This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various modified methods on Nodes in favor of Node::is_modified which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544
1302 lines
38 KiB
C++
1302 lines
38 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <limits.h>
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#include <string.h>
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#include "device/device.h"
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#include "render/bake.h"
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#include "render/buffers.h"
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#include "render/camera.h"
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#include "render/graph.h"
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#include "render/integrator.h"
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#include "render/light.h"
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#include "render/mesh.h"
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#include "render/object.h"
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#include "render/scene.h"
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#include "render/session.h"
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#include "util/util_foreach.h"
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#include "util/util_function.h"
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#include "util/util_logging.h"
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#include "util/util_math.h"
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#include "util/util_opengl.h"
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#include "util/util_task.h"
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#include "util/util_time.h"
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CCL_NAMESPACE_BEGIN
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/* Note about preserve_tile_device option for tile manager:
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* progressive refine and viewport rendering does requires tiles to
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* always be allocated for the same device
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*/
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Session::Session(const SessionParams ¶ms_)
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: params(params_),
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tile_manager(params.progressive,
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params.samples,
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params.tile_size,
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params.start_resolution,
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params.background == false || params.progressive_refine,
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params.background,
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params.tile_order,
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max(params.device.multi_devices.size(), 1),
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params.pixel_size),
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stats(),
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profiler()
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{
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device_use_gl = ((params.device.type != DEVICE_CPU) && !params.background);
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TaskScheduler::init(params.threads);
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session_thread = NULL;
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scene = NULL;
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reset_time = 0.0;
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last_update_time = 0.0;
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delayed_reset.do_reset = false;
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delayed_reset.samples = 0;
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display_outdated = false;
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gpu_draw_ready = false;
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gpu_need_display_buffer_update = false;
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pause = false;
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buffers = NULL;
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display = NULL;
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/* Validate denoising parameters. */
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set_denoising(params.denoising);
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/* Create CPU/GPU devices. */
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device = Device::create(params.device, stats, profiler, params.background);
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if (!device->error_message().empty()) {
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progress.set_error(device->error_message());
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return;
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}
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/* Create buffers for interactive rendering. */
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if (!(params.background && !params.write_render_cb)) {
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buffers = new RenderBuffers(device);
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display = new DisplayBuffer(device, params.display_buffer_linear);
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}
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}
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Session::~Session()
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{
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if (session_thread) {
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/* wait for session thread to end */
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progress.set_cancel("Exiting");
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gpu_need_display_buffer_update = false;
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gpu_need_display_buffer_update_cond.notify_all();
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{
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thread_scoped_lock pause_lock(pause_mutex);
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pause = false;
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}
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pause_cond.notify_all();
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wait();
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}
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if (buffers && params.write_render_cb) {
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/* Copy to display buffer and write out image if requested */
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delete display;
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display = new DisplayBuffer(device, false);
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display->reset(buffers->params);
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copy_to_display_buffer(params.samples);
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int w = display->draw_width;
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int h = display->draw_height;
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uchar4 *pixels = display->rgba_byte.copy_from_device(0, w, h);
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params.write_render_cb((uchar *)pixels, w, h, 4);
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}
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/* clean up */
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tile_manager.device_free();
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delete buffers;
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delete display;
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delete scene;
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delete device;
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TaskScheduler::exit();
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}
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void Session::start()
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{
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if (!session_thread) {
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session_thread = new thread(function_bind(&Session::run, this));
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}
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}
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bool Session::ready_to_reset()
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{
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double dt = time_dt() - reset_time;
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if (!display_outdated)
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return (dt > params.reset_timeout);
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else
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return (dt > params.cancel_timeout);
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}
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/* GPU Session */
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void Session::reset_gpu(BufferParams &buffer_params, int samples)
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{
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thread_scoped_lock pause_lock(pause_mutex);
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/* block for buffer access and reset immediately. we can't do this
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* in the thread, because we need to allocate an OpenGL buffer, and
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* that only works in the main thread */
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thread_scoped_lock display_lock(display_mutex);
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thread_scoped_lock buffers_lock(buffers_mutex);
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display_outdated = true;
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reset_time = time_dt();
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reset_(buffer_params, samples);
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gpu_need_display_buffer_update = false;
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gpu_need_display_buffer_update_cond.notify_all();
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pause_cond.notify_all();
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}
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bool Session::draw_gpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
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{
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/* block for buffer access */
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thread_scoped_lock display_lock(display_mutex);
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/* first check we already rendered something */
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if (gpu_draw_ready) {
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/* then verify the buffers have the expected size, so we don't
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* draw previous results in a resized window */
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if (buffer_params.width == display->params.width &&
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buffer_params.height == display->params.height) {
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/* for CUDA we need to do tone-mapping still, since we can
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* only access GL buffers from the main thread. */
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if (gpu_need_display_buffer_update) {
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thread_scoped_lock buffers_lock(buffers_mutex);
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copy_to_display_buffer(tile_manager.state.sample);
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gpu_need_display_buffer_update = false;
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gpu_need_display_buffer_update_cond.notify_all();
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}
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display->draw(device, draw_params);
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if (display_outdated && (time_dt() - reset_time) > params.text_timeout)
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return false;
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return true;
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}
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}
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return false;
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}
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void Session::run_gpu()
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{
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bool tiles_written = false;
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reset_time = time_dt();
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last_update_time = time_dt();
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last_display_time = last_update_time;
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progress.set_render_start_time();
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while (!progress.get_cancel()) {
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/* advance to next tile */
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bool no_tiles = !tile_manager.next();
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DeviceKernelStatus kernel_state = DEVICE_KERNEL_UNKNOWN;
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if (no_tiles) {
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kernel_state = device->get_active_kernel_switch_state();
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}
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if (params.background) {
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/* if no work left and in background mode, we can stop immediately */
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if (no_tiles) {
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progress.set_status("Finished");
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break;
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}
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}
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/* Don't go in pause mode when image was rendered with preview kernels
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* When feature kernels become available the session will be reset. */
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else if (no_tiles && kernel_state == DEVICE_KERNEL_WAITING_FOR_FEATURE_KERNEL) {
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time_sleep(0.1);
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}
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else if (no_tiles && kernel_state == DEVICE_KERNEL_FEATURE_KERNEL_AVAILABLE) {
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reset_gpu(tile_manager.params, params.samples);
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}
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else {
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/* if in interactive mode, and we are either paused or done for now,
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* wait for pause condition notify to wake up again */
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thread_scoped_lock pause_lock(pause_mutex);
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if (!pause && !tile_manager.done()) {
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/* reset could have happened after no_tiles was set, before this lock.
