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blender-archive/source/blender/blenkernel/BKE_node.h
OmarSquircleArt 7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00

1281 lines
48 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_NODE_H__
#define __BKE_NODE_H__
/** \file
* \ingroup bke
*/
#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"
#include "DNA_listBase.h"
/* for FOREACH_NODETREE_BEGIN */
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_linestyle_types.h"
#include "RNA_types.h"
/* not very important, but the stack solver likes to know a maximum */
#define MAX_SOCKET 512
struct ARegion;
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct GPUMaterial;
struct GPUNodeStack;
struct ID;
struct ImBuf;
struct ImageFormatData;
struct ListBase;
struct MTex;
struct Main;
struct PointerRNA;
struct RenderData;
struct Scene;
struct SpaceNode;
struct Tex;
struct ViewRender;
struct bContext;
struct bNode;
struct bNodeExecContext;
struct bNodeExecData;
struct bNodeInstanceHash;
struct bNodeLink;
struct bNodeSocket;
struct bNodeStack;
struct bNodeTree;
struct bNodeTreeExec;
struct bNodeTreeType;
struct uiLayout;
/* -------------------------------------------------------------------- */
/** \name Node Type Definitions
* \{ */
/** Compact definition of a node socket.
* Can be used to quickly define a list of static sockets for a node,
* which are added to each new node of that type.
*
* \deprecated This struct is used by C nodes to define templates as simple
* static struct lists. These are converted to the new template collections
* in RNA types automatically.
*/
typedef struct bNodeSocketTemplate {
int type, limit;
char name[64]; /* MAX_NAME */
float val1, val2, val3, val4; /* default alloc value for inputs */
float min, max;
int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
int flag;
/* after this line is used internal only */
struct bNodeSocket *sock; /* used to hold verified socket */
char identifier[64]; /* generated from name */
} bNodeSocketTemplate;
/** Defines a socket type.
* Defines the appearance and behavior of a socket in the UI.
*/
typedef struct bNodeSocketType {
char idname[64]; /* identifier name */
void (*draw)(struct bContext *C,
struct uiLayout *layout,
struct PointerRNA *ptr,
struct PointerRNA *node_ptr,
const char *text);
void (*draw_color)(struct bContext *C,
struct PointerRNA *ptr,
struct PointerRNA *node_ptr,
float *r_color);
void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
void (*interface_register_properties)(struct bNodeTree *ntree,
struct bNodeSocket *stemp,
struct StructRNA *data_srna);
void (*interface_init_socket)(struct bNodeTree *ntree,
struct bNodeSocket *stemp,
struct bNode *node,
struct bNodeSocket *sock,
const char *data_path);
void (*interface_verify_socket)(struct bNodeTree *ntree,
struct bNodeSocket *stemp,
struct bNode *node,
struct bNodeSocket *sock,
const char *data_path);
void (*interface_from_socket)(struct bNodeTree *ntree,
struct bNodeSocket *stemp,
struct bNode *node,
struct bNodeSocket *sock);
/* RNA integration */
ExtensionRNA ext_socket;
ExtensionRNA ext_interface;
/* for standard socket types in C */
int type, subtype;
} bNodeSocketType;
typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context,
struct bNode *node,
bNodeInstanceKey key);
typedef void (*NodeFreeExecFunction)(void *nodedata);
typedef void (*NodeExecFunction)(void *data,
int thread,
struct bNode *,
struct bNodeExecData *execdata,
struct bNodeStack **in,
struct bNodeStack **out);
typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat,
struct bNode *node,
struct bNodeExecData *execdata,
struct GPUNodeStack *in,
struct GPUNodeStack *out);
/** Defines a node type.
* Initial attributes and constants for a node as well as callback functions
* implementing the node behavior.
*/
typedef struct bNodeType {
void *next, *prev;
short needs_free; /* set for allocated types that need to be freed */
char idname[64]; /* identifier name */
int type;
char ui_name[64]; /* MAX_NAME */
char ui_description[256];
int ui_icon;
float width, minwidth, maxwidth;
float height, minheight, maxheight;
short nclass, flag;
/* templates for static sockets */
bNodeSocketTemplate *inputs, *outputs;
char storagename[64]; /* struct name for DNA */
/* Main draw function for the node */
void (*draw_nodetype)(const struct bContext *C,
struct ARegion *ar,
struct SpaceNode *snode,
struct bNodeTree *ntree,
struct bNode *node,
bNodeInstanceKey key);
/* Updates the node geometry attributes according to internal state before actual drawing */
void (*draw_nodetype_prepare)(const struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node);
/* Draw the option buttons on the node */
void (*draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
/* Additional parameters in the side panel */
void (*draw_buttons_ex)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
/* Additional drawing on backdrop */
void (*draw_backdrop)(
struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
/**
* Optional custom label function for the node header.
