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blender-archive/source/blender/src/buttons_shading.c
Ton Roosendaal 7f1e3874f9 Node editing usablity!
- Removed stupid idea to insert convertor nodes in Node Shaders, when a
  link is created by non-matching sockets. Now it works like Compositor,
  doing a default conversion. Works like this:

1 from 3 or 4 values: take average
3 from 1: copy to all
3 from 4: copy 3
4 from 1: copy to 3, set alpha to 1
4 from 3: copy 3, set alpha to 1

- Added select-linked in Nodes. Lkey or Shift+L. Also in pulldown menus
2006-12-08 21:20:36 +00:00

3608 lines
159 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: not all of this file anymore. :)
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_curve_types.h"
#include "DNA_image_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_material.h"
#include "BKE_utildefines.h"
#include "BKE_texture.h"
#include "BKE_packedFile.h"
#include "BKE_plugin_types.h"
#include "BKE_image.h"
#include "BLI_blenlib.h"
#include "BMF_Api.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BSE_node.h"
#include "BDR_drawmesh.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BIF_space.h"
#include "BIF_previewrender.h"
#include "BIF_butspace.h"
#include "BIF_writeimage.h"
#include "BIF_toets.h"
#include "mydevice.h"
#include "blendef.h"
#include "radio.h"
/* -----includes for this file specific----- */
#include "butspace.h" // own module
/* ---------function prototypes ------------- */
void load_tex_image(char *);
void load_plugin_tex(char *);
void save_env(char *);
static MTex emptytex;
static int packdummy = 0;
static char *mapto_blendtype_pup(void)
{
static char formatstr[] = "|%s %%x%d";
static char string[1024];
char *str = string;
str += sprintf(str, formatstr, "Mix", MTEX_BLEND);
str += sprintf(str, formatstr, "Add", MTEX_ADD);
str += sprintf(str, formatstr, "Subtract", MTEX_SUB);
str += sprintf(str, formatstr, "Multiply", MTEX_MUL);
str += sprintf(str, formatstr, "Screen", MTEX_SCREEN);
str += sprintf(str, formatstr, "Overlay", MTEX_OVERLAY);
str += sprintf(str, formatstr, "Difference", MTEX_DIFF);
str += sprintf(str, formatstr, "Divide", MTEX_DIV);
str += sprintf(str, formatstr, "Darken", MTEX_DARK);
str += sprintf(str, formatstr, "Lighten", MTEX_LIGHT);
return string;
}
void shade_buttons_change_3d(void)
{
Object *ob= OBACT;
ScrArea *sa;
if(ob==NULL) return;
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
View3D *v3d= sa->spacedata.first;
if(v3d->drawtype >= OB_SOLID) addqueue(sa->win, REDRAW, 0);
if(v3d->drawtype == OB_SHADED) {
if(ob->type==OB_LAMP) reshadeall_displist();
else {
/* all objects using material */
Base *base= FIRSTBASE;
Material *ma= give_current_material(ob, ob->actcol);
int a;
while(base) {
if(base->lay & G.vd->lay) {
for(a=1; a<=ob->totcol; a++) {
if(ma == give_current_material(base->object, a)) {
freedisplist(&(base->object->disp));
break;
}
}
}
base= base->next;
}
}
}
}
}
}
/* *************************** TEXTURE ******************************** */
Tex *cur_imatex=0;
int prv_win= 0;
void load_tex_image(char *str) /* called from fileselect */
{
Image *ima=0;
Tex *tex;
tex= cur_imatex;
if(tex->type==TEX_IMAGE || tex->type==TEX_ENVMAP) {
ima= add_image(str);
if(ima) {
if(tex->ima) {
tex->ima->id.us--;
}
tex->ima= ima;
free_image_buffers(ima); /* force reading again */
ima->ok= 1;
}
BIF_undo_push("Load image");
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
}
}
void load_plugin_tex(char *str) /* called from fileselect */
{
Tex *tex;
tex= cur_imatex;
if(tex->type!=TEX_PLUGIN) return;
if(tex->plugin) free_plugin_tex(tex->plugin);
tex->stype= 0;
tex->plugin= add_plugin_tex(str);
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
}
void save_env(char *name)
{
Tex *tex;
char str[FILE_MAXDIR+FILE_MAXFILE];
strcpy(str, name);
BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
tex= G.buts->lockpoin;
if(tex && GS(tex->id.name)==ID_TE) {
if(tex->env && tex->env->ok && saveover(str)) {
waitcursor(1);
BIF_save_envmap(tex->env, str);
strcpy(G.ima, name);
waitcursor(0);
}
}
}
static int vergcband(const void *a1, const void *a2)
{
const CBData *x1=a1, *x2=a2;
if( x1->pos > x2->pos ) return 1;
else if( x1->pos < x2->pos) return -1;
return 0;
}
void do_texbuts(unsigned short event)
{
Tex *tex;
ImBuf *ibuf;
ScrArea *sa;
ID *id;
int nr;
char *name, str[FILE_MAXDIR+FILE_MAXFILE];
tex= G.buts->lockpoin;
switch(event) {
case B_TEXPRV:
BIF_preview_changed(ID_TE);
allqueue(REDRAWBUTSSHADING, 0);
if(tex && G.scene->nodetree) {
NodeTagIDChanged(G.scene->nodetree, &tex->id);
allqueue(RECALC_COMPOSITE, 0);
}
break;
case B_TEXCHANNEL:
scrarea_queue_headredraw(curarea);
BIF_preview_changed(ID_TE);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_TEXTYPE:
if(tex==0) return;
tex->stype= 0;
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
if(tex && G.scene->nodetree) {
NodeTagIDChanged(G.scene->nodetree, &tex->id);
allqueue(RECALC_COMPOSITE, 0);
}
break;
case B_DEFTEXVAR:
if(tex==0) return;
default_tex(tex);
BIF_undo_push("Default texture vars");
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
break;
case B_LOADTEXIMA:
if(tex==0) return;
/* globals: temporal store them: we make another area a fileselect */
cur_imatex= tex;
prv_win= curarea->win;
sa= closest_bigger_area();
areawinset(sa->win);
if(tex->ima) name= tex->ima->name;
#ifdef _WIN32
else {
if (strcmp (U.textudir, "/") == 0)
name= G.sce;
else
name= U.textudir;
}
#else
else name = U.textudir;
#endif
if(G.qual==LR_CTRLKEY)
activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
else
activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
break;
case B_NAMEIMA:
if(tex==0) return;
if(tex->ima) {
cur_imatex= tex;
prv_win= curarea->win;
/* name in tex->ima has been changed by button! */
strcpy(str, tex->ima->name);
if(tex->ima->ibuf) strcpy(tex->ima->name, tex->ima->ibuf->name);
load_tex_image(str);
}
break;
case B_TEXREDR_PRV:
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
shade_buttons_change_3d();
break;
case B_TEXIMABROWSE:
if(tex) {
id= (ID*) tex->ima;
if(G.buts->menunr== -2) {
activate_databrowse(id, ID_IM, 0, B_TEXIMABROWSE, &G.buts->menunr, do_texbuts);
} else if (G.buts->menunr>0) {
Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1);
if (newima && newima!=(Image*) id) {
tex->ima= newima;
id_us_plus((ID*) newima);
if(id) id->us--;
BIF_undo_push("Browse image");
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
}
}
}
break;
case B_IMAPTEST:
if(tex) {
if( (tex->imaflag & (TEX_FIELDS+TEX_MIPMAP))== TEX_FIELDS+TEX_MIPMAP ) {
error("Cannot combine fields and mipmap");
tex->imaflag -= TEX_MIPMAP;
allqueue(REDRAWBUTSSHADING, 0);
}
if(tex->ima && tex->ima->ibuf) {
ibuf= tex->ima->ibuf;
nr= 0;
if( !(tex->imaflag & TEX_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1;
if( (tex->imaflag & TEX_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1;
if(nr) {
IMB_freeImBuf(ibuf);
tex->ima->ibuf= 0;
tex->ima->ok= 1;
BIF_preview_changed(ID_TE);
}
}
}
break;
case B_RELOADIMA:
if(tex && tex->ima) {
// check if there is a newer packedfile
if (tex->ima->packedfile) {
PackedFile *pf;
pf = newPackedFile(tex->ima->name);
if (pf) {
freePackedFile(tex->ima->packedfile);
tex->ima->packedfile = pf;
} else {
error("Image not available. Keeping packed image.");
}
}
if (tex->ima->preview) {
free_image_preview(tex->ima);
}
IMB_freeImBuf(tex->ima->ibuf);
tex->ima->ibuf= NULL;
tex->ima->ok= 1;
if(tex->env)
BKE_free_envmapdata(tex->env);
free_realtime_image(tex->ima);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
BIF_preview_changed(ID_TE);
}
allqueue(REDRAWBUTSSHADING, 0); // redraw buttons
break;
case B_UNLINKIMA:
if(tex && tex->ima) {
tex->ima->id.us--;
tex->ima= NULL;
allqueue(REDRAWBUTSSHADING, 0); // redraw buttons
BIF_preview_changed(ID_TE);
}
break;
case B_TEXSETFRAMES:
if(tex->ima->anim) tex->frames = IMB_anim_get_duration(tex->ima->anim);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_PACKIMA:
if(tex && tex->ima) {
if (tex->ima->packedfile) {
if (G.fileflags & G_AUTOPACK) {
if (okee("Disable AutoPack ?")) {
G.fileflags &= ~G_AUTOPACK;
}
}
if ((G.fileflags & G_AUTOPACK) == 0) {
unpackImage(tex->ima, PF_ASK);
}
} else {
if (tex->ima->ibuf && (tex->ima->ibuf->userflags & IB_BITMAPDIRTY)) {
error("Can't pack painted image. Save image from Image window first.");
} else {
tex->ima->packedfile = newPackedFile(tex->ima->name);
}
}
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWHEADERS, 0);
}
break;
case B_LOADPLUGIN:
if(tex==0) return;
/* globals: store temporal: we make another area a fileselect */
cur_imatex= tex;
prv_win= curarea->win;
sa= closest_bigger_area();
areawinset(sa->win);
if(tex->plugin) strcpy(str, tex->plugin->name);
else {
strcpy(str, U.plugtexdir);
}
activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex);
break;
case B_NAMEPLUGIN:
if(tex==0 || tex->plugin==0) return;
strcpy(str, tex->plugin->name);
free_plugin_tex(tex->plugin);
tex->stype= 0;
tex->plugin= add_plugin_tex(str);
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
break;
case B_COLORBAND:
if(tex==0) return;
if(tex->coba==0) tex->coba= add_colorband(0);
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE); // also ramps, so we do this
break;
case B_ENV_DELETE:
if(tex->env) {
BKE_free_envmap(tex->env);
tex->env= 0;
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
}
break;
case B_ENV_FREE:
if(tex->env) {
BKE_free_envmapdata(tex->env);
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
}
break;
case B_ENV_FREE_ALL:
tex= G.main->tex.first;
while(tex) {
if(tex->id.us && tex->type==TEX_ENVMAP) {
if(tex->env) {
if(tex->env->stype!=ENV_LOAD) BKE_free_envmapdata(tex->env);
}
}
tex= tex->id.next;
}
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_TE);
break;
case B_ENV_SAVE:
if(tex->env && tex->env->ok) {
if(tex->env->type==ENV_PLANE) {
notice("Sorry, not implemented yet");
}
else {
sa= closest_bigger_area();
areawinset(sa->win);
save_image_filesel_str(str);
activate_fileselect(FILE_SPECIAL, str, G.ima, save_env);
}
}
break;
case B_ENV_OB:
if(tex->env && tex->env->object) {
BIF_preview_changed(ID_TE);
if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) {
error("Camera or Lamp not allowed");
tex->env->object= NULL;
}
}
break;
default:
if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) {
PluginTex *pit= tex->plugin;
if(pit && pit->callback) {
pit->callback(event - B_PLUGBUT);
BIF_preview_changed(ID_TE);
allqueue(REDRAWBUTSSHADING, 0);
}
}
}
}
static void texture_panel_plugin(Tex *tex)
{
uiBlock *block;
VarStruct *varstr;
PluginTex *pit;
short xco, yco, a;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Plugin", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
if(tex->plugin && tex->plugin->doit) {
pit= tex->plugin;
for(a=0; a<pit->stypes; a++) {
uiDefButS(block, ROW, B_TEXREDR_PRV, pit->stnames+16*a, (76*a), 152, 75, 20, &tex->stype, 2.0, (float)a, 0, 0, "");
}
varstr= pit->varstr;
if(varstr) {
for(a=0; a<pit->vars; a++, varstr++) {
xco= 140*(a/6)+1;
yco= 125 - 20*(a % 6)+1;
uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, xco,yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
}
}
uiDefBut(block, TEX, B_NAMEPLUGIN, "", 0,180,318,24, pit->name, 0.0, 159.0, 0, 0, "");
}
uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 0,204,137,24, 0, 0, 0, 0, 0, "");
}
static void texture_panel_magic(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Magic", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_TEXPRV, "Depth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Sets the depth of the pattern");
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the strength of the pattern");
}
static void texture_panel_blend(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Blend", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Lin", 10, 180, 75, 19, &tex->stype, 2.0, 0.0, 0, 0, "Creates a linear progresion");
uiDefButS(block, ROW, B_TEXPRV, "Quad", 85, 180, 75, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates a quadratic progression");
uiDefButS(block, ROW, B_TEXPRV, "Ease", 160, 180, 75, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates a progression easing from one step to the next");
uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_TEXPRV, "Flip XY", 235, 180, 75, 19, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
uiDefButS(block, ROW, B_TEXPRV, "Diag", 10, 160, 75, 19, &tex->stype, 2.0, 3.0, 0, 0, "Use a diagonal progression");
uiDefButS(block, ROW, B_TEXPRV, "Sphere", 85, 160, 75, 19, &tex->stype, 2.0, 4.0, 0, 0, "Use progression with the shape of a sphere");
uiDefButS(block, ROW, B_TEXPRV, "Halo", 160, 160, 75, 19, &tex->stype, 2.0, 5.0, 0, 0, "Use a quadratic progression with the shape of a sphere");
uiDefButS(block, ROW, B_TEXPRV, "Radial", 235, 160, 75, 19, &tex->stype, 2.0, 6.0, 0, 0, "Use a polar progression");
}
/* newnoise: noisebasis menu string */
static char* noisebasis_menu()
{
static char nbmenu[256];
sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
return nbmenu;
}
static void texture_panel_wood(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Wood", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Bands", 10, 180, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard wood texture in bands");
uiDefButS(block, ROW, B_TEXPRV, "Rings", 85, 180, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses wood texture in rings");
uiDefButS(block, ROW, B_TEXPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood");
uiDefButS(block, ROW, B_TEXPRV, "RingNoise", 235, 180, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings");
uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 160, 50, 19, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands");
uiDefButS(block, ROW, B_TEXPRV, "Saw", 60, 160, 50, 19, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_TEXPRV, "Tri", 110, 160, 50, 19, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 160, 160, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 235, 160, 75, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 160, 130, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise and ringnoise types");
uiBlockEndAlign(block);
/* newnoise: noisebasis menu */
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
static void texture_panel_stucci(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Stucci", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Plastic", 10, 180, 100, 19, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard stucci");
uiDefButS(block, ROW, B_TEXPRV, "Wall In", 110, 180, 100, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates Dimples");
uiDefButS(block, ROW, B_TEXPRV, "Wall Out", 210, 180, 100, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates Ridges");
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the depth of the stucci");
uiBlockEndAlign(block);
/* newnoise: noisebasis menu */
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
// note, nabla not supported here!
// uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
static void texture_panel_marble(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Marble", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Soft", 10, 180, 100, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses soft marble");
uiDefButS(block, ROW, B_TEXPRV, "Sharp", 110, 180, 100, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses more clearly defined marble");
uiDefButS(block, ROW, B_TEXPRV, "Sharper", 210, 180, 100, 18, &tex->stype, 2.0, 2.0, 0, 0, "Uses very clearly defined marble");
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 140, 100, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
uiDefButS(block, ROW, B_TEXPRV, "Saw", 110, 140, 100, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_TEXPRV, "Tri", 210, 140, 100, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the marble calculation");
uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the sine bands");
uiBlockEndAlign(block);
/* newnoise: noisebasis menu */
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
static void texture_panel_clouds(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Clouds", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Default", 10, 180, 70, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard noise");
uiDefButS(block, ROW, B_TEXPRV, "Color", 80, 180, 70, 18, &tex->stype, 2.0, 1.0, 0, 0, "Lets Noise return RGB value");
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 155, 180, 75, 18, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 230, 180, 80, 18, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 160, 130, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
uiBlockEndAlign(block);
/* newnoise: noisebasis menu */
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
/*****************************************/
/* newnoise: panel(s) for musgrave types */
/*****************************************/
static void texture_panel_musgrave(Tex *tex)
{
uiBlock *block;
char *str;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_musgrave", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Musgrave", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
str= "Multifractal %x0|Ridged Multifractal %x1|Hybrid Multifractal %x2|Hetero Terrain %x4|fBm %x3";
uiDefButS(block, MENU, B_TEXREDR_PRV, str, 10, 160, 150, 19, &tex->stype, 0.0, 0.0, 0, 0, "Sets Musgrave type");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_TEXPRV, "H: ", 10, 130, 150, 19, &tex->mg_H, 0.0001, 2.0, 10, 0, "Sets the highest fractal dimension");
uiDefButF(block, NUMSLI, B_TEXPRV, "Lacu: ", 160, 130, 150, 19, &tex->mg_lacunarity, 0.0, 6.0, 10, 0, "Sets the gap between succesive frequencies");
uiDefButF(block, NUMSLI, B_TEXPRV, "Octs: ", 10, 110, 150, 19, &tex->mg_octaves, 0.0, 8.0, 10, 0, "Sets the number of frequencies used");
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF) || (tex->stype==TEX_HTERRAIN)) {
uiDefButF(block, NUMSLI, B_TEXPRV, "Ofst: ", 160, 110, 150, 19, &tex->mg_offset, 0.0, 6.0, 10, 0, "Sets the fractal offset");
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
uiDefButF(block, NUMSLI, B_TEXPRV, "Gain: ", 10, 90, 150, 19, &tex->mg_gain, 0.0, 6.0, 10, 0, "Sets the gain multiplier");
}
uiBlockBeginAlign(block);
/* noise output scale */
uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 10, 60, 150, 19, &tex->ns_outscale, 0.0, 10.0, 10, 0, "Scales intensity output");
/* frequency scale */
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 60, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiBlockEndAlign(block);
/* noisebasis menu */
uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
static void texture_panel_distnoise(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_distnoise", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Distorted Noise", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
uiBlockBeginAlign(block);
/* distortion amount */
uiDefButF(block, NUM, B_TEXPRV, "DistAmnt: ", 10, 130, 150, 19, &tex->dist_amount, 0.0, 10.0, 10, 0, "Sets amount of distortion");
/* frequency scale */
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Distortion Noise", 10, 100, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Noise Basis", 160, 100, 150, 19, 0, 0.0, 0.0, 0, 0, "");
uiBlockBeginAlign(block);
/* noisebasis used for the distortion */
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 80, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
/* noisebasis to distort */
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 160, 80, 150, 19, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
uiBlockEndAlign(block);
uiDefButF(block, NUM, B_NOP, "Nabla: ", 10, 50, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
}
static void texture_panel_voronoi(Tex *tex)
{
char dm_menu[256];
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_voronoi", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Voronoi", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
/* color types */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Int", 10, 180, 75, 18, &tex->vn_coltype, 1.0, 0.0, 0, 0, "Only calculate intensity");
uiDefButS(block, ROW, B_TEXPRV, "Col1", 85, 180, 75, 18, &tex->vn_coltype, 1.0, 1.0, 0, 0, "Color cells by position");
uiDefButS(block, ROW, B_TEXPRV, "Col2", 160, 180, 75, 18, &tex->vn_coltype, 1.0, 2.0, 0, 0, "Same as Col1 + outline based on F2-F1");
uiDefButS(block, ROW, B_TEXPRV, "Col3", 235, 180, 75, 18, &tex->vn_coltype, 1.0, 3.0, 0, 0, "Same as Col2 * intensity");
uiBlockEndAlign(block);
/* distance metric */
sprintf(dm_menu, "Distance Metric %%t|Actual Distance %%x%d|Distance Squared %%x%d|Manhattan %%x%d|Chebychev %%x%d|Minkovsky 1/2 %%x%d|Minkovsky 4 %%x%d|Minkovsky %%x%d", TEX_DISTANCE, TEX_DISTANCE_SQUARED, TEX_MANHATTAN, TEX_CHEBYCHEV, TEX_MINKOVSKY_HALF, TEX_MINKOVSKY_FOUR, TEX_MINKOVSKY);
uiDefBut(block, LABEL, B_TEXPRV, "Distance Metric", 10, 160, 150, 19, 0, 0, 0, 0, 0, "");
uiDefButS(block, MENU, B_TEXPRV, dm_menu, 10, 140, 150, 19, &tex->vn_distm, 0,0,0,0, "Sets the distance metric to be used");
if (tex->vn_distm==TEX_MINKOVSKY)
uiDefButF(block, NUMSLI, B_TEXPRV, "Exp: ", 10, 120, 150, 19, &tex->vn_mexp, 0.01, 10.0, 10, 0, "Sets minkovsky exponent");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 160, 140, 150, 19, &tex->ns_outscale, 0.01, 10.0, 10, 0, "Scales intensity output");
uiDefButF(block, NUM, B_TEXPRV, "Size: ", 160, 120, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 70, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal");
/* weights */
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_TEXPRV, "W1: ", 10, 70, 150, 19, &tex->vn_w1, -2.0, 2.0, 10, 0, "Sets feature weight 1");
uiDefButF(block, NUMSLI, B_TEXPRV, "W2: ", 10, 50, 150, 19, &tex->vn_w2, -2.0, 2.0, 10, 0, "Sets feature weight 2");
uiDefButF(block, NUMSLI, B_TEXPRV, "W3: ", 10, 30, 150, 19, &tex->vn_w3, -2.0, 2.0, 10, 0, "Sets feature weight 3");
uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4");
}
/***************************************/
static void texture_panel_envmap(Tex *tex)
{
uiBlock *block;
EnvMap *env;
ID *id;
short a, xco, yco, dx, dy;
char *strp, str[32];
block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Envmap", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
if(tex->env==NULL) {
tex->env= BKE_add_envmap();
tex->env->object= OBACT;
}
if(tex->env) {
env= tex->env;
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_REDR, "Static", 10, 180, 100, 19, &env->stype, 2.0, 0.0, 0, 0, "Calculates environment map only once");
uiDefButS(block, ROW, B_REDR, "Anim", 110, 180, 100, 19, &env->stype, 2.0, 1.0, 0, 0, "Calculates environment map at each rendering");
uiDefButS(block, ROW, B_ENV_FREE, "Load", 210, 180, 100, 19, &env->stype, 2.0, 2.0, 0, 0, "Loads saved environment map from disk");
uiBlockEndAlign(block);
if(env->stype==ENV_LOAD) {
/* file input */
id= (ID *)tex->ima;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
if(strp[0]) {
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,145,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing environment map or creates new");
if(tex->ima) {
uiDefBut(block, TEX, B_NAMEIMA, "", 35,145,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays environment map name: click to change");
sprintf(str, "%d", tex->ima->id.us);
uiDefBut(block, BUT, 0, str, 290,145,20,20, 0, 0, 0, 0, 0, "Displays number of users of environment map: click to make single user");
uiBlockEndAlign(block);
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,125,80,20, 0, 0, 0, 0, 0, "Reloads saved environment map");
if (tex->ima->packedfile) packdummy = 1;
else packdummy = 0;
uiDefIconButBitI(block, TOG, 1, B_PACKIMA, ICON_PACKAGE, 205,125,24,20, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this environment map");
}
else uiBlockEndAlign(block);
}
MEM_freeN(strp);
uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,125,150,20, 0, 0, 0, 0, 0, "Loads saved environment map - file select");
}
else {
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 10,145,100,20, 0, 0, 0, 0, 0, "Releases all images associated with this environment map");
uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 110,145,100,20, 0, 0, 0, 0, 0, "Saves current environment map");
uiDefBut(block, BUT, B_ENV_FREE_ALL, "Free all EnvMaps", 210,145,100,20, 0, 0, 0, 0, 0, "Frees all rendered environment maps for all materials");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NOP, "Cube", 10,120,100,20, &env->type, 3.0f, 0.0f, 0, 0, "Use environment map with six cube sides");
uiDefButS(block, ROW, B_NOP, "Plane", 110,120,100,20, &env->type, 3.0f, 1.0f, 0, 0, "Only one side is rendered, with Z axis pointing in direction of image");
uiDefButF(block, NUM, B_NOP, "Zoom: ", 210,120,100,20, &env->viewscale, 0.5f, 5.0f, 100, 2, "Zoom factor for planar environment map");
uiBlockEndAlign(block);
}
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_ENV_OB, "Ob:", 10,90,150,20, &(env->object), "Displays object to use as viewpoint for environment map: click to change");
if(env->stype!=ENV_LOAD)
uiDefButS(block, NUM, B_ENV_FREE, "CubeRes", 160,90,150,20, &env->cuberes, 50, 4096.0, 0, 0, "Sets the pixel resolution of the rendered environment map");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,65,150,20, &tex->filtersize, 0.1, 25.0, 0, 3, "Adjusts sharpness or blurriness of the reflection"),
uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 160,65,150,20, &env->depth, 0, 5.0, 0, 0, "Sets the number of times a map will be rendered recursively mirror effects"),
uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 10,40,150,20, &env->clipsta, 0.01, 50.0, 100, 0, "Sets start value for clipping: objects nearer than this are not visible to map");
uiDefButF(block, NUM, B_NOP, "ClipEnd", 160,40,150,20, &env->clipend, 0.1, 5000.0, 1000, 0, "Sets end value for clipping beyond which objects are not visible to map");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Don't render layer:", 10,10,140,22, 0, 0.0, 0.0, 0, 0, "");
xco= 160;
yco= 10;
dx= 28;
dy= 26;
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
uiBlockBeginAlign(block);
xco+= 5;
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map");
}
}
static void texture_panel_image1(Tex *tex)
{
uiBlock *block;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "texture_panel1", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim and Movie", "Texture", 960, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
/* print amount of frames anim */
if(tex->ima && tex->ima->anim) {
uiDefBut(block, BUT, B_TEXSETFRAMES, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, "Copies number of frames in movie file to Frames: button");
sprintf(str, "%d frs ", IMB_anim_get_duration(tex->ima->anim));
uiDefBut(block, LABEL, 0, str, 834, 110, 90, 18, 0, 0, 0, 0, 0, "Number of frames in movie file");
sprintf(str, "%d cur ", tex->ima->lastframe);
uiDefBut(block, LABEL, 0, str, 834, 90, 90, 18, 0, 0, 0, 0, 0, "");
}
else uiDefBut(block, LABEL, 0, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, "");
uiDefButI(block, NUM, B_TEXPRV, "Frames :", 642,110,150,19, &tex->frames, 0.0, MAXFRAMEF, 0, 0, "Sets the number of frames of a movie to use and activates animation options");
uiDefButI(block, NUM, B_TEXPRV, "Offset :", 642,90,150,19, &tex->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the first movie frame to use in the animation");
uiDefButS(block, NUM, B_TEXPRV, "Fie/Ima:", 642,60,98,19, &tex->fie_ima, 1.0, 200.0, 0, 0, "Sets the number of fields per rendered frame");
uiDefButI(block, NUM, B_TEXPRV, "StartFr:", 642,30,150,19, &tex->sfra, 1.0, MAXFRAMEF, 0, 0, "Sets the starting frame of the movie to use in animation");
uiDefButI(block, NUM, B_TEXPRV, "Len:", 642,10,150,19, &tex->len, 0.0, MAXFRAMEF, 0, 0, "Sets the number of movie frames to use in animation: 0=all");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_TEXPRV, "Fra:", 802,70,73,19, &(tex->fradur[0][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
uiDefButI(block, NUM, B_TEXPRV, "Fra:", 802,50,73,19, &(tex->fradur[1][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
uiDefButI(block, NUM, B_TEXPRV, "Fra:", 802,30,73,19, &(tex->fradur[2][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