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* in this case we shall not wait for pause condition
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*/
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}
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else if (pause || no_tiles) {
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update_status_time(pause, no_tiles);
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while (1) {
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scoped_timer pause_timer;
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pause_cond.wait(pause_lock);
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if (pause) {
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progress.add_skip_time(pause_timer, params.background);
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}
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update_status_time(pause, no_tiles);
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progress.set_update();
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if (!pause)
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break;
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}
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}
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if (progress.get_cancel())
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break;
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}
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if (!no_tiles) {
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/* update scene */
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scoped_timer update_timer;
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if (update_scene()) {
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profiler.reset(scene->shaders.size(), scene->objects.size());
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}
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progress.add_skip_time(update_timer, params.background);
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if (!device->error_message().empty())
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progress.set_error(device->error_message());
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if (progress.get_cancel())
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break;
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/* buffers mutex is locked entirely while rendering each
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* sample, and released/reacquired on each iteration to allow
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* reset and draw in between */
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thread_scoped_lock buffers_lock(buffers_mutex);
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/* update status and timing */
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update_status_time();
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/* render */
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bool delayed_denoise = false;
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const bool need_denoise = render_need_denoise(delayed_denoise);
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render(need_denoise);
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device->task_wait();
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if (!device->error_message().empty())
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progress.set_cancel(device->error_message());
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/* update status and timing */
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update_status_time();
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gpu_need_display_buffer_update = !delayed_denoise;
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gpu_draw_ready = true;
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progress.set_update();
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/* wait for until display buffer is updated */
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if (!params.background) {
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while (gpu_need_display_buffer_update) {
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if (progress.get_cancel())
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break;
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gpu_need_display_buffer_update_cond.wait(buffers_lock);
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}
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}
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if (!device->error_message().empty())
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progress.set_error(device->error_message());
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tiles_written = update_progressive_refine(progress.get_cancel());
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if (progress.get_cancel())
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break;
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}
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}
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if (!tiles_written)
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update_progressive_refine(true);
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}
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/* CPU Session */
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void Session::reset_cpu(BufferParams &buffer_params, int samples)
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{
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thread_scoped_lock reset_lock(delayed_reset.mutex);
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thread_scoped_lock pause_lock(pause_mutex);
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display_outdated = true;
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reset_time = time_dt();
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delayed_reset.params = buffer_params;
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delayed_reset.samples = samples;
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delayed_reset.do_reset = true;
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device->task_cancel();
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pause_cond.notify_all();
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}
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bool Session::draw_cpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
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{
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thread_scoped_lock display_lock(display_mutex);
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/* first check we already rendered something */
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if (display->draw_ready()) {
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/* then verify the buffers have the expected size, so we don't
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* draw previous results in a resized window */
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if (buffer_params.width == display->params.width &&
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buffer_params.height == display->params.height) {
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display->draw(device, draw_params);
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if (display_outdated && (time_dt() - reset_time) > params.text_timeout)
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return false;
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return true;
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}
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}
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return false;
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}
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bool Session::steal_tile(RenderTile &rtile, Device *tile_device, thread_scoped_lock &tile_lock)
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{
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/* Devices that can get their tiles stolen don't steal tiles themselves.
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* Additionally, if there are no stealable tiles in flight, give up here. */
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if (tile_device->info.type == DEVICE_CPU || stealable_tiles == 0) {
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return false;
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}
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/* Wait until no other thread is trying to steal a tile. */
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while (tile_stealing_state != NOT_STEALING && stealable_tiles > 0) {
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/* Someone else is currently trying to get a tile.
