This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
189 lines
5.5 KiB
C++
189 lines
5.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <iostream>
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_defaults.h"
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#include "DNA_scene_types.h"
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#include "DNA_simulation_types.h"
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#include "BLI_compiler_compat.h"
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#include "BLI_float3.hh"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_span.hh"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_anim_data.h"
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#include "BKE_animsys.h"
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#include "BKE_customdata.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_lib_remap.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_pointcache.h"
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#include "BKE_simulation.h"
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#include "NOD_node_tree_multi_function.hh"
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#include "NOD_simulation.h"
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#include "BLI_map.hh"
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#include "BLT_translation.h"
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#include "FN_attributes_ref.hh"
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#include "FN_multi_function_network_evaluation.hh"
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#include "FN_multi_function_network_optimization.hh"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "BLO_read_write.h"
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static void simulation_init_data(ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
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MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
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bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
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simulation->nodetree = ntree;
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}
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static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
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{
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Simulation *simulation_dst = (Simulation *)id_dst;
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const Simulation *simulation_src = (const Simulation *)id_src;
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/* We always need allocation of our private ID data. */
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const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
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if (simulation_src->nodetree) {
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BKE_id_copy_ex(bmain,
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(ID *)simulation_src->nodetree,
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(ID **)&simulation_dst->nodetree,
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flag_private_id_data);
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}
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}
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static void simulation_free_data(ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BKE_animdata_free(&simulation->id, false);
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if (simulation->nodetree) {
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ntreeFreeEmbeddedTree(simulation->nodetree);
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MEM_freeN(simulation->nodetree);
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simulation->nodetree = nullptr;
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}
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}
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static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Simulation *simulation = (Simulation *)id;
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if (simulation->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
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}
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}
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static void simulation_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Simulation *simulation = (Simulation *)id;
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if (simulation->id.us > 0 || BLO_write_is_undo(writer)) {
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BLO_write_id_struct(writer, Simulation, id_address, &simulation->id);
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BKE_id_blend_write(writer, &simulation->id);
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if (simulation->adt) {
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BKE_animdata_blend_write(writer, simulation->adt);
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}
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/* nodetree is integral part of simulation, no libdata */
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if (simulation->nodetree) {
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BLO_write_struct(writer, bNodeTree, simulation->nodetree);
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ntreeBlendWrite(writer, simulation->nodetree);
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}
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}
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}
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static void simulation_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BLO_read_data_address(reader, &simulation->adt);
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BKE_animdata_blend_read_data(reader, simulation->adt);
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}
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static void simulation_blend_read_lib(BlendLibReader *reader, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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UNUSED_VARS(simulation, reader);
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}
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static void simulation_blend_read_expand(BlendExpander *expander, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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UNUSED_VARS(simulation, expander);
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}
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IDTypeInfo IDType_ID_SIM = {
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/* id_code */ ID_SIM,
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/* id_filter */ FILTER_ID_SIM,
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/* main_listbase_index */ INDEX_ID_SIM,
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/* struct_size */ sizeof(Simulation),
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/* name */ "Simulation",
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/* name_plural */ "simulations",
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/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
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/* flags */ 0,
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/* init_data */ simulation_init_data,
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/* copy_data */ simulation_copy_data,
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/* free_data */ simulation_free_data,
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/* make_local */ nullptr,
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/* foreach_id */ simulation_foreach_id,
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/* foreach_cache */ NULL,
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/* blend_write */ simulation_blend_write,
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/* blend_read_data */ simulation_blend_read_data,
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/* blend_read_lib */ simulation_blend_read_lib,
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/* blend_read_expand */ simulation_blend_read_expand,
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/* blend_read_undo_preserve */ NULL,
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};
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void *BKE_simulation_add(Main *bmain, const char *name)
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{
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Simulation *simulation = (Simulation *)BKE_id_new(bmain, ID_SIM, name);
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return simulation;
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}
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void BKE_simulation_data_update(Depsgraph *UNUSED(depsgraph),
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Scene *UNUSED(scene),
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Simulation *UNUSED(simulation))
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{
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}
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