* \note Used as a fallback when #bNode.label isn't set.
*/
void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
/// Optional custom resize handle polling.
int (*resize_area_func)(struct bNode *node, int x, int y);
/// Optional selection area polling.
int (*select_area_func)(struct bNode *node, int x, int y);
/// Optional tweak area polling (for grabbing).
int (*tweak_area_func)(struct bNode *node, int x, int y);
/// Called when the node is updated in the editor.
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
/// Check and update if internal ID data has changed.
void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node);
/// Initialize a new node instance of this type after creation.
void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
/// Free the node instance.
void (*freefunc)(struct bNode *node);
/// Make a copy of the node instance.
void (*copyfunc)(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);
/* Registerable API callback versions, called in addition to C callbacks */
void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
void (*freefunc_api)(struct PointerRNA *ptr);
void (*copyfunc_api)(struct PointerRNA *ptr, const struct bNode *src_node);
/* can this node type be added to a node tree */
bool (*poll)(struct bNodeType *ntype, struct bNodeTree *nodetree);
/* can this node be added to a node tree */
bool (*poll_instance)(struct bNode *node, struct bNodeTree *nodetree);
/* optional handling of link insertion */
void (*insert_link)(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
/* Update the internal links list, for muting and disconnect operators. */
void (*update_internal_links)(struct bNodeTree *, struct bNode *node);
/* **** execution callbacks **** */
NodeInitExecFunction initexecfunc;
NodeFreeExecFunction freeexecfunc;
NodeExecFunction execfunc;
/* gpu */
NodeGPUExecFunction gpufunc;
/* RNA integration */
ExtensionRNA ext;
} bNodeType;
/* nodetype->nclass, for add-menu and themes */
#define NODE_CLASS_INPUT 0
#define NODE_CLASS_OUTPUT 1
#define NODE_CLASS_OP_COLOR 3
#define NODE_CLASS_OP_VECTOR 4
#define NODE_CLASS_OP_FILTER 5
#define NODE_CLASS_GROUP 6
// #define NODE_CLASS_FILE 7
#define NODE_CLASS_CONVERTOR 8
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
// #define NODE_CLASS_OP_DYNAMIC 11 /* deprecated */
#define NODE_CLASS_PATTERN 12
#define NODE_CLASS_TEXTURE 13
// #define NODE_CLASS_EXECUTION 14
// #define NODE_CLASS_GETDATA 15
// #define NODE_CLASS_SETDATA 16
// #define NODE_CLASS_MATH 17
// #define NODE_CLASS_MATH_VECTOR 18
// #define NODE_CLASS_MATH_ROTATION 19
// #define NODE_CLASS_PARTICLES 25
// #define NODE_CLASS_TRANSFORM 30
// #define NODE_CLASS_COMBINE 31
#define NODE_CLASS_SCRIPT 32
#define NODE_CLASS_INTERFACE 33
#define NODE_CLASS_SHADER 40
#define NODE_CLASS_LAYOUT 100
/* node resize directions */
#define NODE_RESIZE_TOP 1
#define NODE_RESIZE_BOTTOM 2
#define NODE_RESIZE_RIGHT 4
#define NODE_RESIZE_LEFT 8
typedef enum eNodeSizePreset {
NODE_SIZE_DEFAULT,
NODE_SIZE_SMALL,
NODE_SIZE_MIDDLE,
NODE_SIZE_LARGE,
} eNodeSizePreset;
struct bNodeTreeExec;
typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
typedef struct bNodeTreeType {
int type; /* type identifier */
char idname[64]; /* identifier name */
char ui_name[64];
char ui_description[256];
int ui_icon;
/* callbacks */
void (*free_cache)(struct bNodeTree *ntree);
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
/* Iteration over all node classes. */
void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func);
/* Check visibility in the node editor */
bool (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
/* Select a node tree from the context */
void (*get_from_context)(const struct bContext *C,
struct bNodeTreeType *ntreetype,
struct bNodeTree **r_ntree,
struct ID **r_id,
struct ID **r_from);
/* calls allowing threaded composite */
void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
void (*local_sync)(struct bNodeTree *localtree, struct bNodeTree *ntree);
void (*local_merge)(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
/* Tree update. Overrides nodetype->updatetreefunc! */
void (*update)(struct bNodeTree *ntree);
bool (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link);
void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
/* RNA integration */
ExtensionRNA ext;
} bNodeTreeType;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic API, Trees
* \{ */
struct bNodeTreeType *ntreeTypeFind(const char *idname);
void ntreeTypeAdd(struct bNodeTreeType *nt);
void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
bool ntreeIsRegistered(struct bNodeTree *ntree);
struct GHashIterator *ntreeTypeGetIterator(void);
