The NanoVDB sampling implementation behaves different from dense texture sampling, so this adds a small offset to the voxel indices to correct for that. Also removes the need to modify the sampling coordinates by moving all the necessary transformations into the image transform. See also T81454.
258 lines
7.5 KiB
C++
258 lines
7.5 KiB
C++
/*
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* Copyright 2011-2020 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "render/image_vdb.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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# include <openvdb/tools/Dense.h>
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#endif
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#ifdef WITH_NANOVDB
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# include <nanovdb/util/OpenToNanoVDB.h>
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#endif
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CCL_NAMESPACE_BEGIN
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VDBImageLoader::VDBImageLoader(const string &grid_name) : grid_name(grid_name)
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{
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}
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VDBImageLoader::~VDBImageLoader()
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{
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}
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bool VDBImageLoader::load_metadata(ImageMetaData &metadata)
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{
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#ifdef WITH_OPENVDB
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if (!grid) {
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return false;
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}
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bbox = grid->evalActiveVoxelBoundingBox();
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if (bbox.empty()) {
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return false;
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}
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/* Set dimensions. */
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openvdb::Coord dim = bbox.dim();
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openvdb::Coord min = bbox.min();
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metadata.width = dim.x();
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metadata.height = dim.y();
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metadata.depth = dim.z();
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/* Set data type. */
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if (grid->isType<openvdb::FloatGrid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(*openvdb::gridConstPtrCast<openvdb::FloatGrid>(grid));
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# endif
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}
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else if (grid->isType<openvdb::Vec3fGrid>()) {
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metadata.channels = 3;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(*openvdb::gridConstPtrCast<openvdb::Vec3fGrid>(grid));
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# endif
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}
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else if (grid->isType<openvdb::BoolGrid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::FloatGrid(*openvdb::gridConstPtrCast<openvdb::BoolGrid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::DoubleGrid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::FloatGrid(*openvdb::gridConstPtrCast<openvdb::DoubleGrid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::Int32Grid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::FloatGrid(*openvdb::gridConstPtrCast<openvdb::Int32Grid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::Int64Grid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::FloatGrid(*openvdb::gridConstPtrCast<openvdb::Int64Grid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::Vec3IGrid>()) {
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metadata.channels = 3;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::Vec3fGrid(*openvdb::gridConstPtrCast<openvdb::Vec3IGrid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::Vec3dGrid>()) {
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metadata.channels = 3;
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# ifdef WITH_NANOVDB
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nanogrid = nanovdb::openToNanoVDB(
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openvdb::Vec3fGrid(*openvdb::gridConstPtrCast<openvdb::Vec3dGrid>(grid)));
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# endif
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}
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else if (grid->isType<openvdb::MaskGrid>()) {
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metadata.channels = 1;
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# ifdef WITH_NANOVDB
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return false; // Unsupported
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# endif
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}
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else {
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return false;
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}
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# ifdef WITH_NANOVDB
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metadata.byte_size = nanogrid.size();
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if (metadata.channels == 1) {
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metadata.type = IMAGE_DATA_TYPE_NANOVDB_FLOAT;
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}
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else {
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metadata.type = IMAGE_DATA_TYPE_NANOVDB_FLOAT3;
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}
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# else
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if (metadata.channels == 1) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT;
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}
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else {
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metadata.type = IMAGE_DATA_TYPE_FLOAT4;
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}
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# endif
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/* Set transform from object space to voxel index. */
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openvdb::math::Mat4f grid_matrix = grid->transform().baseMap()->getAffineMap()->getMat4();
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Transform index_to_object;
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for (int col = 0; col < 4; col++) {
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for (int row = 0; row < 3; row++) {
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index_to_object[row][col] = (float)grid_matrix[col][row];
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}
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}
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# ifdef WITH_NANOVDB
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/* Add small offset for correct sampling between voxels. */
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Transform texture_to_index = transform_translate(0.5f, 0.5f, 0.5f);
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# else
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Transform texture_to_index = transform_translate(min.x(), min.y(), min.z()) *
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transform_scale(dim.x(), dim.y(), dim.z());
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# endif
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metadata.transform_3d = transform_inverse(index_to_object * texture_to_index);
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metadata.use_transform_3d = true;
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return true;
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#else
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(void)metadata;
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return false;
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#endif
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}
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bool VDBImageLoader::load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool)
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{
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#ifdef WITH_OPENVDB
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# ifdef WITH_NANOVDB
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memcpy(pixels, nanogrid.data(), nanogrid.size());
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# else
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if (grid->isType<openvdb::FloatGrid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::FloatGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::Vec3fGrid>()) {
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openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
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bbox, (openvdb::Vec3f *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3fGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::BoolGrid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::BoolGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::DoubleGrid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::DoubleGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::Int32Grid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Int32Grid>(grid), dense);
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}
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else if (grid->isType<openvdb::Int64Grid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Int64Grid>(grid), dense);
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}
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else if (grid->isType<openvdb::Vec3IGrid>()) {
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openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
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bbox, (openvdb::Vec3f *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3IGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::Vec3dGrid>()) {
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openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
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bbox, (openvdb::Vec3f *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3dGrid>(grid), dense);
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}
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else if (grid->isType<openvdb::MaskGrid>()) {
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openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, (float *)pixels);
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openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::MaskGrid>(grid), dense);
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}
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# endif
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return true;
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#else
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(void)pixels;
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return false;
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#endif
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}
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string VDBImageLoader::name() const
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{
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return grid_name;
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}
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bool VDBImageLoader::equals(const ImageLoader &other) const
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{
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#ifdef WITH_OPENVDB
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const VDBImageLoader &other_loader = (const VDBImageLoader &)other;
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return grid == other_loader.grid;
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#else
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(void)other;
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return true;
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#endif
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}
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void VDBImageLoader::cleanup()
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{
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#ifdef WITH_OPENVDB
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/* Free OpenVDB grid memory as soon as we can. */
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grid.reset();
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#endif
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#ifdef WITH_NANOVDB
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nanogrid.reset();
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#endif
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}
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bool VDBImageLoader::is_vdb_loader() const
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{
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return true;
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}
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#ifdef WITH_OPENVDB
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openvdb::GridBase::ConstPtr VDBImageLoader::get_grid()
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{
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return grid;
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}
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#endif
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CCL_NAMESPACE_END
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