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* Wait on the condition variable and try later. */
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tile_steal_cond.wait(tile_lock);
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}
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/* If another thread stole the last stealable tile in the meantime, give up. */
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if (stealable_tiles == 0) {
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return false;
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}
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/* There are stealable tiles in flight, so signal that one should be released. */
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tile_stealing_state = WAITING_FOR_TILE;
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/* Wait until a device notices the signal and releases its tile. */
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while (tile_stealing_state != GOT_TILE && stealable_tiles > 0) {
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tile_steal_cond.wait(tile_lock);
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}
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/* If the last stealable tile finished on its own, give up. */
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if (tile_stealing_state != GOT_TILE) {
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tile_stealing_state = NOT_STEALING;
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return false;
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}
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/* Successfully stole a tile, now move it to the new device. */
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rtile = stolen_tile;
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rtile.buffers->buffer.move_device(tile_device);
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rtile.buffer = rtile.buffers->buffer.device_pointer;
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rtile.stealing_state = RenderTile::NO_STEALING;
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rtile.num_samples -= (rtile.sample - rtile.start_sample);
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rtile.start_sample = rtile.sample;
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tile_stealing_state = NOT_STEALING;
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/* Poke any threads which might be waiting for NOT_STEALING above. */
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tile_steal_cond.notify_one();
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return true;
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}
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bool Session::get_tile_stolen()
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{
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/* If tile_stealing_state is WAITING_FOR_TILE, atomically set it to RELEASING_TILE
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* and return true. */
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TileStealingState expected = WAITING_FOR_TILE;
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return tile_stealing_state.compare_exchange_weak(expected, RELEASING_TILE);
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}
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bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_types)
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{
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if (progress.get_cancel()) {
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if (params.progressive_refine == false) {
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/* for progressive refine current sample should be finished for all tiles */
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return false;
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}
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}
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thread_scoped_lock tile_lock(tile_mutex);
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/* get next tile from manager */
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Tile *tile;
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int device_num = device->device_number(tile_device);
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while (!tile_manager.next_tile(tile, device_num, tile_types)) {
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/* Wait for denoising tiles to become available */
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if ((tile_types & RenderTile::DENOISE) && !progress.get_cancel() && tile_manager.has_tiles()) {
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denoising_cond.wait(tile_lock);
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continue;
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}
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return steal_tile(rtile, tile_device, tile_lock);
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}
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/* fill render tile */
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rtile.x = tile_manager.state.buffer.full_x + tile->x;
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rtile.y = tile_manager.state.buffer.full_y + tile->y;
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rtile.w = tile->w;
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rtile.h = tile->h;
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rtile.start_sample = tile_manager.state.sample;
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rtile.num_samples = tile_manager.state.num_samples;
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rtile.resolution = tile_manager.state.resolution_divider;
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rtile.tile_index = tile->index;
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if (tile->state == Tile::DENOISE) {
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rtile.task = RenderTile::DENOISE;
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}
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else {
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if (tile_device->info.type == DEVICE_CPU) {