uiDefButI(block, NUM, B_TEXPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, MAXFRAMEF, 0, 0, "Montage mode: frame start");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_TEXPRV, "", 879,70,37,19, &(tex->fradur[0][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
uiDefButI(block, NUM, B_TEXPRV, "", 879,50,37,19, &(tex->fradur[1][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
uiDefButI(block, NUM, B_TEXPRV, "", 879,30,37,19, &(tex->fradur[2][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
uiDefButI(block, NUM, B_TEXPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
uiBlockEndAlign(block);
uiDefButBitS(block, TOG, TEX_ANIMCYCLIC, B_TEXPRV, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Toggles looping of animated frames");
}
static void texture_panel_image(Tex *tex)
{
uiBlock *block;
ID *id;
char *strp, str[32];
block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Image", "Texture", 640, 0, 318, 204)==0) return;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
/* types */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, TEX_MIPMAP, B_IMAPTEST, "MipMap", 10, 180, 60, 18, &tex->imaflag, 0, 0, 0, 0, "Generates and uses mipmaps");
uiDefButBitS(block, TOG, TEX_GAUSS_MIP, 0, "Gauss", 70, 180, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Enable Gauss filter to sample down mipmaps");
uiDefButBitS(block, TOG, TEX_INTERPOL, 0, "Interpol", 120, 180, 60, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolates pixels using Area filter");
uiDefButBitS(block, TOG, TEX_IMAROT, B_TEXPRV, "Rot90", 180, 180, 40, 18, &tex->imaflag, 0, 0, 0, 0, "Actually flips X and Y for rendering, rotates and mirrors");
uiDefButBitS(block, TOG, TEX_ANTIALI, 0, "Anti", 220, 180, 40, 18, &tex->imaflag, 0, 0, 0, 0, "Toggles Image anti-aliasing");
uiDefButBitS(block, TOG, TEX_ANIM5, B_RELOADIMA, "Movie", 260, 180, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable movie frames as Images");
uiDefButBitS(block, TOG, TEX_USEALPHA, B_TEXPRV, "UseAlpha", 10, 160, 70, 18, &tex->imaflag, 0, 0, 0, 0, "Click to use Image's alpha channel");
uiDefButBitS(block, TOG, TEX_CALCALPHA, B_TEXPRV, "CalcAlpha", 80, 160, 70, 18, &tex->imaflag, 0, 0, 0, 0, "Click to calculate an alpha channel based on Image RGB values");
uiDefButBitS(block, TOG, TEX_NEGALPHA, B_TEXPRV, "NegAlpha", 150, 160, 60, 18, &tex->flag, 0, 0, 0, 0, "Click to invert the alpha values");
uiDefButBitS(block, TOG, TEX_FIELDS, B_IMAPTEST, "Fields", 210, 160, 60, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable use of fields in Image");
uiDefButBitS(block, TOG, TEX_STD_FIELD, 0, "Odd", 270, 160, 40, 18, &tex->imaflag, 0, 0, 0, 0, "Standard Field Toggle");
uiBlockEndAlign(block);
/* file input */
id= (ID *)tex->ima;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
if(strp[0]) {
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing texture or creates new");
if(tex->ima) {
uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,235,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays name of the Image file: click to change");
uiDefIconBut(block, BUT, B_UNLINKIMA, ICON_X, 270,135,20,20, 0, 0, 0, 0, 0, "Unlink Image block from Texture");
sprintf(str, "%d", tex->ima->id.us);
uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Displays number of users of texture");
uiBlockEndAlign(block);
uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,115,80,19, 0, 0, 0, 0, 0, "Reloads Image");
if (tex->ima->packedfile) packdummy = 1;
else packdummy = 0;
uiDefIconButBitI(block, TOG, 1, B_PACKIMA, ICON_PACKAGE, 205,115,24,19, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this Image");
}
else uiBlockEndAlign(block);
}
MEM_freeN(strp);
uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,115,150,19, 0, 0, 0, 0, 0, "Click to load an Image");
/* crop extend clip */
uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,92,150,19, &tex->filtersize, 0.1, 25.0, 0, 3, "Sets the filter size used by mipmap and interpol");
uiDefButBitS(block, TOG, TEX_NORMALMAP, B_NOP, "Normal Map", 160,92,150,19, &tex->imaflag,
0, 0, 0, 0, "Use image RGB values for normal mapping");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,70,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the colour of the edge pixels");
uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,70,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges");
uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,70,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image");
uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,70,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically");
uiDefButS(block, ROW, B_TEXREDR_PRV, "Checker", 247,70,63,19, &tex->extend, 4.0, 5.0, 0, 0, "Causes Image to repeat in checker pattern");
if(tex->extend==TEX_REPEAT) {
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_TEXPRV, "Xrepeat:", 10,50,150,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the X direction");
uiDefButS(block, NUM, B_TEXPRV, "Yrepeat:", 160,50,150,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the Y direction");
}
else if(tex->extend==TEX_CHECKER) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, TEX_CHECKER_ODD, B_TEXPRV, "Odd", 10,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets odd checker tiles");
uiDefButBitS(block, TOG, TEX_CHECKER_EVEN, B_TEXPRV, "Even", 110,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets even checker tiles");
uiDefButF(block, NUM, B_TEXPRV, "Mortar:", 210,50,100,19, &tex->checkerdist, 0.0, 0.99, 0, 0, "Set checkers distance (like mortar)");
}
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "MinX ", 10,28,150,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Sets minimum X value to crop Image");
uiDefButF(block, NUM, B_TEXPRV, "MinY ", 10,8,150,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Sets minimum Y value to crop Image");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "MaxX ", 160,28,150,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Sets maximum X value to crop Image");
uiDefButF(block, NUM, B_TEXPRV, "MaxY ", 160,8,150,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Sets maximum Y value to crop Image");
uiBlockEndAlign(block);
}
static void colorband_pos_cb(void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
for(a=0; a<coba->tot; a++) {
if(coba->data[a].cur==coba->cur) {
if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */
coba->cur= a;
break;
}
}
}
static void colorband_add_cb(void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
if(coba->tot < MAXCOLORBAND-1) coba->tot++;
coba->cur= coba->tot-1;
colorband_pos_cb(coba, NULL);
BIF_undo_push("Add colorband");
}
static void colorband_del_cb(void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=coba->cur; a<coba->tot; a++) {
coba->data[a]= coba->data[a+1];
}
if(coba->cur) coba->cur--;
coba->tot--;
BIF_undo_push("Delete colorband");
BIF_preview_changed(ID_TE);
}
/* offset aligns from bottom, standard width 300, height 115 */
static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int yoffs, int redraw)
{
CBData *cbd;
uiBut *bt;
if(coba==NULL) return;
bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new colour position to the colorband");
uiButSetFunc(bt, colorband_add_cb, coba, NULL);
uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active colour from the colorband");
bt= uiDefBut(block, BUT, redraw, "Del", 199+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
uiDefButS(block, ROW, redraw, "E", 236+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) ");
uiDefButS(block, ROW, redraw, "C", 252+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 3.0, 0, 0, "Sets interpolation type Cardinal");
uiDefButS(block, ROW, redraw, "L", 268+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 0.0, 0, 0, "Sets interpolation type Linear");
uiDefButS(block, ROW, redraw, "S", 284+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 2.0, 0, 0, "Sets interpolation type B-Spline");
uiDefBut(block, BUT_COLORBAND, redraw, "", xoffs,65+yoffs,300,30, coba, 0, 0, 0, 0, "");
cbd= coba->data + coba->cur;
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active colour");
uiButSetFunc(bt, colorband_pos_cb, coba, NULL);
uiDefButF(block, COL, redraw, "", xoffs,20+yoffs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, "");
uiDefButF(block, NUMSLI, redraw, "A ", xoffs,yoffs,110,20, &cbd->a, 0.0, 1.0, 10, 0, "Sets the alpha value for this position");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active colour");
uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active colour");
uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active colour");
uiBlockEndAlign(block);
}
void draw_colorband_buts_small(uiBlock *block, ColorBand *coba, rctf *butr, int event)
{
CBData *cbd;
uiBut *bt;
float unit= (butr->xmax-butr->xmin)/12.0f;
float xs= butr->xmin;
cbd= coba->data + coba->cur;
uiBlockBeginAlign(block);
uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, B_BANDCOL, "");
uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, "");
bt= uiDefBut(block, BUT, event, "Del", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
uiDefButS(block, ROW, event, "E", xs+8.0f*unit,butr->ymin+20.0f,unit,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) ");
uiDefButS(block, ROW, event, "C", xs+9.0f*unit,butr->ymin+20.0f,unit,20, &coba->ipotype, 5.0, 3.0, 0, 0, "Sets interpolation type Cardinal");
uiDefButS(block, ROW, event, "L", xs+10.0f*unit,butr->ymin+20.0f,unit,20, &coba->ipotype, 5.0, 0.0, 0, 0, "Sets interpolation type Linear");
uiDefButS(block, ROW, event, "S", xs+11.0f*unit,butr->ymin+20.0f,unit,20, &coba->ipotype, 5.0, 2.0, 0, 0, "Sets interpolation type B-Spline");
uiDefBut(block, BUT_COLORBAND, event, "", xs,butr->ymin,butr->xmax-butr->xmin,20.0f, coba, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
}
static void texture_panel_colors(Tex *tex)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Texture");
if(uiNewPanel(curarea, block, "Colors", "Texture", 1280, 0, 318, 204)==0) return;
/* COLORBAND */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, TEX_COLORBAND, B_COLORBAND, "Colorband",10,180,80,20, &tex->flag, 0, 0, 0, 0, "Toggles colorband operations");
if(tex->flag & TEX_COLORBAND) {
draw_colorband_buts(block, tex->coba, 10, 85, B_TEXREDR_PRV);
}
/* RGB-BRICON */
if((tex->flag & TEX_COLORBAND)==0) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_TEXPRV, "R ", 60,80,200,20, &tex->rfac, 0.0, 2.0, 0, 0, "Changes the red value of the texture");
uiDefButF(block, NUMSLI, B_TEXPRV, "G ", 60,60,200,20, &tex->gfac, 0.0, 2.0, 0, 0, "Changes the green value of the texture");
uiDefButF(block, NUMSLI, B_TEXPRV, "B ", 60,40,200,20, &tex->bfac, 0.0, 2.0, 0, 0, "Changes the blue value of the texture");
}
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture");
uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture");
}
static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *la, bNode *node, Brush *br, SculptData *sd)
{
MTex *mt=NULL;
uiBlock *block;
ID *id=NULL, *idfrom;
int a, yco, loos;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return;
/* first do the browse but */
if(mtex)
id= (ID *)mtex->tex;
else if(node)
id= node->id;
if(ma) idfrom= &ma->id;
else if(wrld) idfrom= &wrld->id;
else if(la) idfrom= &la->id;
else if(br) idfrom= &br->id;
else if(sd) idfrom= NULL; /* Not sure what this does */
else idfrom= NULL;
uiBlockSetCol(block, TH_BUT_SETTING2);
if(ma) {
std_libbuttons(block, 10, 180, 0, NULL, B_TEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
else if(wrld) {
std_libbuttons(block, 10, 180, 0, NULL, B_WTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
else if(la) {
std_libbuttons(block, 10, 180, 0, NULL, B_LTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
else if(br) {
std_libbuttons(block, 10, 180, 0, NULL, B_BTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->menunr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
else if(sd) {
std_libbuttons(block, 10, 180, 0, NULL, B_SCULPT_TEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA);
}
else if(node) {
}
uiBlockSetCol(block, TH_BUT_NEUTRAL);
/* From button: removed */
/* CHANNELS */
if(node==NULL) {
uiBlockBeginAlign(block);
yco= 150;
for(a= 0; a<MAX_MTEX; a++) {
if(ma) mt= ma->mtex[a];
else if(wrld) mt= wrld->mtex[a];
else if(la) mt= la->mtex[a];
else if(br) mt= br->mtex[a];
else if(sd) mt= sd->mtex[a];
if(mt && mt->tex) splitIDname(mt->tex->id.name+2, str, &loos);
else strcpy(str, "");
str[14]= 0;
if(ma) {
uiDefButC(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(ma->texact), 0.0, (float)a, 0, 0, "Click to select texture channel");
yco-= 20;
}
else if(wrld) {
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(wrld->texact), 0.0, (float)a, 0, 0, "");
yco-= 20;
}
else if(la) {
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(la->texact), 0.0, (float)a, 0, 0, "");
yco-= 20;
}
else if(br) {
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(br->texact), 0.0, (float)a, 0, 0, "");
yco-= 20;
}
else if(sd) {
uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(sd->texact), 0.0, (float)a, 0, 0, "");
yco-= 20;
}
}
uiBlockEndAlign(block);
}
uiBlockSetCol(block, TH_AUTO);
/* TYPES */
if(id) {
char textypes[512];
Tex *tex= (Tex *)id;
uiSetButLock(tex->id.lib!=0, "Can't edit library data");
/* newnoise: all texture types as menu, not enough room for more buttons.
