The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Original author: Benoit Bolsee
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/ikplugin/BIK_api.h
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* \ingroup ikplugin
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*/
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#ifndef __BIK_API_H__
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#define __BIK_API_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Object;
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struct bPoseChannel;
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struct bPose;
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struct Scene;
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struct bConstraint;
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struct Depsgraph;
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enum BIK_ParamType {
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BIK_PARAM_TYPE_FLOAT = 0,
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BIK_PARAM_TYPE_INT,
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BIK_PARAM_TYPE_STRING,
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};
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struct BIK_ParamValue {
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short type; /* BIK_PARAM_TYPE_.. */
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short length; /* for string, does not include terminating 0 */
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union {
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float f[8];
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int i[8];
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char s[32];
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} value;
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};
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typedef struct BIK_ParamValue BIK_ParamValue;
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void BIK_initialize_tree(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
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void BIK_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
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void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
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void BIK_clear_data(struct bPose *pose);
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void BIK_clear_cache(struct bPose *pose);
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void BIK_update_param(struct bPose *pose);
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void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);
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// not yet implemented
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// int BIK_get_constraint_param(struct bPose *pose, struct bConstraint *cons, int id, BIK_ParamValue *value);
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// int BIK_get_channel_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
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// int BIK_get_solver_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
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// number of solver available
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// 0 = iksolver
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// 1 = iTaSC
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/* for use in BIK_get_constraint_param */
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#define BIK_PARAM_CONSTRAINT_ERROR 0
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/* for use in BIK_get_channel_param */
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#define BIK_PARAM_CHANNEL_JOINT 0
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/* for use in BIK_get_solver_param */
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#define BIK_PARAM_SOLVER_RANK 0
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#define BIK_PARAM_SOLVER_ITERATION 1
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BIK_API_H__ */
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