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stealable_tiles++;
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rtile.stealing_state = RenderTile::CAN_BE_STOLEN;
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}
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if (read_bake_tile_cb) {
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rtile.task = RenderTile::BAKE;
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}
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else {
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rtile.task = RenderTile::PATH_TRACE;
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}
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}
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tile_lock.unlock();
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/* in case of a permanent buffer, return it, otherwise we will allocate
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* a new temporary buffer */
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if (buffers) {
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tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride);
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rtile.buffer = buffers->buffer.device_pointer;
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rtile.buffers = buffers;
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device->map_tile(tile_device, rtile);
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/* Reset copy state, since buffer contents change after the tile was acquired */
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buffers->map_neighbor_copied = false;
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/* This hack ensures that the copy in 'MultiDevice::map_neighbor_tiles' accounts
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* for the buffer resolution divider. */
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buffers->buffer.data_width = (buffers->params.width * buffers->params.get_passes_size()) /
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tile_manager.state.resolution_divider;
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buffers->buffer.data_height = buffers->params.height / tile_manager.state.resolution_divider;
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return true;
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}
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if (tile->buffers == NULL) {
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/* fill buffer parameters */
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BufferParams buffer_params = tile_manager.params;
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buffer_params.full_x = rtile.x;
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buffer_params.full_y = rtile.y;
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buffer_params.width = rtile.w;
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buffer_params.height = rtile.h;
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/* allocate buffers */
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tile->buffers = new RenderBuffers(tile_device);
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tile->buffers->reset(buffer_params);
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}
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tile->buffers->map_neighbor_copied = false;
|
|
|
|
tile->buffers->params.get_offset_stride(rtile.offset, rtile.stride);
|
|
|
|
rtile.buffer = tile->buffers->buffer.device_pointer;
|
|
rtile.buffers = tile->buffers;
|
|
rtile.sample = tile_manager.state.sample;
|
|
|
|
if (read_bake_tile_cb) {
|
|
/* This will read any passes needed as input for baking. */
|
|
{
|
|
thread_scoped_lock tile_lock(tile_mutex);
|
|
read_bake_tile_cb(rtile);
|
|
}
|
|
rtile.buffers->buffer.copy_to_device();
|
|
}
|
|
else {
|
|
/* This will tag tile as IN PROGRESS in blender-side render pipeline,
|
|
* which is needed to highlight currently rendering tile before first
|
|
* sample was processed for it. */
|
|
update_tile_sample(rtile);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Session::update_tile_sample(RenderTile &rtile)
|
|
{
|
|
thread_scoped_lock tile_lock(tile_mutex);
|
|
|
|
if (update_render_tile_cb) {
|
|
if (params.progressive_refine == false) {
|
|
/* todo: optimize this by making it thread safe and removing lock */
|
|
|
|
update_render_tile_cb(rtile, true);
|
|
}
|
|
}
|
|
|
|
update_status_time();
|
|
}
|
|
|
|
void Session::release_tile(RenderTile &rtile, const bool need_denoise)
|
|
{
|
|
thread_scoped_lock tile_lock(tile_mutex);
|
|
|
|
if (rtile.stealing_state != RenderTile::NO_STEALING) {
|
|
stealable_tiles--;
|
|
if (rtile.stealing_state == RenderTile::WAS_STOLEN) {
|
|
/* If the tile is being stolen, don't release it here - the new device will pick up where
|
|
* the old one left off. */
|
|
|
|
assert(tile_stealing_state == RELEASING_TILE);
|
|
assert(rtile.sample < rtile.start_sample + rtile.num_samples);
|
|
|
|
tile_stealing_state = GOT_TILE;
|
|
stolen_tile = rtile;
|
|
tile_steal_cond.notify_all();
|
|
return;
|
|
}
|
|
else if (stealable_tiles == 0) {
|
|
/* If this was the last stealable tile, wake up any threads still waiting for one. */
|
|
tile_steal_cond.notify_all();
|
|
}
|
|
}
|
|
|
|
progress.add_finished_tile(rtile.task == RenderTile::DENOISE);
|
|
|
|
bool delete_tile;
|
|
|
|
if (tile_manager.finish_tile(rtile.tile_index, need_denoise, delete_tile)) {
|
|
/* Finished tile pixels write. */
|
|
if (write_render_tile_cb && params.progressive_refine == false) {
|
|
write_render_tile_cb(rtile);
|
|
}
|
|
|
|
if (delete_tile) {
|
|
delete rtile.buffers;
|
|
tile_manager.state.tiles[rtile.tile_index].buffers = NULL;
|
|
}
|
|
}
|
|
else {
|
|
/* In progress tile pixels update. */
|
|
if (update_render_tile_cb && params.progressive_refine == false) {
|
|
update_render_tile_cb(rtile, false);
|
|
}
|
|
}
|
|
|
|
update_status_time();
|
|
|
|
/* Notify denoising thread that a tile was finished. */
|
|
denoising_cond.notify_all();
|
|
}
|
|
|
|
void Session::map_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
|
|
{
|
|
thread_scoped_lock tile_lock(tile_mutex);
|
|
|
|
const int4 image_region = make_int4(
|
|
tile_manager.state.buffer.full_x,
|
|
tile_manager.state.buffer.full_y,
|
|