/* helper macros for iterating over tree types */
#define NODE_TREE_TYPES_BEGIN(ntype) \
{ \
GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
for (; !BLI_ghashIterator_done(__node_tree_type_iter__); \
BLI_ghashIterator_step(__node_tree_type_iter__)) { \
bNodeTreeType *ntype = BLI_ghashIterator_getValue(__node_tree_type_iter__);
#define NODE_TREE_TYPES_END \
} \
BLI_ghashIterator_free(__node_tree_type_iter__); \
} \
(void)0
void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);
void ntreeInitDefault(struct bNodeTree *ntree);
struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
/* copy/free funcs, need to manage ID users */
void ntreeFreeTree(struct bNodeTree *ntree);
/* Free tree which is owned byt another datablock. */
void ntreeFreeNestedTree(struct bNodeTree *ntree);
void BKE_node_tree_copy_data(struct Main *bmain,
struct bNodeTree *ntree_dst,
const struct bNodeTree *ntree_src,
const int flag);
struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree,
struct Main *bmain,
const bool do_id_user);
struct bNodeTree *ntreeCopyTree(struct Main *bmain, const struct bNodeTree *ntree);
/* node->id user count */
void ntreeUserIncrefID(struct bNodeTree *ntree);
void ntreeUserDecrefID(struct bNodeTree *ntree);
struct bNodeTree *ntreeFromID(const struct ID *id);
void ntreeMakeLocal(struct Main *bmain,
struct bNodeTree *ntree,
bool id_in_mainlist,
const bool lib_local);
void ntreeFreeLocalNode(struct bNodeTree *ntree, struct bNode *node);
void ntreeFreeLocalTree(struct bNodeTree *ntree);
struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
bool ntreeHasType(const struct bNodeTree *ntree, int type);
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
void ntreeUpdateTree(struct Main *main, struct bNodeTree *ntree);
void ntreeUpdateAllNew(struct Main *main);
void ntreeUpdateAllUsers(struct Main *main, struct ID *id);
void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes);
/* XXX old trees handle output flags automatically based on special output
* node types and last active selection.
* New tree types have a per-output socket flag to indicate the final output to use explicitly.
*/
void ntreeSetOutput(struct bNodeTree *ntree);
void ntreeFreeCache(struct bNodeTree *ntree);
int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode);
int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock);
void ntreeNodeFlagSet(const bNodeTree *ntree, const int flag, const bool enable);
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
void ntreeLocalMerge(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Tree Interface
* \{ */
struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree,
int in_out,
const char *identifier);
struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree,
int in_out,
const char *idname,
const char *name);
struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree,
int in_out,
const char *idname,
struct bNodeSocket *next_sock,
const char *name);
struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree,
struct bNode *from_node,
struct bNodeSocket *from_sock);
struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree,
struct bNodeSocket *next_sock,
struct bNode *from_node,
struct bNodeSocket *from_sock);
void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);
struct StructRNA *ntreeInterfaceTypeGet(struct bNodeTree *ntree, int create);
void ntreeInterfaceTypeFree(struct bNodeTree *ntree);
void ntreeInterfaceTypeUpdate(struct bNodeTree *ntree);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic API, Nodes
* \{ */
struct bNodeType *nodeTypeFind(const char *idname);
void nodeRegisterType(struct bNodeType *ntype);
void nodeUnregisterType(struct bNodeType *ntype);
bool nodeIsRegistered(struct bNode *node);
struct GHashIterator *nodeTypeGetIterator(void);
/* helper macros for iterating over node types */
#define NODE_TYPES_BEGIN(ntype) \
{ \
GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
for (; !BLI_ghashIterator_done(__node_type_iter__); \
BLI_ghashIterator_step(__node_type_iter__)) { \
bNodeType *ntype = BLI_ghashIterator_getValue(__node_type_iter__);
#define NODE_TYPES_END \
} \
BLI_ghashIterator_free(__node_type_iter__); \
} \
((void)0)
struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
void nodeRegisterSocketType(struct bNodeSocketType *stype);
void nodeUnregisterSocketType(struct bNodeSocketType *stype);
bool nodeSocketIsRegistered(struct bNodeSocket *sock);
struct GHashIterator *nodeSocketTypeGetIterator(void);
const char *nodeStaticSocketType(int type, int subtype);
const char *nodeStaticSocketInterfaceType(int type, int subtype);
/* helper macros for iterating over node types */
#define NODE_SOCKET_TYPES_BEGIN(stype) \
