Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2011, Blender Foundation.
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 */
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#ifndef __COM_FASTGAUSSIANBLUROPERATION_H__
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#define __COM_FASTGAUSSIANBLUROPERATION_H__
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#include "COM_BlurBaseOperation.h"
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#include "DNA_node_types.h"
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class FastGaussianBlurOperation : public BlurBaseOperation {
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 private:
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  float m_sx;
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  float m_sy;
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  MemoryBuffer *m_iirgaus;
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 public:
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  FastGaussianBlurOperation();
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  bool determineDependingAreaOfInterest(rcti *input,
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                                        ReadBufferOperation *readOperation,
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                                        rcti *output);
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  void executePixel(float output[4], int x, int y, void *data);
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  static void IIR_gauss(MemoryBuffer *src, float sigma, unsigned int channel, unsigned int xy);
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  void *initializeTileData(rcti *rect);
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  void deinitExecution();
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  void initExecution();
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};
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enum {
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  FAST_GAUSS_OVERLAY_MIN = -1,
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  FAST_GAUSS_OVERLAY_NONE = 0,
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  FAST_GAUSS_OVERLAY_MAX = 1,
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};
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class FastGaussianBlurValueOperation : public NodeOperation {
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 private:
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  float m_sigma;
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  MemoryBuffer *m_iirgaus;
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  SocketReader *m_inputprogram;
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  /**
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   * -1: re-mix with darker
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   *  0: do nothing
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   *  1 re-mix with lighter */
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  int m_overlay;
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 public:
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  FastGaussianBlurValueOperation();
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  bool determineDependingAreaOfInterest(rcti *input,
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                                        ReadBufferOperation *readOperation,
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                                        rcti *output);
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  void executePixel(float output[4], int x, int y, void *data);
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  void *initializeTileData(rcti *rect);
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  void deinitExecution();
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  void initExecution();
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  void setSigma(float sigma)
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  {
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    this->m_sigma = sigma;
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  }
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  /* used for DOF blurring ZBuffer */
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  void setOverlay(int overlay)
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  {
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    this->m_overlay = overlay;
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  }
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};
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#endif
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