tile_manager.state.buffer.full_x + tile_manager.state.buffer.width,
|
|
tile_manager.state.buffer.full_y + tile_manager.state.buffer.height);
|
|
|
|
RenderTile ¢er_tile = neighbors.tiles[RenderTileNeighbors::CENTER];
|
|
|
|
if (!tile_manager.schedule_denoising) {
|
|
/* Fix up tile slices with overlap. */
|
|
if (tile_manager.slice_overlap != 0) {
|
|
int y = max(center_tile.y - tile_manager.slice_overlap, image_region.y);
|
|
center_tile.h = min(center_tile.y + center_tile.h + tile_manager.slice_overlap,
|
|
image_region.w) -
|
|
y;
|
|
center_tile.y = y;
|
|
}
|
|
|
|
/* Tiles are not being denoised individually, which means the entire image is processed. */
|
|
neighbors.set_bounds_from_center();
|
|
}
|
|
else {
|
|
int center_idx = center_tile.tile_index;
|
|
assert(tile_manager.state.tiles[center_idx].state == Tile::DENOISE);
|
|
|
|
for (int dy = -1, i = 0; dy <= 1; dy++) {
|
|
for (int dx = -1; dx <= 1; dx++, i++) {
|
|
RenderTile &rtile = neighbors.tiles[i];
|
|
int nindex = tile_manager.get_neighbor_index(center_idx, i);
|
|
if (nindex >= 0) {
|
|
Tile *tile = &tile_manager.state.tiles[nindex];
|
|
|
|
rtile.x = image_region.x + tile->x;
|
|
rtile.y = image_region.y + tile->y;
|
|
rtile.w = tile->w;
|
|
rtile.h = tile->h;
|
|
|
|
if (buffers) {
|
|
tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride);
|
|
|
|
rtile.buffer = buffers->buffer.device_pointer;
|
|
rtile.buffers = buffers;
|
|
}
|
|
else {
|
|
assert(tile->buffers);
|
|
tile->buffers->params.get_offset_stride(rtile.offset, rtile.stride);
|
|
|
|
rtile.buffer = tile->buffers->buffer.device_pointer;
|
|
rtile.buffers = tile->buffers;
|
|
}
|
|
}
|
|
else {
|
|
int px = center_tile.x + dx * params.tile_size.x;
|
|
int py = center_tile.y + dy * params.tile_size.y;
|
|
|
|
rtile.x = clamp(px, image_region.x, image_region.z);
|
|
rtile.y = clamp(py, image_region.y, image_region.w);
|
|
rtile.w = rtile.h = 0;
|
|
|
|
rtile.buffer = (device_ptr)NULL;
|
|
rtile.buffers = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(center_tile.buffers);
|
|
device->map_neighbor_tiles(tile_device, neighbors);
|
|
|
|
/* The denoised result is written back to the original tile. */
|
|
neighbors.target = center_tile;
|
|
}
|
|
|
|
void Session::unmap_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
|
|
{
|
|
thread_scoped_lock tile_lock(tile_mutex);
|
|
device->unmap_neighbor_tiles(tile_device, neighbors);
|
|
}
|
|
|
|
void Session::run_cpu()
|
|
{
|
|
bool tiles_written = false;
|
|
|
|
last_update_time = time_dt();
|
|
last_display_time = last_update_time;
|
|
|
|
{
|
|
/* reset once to start */
|
|
thread_scoped_lock reset_lock(delayed_reset.mutex);
|
|
thread_scoped_lock buffers_lock(buffers_mutex);
|
|
thread_scoped_lock display_lock(display_mutex);
|
|
|
|
reset_(delayed_reset.params, delayed_reset.samples);
|
|
delayed_reset.do_reset = false;
|
|
}
|
|
|
|
while (!progress.get_cancel()) {
|
|
/* advance to next tile */
|
|
bool no_tiles = !tile_manager.next();
|
|
bool need_copy_to_display_buffer = false;
|
|
|
|
DeviceKernelStatus kernel_state = DEVICE_KERNEL_UNKNOWN;
|
|
if (no_tiles) {
|
|
kernel_state = device->get_active_kernel_switch_state();
|
|
}
|
|
|
|
if (params.background) {
|
|
/* if no work left and in background mode, we can stop immediately */
|
|
if (no_tiles) {
|
|
progress.set_status("Finished");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Don't go in pause mode when preview kernels are used
|
|
* When feature kernels become available the session will be reset. */
|
|
else if (no_tiles && kernel_state == DEVICE_KERNEL_WAITING_FOR_FEATURE_KERNEL) {
|
|
time_sleep(0.1);
|
|
}
|
|
else if (no_tiles && kernel_state == DEVICE_KERNEL_FEATURE_KERNEL_AVAILABLE) {
|
|
reset_cpu(tile_manager.params, params.samples);
|
|
}
|
|
|
|
else {
|
|
/* if in interactive mode, and we are either paused or done for now,
|
|
* wait for pause condition notify to wake up again */
|
|
thread_scoped_lock pause_lock(pause_mutex);
|
|
|
|
if (!pause && delayed_reset.do_reset) {
|
|
/* reset once to start */
|
|
thread_scoped_lock reset_lock(delayed_reset.mutex);
|
|
thread_scoped_lock buffers_lock(buffers_mutex);
|
|
thread_scoped_lock display_lock(display_mutex);
|
|
|
|
reset_(delayed_reset.params, delayed_reset.samples);
|
|
delayed_reset.do_reset = false;
|
|
}
|
|
else if (pause || no_tiles) {
|
|
update_status_time(pause, no_tiles);
|
|
|
|
while (1) {
|
|
scoped_timer pause_timer;
|
|
pause_cond.wait(pause_lock);
|
|
if (pause) {
|
|
progress.add_skip_time(pause_timer, params.background);
|
|
}
|
|
|
|
update_status_time(pause, no_tiles);
|
|
progress.set_update();
|
|
|
|
if (!pause)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (progress.get_cancel())
|
|
break;
|
|
}
|
|
|
|
if (!no_tiles) {
|
|
/* update scene */
|
|
scoped_timer update_timer;
|
|
if (update_scene()) {
|
|
profiler.reset(scene->shaders.size(), scene->objects.size());
|
|
}
|
|
progress.add_skip_time(update_timer, params.background);
|
|
|
|
if (!device->error_message().empty())
|
|
progress.set_error(device->error_message());
|
|
|
|
if (progress.get_cancel())
|
|
break;
|
|
|
|
/* buffers mutex is locked entirely while rendering each
|
|
* sample, and released/reacquired on each iteration to allow
|
|
* reset and draw in between */
|
|
thread_scoped_lock buffers_lock(buffers_mutex);
|
|
|
|
/* update status and timing */
|
|
update_status_time();
|
|
|
|
/* render */
|
|
bool delayed_denoise = false;
|
|
const bool need_denoise = render_need_denoise(delayed_denoise);
|
|
render(need_denoise);
|
|
|
|
/* update status and timing */
|
|
update_status_time();
|
|
|
|
if (!params.background)
|
|
need_copy_to_display_buffer = !delayed_denoise;
|
|
|
|
if (!device->error_message().empty())
|
|
progress.set_error(device->error_message());
|
|
}
|
|
|
|
device->task_wait();
|
|
|
|
{
|
|
thread_scoped_lock reset_lock(delayed_reset.mutex);
|
|
thread_scoped_lock buffers_lock(buffers_mutex);
|
|
thread_scoped_lock display_lock(display_mutex);
|
|
|
|
if (delayed_reset.do_reset) {
|
|
/* reset rendering if request from main thread */
|
|
delayed_reset.do_reset = false;
|
|
reset_(delayed_reset.params, delayed_reset.samples);
|
|
}
|
|
else if (need_copy_to_display_buffer) {
|
|
/* Only copy to display_buffer if we do not reset, we don't
|
|
* want to show the result of an incomplete sample */