* Can widen panel, but looks ugly when other panels overlap it */
sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE);
uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type");
}
else {
// label to avoid centering
uiDefBut(block, LABEL, 0, " ", 160, 10, 140, 20, 0, 0, 0, 0, 0, "");
}
}
static void texture_panel_preview(MTex *mtex, int preview)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Texture", 0, 0, 318, 204)==0) return;
if(preview) uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,175,80,25, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Displays the textures of the active material");
uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 200,150,80,25, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Displays the textures of the world block");
uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 200,125,80,25, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Displays the textures of the selected lamp");
uiDefButC(block, ROW, B_TEXREDR_PRV, "Brush", 200,100,80,25, &G.buts->texfrom, 3.0, 3.0, 0, 0, "Displays the textures of the selected brush");
uiBlockEndAlign(block);
if(mtex && mtex->tex)
uiDefButBitS(block, TOG, TEX_PRV_ALPHA, B_TEXREDR_PRV, "Alpha", 200,60,80,20, &mtex->tex->flag, 0, 0, 0, 0, "Show alpha in preview");
uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars",200,10,80,20, 0, 0, 0, 0, 0, "Sets all values to defaults");
}
/* *************************** RADIO ******************************** */
void do_radiobuts(unsigned short event)
{
Radio *rad;
int phase;
phase= rad_phase();
rad= G.scene->radio;
switch(event) {
case B_RAD_ADD:
add_radio();
BIF_undo_push("Add radiosity");
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_DELETE:
delete_radio();
BIF_undo_push("Delete radiosity");
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_FREE:
freeAllRad();
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_COLLECT:
rad_collect_meshes();
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_INIT:
if(phase==RAD_PHASE_PATCHES) {
rad_limit_subdivide();
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_RAD_SHOOTP:
if(phase==RAD_PHASE_PATCHES) {
waitcursor(1);
rad_subdivshootpatch();
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
waitcursor(0);
}
break;
case B_RAD_SHOOTE:
if(phase==RAD_PHASE_PATCHES) {
waitcursor(1);
rad_subdivshootelem();
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
waitcursor(0);
}
break;
case B_RAD_GO:
if(phase==RAD_PHASE_PATCHES) {
waitcursor(1);
rad_go();
waitcursor(0);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_RAD_LIMITS:
rad_setlimits();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_RAD_FAC:
set_radglobal();
if(phase & RAD_PHASE_FACES) make_face_tab();
else make_node_display(); /* radio solver also uses nodes, different ones :) */
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_NODELIM:
if(phase & RAD_PHASE_FACES) {
set_radglobal();
removeEqualNodes(rad->nodelim);
make_face_tab();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
}
break;
case B_RAD_NODEFILT:
if(phase & RAD_PHASE_FACES) {
set_radglobal();
filterNodes();
make_face_tab();
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_RAD_FACEFILT:
if(phase & RAD_PHASE_FACES) {
filterFaces();
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_RAD_DRAW:
set_radglobal();
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_ADDMESH:
if(phase & RAD_PHASE_FACES) rad_addmesh();
BIF_undo_push("Radiosity add mesh");
allqueue(REDRAWVIEW3D, 0);
break;
case B_RAD_REPLACE:
if(phase & RAD_PHASE_FACES) rad_replacemesh();
BIF_undo_push("Radiosity replace mesh");
allqueue(REDRAWVIEW3D, 0);
break;
}
}
static void radio_panel_calculation(Radio *rad, int flag)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Calculation", "Radio", 640, 0, 318, 204)==0) return;
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Starts the radiosity simulation");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM, B_NOP, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect pathes");
uiDefButS(block, NUM, B_NOP, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect elements");
if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Elements");
uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Patches");
uiBlockSetCol(block, TH_AUTO);
uiDefButI(block, NUM, B_NOP, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Sets the maximum allowed number of elements");
uiDefButS(block, NUM, B_NOP, "Max Subdiv Shoot:", 3, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Sets the maximum number of initial shoot patches that are evaluated");
if(flag & RAD_PHASE_FACES);
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Forces an extra smoothing");
uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Filters elements to remove aliasing artefacts");
uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 5, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Joins elements which differ less than 'Lim'");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM, B_NOP, "Lim:", 5, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Sets the range for removing doubles");
}
static void radio_panel_tool(Radio *rad, int flag)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Radio Tool", "Radio", 320, 0, 318, 204)==0) return;
uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS);
if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Converts selected visible meshes to patches");
if(flag & RAD_PHASE_PATCHES)uiBlockSetCol(block, TH_AUTO);
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Releases all memory used by Radiosity");
if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO);
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, changing input-meshes");
uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, unchanging input-meshes");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode");
uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 2, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enables solid drawmode");
uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 2, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enables Gourad drawmode");
uiDefButBitS(block, TOG, 1, B_RAD_DRAW, "ShowLim", 2, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Draws patch and element limits");
uiDefButBitS(block, TOG, 2, B_RAD_DRAW, "Z", 2, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draws limits differently");
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 3, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Sets maximum size of an element");
uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 3, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Sets minimum size of an element");
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Sets maximum size of a patch");
uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Sets minimum size of a patch");
uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 5, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivides patches");
}
static void radio_panel_render(Radio *rad)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Radio Render", "Radio", 0, 0, 318, 204)==0) return;
uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS);
uiDefButS(block, NUMSLI, B_RAD_LIMITS, "Hemires:", 0, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Sets the size of a hemicube");
uiDefButS(block, NUM, B_NOP, "Max Iterations:", 2, 0, 10, 15, &rad->maxiter, 0.0, 10000.0, 0, 0, "Limits the maximum number of radiosity rounds");
uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 3, 0, 10, 15, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitplies the energy values");
uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 3, 0, 10, 15, &rad->gamma, 0.2, 10.0, 10, 0, "Changes the contrast of the energy values");
uiDefButF(block, NUMSLI, B_NOP, "Convergence:", 5, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Sets the lower threshold of unshot energy");
}
/* ***************************** WORLD ************************** */
void do_worldbuts(unsigned short event)
{
static short mtexcopied=0;
static MTex mtexcopybuf;
World *wrld;
MTex *mtex;
switch(event) {
case B_TEXCLEARWORLD:
wrld= G.buts->lockpoin;
mtex= wrld->mtex[ wrld->texact ];
if(mtex) {
if(mtex->tex) mtex->tex->id.us--;
MEM_freeN(mtex);
wrld->mtex[ wrld->texact ]= 0;
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Unlink world texture");
BIF_preview_changed(ID_WO);
}
break;
case B_WMTEXCOPY:
wrld= G.buts->lockpoin;
if(wrld && wrld->mtex[(int)wrld->texact] ) {
mtex= wrld->mtex[(int)wrld->texact];
if(mtex->tex==0) {
error("No texture available");
}
else {
memcpy(&mtexcopybuf, wrld->mtex[(int)wrld->texact], sizeof(MTex));
mtexcopied= 1;
}
}
break;
case B_WMTEXPASTE:
wrld= G.buts->lockpoin;
if(wrld && mtexcopied && mtexcopybuf.tex) {
if(wrld->mtex[(int)wrld->texact]==0 )
wrld->mtex[(int)wrld->texact]= MEM_mallocN(sizeof(MTex), "mtex");
else if(wrld->mtex[(int)wrld->texact]->tex)
wrld->mtex[(int)wrld->texact]->tex->id.us--;
memcpy(wrld->mtex[(int)wrld->texact], &mtexcopybuf, sizeof(MTex));
id_us_plus((ID *)mtexcopybuf.tex);
BIF_undo_push("Paste mapping settings");
BIF_preview_changed(ID_WO);
scrarea_queue_winredraw(curarea);
}
break;
case B_AO_DISTANCES:
/* distances option only supports plain */
wrld= G.buts->lockpoin;
if(wrld)
wrld->aocolor= WO_AOPLAIN;
scrarea_queue_winredraw(curarea);
break;
}
}
static void world_panel_mapto(World *wrld)
{
uiBlock *block;
MTex *mtex;
block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture and Input", "World");
if(uiNewPanel(curarea, block, "Map To", "World", 1280, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
mtex= wrld->mtex[ wrld->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
mtex->texco= TEXCO_VIEW;
}
/* TEXTURE OUTPUT */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MTEX_STENCIL, B_WORLDPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_WORLDPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
uiDefButBitS(block, TOG, MTEX_RGBTOINT, B_WORLDPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_WORLDPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
uiDefButF(block, NUMSLI, B_WORLDPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_WORLDPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_WORLDPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value for textures to mix with values (not RGB)");
/* MAP TO */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour progression of the background");
uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the horizon");
uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith above");
uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith below");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_WORLDPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
uiDefButF(block, NUMSLI, B_WORLDPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values");
uiDefButF(block, NUMSLI, B_WORLDPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
}
static void world_panel_texture(World *wrld)
{
uiBlock *block;
MTex *mtex;
ID *id;
int a, loos;
char str[64], *strp;
block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture and Input", "World", 960, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
/* TEX CHANNELS */
uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiBlockBeginAlign(block);
for(a= 0; a<MAX_MTEX; a++) {
mtex= wrld->mtex[a];
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
else strcpy(str, "");
str[10]= 0;
uiDefButS(block, ROW, REDRAWBUTSSHADING, str,10, 160-18*a, 80, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel");
}
uiBlockEndAlign(block);
mtex= wrld->mtex[ wrld->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
mtex->texco= TEXCO_VIEW;
}
/* TEXTUREBLOCK SELECT */
uiBlockSetCol(block, TH_BUT_SETTING2);
id= (ID *)mtex->tex;
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
uiDefButS(block, MENU, B_WTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
MEM_freeN(strp);
if(id) {
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
sprintf(str, "%d", id->us);
uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user");
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 220,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
if(id->lib) {
if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
}
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture");
}
else
uiDefButS(block, TOG, B_WTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
uiBlockSetCol(block, TH_AUTO);
/* copy/paste */
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_WMTEXCOPY, ICON_COPYUP, 250,140,25,19, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer");
uiDefIconBut(block, BUT, B_WMTEXPASTE, ICON_PASTEUP,275,140,25,19, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer");
/* TEXCO */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_WORLDPRV, "View", 100,110,100,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view vector for the texture coordinates");
uiDefButS(block, ROW, B_WORLDPRV, "Global", 200,110,100,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates (interior mist)");
uiDefButS(block, ROW, B_WORLDPRV, "AngMap", 100,90,70,20, &(mtex->texco), 4.0, (float)TEXCO_ANGMAP, 0, 0, "Uses 360 degree angular coordinates, e.g. for spherical light probes");
uiDefButS(block, ROW, B_WORLDPRV, "Sphere", 170,90,65,20, &(mtex->texco), 4.0, (float)TEXCO_H_SPHEREMAP, 0, 0, "For 360 degree panorama sky, spherical mapped, only top half");
uiDefButS(block, ROW, B_WORLDPRV, "Tube", 235,90,65,20, &(mtex->texco), 4.0, (float)TEXCO_H_TUBEMAP, 0, 0, "For 360 degree panorama sky, cylindrical mapped, only top half");
uiDefButS(block, ROW, B_WORLDPRV, "Object", 100,70,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_WORLDPRV, "", 170,70,130,20, &(mtex->object), "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_WORLDPRV, "dX", 100,40,100,19, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate");
uiDefButF(block, NUM, B_WORLDPRV, "dY", 100,20,100,19, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate");
uiDefButF(block, NUM, B_WORLDPRV, "dZ", 100, 0,100,19, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_WORLDPRV, "sizeX", 200,40,100,19, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size");
uiDefButF(block, NUM, B_WORLDPRV, "sizeY", 200,20,100,19, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size");
uiDefButF(block, NUM, B_WORLDPRV, "sizeZ", 200, 0,100,19, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size");
}
static void world_panel_mistaph(World *wrld)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
#if GAMEBLENDER == 1
uiDefButI(block, MENU, 1,
#ifdef USE_ODE
"Physics %t|None %x0|Sumo %x2|Ode %x4 |Bullet %x5",
#else
//"Physics %t|None %x0|Sumo %x2|Bullet %x5", //disable Sumo, until too many people complain ;-)
"Physics %t|None %x0|Sumo (deprecated) %x2|Bullet %x5",
#endif
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
"Physics Engine");
/* Gravitation for the game worlds */
uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Sets the gravitation constant of the game world");
#endif
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, WO_MIST, REDRAWVIEW3D,"Mist", 10,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles mist simulation");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_DIFF, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
uiDefButS(block, ROW, B_DIFF, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression");
uiDefButS(block, ROW, B_DIFF, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression");
uiBlockBeginAlign(block);
uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specifies the starting distance of the mist");
uiDefButF(block, NUM,REDRAWVIEW3D, "Di:",10,50,140,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specifies the depth of the mist");
uiDefButF(block, NUM,B_DIFF,"Hi:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
uiDefButF(block, NUMSLI, B_DIFF, "Misi ", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, WO_STARS, REDRAWVIEW3D, "Stars",160,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles starfield generation");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars");
uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars");
uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars");
uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes starcolour");
uiBlockEndAlign(block);
}
static void world_panel_amb_occ(World *wrld)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "world_panel_amb_oc", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Mist / Stars / Physics", "World");
if(uiNewPanel(curarea, block, "Amb Occ", "World", 320, 0, 318, 204)==0) return;
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion (soft shadows)");
uiBlockSetCol(block, TH_AUTO);
if(wrld->mode & WO_AMB_OCC) {
/* aolight: samples */
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_REDR, "Samples:", 10, 120, 150, 19, &wrld->aosamp, 1.0, 16.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)");
/* enable/disable total random sampling */
uiDefButBitS(block, TOG, WO_AORNDSMP, 0, "Random Sampling", 160, 120, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, total random sampling will be used for an even noisier effect");
uiBlockEndAlign(block);
uiDefButF(block, NUM, B_REDR, "Dist:", 10, 95, 150, 19, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, WO_AODIST, B_AO_DISTANCES, "Use Distances", 10, 70, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, distances to objects will be used to attenuate shadows. Only for Plain AO.");
/* distance attenuation factor */
if (wrld->aomode & WO_AODIST)
uiDefButF(block, NUM, B_REDR, "DistF:", 160, 70, 150, 19, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance factor, the higher, the 'shorter' the shadows");
/* result mix modes */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_REDR, "Add", 10, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADD, 0, 0, "adds light/shadows");
uiDefButS(block, ROW, B_REDR, "Sub", 110, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOSUB, 0, 0, "subtracts light/shadows (needs at least one normal light to make anything visible)");
uiDefButS(block, ROW, B_REDR, "Both", 210, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADDSUB, 0, 0, "both lightens & darkens");
/* color treatment */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_REDR, "Plain", 10, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOPLAIN, 0, 0, "Plain diffuse energy (white)");
uiDefButS(block, ROW, B_REDR, "Sky Color", 110, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYCOL, 0, 0, "Use horizon and zenith color for diffuse energy");
uiDefButS(block, ROW, B_REDR, "Sky Texture", 210, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_REDR, "Energy:", 10, 0, 150, 19, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO");
uiDefButF(block, NUMSLI, B_REDR, "Bias:", 160, 0, 150, 19, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)");
}
}
static void world_panel_world(World *wrld)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return;
uiBlockSetCol(block, TH_BUT_SETTING2);
std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, ID_WO, 0, (ID *)wrld, (ID *)G.scene, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA);
if(wrld==NULL) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, COL, B_WORLDPRV, "", 10,150,145,19, &wrld->horr, 0, 0, 0, B_COLHOR, "");
uiDefButF(block, COL, B_WORLDPRV, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon");
uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon");
uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith");
uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green colour at the zenith");
uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue colour at the zenith");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient colour");
uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient colour");
uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient colour");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButF(block, NUMSLI,B_WORLDPRV, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light");
uiDefButF(block, NUMSLI,B_WORLDPRV, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0");
}
static void world_panel_preview(World *wrld)
{
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "World", 0, 0, 318, 204)==0) return;
if(wrld==NULL) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 200,175,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend",200,150,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper",200,125,80,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
uiBlockEndAlign(block);
}
/* ************************ LAMP *************************** */
void do_lampbuts(unsigned short event)
{
static short mtexcopied=0;
static MTex mtexcopybuf;
Lamp *la;
MTex *mtex;
switch(event) {
case B_LAMPREDRAW:
BIF_preview_changed(ID_LA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_TEXCLEARLAMP:
la= G.buts->lockpoin;
mtex= la->mtex[ la->texact ];
if(mtex) {
if(mtex->tex) mtex->tex->id.us--;
MEM_freeN(mtex);
la->mtex[ la->texact ]= 0;
BIF_undo_push("Unlink world texture");
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWOOPS, 0);
BIF_preview_changed(ID_LA);
}
break;
case B_SBUFF:
la= G.buts->lockpoin;
la->bufsize = la->bufsize&=(~15);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWOOPS, 0);
break;
case B_SHADBUF:
la= G.buts->lockpoin;
la->mode &= ~LA_SHAD_RAY;
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_SHADRAY:
la= G.buts->lockpoin;
la->mode &= ~LA_SHAD_BUF;
/* yafray: 'softlight' uses it's own shadbuf. flag.
