __params.tile.num_samples;
kernel_path_trace(&kg,
__params.tile.buffer,
__params.tile.start_sample + sample_offset,
__params.tile.x + pixel_offset,
__params.tile.y + launch_index.y,
__params.tile.offset,
__params.tile.stride);
}
#ifdef __BAKING__
extern "C" __global__ void __raygen__kernel_optix_bake()
{
KernelGlobals kg;
const ShaderParams &p = __params.shader;
kernel_bake_evaluate(&kg,
p.input,
p.output,
(ShaderEvalType)p.type,
p.filter,
p.sx + optixGetLaunchIndex().x,
p.offset,
p.sample);
}
#endif
extern "C" __global__ void __raygen__kernel_optix_displace()
{
KernelGlobals kg;
const ShaderParams &p = __params.shader;
kernel_displace_evaluate(&kg, p.input, p.output, p.sx + optixGetLaunchIndex().x);
}
extern "C" __global__ void __raygen__kernel_optix_background()
{
KernelGlobals kg;
const ShaderParams &p = __params.shader;
kernel_background_evaluate(&kg, p.input, p.output, p.sx + optixGetLaunchIndex().x);
}
extern "C" __global__ void __miss__kernel_optix_miss()
{
// 'kernel_path_lamp_emission' checks intersection distance, so need to set it even on a miss
optixSetPayload_0(__float_as_uint(optixGetRayTmax()));
optixSetPayload_5(PRIMITIVE_NONE);
}
extern "C" __global__ void __anyhit__kernel_optix_local_hit()
{
#ifdef __BVH_LOCAL__
const uint object = get_object_id<true>();
if (object != optixGetPayload_4() /* local_object */) {
// Only intersect with matching object
return optixIgnoreIntersection();
}
int hit = 0;
uint *const lcg_state = get_payload_ptr_0<uint>();
LocalIntersection *const local_isect = get_payload_ptr_2<LocalIntersection>();
if (lcg_state) {
const uint max_hits = optixGetPayload_5();
for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
if (optixGetRayTmax() == local_isect->hits[i].t) {
return optixIgnoreIntersection();
}
}
hit = local_isect->num_hits++;
if (local_isect->num_hits > max_hits) {
hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
if (hit >= max_hits) {
return optixIgnoreIntersection();
}
}
}
else {
if (local_isect->num_hits && optixGetRayTmax() > local_isect->hits[0].t) {
// Record closest intersection only
// Do not terminate ray here, since there is no guarantee about distance ordering in any-hit
return optixIgnoreIntersection();
}
local_isect->num_hits = 1;
}
Intersection *isect = &local_isect->hits[hit];
isect->t = optixGetRayTmax();
isect->prim = optixGetPrimitiveIndex();
isect->object = get_object_id();
isect->type = kernel_tex_fetch(__prim_type, isect->prim);
const float2 barycentrics = optixGetTriangleBarycentrics();
isect->u = 1.0f - barycentrics.y - barycentrics.x;
isect->v = barycentrics.x;
// Record geometric normal
const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0));
const float3 tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1));
const float3 tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
// Continue tracing (without this the trace call would return after the first hit)
optixIgnoreIntersection();
#endif
}
extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
{
#ifdef __SHADOW_RECORD_ALL__
const uint prim = optixGetPrimitiveIndex();
# ifdef __VISIBILITY_FLAG__
const uint visibility = optixGetPayload_4();
if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
return optixIgnoreIntersection();
}
# endif
// Offset into array with num_hits
Intersection *const isect = get_payload_ptr_0<Intersection>() + optixGetPayload_2();
isect->t = optixGetRayTmax();
isect->prim = prim;
isect->object = get_object_id();
isect->type = kernel_tex_fetch(__prim_type, prim);
if (optixIsTriangleHit()) {