|
|
copy_to_display_buffer(tile_manager.state.sample);
|
|
}
|
|
|
|
if (!device->error_message().empty())
|
|
progress.set_error(device->error_message());
|
|
|
|
tiles_written = update_progressive_refine(progress.get_cancel());
|
|
}
|
|
|
|
progress.set_update();
|
|
}
|
|
|
|
if (!tiles_written)
|
|
update_progressive_refine(true);
|
|
}
|
|
|
|
void Session::run()
|
|
{
|
|
if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
|
|
profiler.start();
|
|
}
|
|
|
|
/* session thread loop */
|
|
progress.set_status("Waiting for render to start");
|
|
|
|
/* run */
|
|
if (!progress.get_cancel()) {
|
|
/* reset number of rendered samples */
|
|
progress.reset_sample();
|
|
|
|
if (device_use_gl)
|
|
run_gpu();
|
|
else
|
|
run_cpu();
|
|
}
|
|
|
|
profiler.stop();
|
|
|
|
/* progress update */
|
|
if (progress.get_cancel())
|
|
progress.set_status(progress.get_cancel_message());
|
|
else
|
|
progress.set_update();
|
|
}
|
|
|
|
bool Session::draw(BufferParams &buffer_params, DeviceDrawParams &draw_params)
|
|
{
|
|
if (device_use_gl)
|
|
return draw_gpu(buffer_params, draw_params);
|
|
else
|
|
return draw_cpu(buffer_params, draw_params);
|
|
}
|
|
|
|
void Session::reset_(BufferParams &buffer_params, int samples)
|
|
{
|
|
if (buffers && buffer_params.modified(tile_manager.params)) {
|
|
gpu_draw_ready = false;
|
|
buffers->reset(buffer_params);
|
|
if (display) {
|
|
display->reset(buffer_params);
|
|
}
|
|
}
|
|
|
|
tile_manager.reset(buffer_params, samples);
|
|
stealable_tiles = 0;
|
|
tile_stealing_state = NOT_STEALING;
|
|
progress.reset_sample();
|
|
|
|
bool show_progress = params.background || tile_manager.get_num_effective_samples() != INT_MAX;
|
|
progress.set_total_pixel_samples(show_progress ? tile_manager.state.total_pixel_samples : 0);
|
|
|
|
if (!params.background)
|
|
progress.set_start_time();
|
|
progress.set_render_start_time();
|
|
}
|
|
|
|
void Session::reset(BufferParams &buffer_params, int samples)
|
|
{
|
|
if (device_use_gl)
|
|
reset_gpu(buffer_params, samples);
|
|
else
|
|
reset_cpu(buffer_params, samples);
|
|
}
|
|
|
|
void Session::set_samples(int samples)
|
|
{
|
|
if (samples != params.samples) {
|
|
params.samples = samples;
|
|
tile_manager.set_samples(samples);
|
|
|
|
pause_cond.notify_all();
|
|
}
|
|
}
|
|
|
|
void Session::set_pause(bool pause_)
|
|
{
|
|
bool notify = false;
|
|
|
|
{
|
|
thread_scoped_lock pause_lock(pause_mutex);
|
|
|
|
if (pause != pause_) {
|
|
pause = pause_;
|
|
notify = true;
|
|
}
|
|
}
|
|
|
|
if (session_thread) {
|
|
if (notify) {
|
|
pause_cond.notify_all();
|
|
}
|
|
}
|
|
else if (pause_) {
|
|
update_status_time(pause_);
|
|
}
|
|
}
|
|
|
|
void Session::set_denoising(const DenoiseParams &denoising)
|
|
{
|
|
bool need_denoise = denoising.need_denoising_task();
|
|
|
|
/* Lock buffers so no denoising operation is triggered while the settings are changed here. */
|
|
thread_scoped_lock buffers_lock(buffers_mutex);
|
|
params.denoising = denoising;
|
|
|
|
if (!(params.device.denoisers & denoising.type)) {
|
|
if (need_denoise) {
|
|
progress.set_error("Denoiser type not supported by compute device");
|
|
}
|
|
|
|
params.denoising.use = false;
|
|
need_denoise = false;
|
|
}
|
|
|
|
// TODO(pmours): Query the required overlap value for denoising from the device?
|
|
tile_manager.slice_overlap = need_denoise && !params.background ? 64 : 0;
|
|
|
|
/* Schedule per tile denoising for final renders if we are either denoising or
|
|
* need prefiltered passes for the native denoiser. */
|
|
tile_manager.schedule_denoising = need_denoise && !buffers;
|
|
}
|
|
|
|
void Session::set_denoising_start_sample(int sample)
|
|
{
|
|
if (sample != params.denoising.start_sample) {
|
|
params.denoising.start_sample = sample;
|
|
|
|
pause_cond.notify_all();
|
|
}
|
|
}
|
|
|
|
void Session::wait()
|
|
{
|
|
if (session_thread) {
|
|
session_thread->join();
|
|
delete session_thread;
|
|
}
|
|
|
|
session_thread = NULL;
|
|
}
|
|
|
|
bool Session::update_scene()
|
|
{
|
|
thread_scoped_lock scene_lock(scene->mutex);
|
|
|
|
/* update camera if dimensions changed for progressive render. the camera
|
|
* knows nothing about progressive or cropped rendering, it just gets the
|
|
* image dimensions passed in */
|
|
Camera *cam = scene->camera;
|
|
int width = tile_manager.state.buffer.full_width;
|
|
int height = tile_manager.state.buffer.full_height;
|
|
int resolution = tile_manager.state.resolution_divider;
|
|
|
|
cam->set_screen_size_and_resolution(width, height, resolution);
|
|
|
|
/* number of samples is needed by multi jittered
|
|
* sampling pattern and by baking */
|
|
Integrator *integrator = scene->integrator;
|
|
BakeManager *bake_manager = scene->bake_manager;
|
|
|
|
if (integrator->get_sampling_pattern() != SAMPLING_PATTERN_SOBOL || bake_manager->get_baking()) {
|
|
int aa_samples = tile_manager.num_samples;
|
|
|
|
integrator->set_aa_samples(aa_samples);
|
|
|
|
if (integrator->is_modified()) {
|
|
integrator->tag_update(scene);
|
|
}
|
|
}
|
|
|
|
bool kernel_switch_needed = false;
|
|
if (scene->update(progress, kernel_switch_needed)) {
|
|
if (kernel_switch_needed) {
|
|
reset(tile_manager.params, params.samples);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Session::update_status_time(bool show_pause, bool show_done)
|
|
{
|
|
int progressive_sample = tile_manager.state.sample;
|
|
int num_samples = tile_manager.get_num_effective_samples();
|
|
|
|
int tile = progress.get_rendered_tiles();
|
|
int num_tiles = tile_manager.state.num_tiles;
|
|
|
|
/* update status */
|
|
string status, substatus;
|
|
|
|
if (!params.progressive) {
|
|
const bool is_cpu = params.device.type == DEVICE_CPU;
|
|
const bool rendering_finished = (tile == num_tiles);
|
|
const bool is_last_tile = (tile + 1) == num_tiles;
|
|
|
|
substatus = string_printf("Rendered %d/%d Tiles", tile, num_tiles);
|
|
|
|
if (!rendering_finished && (device->show_samples() || (is_cpu && is_last_tile))) {
|
|
/* Some devices automatically support showing the sample number:
|
|
* - CUDADevice
|
|
* - OpenCLDevice when using the megakernel (the split kernel renders multiple
|
|
* samples at the same time, so the current sample isn't really defined)
|
|
* - CPUDevice when using one thread
|
|
* For these devices, the current sample is always shown.