{ \
GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
for (; !BLI_ghashIterator_done(__node_socket_type_iter__); \
BLI_ghashIterator_step(__node_socket_type_iter__)) { \
bNodeSocketType *stype = BLI_ghashIterator_getValue(__node_socket_type_iter__);
#define NODE_SOCKET_TYPES_END \
} \
BLI_ghashIterator_free(__node_socket_type_iter__); \
} \
((void)0)
struct bNodeSocket *nodeFindSocket(struct bNode *node, int in_out, const char *identifier);
struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree,
struct bNode *node,
int in_out,
const char *idname,
const char *identifier,
const char *name);
struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree,
struct bNode *node,
int in_out,
const char *idname,
struct bNodeSocket *next_sock,
const char *identifier,
const char *name);
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree,
struct bNode *node,
int in_out,
int type,
int subtype,
const char *identifier,
const char *name);
struct bNodeSocket *nodeInsertStaticSocket(struct bNodeTree *ntree,
struct bNode *node,
int in_out,
int type,
int subtype,
struct bNodeSocket *next_sock,
const char *identifier,
const char *name);
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
void nodeModifySocketType(
struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, int type, int subtype);
struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
/* Delete node, associated animation data and ID user count. */
void nodeRemoveNode(struct Main *bmain,
struct bNodeTree *ntree,
struct bNode *node,
bool do_id_user);
struct bNode *BKE_node_copy_ex(struct bNodeTree *ntree,
const struct bNode *node_src,
const int flag);
/* Same as BKE_node_copy_ex() but stores pointers to a new node and its sockets in the source
* node.
*
* NOTE: DANGER ZONE!
*
* TODO(sergey): Maybe it's better to make BKE_node_copy_ex() return a mapping from old node and
* sockets to new one. */
struct bNode *BKE_node_copy_store_new_pointers(struct bNodeTree *ntree,
struct bNode *node_src,
const int flag);
struct bNodeTree *ntreeCopyTree_ex_new_pointers(const struct bNodeTree *ntree,
struct Main *bmain,
const bool do_id_user);
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree,
struct bNode *fromnode,
struct bNodeSocket *fromsock,
struct bNode *tonode,
struct bNodeSocket *tosock);
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
bool nodeLinkIsHidden(struct bNodeLink *link);
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);
void nodePositionRelative(struct bNode *from_node,
struct bNode *to_node,
struct bNodeSocket *from_sock,
struct bNodeSocket *to_sock);
void nodePositionPropagate(struct bNode *node);
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
int nodeFindNode(struct bNodeTree *ntree,
struct bNodeSocket *sock,
struct bNode **nodep,
int *sockindex);
struct bNode *nodeFindRootParent(bNode *node);
bool nodeIsChildOf(const bNode *parent, const bNode *child);
void nodeChainIter(const bNodeTree *ntree,
const bNode *node_start,
bool (*callback)(bNode *, bNode *, void *, const bool),
void *userdata,
const bool reversed);
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree,
struct bNodeSocket *from,
struct bNodeSocket *to);
int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
void nodeSetSelected(struct bNode *node, bool select);
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeGetActive(struct bNodeTree *ntree);
struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
bool nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
void nodeClearActive(struct bNodeTree *ntree);
void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node);
int nodeSocketIsHidden(struct bNodeSocket *sock);
void ntreeTagUsedSockets(struct bNodeTree *ntree);
void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available);
/* Node Clipboard */
void BKE_node_clipboard_init(struct bNodeTree *ntree);
void BKE_node_clipboard_clear(void);
void BKE_node_clipboard_free(void);
bool BKE_node_clipboard_validate(void);
void BKE_node_clipboard_add_node(struct bNode *node);
void BKE_node_clipboard_add_link(struct bNodeLink *link);
const struct ListBase *BKE_node_clipboard_get_nodes(void);
const struct ListBase *BKE_node_clipboard_get_links(void);
int BKE_node_clipboard_get_type(void);
/* Node Instance Hash */
typedef struct bNodeInstanceHash {
GHash *ghash; /* XXX should be made a direct member, GHash allocation needs to support it */
} bNodeInstanceHash;
typedef void (*bNodeInstanceValueFP)(void *value);
extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
extern const bNodeInstanceKey NODE_INSTANCE_KEY_NONE;
bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key,
struct bNodeTree *ntree,
struct bNode *node);