Must be cleared here too when switching from ray shadow */
la->mode &= ~LA_YF_SOFT;
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_LMTEXCOPY:
la= G.buts->lockpoin;
if(la && la->mtex[(int)la->texact] ) {
mtex= la->mtex[(int)la->texact];
if(mtex->tex==0) {
error("No texture available");
}
else {
memcpy(&mtexcopybuf, la->mtex[(int)la->texact], sizeof(MTex));
mtexcopied= 1;
}
}
break;
case B_LMTEXPASTE:
la= G.buts->lockpoin;
if(la && mtexcopied && mtexcopybuf.tex) {
if(la->mtex[(int)la->texact]==0 )
la->mtex[(int)la->texact]= MEM_mallocN(sizeof(MTex), "mtex");
else if(la->mtex[(int)la->texact]->tex)
la->mtex[(int)la->texact]->tex->id.us--;
memcpy(la->mtex[(int)la->texact], &mtexcopybuf, sizeof(MTex));
id_us_plus((ID *)mtexcopybuf.tex);
BIF_undo_push("Paste mapping settings");
BIF_preview_changed(ID_LA);
scrarea_queue_winredraw(curarea);
}
break;
}
}
static void lamp_panel_mapto(Object *ob, Lamp *la)
{
uiBlock *block;
MTex *mtex;
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture and Input", "Lamp");
if(uiNewPanel(curarea, block, "Map To", "Lamp", 1280, 0, 318, 204)==0) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
mtex= la->mtex[ la->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
mtex->texco= TEXCO_VIEW;
}
/* TEXTURE OUTPUT */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MTEX_STENCIL, B_LAMPPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_LAMPPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
uiDefButBitS(block, TOG, MTEX_RGBTOINT, B_LAMPPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_LAMPPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
uiDefButF(block, NUMSLI, B_LAMPPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_LAMPPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_LAMPPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with");
/* MAP TO */
uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic colour of the lamp");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_LAMPPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
}
static void lamp_panel_texture(Object *ob, Lamp *la)
{
uiBlock *block;
MTex *mtex;
ID *id;
int a, loos;
char *strp, str[64];
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture and Input", "Lamp", 960, 0, 318, 204)==0) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
/* TEX CHANNELS */
uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiBlockBeginAlign(block);
for(a= 0; a<MAX_MTEX; a++) {
mtex= la->mtex[a];
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
else strcpy(str, "");
str[10]= 0;
uiDefButS(block, ROW, B_REDR, str, 10, 160-18*a, 80, 20, &(la->texact), 3.0, (float)a, 0, 0, "");
}
uiBlockEndAlign(block);
mtex= la->mtex[ la->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
mtex->texco= TEXCO_VIEW;
}
/* TEXTUREBLOK SELECT */
uiBlockSetCol(block, TH_BUT_SETTING2);
id= (ID *)mtex->tex;
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
/* doesnt work, because lockpoin points to lamp, not to texture */
uiDefButS(block, MENU, B_LTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
MEM_freeN(strp);
if(id) {
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
sprintf(str, "%d", id->us);
uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user");
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 221,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
if(id->lib) {
if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, "");
}
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture");
}
else
uiDefButS(block, TOG, B_LTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
/* copy/paste */
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_LMTEXCOPY, ICON_COPYUP, 250,140,25,19, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer");
uiDefIconBut(block, BUT, B_LMTEXPASTE, ICON_PASTEUP, 275,140,25,19, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer");
/* TEXCO */
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_LAMPPRV, "Glob", 100,110,60,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates");
uiDefButS(block, ROW, B_LAMPPRV, "View", 160,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view coordinates for the texture coordinates");
uiDefButS(block, ROW, B_LAMPPRV, "Object", 230,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_LAMPPRV, "", 100,90,200,20, &(mtex->object), "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_LAMPPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate");
uiDefButF(block, NUM, B_LAMPPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate");
uiDefButF(block, NUM, B_LAMPPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_LAMPPRV, "sizeX", 200,50,100,18, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size");
uiDefButF(block, NUM, B_LAMPPRV, "sizeY", 200,30,100,18, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size");
uiDefButF(block, NUM, B_LAMPPRV, "sizeZ", 200,10,100,18, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size");
uiBlockEndAlign(block);
}
static void lamp_panel_spot(Object *ob, Lamp *la)
{
uiBlock *block;
float grid=0.0;
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 204)==0) return;
/* hemis and ray shadow dont work at all... */
/* yafray: ignore photonlight as well */
if ((la->type==LA_HEMI) || (la->type==LA_YF_PHOTON)) return;
if(G.vd) grid= G.vd->grid;
if(grid<1.0) grid= 1.0;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LA_SHAD_RAY, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow");
if(la->type==LA_SPOT) {
uiDefButBitS(block, TOG, LA_SHAD_BUF, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets spotlight produce shadows using shadow buffer");
if(la->mode & LA_SHAD_BUF) {
char *tip= "Regular buffer type";
if(la->buftype==LA_SHADBUF_IRREGULAR)
tip= "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing";
else if(la->buftype==LA_SHADBUF_HALFWAY)
tip= "Regular buffer, averaging the closest and 2nd closest Z value for reducing biasing";
uiDefButC(block, MENU, B_REDR, "Classical %x0|Classic-Halfway %x2|Irregular %x1", 10,140,80,19,&la->buftype, 0, 0, 0, 0, tip);
}
}
uiBlockEndAlign(block);
uiDefButBitS(block, TOG, LA_ONLYSHADOW, B_NOP,"OnlyShadow", 10,110,80,19,&la->mode, 0, 0, 0, 0, "Causes light to cast shadows only without illuminating objects");
if(la->type==LA_SPOT) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LA_SQUARE, B_LAMPREDRAW,"Square", 10,60,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles");
uiDefButBitS(block, TOG, LA_HALO, B_LAMPREDRAW,"Halo", 10,40,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees");
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge");
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo");
if(la->mode & LA_SHAD_BUF) {
if(ELEM(la->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY)) {
uiBlockBeginAlign(block);
uiDefButS(block, NUM,B_SBUFF,"ShadowBufferSize:", 100,110,200,19, &la->bufsize,512,10240, 0, 0, "Sets the size of the shadow buffer to nearest multiple of 16");
uiDefButS(block, ROW,B_NOP, "Box", 100,90,65,19, &la->filtertype, 0.0, LA_SHADBUF_BOX, 0, 0, "Apply Box filter for shadowbuffer samples");
uiDefButS(block, ROW,B_NOP, "Tent", 165,90,65,19, &la->filtertype, 0.0, LA_SHADBUF_TENT, 0, 0, "Apply Tent filter for shadowbuffer samples");
uiDefButS(block, ROW,B_NOP, "Gauss", 230,90,70,19, &la->filtertype, 0.0, LA_SHADBUF_GAUSS, 0, 0, "Apply Gauss filter for shadowbuffer samples");
// uiDefButS(block, ROW,B_NOP,"SubSamples: 1", 100,90,140,19, &la->buffers, 1.0, 1.0, 0, 0, "Amount of lampbuffer subsamples, a value of larger than 1 halves the shadowbuffer size");
// uiDefButS(block, ROW,B_NOP,"4", 240,90,30,19, &la->buffers, 1.0, 4.0, 0, 0, "Amount of lampbuffer subsamples, this halves the actual shadowbuffer size");
// uiDefButS(block, ROW,B_NOP,"9", 270,90,30,19, &la->buffers, 1.0, 9.0, 0, 0, "Amount of lampbuffer subsamples, this halves the shadowbuffer size");
uiBlockBeginAlign(block);
uiDefButS(block, NUM,B_LAMPREDRAW,"Samples:", 100,60,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples");
uiDefButS(block, NUM,B_NOP,"Halo step:", 200,60,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency");
uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.001, 5.0, 1, 0, "Sets the shadow map sampling bias");
uiDefButF(block, NUM,B_LAMPREDRAW,"Soft:", 200,40,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area");
}
else { /* LA_SHADBUF_IRREGULAR */
uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias");
}
uiBlockBeginAlign(block);
uiDefIconButBitC(block, TOG, LA_SHADBUF_AUTO_START, B_REDR, ICON_AUTO, 10, 10, 25, 19, &la->bufflag, 0.0, 0.0, 0, 0, "Automatic calculation of clipping-start, based on visible vertices");
if(la->bufflag & LA_SHADBUF_AUTO_START)
uiDefBut(block, LABEL, B_NOP, "ClipSta: Auto", 35,10,115,19, NULL, 0, 0, 0, 0, "");
else
uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 35,10,115,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Sets the shadow map clip start: objects closer will not generate shadows");
uiDefIconButBitC(block, TOG, LA_SHADBUF_AUTO_END, B_REDR, ICON_AUTO, 160, 10, 25, 19, &la->bufflag, 0.0, 0.0, 0, 0, "Automatic calculation of clipping-end, based on visible vertices");
if(la->bufflag & LA_SHADBUF_AUTO_END)
uiDefBut(block, LABEL,B_NOP, "ClipEnd: Auto", 185,10,115,19, NULL, 0, 0, 0, 0, "");
else
uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 185,10,115,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Sets the shadow map clip end beyond which objects will not generate shadows");
uiBlockEndAlign(block);
}
}
else if(la->type==LA_AREA && (la->mode & LA_SHAD_RAY)) {
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_AUTO);
if(la->area_shape==LA_AREA_SQUARE)
uiDefButS(block, NUM,0,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
if(la->area_shape==LA_AREA_CUBE)
uiDefButS(block, NUM,0,"Samples:", 100,160,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp x samp)");
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX) {
uiDefButS(block, NUM,0,"SamplesX:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of X samples taken extra");
uiDefButS(block, NUM,0,"SamplesY:", 100,160,200,19, &la->ray_sampy, 1.0, 16.0, 100, 0, "Sets the amount of Y samples taken extra");
if(la->area_shape==LA_AREA_BOX)
uiDefButS(block, NUM,0,"SamplesZ:", 100,140,200,19, &la->ray_sampz, 1.0, 8.0, 100, 0, "Sets the amount of Z samples taken extra");
}
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LA_SAMP_UMBRA, 0,"Umbra", 100,110,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed");
uiDefButBitS(block, TOG, LA_SAMP_DITHER, 0,"Dither", 100,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling");
uiDefButBitS(block, TOG, LA_SAMP_JITTER, 0,"Noise", 200,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling");
}
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");
}
/* yafray: adaptation of lamp_panel_spot above with yafray specific parameters */
static void lamp_panel_yafray(Object *ob, Lamp *la)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_yafray", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Yafray: Shadow and Photons", "Lamp", 640, 0, 318, 204)==0) return;
/* hemis not used in yafray */
if(la->type==LA_HEMI) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
/* photonlight params */
if (la->type==LA_YF_PHOTON) {
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, 1, B_DIFF,"Use QMC",10,180,80,19,&la->YF_useqmc, 0, 0, 0, 0, "Use QMC sampling (sometimes visible patterns)");
uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"Angle ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the photonlight beam in degrees");
uiDefButI(block, NUM,B_DIFF,"photons:", 10,150,290,19, &la->YF_numphotons, 10000, 100000000, 0, 0, "Maximum number of photons to shoot");
uiDefButI(block, NUM,B_DIFF,"search:", 10,130,290,19, &la->YF_numsearch, 100, 1000, 0, 0, "Number of photons to mix (blur)");
uiDefButS(block, NUM,B_DIFF,"depth:", 10,100,290,19, &la->YF_phdepth, 1, 100, 0, 0, "Maximum caustic bounce depth");
uiDefButF(block, NUM,B_DIFF,"Blur:", 10,70,290,19, &la->YF_causticblur, 0.01, 1.0, 1, 0, "Amount of caustics blurring (also depends on search)");
return;
}
uiBlockSetCol(block, TH_BUT_SETTING1);
/* in yafray arealights always cast shadows, so ray shadow flag not needed */
/* ray shadow also not used when halo for spot enabled */
if ((la->type!=LA_AREA) && (!((la->type==LA_SPOT) && (la->mode & LA_HALO))))
uiDefButBitS(block, TOG, LA_SHAD_RAY, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow");
/* in yafray the regular lamp can use shadowbuffers (softlight), used by spot with halo as well */
/* to prevent clash with blender shadowbuf flag, a special flag is used for yafray */
if (la->type==LA_LOCAL) {
uiDefButBitS(block, TOG, LA_YF_SOFT, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets light produce shadows using shadow buffer");
uiDefButF(block, NUM, B_DIFF, "GloInt:", 100,155,200,19, &la->YF_glowint, 0.0, 1.0, 1, 0, "Sets light glow intensity, 0 is off");
uiDefButF(block, NUM, B_DIFF, "GloOfs:", 100,135,100,19, &la->YF_glowofs, 0.0, 2.0, 1, 0, "Sets light glow offset, the higher, the less 'peaked' the glow");
uiDefButS(block, NUM, B_DIFF, "GlowType:", 200,135,100,19, &la->YF_glowtype, 0, 1, 1, 0, "Sets light glow type");
}
/* shadowbuffers used only for 'softlight' & spotlight with halo */
if (((la->type==LA_LOCAL) && (la->mode & LA_YF_SOFT)) || ((la->type==LA_SPOT) && (la->mode & LA_HALO))) {
/* Shadow buffer size can be anything in yafray, but reasonable minimum is 128 */
/* Maximum is 1024, since zbuf in yafray is float, no multiple of 16 restriction */
uiDefButS(block, NUM,B_DIFF,"ShadowBufferSize:", 100,110,200,19, &la->YF_bufsize, 128, 1024, 0, 0, "Sets the size of the shadow buffer");
/* samples & halostep params only used for spotlight with halo */
if ((la->type==LA_SPOT) && (la->mode & LA_HALO)) {
uiDefButS(block, NUM,B_DIFF,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples");
uiDefButS(block, NUM,B_DIFF,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency");
}
uiDefButF(block, NUM,B_DIFF,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias");
/* here can use the Blender soft param, since for yafray it has the same function as in Blender */
uiDefButF(block, NUM,B_DIFF,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area");
}
else if ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY)) {
/* for spherelight, light radius */
uiDefButF(block, NUM,B_DIFF,"Radius:", 200,10,100,19, &la->YF_ltradius, 0.0,100.0, 100, 0, "Sets the radius of the lightsource, 0 is same as pointlight");
}
if (la->type==LA_SPOT) {
uiDefButBitS(block, TOG, LA_HALO, B_LAMPREDRAW,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees");
uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge");
uiBlockEndAlign(block);
if (la->mode & LA_HALO) uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo");
}
else if ((la->type==LA_AREA) || ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY))) {
/* area samples param also used for 'spherelight' */
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, NUM,B_DIFF,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
/* shadow sampling types not used in yafray, removed */
}
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");
}
static void lamp_panel_lamp(Object *ob, Lamp *la)
{
uiBlock *block;
float grid= 0.0;
short xco;
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Lamp", "Lamp", 320, 0, 318, 204)==0) return;
if(G.vd) grid= G.vd->grid;
if(grid<1.0) grid= 1.0;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, ID_LA, 0, (ID *)la, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0);
uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half");
uiBlockBeginAlign(block);
if(la->type==LA_AREA) {
//uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3",
uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1",
10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape");
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX){
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeX ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size X, doesn't affect energy amount");
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount");
}
if(la->area_shape==LA_AREA_BOX)
uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount");
if ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_CUBE)
uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
}
else if ELEM(la->type, LA_LOCAL, LA_SPOT) {
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, LA_QUAD, B_LAMPPRV,"Quad", 10,150,100,19,&la->mode, 0, 0, 0, 0, "Uses inverse quadratic proportion for light attenuation");
uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
}
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only");
uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light");
uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
uiDefButF(block, NUMSLI,B_LAMPPRV,"Energy ", 120,150,180,20, &(la->energy), 0.0, 10.0, 0, 0, "Sets the intensity of the light");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI,B_LAMPPRV,"R ", 120,120,180,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Sets the red component of the light");
uiDefButF(block, NUMSLI,B_LAMPPRV,"G ", 120,100,180,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Sets the green component of the light");
uiDefButF(block, NUMSLI,B_LAMPPRV,"B ", 120,80,180,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Sets the blue component of the light");
uiBlockEndAlign(block);
uiDefButF(block, COL, B_LAMPPRV, "", 120,52,180,24, &la->r, 0, 0, 0, B_COLLAMP, "");
uiBlockBeginAlign(block);
if ELEM(la->type, LA_LOCAL, LA_SPOT) {
uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad1 ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation for a quad lamp");
uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad2 ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuatation for a quad lamp");
}
else if(la->type==LA_AREA) {
if(la->k==0.0) la->k= 1.0;
uiDefButF(block, NUMSLI,0,"Gamma ", 120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
}
}
static void lamp_panel_preview(Object *ob, Lamp *la)
{
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Lamp", 0, 0, 318, 204)==0) return;
uiSetButLock(la->id.lib!=0, "Can't edit library data");
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 200,175,80,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Creates an omnidirectional point light source");
uiDefButS(block, ROW,B_LAMPREDRAW,"Area", 200,150,80,25,&la->type,1.0,(float)LA_AREA, 0, 0, "Creates a directional area light source");
uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 200,125,80,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Creates a directional cone light source");
uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 200,100,80,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Creates a constant direction parallel ray light source");
uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 200,75,80,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Creates a 180 degree constant light source");
/* yafray: extra type, photonlight */
if (G.scene->r.renderer==R_YAFRAY)
uiDefButS(block, ROW,B_LAMPREDRAW,"Photon", 200,50,80,25,&la->type,1.0,(float)LA_YF_PHOTON, 0, 0, "Creates a special caustics photon 'light', not a real lightsource, use with other lights");
}
/* ****************** MATERIAL ***************** */
void do_matbuts(unsigned short event)
{
static short mtexcopied=0;
static MTex mtexcopybuf;
Material *ma;
MTex *mtex;
/* all operations default on active material layer here */
/* but this also gets called for lamp and world... */
ma= G.buts->lockpoin;
if(ma && GS(ma->id.name)==ID_MA)
ma = editnode_get_active_material(ma);
else
ma= NULL;
switch(event) {
case B_MAT_YF_PRESET: {
switch (ma->YF_preset) {
case 0:
/* normal mode, no reflection/refraction */
ma->alpha = 1;
ma->mode &= ~(MA_RAYMIRROR+MA_RAYTRANSP+MA_ZTRA);
break;
case 1: {
/* clear glass */
ma->alpha = 0.001;
ma->ray_mirror = 1;
ma->fresnel_mir_i = 5;
ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP);
ma->mode &= ~MA_ZTRA;
ma->filter = 0;
ma->ang = 1.5;
break;
}
case 2: {
/* color glass */
ma->alpha = 0.001;
ma->ray_mirror = 1;
ma->fresnel_mir_i = 5;
ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP);
ma->mode &= ~MA_ZTRA;
ma->filter = 1;
ma->ang = 1.5;
break;
}
case 3: {
/* uniform reflect */
ma->alpha = 1;
ma->ray_mirror = 1;
ma->fresnel_mir_i = 1;
ma->mode |= MA_RAYMIRROR;
ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA);
break;
}
case 4: {
/* fresnel reflect */
ma->alpha = 1;
ma->ray_mirror = 1;
ma->fresnel_mir_i = 5;
ma->mode |= MA_RAYMIRROR;
ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA);
ma->ang = 3;
break;
}
}
BIF_preview_changed(ID_MA);
allqueue(REDRAWBUTSSHADING, 0);
shade_buttons_change_3d();
break;
}
case B_ACTCOL:
scrarea_queue_headredraw(curarea);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWOOPS, 0);
BIF_preview_changed(ID_MA);
break;
case B_MATFROM:
scrarea_queue_headredraw(curarea);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWOOPS, 0);
// BIF_previewdraw(); push/pop!
