nodes (Blur) causes crash due to chained read/write buffer operations. The way read/write buffer operations are created for both the wrapped translate node and then the "complex" blur node creates a chain of buffers in the same ExecutionGroup. This leaves the later write buffer operations without a proper "executor" group and fails on assert. Solution for now is to check for existing output buffer operations like it already happens for inputs. This is extremely ugly code, but should become a lot more transparent after compositor cleanup ({D309}).
416 lines
14 KiB
C++
416 lines
14 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ExecutionSystem.h"
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#include "PIL_time.h"
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#include "BLI_utildefines.h"
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extern "C" {
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#include "BKE_node.h"
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}
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#include "COM_Converter.h"
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#include "COM_NodeOperation.h"
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#include "COM_ExecutionGroup.h"
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#include "COM_NodeBase.h"
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#include "COM_WorkScheduler.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_GroupNode.h"
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#include "COM_WriteBufferOperation.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_ExecutionSystemHelper.h"
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#include "COM_Debug.h"
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#include "BKE_global.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_context.setScene(scene);
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this->m_context.setbNodeTree(editingtree);
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this->m_context.setPreviewHash(editingtree->previews);
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this->m_context.setFastCalculation(fastcalculation);
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/* initialize the CompositorContext */
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if (rendering) {
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this->m_context.setQuality((CompositorQuality)editingtree->render_quality);
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}
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else {
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this->m_context.setQuality((CompositorQuality)editingtree->edit_quality);
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}
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this->m_context.setRendering(rendering);
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this->m_context.setHasActiveOpenCLDevices(WorkScheduler::hasGPUDevices() && (editingtree->flag & NTREE_COM_OPENCL));
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ExecutionSystemHelper::addbNodeTree(*this, 0, editingtree, NODE_INSTANCE_KEY_BASE);
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this->m_context.setRenderData(rd);
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this->m_context.setViewSettings(viewSettings);
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this->m_context.setDisplaySettings(displaySettings);
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this->convertToOperations();
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this->groupOperations(); /* group operations in ExecutionGroups */
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unsigned int index;
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unsigned int resolution[2];
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rctf *viewer_border = &editingtree->viewer_border;
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bool use_viewer_border = (editingtree->flag & NTREE_VIEWER_BORDER) &&
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viewer_border->xmin < viewer_border->xmax &&
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viewer_border->ymin < viewer_border->ymax;
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for (index = 0; index < this->m_groups.size(); index++) {
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resolution[0] = 0;
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resolution[1] = 0;
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->determineResolution(resolution);
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if (rendering) {
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/* case when cropping to render border happens is handled in
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* compositor output and render layer nodes
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*/
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if ((rd->mode & R_BORDER) && !(rd->mode & R_CROP)) {
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executionGroup->setRenderBorder(rd->border.xmin, rd->border.xmax,
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rd->border.ymin, rd->border.ymax);
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}
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}
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if (use_viewer_border) {
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executionGroup->setViewerBorder(viewer_border->xmin, viewer_border->xmax,
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viewer_border->ymin, viewer_border->ymax);
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}
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}
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// DebugInfo::graphviz(this);
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}
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ExecutionSystem::~ExecutionSystem()
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{
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unsigned int index;
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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delete connection;
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}
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this->m_connections.clear();
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for (index = 0; index < this->m_nodes.size(); index++) {
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Node *node = this->m_nodes[index];
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delete node;
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}
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this->m_nodes.clear();
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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delete operation;
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}
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this->m_operations.clear();
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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delete group;
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}
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this->m_groups.clear();
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}
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void ExecutionSystem::execute()
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{
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DebugInfo::execute_started(this);
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unsigned int order = 0;
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for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
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NodeBase *node = *iter;
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NodeOperation *operation = (NodeOperation *) node;
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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readOperation->setOffset(order);
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order++;
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}
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}
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unsigned int index;
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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operation->setbNodeTree(this->m_context.getbNodeTree());
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operation->initExecution();
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}
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isReadBufferOperation()) {
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ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
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readOperation->updateMemoryBuffer();
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}
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}
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->setChunksize(this->m_context.getChunksize());
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executionGroup->initExecution();
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}
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WorkScheduler::start(this->m_context);
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executeGroups(COM_PRIORITY_HIGH);
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if (!this->getContext().isFastCalculation()) {
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executeGroups(COM_PRIORITY_MEDIUM);
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executeGroups(COM_PRIORITY_LOW);
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}
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WorkScheduler::finish();
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WorkScheduler::stop();
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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operation->deinitExecution();
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}
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *executionGroup = this->m_groups[index];
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executionGroup->deinitExecution();
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}
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}
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void ExecutionSystem::executeGroups(CompositorPriority priority)
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{
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unsigned int index;
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vector<ExecutionGroup *> executionGroups;
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this->findOutputExecutionGroup(&executionGroups, priority);
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for (index = 0; index < executionGroups.size(); index++) {
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ExecutionGroup *group = executionGroups[index];
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group->execute(this);
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}
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}
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void ExecutionSystem::addOperation(NodeOperation *operation)
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{
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ExecutionSystemHelper::addOperation(this->m_operations, operation);
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DebugInfo::operation_added(operation);
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}
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void ExecutionSystem::addReadWriteBufferOperations(NodeOperation *operation)
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{
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DebugInfo::operation_read_write_buffer(operation);
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// for every input add write and read operation if input is not a read operation
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// only add read operation to other links when they are attached to buffered operations.