|
|
*
|
|
* The other option is when the last tile is currently being rendered by the CPU.
|
|
*/
|
|
substatus += string_printf(", Sample %d/%d", progress.get_current_sample(), num_samples);
|
|
}
|
|
if (params.denoising.use && params.denoising.type != DENOISER_OPENIMAGEDENOISE) {
|
|
substatus += string_printf(", Denoised %d tiles", progress.get_denoised_tiles());
|
|
}
|
|
else if (params.denoising.store_passes && params.denoising.type == DENOISER_NLM) {
|
|
substatus += string_printf(", Prefiltered %d tiles", progress.get_denoised_tiles());
|
|
}
|
|
}
|
|
else if (tile_manager.num_samples == Integrator::MAX_SAMPLES)
|
|
substatus = string_printf("Path Tracing Sample %d", progressive_sample + 1);
|
|
else
|
|
substatus = string_printf("Path Tracing Sample %d/%d", progressive_sample + 1, num_samples);
|
|
|
|
if (show_pause) {
|
|
status = "Rendering Paused";
|
|
}
|
|
else if (show_done) {
|
|
status = "Rendering Done";
|
|
progress.set_end_time(); /* Save end time so that further calls to get_time are accurate. */
|
|
}
|
|
else {
|
|
status = substatus;
|
|
substatus.clear();
|
|
}
|
|
|
|
progress.set_status(status, substatus);
|
|
}
|
|
|
|
bool Session::render_need_denoise(bool &delayed)
|
|
{
|
|
delayed = false;
|
|
|
|
/* Not supported yet for baking. */
|
|
if (read_bake_tile_cb) {
|
|
return false;
|
|
}
|
|
|
|
/* Denoising enabled? */
|
|
if (!params.denoising.need_denoising_task()) {
|
|
return false;
|
|
}
|
|
|
|
if (params.background) {
|
|
/* Background render, only denoise when rendering the last sample. */
|
|
return tile_manager.done();
|
|
}
|
|
|
|
/* Viewport render. */
|
|
|
|
/* It can happen that denoising was already enabled, but the scene still needs an update. */
|
|
if (scene->film->is_modified() || !scene->film->get_denoising_data_offset()) {
|
|
return false;
|
|
}
|
|
|
|
/* Immediately denoise when we reach the start sample or last sample. */
|
|
const int num_samples_finished = tile_manager.state.sample + 1;
|
|
if (num_samples_finished == params.denoising.start_sample ||
|
|
num_samples_finished == params.samples) {
|
|
return true;
|
|
}
|
|
|
|
/* Do not denoise until the sample at which denoising should start is reached. */
|
|
if (num_samples_finished < params.denoising.start_sample) {
|
|
return false;
|
|
}
|
|
|
|
/* Avoid excessive denoising in viewport after reaching a certain amount of samples. */
|
|
delayed = (tile_manager.state.sample >= 20 &&
|
|
(time_dt() - last_display_time) < params.progressive_update_timeout);
|
|
return !delayed;
|
|
}
|
|
|
|
void Session::render(bool need_denoise)
|
|
{
|
|
if (buffers && tile_manager.state.sample == tile_manager.range_start_sample) {
|
|
/* Clear buffers. */
|
|
buffers->zero();
|
|
}
|
|
|
|
if (tile_manager.state.buffer.width == 0 || tile_manager.state.buffer.height == 0) {
|
|
return; /* Avoid empty launches. */
|
|
}
|
|
|
|
/* Add path trace task. */
|
|
DeviceTask task(DeviceTask::RENDER);
|
|
|
|
task.acquire_tile = function_bind(&Session::acquire_tile, this, _2, _1, _3);
|
|
task.release_tile = function_bind(&Session::release_tile, this, _1, need_denoise);
|
|
task.map_neighbor_tiles = function_bind(&Session::map_neighbor_tiles, this, _1, _2);
|
|
task.unmap_neighbor_tiles = function_bind(&Session::unmap_neighbor_tiles, this, _1, _2);
|
|
task.get_cancel = function_bind(&Progress::get_cancel, &this->progress);
|
|
task.update_tile_sample = function_bind(&Session::update_tile_sample, this, _1);
|
|
task.update_progress_sample = function_bind(&Progress::add_samples, &this->progress, _1, _2);
|
|
task.get_tile_stolen = function_bind(&Session::get_tile_stolen, this);
|
|
task.need_finish_queue = params.progressive_refine;
|
|
task.integrator_branched = scene->integrator->get_method() == Integrator::BRANCHED_PATH;
|
|
|
|
task.adaptive_sampling.use = (scene->integrator->get_sampling_pattern() ==
|
|
SAMPLING_PATTERN_PMJ) &&
|
|
scene->dscene.data.film.pass_adaptive_aux_buffer;
|