break;
case B_MATPRV:
if(ma) end_render_material(ma); /// temporal... 3d preview
BIF_preview_changed(ID_MA);
allqueue(REDRAWBUTSSHADING, 0);
shade_buttons_change_3d();
break;
case B_LAMPPRV:
BIF_preview_changed(ID_LA);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_WORLDPRV:
BIF_preview_changed(ID_WO);
allqueue(REDRAWBUTSSHADING, 0);
break;
case B_MATHALO:
/* when halo is disabled, clear star flag, this is the same as MA_FACETEXTURE <blush> */
/* same for 'xtreme alpha' which is 'only shadow' */
if(ma) {
if((ma->mode & MA_HALO)==0) {
ma->mode &= ~(MA_STAR|MA_HALO_XALPHA|MA_ZINV|MA_ENV);
}
BIF_preview_changed(ID_MA);
allqueue(REDRAWBUTSSHADING, 0);
shade_buttons_change_3d();
}
break;
case B_TEXCLEAR:
mtex= ma->mtex[(int) ma->texact ];
if(mtex) {
if(mtex->tex) mtex->tex->id.us--;
MEM_freeN(mtex);
ma->mtex[ (int) ma->texact ]= 0;
BIF_undo_push("Unlink material texture");
if(ma) end_render_material(ma); /// temporal... 3d preview
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWOOPS, 0);
BIF_preview_changed(ID_MA);
}
break;
case B_MTEXCOPY:
if(ma && ma->mtex[(int)ma->texact] ) {
mtex= ma->mtex[(int)ma->texact];
if(mtex->tex==0) {
error("No texture available");
}
else {
memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex));
mtexcopied= 1;
}
}
break;
case B_MTEXPASTE:
if(ma && mtexcopied && mtexcopybuf.tex) {
if(ma->mtex[(int)ma->texact]==0 )
ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex");
else if(ma->mtex[(int)ma->texact]->tex)
ma->mtex[(int)ma->texact]->tex->id.us--;
memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex));
id_us_plus((ID *)mtexcopybuf.tex);
BIF_undo_push("Paste mapping settings");
BIF_preview_changed(ID_MA);
scrarea_queue_winredraw(curarea);
}
break;
case B_MATZTRANSP:
if(ma) {
ma->mode &= ~MA_RAYTRANSP;
//BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /// temporal... 3d preview
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_MA);
}
break;
case B_MATRAYTRANSP:
if(ma) {
ma->mode &= ~MA_ZTRA;
if(ma) end_render_material(ma); /// temporal... 3d preview
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_MA);
}
break;
case B_MATCOLORBAND:
if(ma) {
if(ma->mode & MA_RAMP_COL)
if(ma->ramp_col==NULL) ma->ramp_col= add_colorband(0);
if(ma->mode & MA_RAMP_SPEC)
if(ma->ramp_spec==NULL) ma->ramp_spec= add_colorband(0);
if(ma) end_render_material(ma); /// temporal... 3d preview
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_MA);
shade_buttons_change_3d();
}
break;
case B_MAT_USENODES:
ma= G.buts->lockpoin; /* use base material instead */
if(ma) {
if(ma->use_nodes && ma->nodetree==NULL) {
node_shader_default(ma);
}
if(ma) end_render_material(ma); /// temporal... 3d preview
BIF_preview_changed(ID_MA);
allqueue(REDRAWNODE, 0);
allqueue(REDRAWBUTSSHADING, 0);
allqueue(REDRAWIPO, 0);
}
break;
case B_MAT_VCOL_PAINT:
if(ma) {
ma->mode &= ~MA_VERTEXCOL;
BIF_preview_changed(ID_MA);
allqueue(REDRAWBUTSSHADING, 0);
}
break;
case B_MAT_VCOL_LIGHT:
if(ma) {
ma->mode &= ~MA_VERTEXCOLP;
BIF_preview_changed(ID_MA);
allqueue(REDRAWBUTSSHADING, 0);
}
break;
}
}
static void material_panel_map_to(Material *ma)
{
uiBlock *block;
MTex *mtex;
block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Material");
if(uiNewPanel(curarea, block, "Map To", "Material", 1600, 0, 318, 204)==0) return;
mtex= ma->mtex[ ma->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
}
/* TEXTURE OUTPUT */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MTEX_STENCIL, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode");
uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect");
uiDefButBitS(block, TOG,MTEX_RGBTOINT, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_MATPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, "");
if(ma->colormodel==MA_HSV) {
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 10,80,135,19, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 10,60,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 10,40,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
uiBlockSetCol(block, TH_AUTO);
}
else {
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
}
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the texture uses to mix with (not RGB)");
/* MAP TO */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
/* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */
uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values");
uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
uiDefButF(block, NUMSLI, B_MATPRV, "Disp ", 155,40,155,19, &(mtex->dispfac), 0.0, 1.0, 0, 0, "Sets the amount the texture displaces the surface");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, MAP_WARP, B_MATPRV, "Warp", 155,10,40,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture warp texture coordinates of next channels");
uiDefButF(block, NUMSLI, B_MATPRV, "fac ", 195,10,115,19, &(mtex->warpfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects texture coordinates of next channels");
}
static void material_panel_map_input(Object *ob, Material *ma)
{
uiBlock *block;
MTex *mtex;
int b;
block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Material");
if(uiNewPanel(curarea, block, "Map Input", "Material", 1280, 0, 318, 204)==0) return;
mtex= ma->mtex[ ma->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
}
/* TEXCO */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_MATPRV, "Glob", 630,180,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Object", 675,180,75,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_MATPRV, "",750,180,158,18, &(mtex->object), "");
uiDefButS(block, ROW, B_MATPRV, "UV", 630,160,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Uses UV coordinates for texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Orco", 670,160,55,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Uses the original undeformed coordinates of the object");
if( give_parteff(ob) )
uiDefButS(block, ROW, B_MATPRV, "Strand", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STRAND, 0, 0, "Uses normalized strand texture coordinate (1D)");
else
uiDefButS(block, ROW, B_MATPRV, "Stick", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Uses mesh's sticky coordinates for the texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Win", 775,160,45,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Uses screen coordinates as texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Nor", 820,160,44,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Uses normal vector as texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Refl", 864,160,44,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Uses reflection vector as texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Stress", 630,140,70,18, &(mtex->texco), 4.0, (float)TEXCO_STRESS, 0, 0, "Uses the difference of edge lengths compared to original coordinates of the mesh");
uiDefButS(block, ROW, B_MATPRV, "Tangent", 700,140,70,18, &(mtex->texco), 4.0, (float)TEXCO_TANGENT, 0, 0, "Uses the optional tangent vector as texture coordinates");
/* COORDS */
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_MATPRV, "Flat", 630,115,48,19, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Maps X and Y coordinates directly");
uiDefButC(block, ROW, B_MATPRV, "Cube", 681,115,50,19, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Maps using the normal vector");
uiDefButC(block, ROW, B_MATPRV, "Tube", 630,95,48,19, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Maps with Z as central axis (tube-like)");
uiDefButC(block, ROW, B_MATPRV, "Sphe", 681,95,50,19, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Maps with Z as central axis (sphere-like)");
uiBlockBeginAlign(block);
for(b=0; b<3; b++) {
char *cp;
if(b==0) cp= &(mtex->projx);
else if(b==1) cp= &(mtex->projy);
else cp= &(mtex->projz);
uiDefButC(block, ROW, B_MATPRV, "", 630, 50-20*b, 24, 18, cp, 6.0+b, 0.0, 0, 0, "");
uiDefButC(block, ROW, B_MATPRV, "X", 656, 50-20*b, 24, 18, cp, 6.0+b, 1.0, 0, 0, "");
uiDefButC(block, ROW, B_MATPRV, "Y", 682, 50-20*b, 24, 18, cp, 6.0+b, 2.0, 0, 0, "");
uiDefButC(block, ROW, B_MATPRV, "Z", 708, 50-20*b, 24, 18, cp, 6.0+b, 3.0, 0, 0, "");
}
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,115,130,19, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tunes texture mapping X coordinate");
uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,95,130,19, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Y coordinate");
uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,75,130,19, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Z coordinate");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,130,19, mtex->size, -100.0, 100.0, 10, 0, "Sets scaling for the texture's X size");
uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,130,19, mtex->size+1, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Y size");
uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,130,19, mtex->size+2, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Z size");
uiBlockEndAlign(block);
}
static void material_panel_texture(Material *ma)
{
uiBlock *block;
MTex *mtex;
ID *id;
int loos;
int a;
char str[64], *strp;
block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return;
uiClearButLock();
/* TEX CHANNELS */
uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiBlockBeginAlign(block);
for(a= 0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
else strcpy(str, "");
str[10]= 0;
uiDefButC(block, ROW, B_TEXCHANNEL, str, 10, 180-18*a, 70, 20, &(ma->texact), 3.0, (float)a, 0, 0, "");
}
uiBlockEndAlign(block);
uiSetButLock(ma->id.lib!=NULL, "Can't edit library data");
/* SEPTEX */
uiBlockSetCol(block, TH_AUTO);
for(a= 0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
if(mtex && mtex->tex) {
uiDefIconButBitS(block, ICONTOGN, 1<<a, B_MATPRV, ICON_CHECKBOX_HLT-1, -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel");
}
}
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, 100,180,23,21, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer");
uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, 125,180,23,21, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
mtex= ma->mtex[ ma->texact ];
if(mtex==0) {
mtex= &emptytex;
default_mtex(mtex);
}
/* TEXTUREBLOK SELECT */
uiBlockSetCol(block, TH_BUT_SETTING2);
if(G.main->tex.first==0)
id= NULL;
else
id= (ID*) mtex->tex;
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr));
uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 100,130,20,20, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new");
MEM_freeN(strp);
if(id) {
uiDefBut(block, TEX, B_IDNAME, "TE:", 100,150,163,20, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change");
sprintf(str, "%d", id->us);
uiDefBut(block, BUT, 0, str, 196,130,21,20, 0, 0, 0, 0, 0, "Displays number of users of texture");
uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,130,21,20, 0, 0, 0, 0, 0, "Auto-assigns name to texture");
if(id->lib) {
if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,130,21,20, 0, 0, 0, 0, 0, "");
}
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erases link to texture");
}
else
uiDefButS(block, TOG, B_EXTEXBROWSE, "Add New" ,100, 150, 163, 20, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock");
// force no centering
uiDefBut(block, LABEL, 0, " ", 250, 10, 25, 20, 0, 0, 0, 0, 0, "");
uiBlockSetCol(block, TH_AUTO);
}
static void material_panel_tramir(Material *ma)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Shaders", "Material");
if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return;
uiDefButBitI(block, TOG, MA_RAYMIRROR, B_MATPRV,"Ray Mirror",210,180,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "RayMir ", 10,160,200,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace");
uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,160,100,20, &(ma->ray_depth), 0.0, 10.0, 100, 0, "Amount of inter-reflections calculated maximal ");
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,140,160,20, &(ma->fresnel_mir), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection");
uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,140,140,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "Filt:", 10,110,150,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace");
uiDefButBitI(block, TOG, MA_RAYTRANSP, B_MATRAYTRANSP,"Ray Transp",160,110,150,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering");
/* uiBlockBeginAlign(block); */
uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,90,200,20, &(ma->ang), 1.0, 3.0, 100, 2, "Sets the angular index of refraction for raytrace");
uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,90,100,20, &(ma->ray_depth_tra), 0.0, 10.0, 100, 0, "Amount of refractions calculated maximal ");
uiDefButF(block, NUMSLI, B_MATPRV, "Limit ", 10,70,160,20, &(ma->tx_limit), 0.0, 100.0, 10, 2, "Depth limit for transmissivity (0.0 is disabled)");
uiDefButF(block, NUMSLI, B_MATPRV, "Falloff ", 170,70,140,20, &(ma->tx_falloff), 0.1, 10.0, 10, 2, "Falloff power for transmissivity (1.0 is linear)");
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,50,160,20, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency");
uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,50,140,20, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "SpecTra ", 10,20,150,20, &(ma->spectra), 0.0, 1.0, 0, 0, "Makes specular areas opaque on transparent materials");
// uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 160,20,150,20, &(ma->add), 0.0, 1.0, 0, 0, "Uses additive blending for Z-transparant materials");
uiBlockEndAlign(block);
}
/* yafray: adapted version of Blender's tramir panel.
* Only removed the buttons not needed, so only the ones that are important for yafray are left.
* Also re-arranged buttons for more room for extra parameters.
* With the exception of the material preset menu and the new parameters,
* most of blender's parameters are re-used without interfering with them.