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unsigned int index;
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for (index = 0; index < operation->getNumberOfInputSockets(); index++) {
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InputSocket *inputsocket = operation->getInputSocket(index);
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if (inputsocket->isConnected()) {
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SocketConnection *connection = inputsocket->getConnection();
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NodeOperation *otherEnd = (NodeOperation *)connection->getFromNode();
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if (!otherEnd->isReadBufferOperation()) {
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// check of other end already has write operation
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OutputSocket *fromsocket = connection->getFromSocket();
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WriteBufferOperation *writeoperation = fromsocket->findAttachedWriteBufferOperation();
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if (writeoperation == NULL) {
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writeoperation = new WriteBufferOperation();
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writeoperation->setbNodeTree(this->getContext().getbNodeTree());
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this->addOperation(writeoperation);
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ExecutionSystemHelper::addLink(this->getConnections(), fromsocket, writeoperation->getInputSocket(0));
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writeoperation->readResolutionFromInputSocket();
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}
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ReadBufferOperation *readoperation = new ReadBufferOperation();
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readoperation->setMemoryProxy(writeoperation->getMemoryProxy());
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connection->setFromSocket(readoperation->getOutputSocket());
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readoperation->getOutputSocket()->addConnection(connection);
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readoperation->readResolutionFromWriteBuffer();
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this->addOperation(readoperation);
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}
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}
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}
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/*
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* link the outputsocket to a write operation
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* link the writeoperation to a read operation
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* link the read operation to the next node.
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*/
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OutputSocket *outputsocket = operation->getOutputSocket();
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if (outputsocket->isConnected()) {
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WriteBufferOperation *writeOperation = NULL;
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/* try to find existing write buffer operation first */
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for (index = 0; index < outputsocket->getNumberOfConnections(); index++) {
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SocketConnection *connection = outputsocket->getConnection(index);
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NodeBase *otherEnd = connection->getToNode();
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if (otherEnd->isOperation()) {
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NodeOperation *otherEndOp = (NodeOperation *)otherEnd;
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if (otherEndOp->isWriteBufferOperation()) {
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writeOperation = (WriteBufferOperation *)otherEndOp;
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break;
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}
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}
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}
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/* if no write buffer operation exists yet, create a new one */
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if (!writeOperation) {
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writeOperation = new WriteBufferOperation();
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writeOperation->setbNodeTree(this->getContext().getbNodeTree());
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this->addOperation(writeOperation);
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ExecutionSystemHelper::addLink(this->getConnections(), outputsocket, writeOperation->getInputSocket(0));
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}
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writeOperation->readResolutionFromInputSocket();
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for (index = 0; index < outputsocket->getNumberOfConnections(); index++) {
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SocketConnection *connection = outputsocket->getConnection(index);
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/* skip existing connections to write buffer operation */
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if (connection->getToNode() == writeOperation)
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continue;
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ReadBufferOperation *readoperation = new ReadBufferOperation();
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readoperation->setMemoryProxy(writeOperation->getMemoryProxy());
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connection->setFromSocket(readoperation->getOutputSocket());
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readoperation->getOutputSocket()->addConnection(connection);
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readoperation->readResolutionFromWriteBuffer();
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this->addOperation(readoperation);
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}
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}
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}
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#ifndef NDEBUG
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/* if this fails, there are still connection to/from this node,
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* which have not been properly relinked to operations!
