This studio light preset is designed for color painting tasks. As color are multiplied on top of the current studio light/matcap, this should be as white as possible and with very soft speculars to avoid color distorsion while showing the volume of the mesh. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D8209
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.374078
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light[0].col.x 1.000000
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light[0].col.y 1.000000
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light[0].col.z 1.000000
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light[0].spec.x 0.281010
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light[0].spec.y 0.281010
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light[0].spec.z 0.281010
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light[0].vec.x 0.033898
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light[0].vec.y 0.406780
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light[0].vec.z 0.912897
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light[1].flag 1
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light[1].smooth 0.135593
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light[1].col.x 0.342384
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light[1].col.y 0.342384
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light[1].col.z 0.342384
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light[1].spec.x 0.000000
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light[1].spec.y 0.000000
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light[1].spec.z 0.000000
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light[1].vec.x 0.000000
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light[1].vec.y 0.372881
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light[1].vec.z 0.927879
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light[2].flag 1
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light[2].smooth 0.630803
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light[2].col.x 0.201899
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light[2].col.y 0.156801
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light[2].col.z 0.147954
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light[2].spec.x 0.066807
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light[2].spec.y 0.058182
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light[2].spec.z 0.063403
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light[2].vec.x 0.079643
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light[2].vec.y -0.681392
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light[2].vec.z -0.727573
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light[3].flag 1
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light[3].smooth 0.200000
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light[3].col.x 0.220250
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light[3].col.y 0.037944
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light[3].col.z 0.047254
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light[3].spec.x 0.106531
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light[3].spec.y 0.080187
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light[3].spec.z 0.063969
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light[3].vec.x -0.081162
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light[3].vec.y -0.173044
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light[3].vec.z -0.981564
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