*/
static void material_panel_tramir_yafray(Material *ma)
{
uiBlock *block;
char *mstr = "Material presets %t|No Reflect/Transmit %x0|Clear Glass %x1|Color Glass %x2|Uniform Reflect %x3|Fresnel Reflect %x4";
/* better to use same name as original panel */
block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Shaders", "Material");
if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return;
/* material preset menu */
uiDefBut(block, LABEL, 0, "Mat.Preset", 20, 182, 100, 20, 0, 0.0, 0.0, 0, 0, "");
uiDefButI(block, MENU, B_MAT_YF_PRESET, mstr, 110, 182, 200, 20, &ma->YF_preset, 0.0, 0.0, 0, 0, "Basic material presets to start with");
uiDefButBitI(block, TOG, MA_RAYMIRROR, B_MATPRV,"Ray Mirror", 10,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering");
uiDefButBitI(block, TOG, MA_RAYTRANSP, B_MATRAYTRANSP,"Ray Transp", 110,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering");
uiDefButBitI(block, TOG, MA_ZTRA, B_MATZTRANSP,"ZTransp", 210,160,100,20, &(ma->mode), 0, 0, 0, 0, "Use for objects with alphamap textures");
uiDefButF(block, NUMSLI, B_MATPRV, "rayMir ", 10,140,150,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace");
uiDefButF(block, NUMSLI, B_MATPRV, "frsOfs ", 160,140,150,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Fresnel offset, 1 is uniform mirror, 5 is fresnel mirror (IOR>1)");
/* ior has extended range up to 30, for use with total fresnel reflection */
uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,115,150,20, &(ma->ang), 1.0, 30.0, 100, 2, "Sets the angular index of refraction for raytrace");
// parameters only used in ray_transp mode
if(ma->mode & MA_RAYTRANSP) {
// Filter
uiDefButF(block, NUM, B_MATPRV, "Filt:", 160,115,150,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace");
/* absorption color */
uiDefBut(block, LABEL, 0, "Absorption Color", 10, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
uiDefButF(block, COL, B_MATPRV, "", 10, 38, 30, 58, &ma->YF_ar, 0, 0, 0, B_MATCOL, "transmit absorption color, white is no absorption");
uiDefButF(block, NUMSLI, B_MATPRV, "aR ", 40, 78, 120, 18, &ma->YF_ar, 1e-7f, 1.0, B_MATCOL, 0, "");
uiDefButF(block, NUMSLI, B_MATPRV, "aG ", 40, 58, 120, 18, &ma->YF_ag, 1e-7f, 1.0, B_MATCOL, 0, "");
uiDefButF(block, NUMSLI, B_MATPRV, "aB ", 40, 38, 120, 18, &ma->YF_ab, 1e-7f, 1.0, B_MATCOL, 0, "");
uiDefButF(block, NUM, B_MATPRV, "Ds", 10, 18, 150, 18, &ma->YF_dscale, 1e-7f, 100.0, 10.0, 0, "absorption distance scale, 1 is one blender (world) unit of distance");
/* disperions parameters */
uiDefBut(block, LABEL, 0, "Dispersion", 160, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
uiDefButF(block, NUM, B_MATPRV, "Pwr ", 160, 78, 150, 18, &ma->YF_dpwr, 0.0, 1.0, 0.25, 0, "Dispersion power, the higher, the more dispersion, 0 is no dispersion");
uiDefButI(block, NUM, B_MATPRV, "Samples ", 160, 58, 150, 18, &ma->YF_dsmp, 1.0, 100.0, 0, 0, "Dispersion samples, minimum at least 10, unless using jitter ");
uiDefButBitI(block, TOG, 1, B_MATPRV, "Jitter", 160, 38, 150, 18, &ma->YF_djit, 0.0, 1.0, 0, 0, "Enable jittering of wavelenghts, adds noise");
}
}
static void material_panel_shading(Material *ma)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 204)==0) return;
if(ma->mode & MA_HALO) {
uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 10,155,190,18, &(ma->hasize), 0.0, 100.0, 10, 3, "Sets the dimension of the halo");
uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 10,135,190,18, &(ma->har), 1.0, 127.0, 0, 0, "Sets the hardness of the halo");
uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 10,115,190,18, &(ma->add), 0.0, 1.0, 0, 0, "Sets the strength of the add effect");
uiDefButS(block, NUM, B_MATPRV, "Rings: ", 10,90,90,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Sets the number of rings rendered over the halo");
uiDefButS(block, NUM, B_MATPRV, "Lines: ", 100,90,100,18, &(ma->linec), 0.0, 250.0, 0, 0, "Sets the number of star shaped lines rendered over the halo");
uiDefButS(block, NUM, B_MATPRV, "Star: ", 10,70,90,18, &(ma->starc), 3.0, 50.0, 0, 0, "Sets the number of points on the star shaped halo");
uiDefButC(block, NUM, B_MATPRV, "Seed: ", 100,70,100,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Randomizes ring dimension and line location");
if(ma->mode & MA_HALO_FLARE) {
uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 10,50,95,18, &(ma->flaresize), 0.1, 25.0, 10, 3, "Sets the factor by which the flare is larger than the halo");
uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 100,50,100,18, &(ma->subsize), 0.1, 25.0, 10, 3, "Sets the dimension of the subflares, dots and circles");
uiDefButF(block, NUMSLI, B_MATPRV, "Boost: ", 10,30,190,18, &(ma->flareboost), 0.1, 10.0, 10, 3, "Gives the flare extra strength");
uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 10,10,90,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specifies an offset in the flare seed table");
uiDefButS(block, NUM, B_MATPRV, "Flares: ", 100,10,100,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Sets the number of subflares");
}
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, MA_HALO_FLARE, B_MATPRV, "Flare",245,142,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare");
uiDefButBitI(block, TOG, MA_HALO_RINGS, B_MATPRV, "Rings", 245,123,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo");
uiDefButBitI(block, TOG, MA_HALO_LINES, B_MATPRV, "Lines", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo");
uiDefButBitI(block, TOG, MA_STAR, B_MATPRV, "Star", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star");
uiDefButBitI(block, TOG, MA_HALOTEX, B_MATPRV, "HaloTex", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture");
uiDefButBitI(block, TOG, MA_HALOPUNO, B_MATPRV, "HaloPuno", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo");
uiDefButBitI(block, TOG, MA_HALO_XALPHA, B_MATPRV, "X Alpha", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha");
uiDefButBitI(block, TOG, MA_HALO_SHADE, B_MATPRV, "Shaded", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows");
uiBlockEndAlign(block);
}
else {
char *str1= "Diffuse Shader%t|Lambert %x0|Oren-Nayar %x1|Toon %x2|Minnaert %x3|Fresnel %x4";
char *str2= "Specular Shader%t|CookTorr %x0|Phong %x1|Blinn %x2|Toon %x3|WardIso %x4";
/* diff shader buttons */
uiDefButS(block, MENU, B_MATPRV, str1, 9, 180,78,19, &(ma->diff_shader), 0.0, 0.0, 0, 0, "Creates a diffuse shader");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 90,180,150,19, &(ma->ref), 0.0, 1.0, 0, 0, "Sets the amount of reflection");
if(ma->diff_shader==MA_DIFF_ORENNAYAR)
uiDefButF(block, NUMSLI, B_MATPRV, "Rough:",90,160, 150,19, &(ma->roughness), 0.0, 3.14, 0, 0, "Sets Oren Nayar Roughness");
else if(ma->diff_shader==MA_DIFF_TOON) {
uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 160,150,19, &(ma->param[0]), 0.0, 3.14, 0, 0, "Sets size of diffuse toon area");
uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90,140,150,19, &(ma->param[1]), 0.0, 1.0, 0, 0, "Sets smoothness of diffuse toon area");
}
else if(ma->diff_shader==MA_DIFF_MINNAERT)
uiDefButF(block, NUMSLI, B_MATPRV, "Dark:",90,160, 150,19, &(ma->darkness), 0.0, 2.0, 0, 0, "Sets Minnaert darkness");
else if(ma->diff_shader==MA_DIFF_FRESNEL) {
uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel:", 90, 160,150,19, &(ma->param[1]), 0.0, 5.0, 0, 0, "Power of Fresnel");
uiDefButF(block, NUMSLI, B_MATPRV, "Fac:",90,140,150,19, &(ma->param[0]), 1.0, 5.0, 0, 0, "Blending factor");
}
uiBlockEndAlign(block);
/* spec shader buttons */
uiDefButS(block, MENU, B_MATPRV, str2, 9,120,77,19, &(ma->spec_shader), 0.0, 0.0, 0, 0, "Creates a specular shader");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 90,120,150,19, &(ma->spec), 0.0, 2.0, 0, 0, "Sets the degree of specularity");
if ELEM3(ma->spec_shader, MA_SPEC_COOKTORR, MA_SPEC_PHONG, MA_SPEC_BLINN) {
uiDefButS(block, NUMSLI, B_MATPRV, "Hard:", 90, 100, 150,19, &(ma->har), 1.0, 511, 0, 0, "Sets the hardness of the specularity");
}
if(ma->spec_shader==MA_SPEC_BLINN)
uiDefButF(block, NUMSLI, B_MATPRV, "Refr:", 90, 80,150,19, &(ma->refrac), 1.0, 10.0, 0, 0, "Sets the material's Index of Refraction");
if(ma->spec_shader==MA_SPEC_TOON) {
uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 100,150,19, &(ma->param[2]), 0.0, 1.53, 0, 0, "Sets the size of specular toon area");
uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90, 80,150,19, &(ma->param[3]), 0.0, 1.0, 0, 0, "Sets the smoothness of specular toon area");
}
if(ma->spec_shader==MA_SPEC_WARDISO)
uiDefButF(block, NUMSLI, B_MATPRV, "rms:", 90, 100,150,19, &(ma->rms), 0.0, 0.4, 0, 0, "Sets the standard deviation of surface slope");
/* default shading variables */
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "Tralu ", 9,30,150,19, &(ma->translucency), 0.0, 1.0, 100, 2, "Translucency, amount of diffuse shading of the back side");
uiDefButF(block, NUMSLI, B_MATPRV, "SBias ", 159,30,151,19, &(ma->sbias), 0.0, 0.25, 10, 2, "Shadow bias, to prevent terminator problems on shadow boundary");
uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 9,10,150,19, &(ma->amb), 0.0, 1.0, 0, 0, "Sets the amount of global ambient color the material receives");
uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 159,10,151,19, &(ma->emit), 0.0, 1.0, 0, 0, "Sets the amount of light the material emits");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitI(block, TOG, MA_TANGENT_V, B_MATPRV, "Tangent V", 245,180,65,19, &(ma->mode), 0, 0, 0, 0, "Use the tangent vector in V direction for shading");
/* qdn: normalmap tangents separated from shading */
uiDefButBitI(block, TOG, MA_NORMAP_TANG, B_MATPRV, "NMap TS", 245,160,65,19, &(ma->mode), 0, 0, 0, 0, "Enable Tangent Space normal mapping");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, MA_SHADOW, B_MATPRV, "Shadow", 245,140,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
uiDefButBitI(block, TOG, MA_SHADOW_TRA, B_MATPRV, "TraShadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha");
uiDefButBitI(block, TOG, MA_ONLYSHADOW, B_MATPRV, "OnlyShad", 245,100,65,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows on material as Alpha value");
uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:", 9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group");
uiDefButBitI(block, TOG, MA_GROUP_NOLAY, B_MATPRV, "Exclusive", 159,55, 85,20, &(ma->mode), 0, 0, 0, 0, "The material exclusively uses Lamps in this Group");
}
}
static void material_panel_ramps(Material *ma)
{
uiBlock *block;
ColorBand *coba;
float *facp;
char *inputc, *methodc;
block= uiNewBlock(&curarea->uiblocks, "material_panel_ramps", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Material", "Material");
if(uiNewPanel(curarea, block, "Ramps", "Material", 640, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, ROW, B_REDR, "Show Col Ramp",10,180,150,20, &ma->ramp_show, 0, 0, 0, 0, "Show ramp buttons for material diffuse color");
uiDefButS(block, ROW, B_REDR, "Show Spec Ramp",160,180,150,20, &ma->ramp_show, 0, 1, 0, 0, "Show ramp buttons for material specular color");
uiBlockSetCol(block, TH_AUTO);
/* COLORBAND */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, ma->ramp_show?MA_RAMP_SPEC:MA_RAMP_COL, B_MATCOLORBAND, "Colorband",10,145,80,20, &ma->mode, 0, 0, 0, 0, "Toggles colorband ramp operations");
if(ma->mode & (ma->ramp_show?MA_RAMP_SPEC:MA_RAMP_COL)) {
if(ma->ramp_show==0) {
coba= ma->ramp_col;
inputc= &ma->rampin_col;
methodc= &ma->rampblend_col;
facp= &ma->rampfac_col;
}
else {
coba= ma->ramp_spec;
inputc= &ma->rampin_spec;
methodc= &ma->rampblend_spec;
facp= &ma->rampfac_spec;
}
draw_colorband_buts(block, coba, 10, 50, B_MATPRV); // aligns with previous button
uiDefBut(block, LABEL, 0, "Input",10,30,90,20, NULL, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Method",100,30,90,20, NULL, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Factor",190,30,120,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, MENU, B_MATPRV, "Shader %x0|Energy %x1|Normal %x2|Result %x3",10,10,90,20, inputc, 0, 0, 0, 0, "Input for Ramp");
uiDefButC(block, MENU, B_MATPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",110,10,90,20, methodc, 0, 0, 0, 0, "Blending method for Ramp (uses alpha in Colorband)");
uiDefButF(block, NUMSLI, B_MATPRV, "", 190,10,120,20, facp, 0.0, 1.0, 100, 0, "Blending factor (also uses alpha in Colorband)");
}
}
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
static uiBlock *strand_menu(void *mat_v)
{
Material *ma= mat_v;
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "strand menu", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", 0, 0, 250, 100, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, MA_TANGENT_STR, B_MATPRV, "Use Tangent Shading", 10,70,230,20, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading");
uiDefButF(block, NUMSLI, B_MATPRV, "Start ", 10, 50, 230,20, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
uiDefButF(block, NUMSLI, B_MATPRV, "End ", 10, 30, 230,20, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels");
uiDefButF(block, NUMSLI, B_MATPRV, "Shape ", 10, 10, 230,20, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky");
uiBlockSetDirection(block, UI_TOP);
return block;
}
static void material_panel_material(Material *ma)
{
uiBlock *block;
float *colpoin = NULL;
int rgbsel = 0;
block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return;
uiSetButLock(ma->id.lib!=NULL, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, 262,200,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer");
uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEUP, 283,200,XIC,YIC, 0, 0, 0, 0, 0, "Pastes Material from the buffer");
uiBlockEndAlign(block);
if(ma->dynamode & MA_DRAW_DYNABUTS) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_DIFF, "Restitut ", 128,120,175,20, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions");
uiDefButF(block, NUMSLI, B_DIFF, "Friction ", 128,100 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient");
uiDefButF(block, NUMSLI, B_DIFF, "Fh Force ", 128,80 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NOP, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force");