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*/
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static void debug_check_node_connections(Node *node)
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{
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/* note: connected inputs are not checked here,
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* it would break quite a lot and such inputs are ignored later anyway
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*/
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#if 0
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for (int i = 0; i < node->getNumberOfInputSockets(); ++i) {
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BLI_assert(!node->getInputSocket(i)->isConnected());
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}
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#endif
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for (int i = 0; i < node->getNumberOfOutputSockets(); ++i) {
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BLI_assert(!node->getOutputSocket(i)->isConnected());
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}
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}
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#else
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/* stub */
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#define debug_check_node_connections(node)
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#endif
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void ExecutionSystem::convertToOperations()
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{
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unsigned int index;
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for (index = 0; index < this->m_nodes.size(); index++) {
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Node *node = (Node *)this->m_nodes[index];
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DebugInfo::node_to_operations(node);
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node->convertToOperations(this, &this->m_context);
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debug_check_node_connections(node);
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}
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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if (connection->isValid()) {
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if (connection->getFromSocket()->getDataType() != connection->getToSocket()->getDataType()) {
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Converter::convertDataType(connection, this);
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}
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}
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}
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// determine all resolutions of the operations (Width/Height)
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isOutputOperation(this->m_context.isRendering()) && !operation->isPreviewOperation()) {
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unsigned int resolution[2] = {0, 0};
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unsigned int preferredResolution[2] = {0, 0};
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operation->determineResolution(resolution, preferredResolution);
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operation->setResolution(resolution);
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}
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}
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for (index = 0; index < this->m_operations.size(); index++) {
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NodeOperation *operation = this->m_operations[index];
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if (operation->isOutputOperation(this->m_context.isRendering()) && operation->isPreviewOperation()) {
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unsigned int resolution[2] = {0, 0};
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unsigned int preferredResolution[2] = {0, 0};
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operation->determineResolution(resolution, preferredResolution);
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operation->setResolution(resolution);
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}
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}
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// add convert resolution operations when needed.
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for (index = 0; index < this->m_connections.size(); index++) {
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SocketConnection *connection = this->m_connections[index];
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if (connection->isValid()) {
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if (connection->needsResolutionConversion()) {
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Converter::convertResolution(connection, this);
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}
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}
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}
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}
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void ExecutionSystem::groupOperations()
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{
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vector<NodeOperation *> outputOperations;
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NodeOperation *operation;
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unsigned int index;
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// surround complex operations with ReadBufferOperation and WriteBufferOperation
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for (index = 0; index < this->m_operations.size(); index++) {
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operation = this->m_operations[index];
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if (operation->isComplex()) {
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this->addReadWriteBufferOperations(operation);
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}
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}
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ExecutionSystemHelper::findOutputNodeOperations(&outputOperations, this->getOperations(), this->m_context.isRendering());
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for (vector<NodeOperation *>::iterator iter = outputOperations.begin(); iter != outputOperations.end(); ++iter) {
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operation = *iter;
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ExecutionGroup *group = new ExecutionGroup();
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group->addOperation(this, operation);
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group->setOutputExecutionGroup(true);
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ExecutionSystemHelper::addExecutionGroup(this->getExecutionGroups(), group);
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}
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}
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void ExecutionSystem::addSocketConnection(SocketConnection *connection)
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{
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this->m_connections.push_back(connection);
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}
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void ExecutionSystem::removeSocketConnection(SocketConnection *connection)
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{
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for (vector<SocketConnection *>::iterator it = m_connections.begin(); it != m_connections.end(); ++it) {
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if (*it == connection) {
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this->m_connections.erase(it);
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return;
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}
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}
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}
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void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result, CompositorPriority priority) const
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{
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unsigned int index;
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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if (group->isOutputExecutionGroup() && group->getRenderPriotrity() == priority) {
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result->push_back(group);
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}
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}
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}
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void ExecutionSystem::findOutputExecutionGroup(vector<ExecutionGroup *> *result) const
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{
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unsigned int index;
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for (index = 0; index < this->m_groups.size(); index++) {
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ExecutionGroup *group = this->m_groups[index];
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if (group->isOutputExecutionGroup()) {
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result->push_back(group);
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}
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}
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}
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