const float2 barycentrics = optixGetTriangleBarycentrics();
isect->u = 1.0f - barycentrics.y - barycentrics.x;
isect->v = barycentrics.x;
}
# ifdef __HAIR__
else {
const float u = __uint_as_float(optixGetAttribute_0());
isect->u = u;
isect->v = __uint_as_float(optixGetAttribute_1());
// Filter out curve endcaps
if (u == 0.0f || u == 1.0f) {
return optixIgnoreIntersection();
}
}
# endif
# ifdef __TRANSPARENT_SHADOWS__
// Detect if this surface has a shader with transparent shadows
if (!shader_transparent_shadow(NULL, isect) || optixGetPayload_2() >= optixGetPayload_3()) {
# endif
// This is an opaque hit or the hit limit has been reached, abort traversal
optixSetPayload_5(true);
return optixTerminateRay();
# ifdef __TRANSPARENT_SHADOWS__
}
optixSetPayload_2(optixGetPayload_2() + 1); // num_hits++
// Continue tracing
optixIgnoreIntersection();
# endif
#endif
}
extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
{
uint visibility = optixGetPayload_4();
#ifdef __VISIBILITY_FLAG__
const uint prim = optixGetPrimitiveIndex();
if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
return optixIgnoreIntersection();
}
#endif
#ifdef __HAIR__
if (!optixIsTriangleHit()) {
// Filter out curve endcaps
const float u = __uint_as_float(optixGetAttribute_0());
if (u == 0.0f || u == 1.0f) {
return optixIgnoreIntersection();
}
}
#endif
// Shadow ray early termination
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
return optixTerminateRay();
}
}
extern "C" __global__ void __closesthit__kernel_optix_hit()
{
optixSetPayload_0(__float_as_uint(optixGetRayTmax())); // Intersection distance
optixSetPayload_3(optixGetPrimitiveIndex());
optixSetPayload_4(get_object_id());
// Can be PRIMITIVE_TRIANGLE and PRIMITIVE_MOTION_TRIANGLE or curve type and segment index
optixSetPayload_5(kernel_tex_fetch(__prim_type, optixGetPrimitiveIndex()));
if (optixIsTriangleHit()) {
const float2 barycentrics = optixGetTriangleBarycentrics();
optixSetPayload_1(__float_as_uint(1.0f - barycentrics.y - barycentrics.x));
optixSetPayload_2(__float_as_uint(barycentrics.x));
}
else {
optixSetPayload_1(optixGetAttribute_0()); // Same as 'optixGetCurveParameter()'
optixSetPayload_2(optixGetAttribute_1());
}
}
#ifdef __HAIR__
ccl_device_inline void optix_intersection_curve(const uint prim, const uint type)
{
const uint object = get_object_id<true>();
const uint visibility = optixGetPayload_4();
float3 P = optixGetObjectRayOrigin();
float3 dir = optixGetObjectRayDirection();
// The direction is not normalized by default, but the curve intersection routine expects that
float len;
dir = normalize_len(dir, &len);
# ifdef __OBJECT_MOTION__
const float time = optixGetRayTime();
# else
const float time = 0.0f;
# endif
Intersection isect;
isect.t = optixGetRayTmax();
// Transform maximum distance into object space
if (isect.t != FLT_MAX)
isect.t *= len;
if (curve_intersect(NULL, &isect, P, dir, visibility, object, prim, time, type)) {
optixReportIntersection(isect.t / len,
type & PRIMITIVE_ALL,
__float_as_int(isect.u), // Attribute_0
__float_as_int(isect.v)); // Attribute_1
}
}
extern "C" __global__ void __intersection__curve_ribbon()
{
const uint prim = optixGetPrimitiveIndex();
const uint type = kernel_tex_fetch(__prim_type, prim);
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
optix_intersection_curve(prim, type);
}
}
extern "C" __global__ void __intersection__curve_all()
{
const uint prim = optixGetPrimitiveIndex();
const uint type = kernel_tex_fetch(__prim_type, prim);
optix_intersection_curve(prim, type);
}
#endif