uiDefButF(block, NUM, B_NOP, "Fh Dist ", 8,100 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area");
uiDefButBitS(block, TOG, MA_FH_NOR, 0, "Fh Norm", 8,80 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
}
else {
if(!(ma->mode & MA_HALO)) {
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colours as extra light");
uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colours with vertex colours");
uiDefButBitI(block, TOG, MA_FACETEXTURE, B_REDR, "TexFace", 156,166,74,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces");
uiDefButBitI(block, TOG, MA_SHLESS, B_MATPRV, "Shadeless", 230,166,73,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow");
uiDefButBitI(block, TOG, MA_NOMIST, B_NOP, "No Mist", 8,146,74,20, &(ma->mode), 0, 0, 0, 0, "Sets the material to ignore mist values");
uiDefButBitI(block, TOG, MA_ENV, B_MATPRV, "Env", 82,146,74,20, &(ma->mode), 0, 0, 0, 0, "Causes faces to render with alpha zero: allows sky/backdrop to show through (only for solid faces)");
uiDefButF(block, NUM, B_NOP, "Shad A ", 156,146,147,19, &ma->shad_alpha, 0.001, 1.0f, 100, 0, "Shadow casting alpha, only in use for Irregular Shadowbuffer");
}
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_MATPRV, "", 8,97,72,20, &(ma->r), 0, 0, 0, B_MATCOL, "");
uiDefButF(block, COL, B_MATPRV, "", 8,77,72,20, &(ma->specr), 0, 0, 0, B_SPECCOL, "");
uiDefButF(block, COL, B_MATPRV, "", 8,57,72,20, &(ma->mirr), 0, 0, 0, B_MIRCOL, "");
uiBlockBeginAlign(block);
if(ma->mode & MA_HALO) {
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the colour of the halo with the RGB sliders");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the colour of the lines with the RGB sliders");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the colour of the rings with the RGB sliders");
}
else {
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse colour of the material");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular colour of the material");
uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror colour of the material");
}
if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;}
else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;}
else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;}
if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO)));
else if(ma->colormodel==MA_HSV) {
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButF(block, HSVSLI, B_MATPRV, "H ", 128,97,175,19, colpoin, 0.0, 0.9999, rgbsel, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "S ", 128,77,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, "");
uiDefButF(block, HSVSLI, B_MATPRV, "V ", 128,57,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, "");
uiBlockSetCol(block, TH_AUTO);
}
else {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "R ", 128,97,175,19, colpoin, 0.0, 1.0, rgbsel, 0, "");
uiDefButF(block, NUMSLI, B_MATPRV, "G ", 128,77,175,19, colpoin+1, 0.0, 1.0, rgbsel, 0, "");
uiDefButF(block, NUMSLI, B_MATPRV, "B ", 128,57,175,19, colpoin+2, 0.0, 1.0, rgbsel, 0, "");
}
uiBlockEndAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "A ", 128,30,175,19, &ma->alpha, 0.0, 1.0, 0, 0, "Alpha");
}
uiBlockBeginAlign(block);
uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates colour using red, green and blue");
uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates colour using hue, saturation and value");
uiDefButBitS(block, TOG, MA_DRAW_DYNABUTS, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options");
}
static void material_panel_nodes(Material *ma)
{
bNode *node;
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "material_panel_nodes", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Links and Pipeline", "Material");
if(uiNewPanel(curarea, block, "Nodes", "Material", 640, 0, 318, 204)==0) return;
node= editnode_get_active(ma->nodetree);
if(node==NULL) return;
/* we dont display the buttons here for the active material, is in links panel */
if(node==editnode_get_active_idnode(ma->nodetree, ID_MA)) return;
if(node->typeinfo->butfunc) {
/* we use butfunc to retrieve height for the butrect, but node->width is
used to calculate that too. Could be done smarter once */
rctf rct;
rct.xmin= 10.0f;
rct.xmax= rct.xmin+node->width-NODE_DY;
rct.ymax= 155.0;
rct.ymin= rct.ymax - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL);
node->typeinfo->butfunc(block, ma->nodetree, node, &rct);
}
}
static void material_panel_links(Object *ob, Material *ma)
{
uiBlock *block;
uiBut *but;
ID *id, *idn, *idfrom;
bNode *node=NULL;
float min;
short xco;
char str[30];
block= uiNewBlock(&curarea->uiblocks, "material_panel_links", UI_EMBOSS, UI_HELV, curarea->win);
/* 310 makes sorting code to put it right after preview panel */
if(uiNewPanel(curarea, block, "Links and Pipeline", "Material", 310, 0, 318, 204)==0) return;
/* Links from object to material/nodes */
uiDefBut(block, ROUNDBOX, 0, "", 5, 90, 310, 110, NULL, 7.0, 0.0, 15 , 20, "");
uiDefBut(block, LABEL, B_DIFF, "Link to Object", 10, 180, 300, 20, 0, 0, 0, 0, 0, "");
/* the main material browse but */
buttons_active_id(&id, &idfrom); /* base material! */
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 10, 160, 0, NULL, B_MATBROWSE, ID_MA, 0, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
if(ma) uiSetButLock(ma->id.lib!=NULL, "Can't edit library data");
if(ma)
uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "");
if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */
uiBlockBeginAlign(block);
/* id is the block from which the material is used */
if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
else id= ob->data;
/* indicate which one is linking a material */
if(id) {
if(id->lib)
uiSetButLock(1, "Can't edit library data");
else
uiClearButLock();
strncpy(str, id->name, 2);
str[2]= ':'; str[3]= 0;
but= uiDefBut(block, TEX, B_IDNAME, str, 10,135,115,20, id->name+2, 0.0, 18.0, 0, 0, "Shows the block the material is linked to");
uiButSetFunc(but, test_idbutton_cb, id->name, NULL);
}
uiBlockSetCol(block, TH_BUT_ACTION);
uiDefButBitS(block, TOG, 1<<(ob->actcol-1), B_MATFROM, "OB", 125,135,32,20, &ob->colbits, 0, 0, 0, 0, "Links material to object");
idn= ob->data;
strncpy(str, idn->name, 2);
str[2]= 0;
uiBlockSetCol(block, TH_BUT_SETTING);
uiDefButBitS(block, TOGN, 1<<(ob->actcol-1), B_MATFROM, str, 158,135,32,20, &ob->colbits, 0, 0, 0, 0, "Shows the block the material is linked to");
uiBlockSetCol(block, TH_AUTO);
sprintf(str, "%d Mat", ob->totcol);
if(ob->totcol) min= 1.0; else min= 0.0;
uiDefButC(block, NUM, B_ACTCOL, str, 190,135,110,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Shows the number of materials on object and the active material");
uiBlockEndAlign(block);
if(ma==NULL) return;
uiSetButLock(ma->id.lib!=NULL, "Can't edit library data");
/* Active material node */
if(ma->use_nodes) {
uiDefBut(block, LABEL, B_DIFF, "Active Material Node", 10, 115, 300, 20, 0, 0, 0, 0, 0, "");
if(ma) node= editnode_get_active_idnode(ma->nodetree, ID_MA);
if(node==NULL) {
node= editnode_get_active(ma->nodetree);
if(node && node->type!=SH_NODE_MATERIAL)
node= NULL;
}
if(node) {
rctf rct;
rct.xmin= 10.0f;
rct.xmax= 300.0f;
rct.ymax= 114.0f;
rct.ymin= 95.0f;
node->typeinfo->butfunc(block, ma->nodetree, node, &rct);
}
}
/* main render pipeline settings */
uiDefBut(block, LABEL, B_DIFF, "Render Pipeline", 10, 70, 300, 20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, MA_HALO, B_MATHALO, "Halo", 10,50,100,19, &(ma->mode), 0, 0, 0, 0, "Renders material as a halo");
uiDefButBitI(block, TOG, MA_ZTRA, B_MATZTRANSP,"ZTransp", 110,50,100,19, &(ma->mode), 0, 0, 0, 0, "Enables Z-Buffering of transparent faces");
uiDefButF(block, NUM, B_DIFF, "Zoffs:", 210,50,100,19, &(ma->zoffs), 0.0, 10.0, 100, 0, "Gives faces an artificial offset in the Z buffer for Ztransp option");
uiDefButBitI(block, TOG, MA_FULL_OSA, 0, "Full Osa", 10,30,75,19, &(ma->mode), 0.0, 10.0, 0, 0, "Forces to render all OSA samples, for shading and texture antialiasing");
uiDefButBitI(block, TOG, MA_WIRE, B_MATPRV, "Wire", 85,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders only the edges of faces as a wireframe");
uiDefBlockBut(block, strand_menu, ma, "Strands", 160,30,75, 19, "Display strand settings for static particles");
uiDefButBitI(block, TOG, MA_ZINV, B_MATPRV, "ZInvert", 236,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer");
uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering");
uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces only cast shadows, not rendered");
uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to being detected by ray tracing");
uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows with shadow buffers");
}
static void material_panel_preview(Material *ma)
{
uiBlock *block;
/* name "Preview" is abused to detect previewrender offset panel */
block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Preview", "Material", 0, 0, 318, 204)==0) return;
if(ma) {
G.buts->lockpoin= ma; /* BIF_previewdraw callback will read it */
uiBlockSetDrawExtraFunc(block, BIF_previewdraw);
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
uiBlockSetCol(block, TH_BUT_NEUTRAL);
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 210,180,25,22, &(ma->pr_type), 10, MA_FLAT, 0, 0, "Preview type: Flat XY plane");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210,158,25,22, &(ma->pr_type), 10, MA_SPHERE, 0, 0, "Preview type: Sphere");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 210,136,25,22, &(ma->pr_type), 10, MA_CUBE, 0, 0, "Preview type: Cube");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MONKEY, 210,114,25,22, &(ma->pr_type), 10, MA_MONKEY, 0, 0, "Preview type: Monkey");
uiDefIconButC(block, ROW, B_MATPRV, ICON_HAIR, 210, 92,25,22, &(ma->pr_type), 10, MA_HAIR, 0, 0, "Preview type: Hair strands");
uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210, 70,25,22, &(ma->pr_type), 10, MA_SPHERE_A, 0, 0, "Preview type: Large sphere with sky");
uiBlockEndAlign(block);
uiDefIconButBitC(block, TOG, SB_PRV_OSA, B_MATPRV, ICON_RING, 210, 10,25,22, &(G.buts->flag), 0, 0, 0, 0, "Preview uses OSA (oversampling)");
}
}
void material_panels()
{
Material *ma;
MTex *mtex;
Object *ob= OBACT;
if(ob==0) return;
// type numbers are ordered
if((ob->type<OB_LAMP) && ob->type) {
ma= give_current_material(ob, ob->actcol);
// always draw first 2 panels
material_panel_preview(ma);
material_panel_links(ob, ma);
if(ma && ma->use_nodes) {
material_panel_nodes(ma);
}
ma= editnode_get_active_material(ma);
if(ma) {
material_panel_material(ma);
material_panel_ramps(ma);
material_panel_shading(ma);
if (G.scene->r.renderer==R_INTERN)
material_panel_tramir(ma);
else {
if(ma->YF_ar==0.f) {
ma->YF_ar = ma->YF_ag = ma->YF_ab = 1;
ma->YF_dscale = 1;
}
material_panel_tramir_yafray(ma);
}
material_panel_texture(ma);
mtex= ma->mtex[ ma->texact ];
if(mtex && mtex->tex) {
material_panel_map_input(ob, ma);
material_panel_map_to(ma);
}
}
}
}
void lamp_panels()
{
Object *ob= OBACT;
if(ob==NULL || ob->type!= OB_LAMP) return;
lamp_panel_preview(ob, ob->data);
lamp_panel_lamp(ob, ob->data);
/* switch to yafray lamp panel if yafray enabled */
if (G.scene->r.renderer==R_INTERN)
lamp_panel_spot(ob, ob->data);
else {
/* init vars */
Lamp* lp = ob->data;
if (lp->YF_numphotons==0) lp->YF_numphotons=1000;
if (lp->YF_numsearch==0) lp->YF_numsearch=10;
if (lp->YF_phdepth==0) lp->YF_phdepth=1;
if (lp->YF_causticblur==0.0) lp->YF_causticblur=0.001;
if (lp->YF_bufsize==0) lp->YF_bufsize=128;
/* spherelight radius default is zero, so nothing to do */
lamp_panel_yafray(ob, lp);
}
lamp_panel_texture(ob, ob->data);
lamp_panel_mapto(ob, ob->data);
}
void world_panels()
{
World *wrld;
wrld= G.scene->world;
world_panel_preview(wrld);
world_panel_world(wrld);
if(wrld) {
world_panel_mistaph(wrld);
world_panel_amb_occ(wrld);
world_panel_texture(wrld);
world_panel_mapto(wrld);
}
}
void texture_panels()
{
Material *ma=NULL;
Brush *br=NULL;
SculptData *sd=NULL;
Lamp *la=NULL;
World *wrld=NULL;
bNode *node=NULL;
Object *ob= OBACT;
MTex *mtex= NULL;
if(G.buts->texfrom==0) {
if(ob) {
ma= give_current_material(ob, ob->actcol);
if(ma && ma->use_nodes) {
node= editnode_get_active_idnode(ma->nodetree, ID_TE);
if(node)
ma= NULL;
else {
ma= editnode_get_active_material(ma);
}
}
if(ma) mtex= ma->mtex[ ma->texact ];
}
}
else if(G.buts->texfrom==1) {
wrld= G.scene->world;
if(wrld) mtex= wrld->mtex[ wrld->texact ];
}
else if(G.buts->texfrom==2) {
if(ob && ob->type==OB_LAMP) {
la= ob->data;
mtex= la->mtex[ la->texact ];
}
}
else if(G.buts->texfrom==3) {
if(G.f & G_SCULPTMODE) {
sd= &G.scene->sculptdata;
if(sd->texact != -1)
mtex= sd->mtex[sd->texact];
}
else {
br= G.scene->toolsettings->imapaint.brush;
if(br) mtex= br->mtex[br->texact];
}
}
texture_panel_preview(mtex, ma || wrld || la || br || node || sd); // for 'from' buttons
if(ma || wrld || la || br || node || sd) {
Tex *tex= NULL;
texture_panel_texture(mtex, ma, wrld, la, node, br, sd);
if(mtex) tex= mtex->tex;
else if(node) tex= (Tex *)node->id;
if(tex) {
texture_panel_colors(tex);
switch(tex->type) {
case TEX_IMAGE:
texture_panel_image(tex);
texture_panel_image1(tex);
break;
case TEX_ENVMAP:
texture_panel_envmap(tex);
break;
case TEX_CLOUDS:
texture_panel_clouds(tex);
break;
case TEX_MARBLE:
texture_panel_marble(tex);
break;
case TEX_STUCCI:
texture_panel_stucci(tex);
break;
case TEX_WOOD:
texture_panel_wood(tex);
break;
case TEX_BLEND:
texture_panel_blend(tex);
break;
case TEX_MAGIC:
texture_panel_magic(tex);
break;
case TEX_PLUGIN:
texture_panel_plugin(tex);
break;
case TEX_NOISE:
// no panel! (e: not really true, is affected by noisedepth param)
break;
/* newnoise: musgrave panels */
case TEX_MUSGRAVE:
texture_panel_musgrave(tex);
break;
case TEX_DISTNOISE:
texture_panel_distnoise(tex);
break;
/* newnoise: voronoi */
case TEX_VORONOI:
texture_panel_voronoi(tex);
break;
}
}
}
}
void radio_panels()
{
Radio *rad;
int flag;
rad= G.scene->radio;
if(rad==0) {
add_radio();
rad= G.scene->radio;
}
radio_panel_render(rad);
flag= rad_phase();
radio_panel_tool(rad, flag);
if(flag) radio_panel_calculation(rad, flag);
}