Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2011, Blender Foundation.
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 */
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#include "COM_SetValueOperation.h"
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SetValueOperation::SetValueOperation() : NodeOperation()
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{
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  this->addOutputSocket(COM_DT_VALUE);
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}
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void SetValueOperation::executePixelSampled(float output[4],
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                                            float /*x*/,
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                                            float /*y*/,
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                                            PixelSampler /*sampler*/)
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{
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  output[0] = this->m_value;
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}
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void SetValueOperation::determineResolution(unsigned int resolution[2],
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                                            unsigned int preferredResolution[2])
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{
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  resolution[0] = preferredResolution[0];
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  resolution[1] = preferredResolution[1];
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}
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