|
task.adaptive_sampling.min_samples = scene->dscene.data.integrator.adaptive_min_samples;
|
|
task.adaptive_sampling.adaptive_step = scene->dscene.data.integrator.adaptive_step;
|
|
|
|
/* Acquire render tiles by default. */
|
|
task.tile_types = RenderTile::PATH_TRACE;
|
|
|
|
if (need_denoise) {
|
|
task.denoising = params.denoising;
|
|
|
|
task.pass_stride = scene->film->get_pass_stride();
|
|
task.target_pass_stride = task.pass_stride;
|
|
task.pass_denoising_data = scene->film->get_denoising_data_offset();
|
|
task.pass_denoising_clean = scene->film->get_denoising_clean_offset();
|
|
|
|
task.denoising_from_render = true;
|
|
|
|
if (tile_manager.schedule_denoising) {
|
|
/* Acquire denoising tiles during rendering. */
|
|
task.tile_types |= RenderTile::DENOISE;
|
|
}
|
|
else {
|
|
assert(buffers);
|
|
|
|
/* Schedule rendering and wait for it to finish. */
|
|
device->task_add(task);
|
|
device->task_wait();
|
|
|
|
/* Then run denoising on the whole image at once. */
|
|
task.type = DeviceTask::DENOISE_BUFFER;
|
|
task.x = tile_manager.state.buffer.full_x;
|
|
task.y = tile_manager.state.buffer.full_y;
|
|
task.w = tile_manager.state.buffer.width;
|
|
task.h = tile_manager.state.buffer.height;
|
|
task.buffer = buffers->buffer.device_pointer;
|
|
task.sample = tile_manager.state.sample;
|
|
task.num_samples = tile_manager.state.num_samples;
|
|
tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
|
|
task.buffers = buffers;
|
|
}
|
|
}
|
|
|
|
device->task_add(task);
|
|
}
|
|
|
|
void Session::copy_to_display_buffer(int sample)
|
|
{
|
|
/* add film conversion task */
|
|
DeviceTask task(DeviceTask::FILM_CONVERT);
|
|
|
|
task.x = tile_manager.state.buffer.full_x;
|
|
task.y = tile_manager.state.buffer.full_y;
|
|
task.w = tile_manager.state.buffer.width;
|
|
task.h = tile_manager.state.buffer.height;
|
|
task.rgba_byte = display->rgba_byte.device_pointer;
|
|
task.rgba_half = display->rgba_half.device_pointer;
|
|
task.buffer = buffers->buffer.device_pointer;
|
|
task.sample = sample;
|
|
tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
|
|
|
|
if (task.w > 0 && task.h > 0) {
|
|
device->task_add(task);
|
|
device->task_wait();
|
|
|
|
/* set display to new size */
|
|
display->draw_set(task.w, task.h);
|
|
|
|
last_display_time = time_dt();
|
|
}
|
|
|
|
display_outdated = false;
|
|
}
|
|
|
|
bool Session::update_progressive_refine(bool cancel)
|
|
{
|
|
int sample = tile_manager.state.sample + 1;
|
|
bool write = sample == tile_manager.num_samples || cancel;
|
|
|
|
double current_time = time_dt();
|
|
|
|
if (current_time - last_update_time < params.progressive_update_timeout) {
|
|
/* if last sample was processed, we need to write buffers anyway */
|
|
if (!write && sample != 1)
|
|
return false;
|
|
}
|
|
|
|
if (params.progressive_refine) {
|
|
foreach (Tile &tile, tile_manager.state.tiles) {
|
|
if (!tile.buffers) {
|
|
continue;
|
|
}
|
|
|
|
RenderTile rtile;
|
|
rtile.x = tile_manager.state.buffer.full_x + tile.x;
|
|
rtile.y = tile_manager.state.buffer.full_y + tile.y;
|
|
rtile.w = tile.w;
|
|
rtile.h = tile.h;
|
|
rtile.sample = sample;
|
|
rtile.buffers = tile.buffers;
|
|
|
|
if (write) {
|
|
if (write_render_tile_cb)
|
|
write_render_tile_cb(rtile);
|
|
}
|
|
else {
|
|
if (update_render_tile_cb)
|
|
update_render_tile_cb(rtile, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
last_update_time = current_time;
|
|
|
|
return write;
|
|
}
|
|
|
|
void Session::device_free()
|
|
{
|
|
scene->device_free();
|
|
|
|
tile_manager.device_free();
|
|
|
|
/* used from background render only, so no need to
|
|
* re-create render/display buffers here
|
|
*/
|
|
}
|
|
|
|
void Session::collect_statistics(RenderStats *render_stats)
|
|
{
|
|
scene->collect_statistics(render_stats);
|
|
if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
|
|
render_stats->collect_profiling(scene, profiler);
|
|
}
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|