bNodeInstanceHash *BKE_node_instance_hash_new(const char *info);
void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
void *BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_remove(bNodeInstanceHash *hash,
bNodeInstanceKey key,
bNodeInstanceValueFP valfreefp);
void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
void *BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_size(bNodeInstanceHash *hash);
void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
bool BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash,
bNodeInstanceValueFP valfreefp);
typedef GHashIterator bNodeInstanceHashIterator;
BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash)
{
return BLI_ghashIterator_new(hash->ghash);
}
BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter,
bNodeInstanceHash *hash)
{
BLI_ghashIterator_init(iter, hash->ghash);
}
BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter)
{
BLI_ghashIterator_free(iter);
}
BLI_INLINE bNodeInstanceKey
BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter)
{
return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter);
}
BLI_INLINE void *BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter)
{
return BLI_ghashIterator_getValue(iter);
}
BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter)
{
BLI_ghashIterator_step(iter);
}
BLI_INLINE bool BKE_node_instance_hash_iterator_done(bNodeInstanceHashIterator *iter)
{
return BLI_ghashIterator_done(iter);
}
#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
BKE_node_instance_hash_iterator_done(&iter_) == false; \
BKE_node_instance_hash_iterator_step(&iter_))
/* Node Previews */
int BKE_node_preview_used(struct bNode *node);
bNodePreview *BKE_node_preview_verify(
struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
void BKE_node_preview_free(struct bNodePreview *preview);
void BKE_node_preview_init_tree(struct bNodeTree *ntree,
int xsize,
int ysize,
int create_previews);
void BKE_node_preview_free_tree(struct bNodeTree *ntree);
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
void BKE_node_preview_clear(struct bNodePreview *preview);
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
void BKE_node_preview_sync_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree,
struct bNodeTree *from_ntree,
bool remove_old);
void BKE_node_preview_set_pixel(
struct bNodePreview *preview, const float col[4], int x, int y, bool do_manage);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Type Access
* \{ */
void nodeLabel(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
int nodeGroupPoll(struct bNodeTree *nodetree, struct bNodeTree *grouptree);
/* Init a new node type struct with default values and callbacks */
void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
void node_type_base_custom(
struct bNodeType *ntype, const char *idname, const char *name, short nclass, short flag);
void node_type_socket_templates(struct bNodeType *ntype,
struct bNodeSocketTemplate *inputs,
struct bNodeSocketTemplate *outputs);
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
void node_type_init(struct bNodeType *ntype,
void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
void node_type_storage(struct bNodeType *ntype,
const char *storagename,
void (*freefunc)(struct bNode *node),
void (*copyfunc)(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node));
void node_type_label(
struct bNodeType *ntype,
void (*labelfunc)(struct bNodeTree *ntree, struct bNode *, char *label, int maxlen));
void node_type_update(struct bNodeType *ntype,
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node));
void node_type_group_update(struct bNodeType *ntype,
void (*group_update_func)(struct bNodeTree *ntree,
struct bNode *node));
void node_type_exec(struct bNodeType *ntype,
NodeInitExecFunction initexecfunc,
NodeFreeExecFunction freeexecfunc,
NodeExecFunction execfunc);
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpufunc);
void node_type_internal_links(struct bNodeType *ntype,
void (*update_internal_links)(struct bNodeTree *, struct bNode *));
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Generic Functions
* \{ */
bool BKE_node_is_connected_to_output(struct bNodeTree *ntree, struct bNode *node);
/* ************** COMMON NODES *************** */
#define NODE_UNDEFINED -2 /* node type is not registered */
#define NODE_CUSTOM -1 /* for dynamically registered custom types */
#define NODE_GROUP 2
// #define NODE_FORLOOP 3 /* deprecated */
// #define NODE_WHILELOOP 4 /* deprecated */
#define NODE_FRAME 5
#define NODE_REROUTE 6
#define NODE_GROUP_INPUT 7
#define NODE_GROUP_OUTPUT 8
#define NODE_CUSTOM_GROUP 9
void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Tree Iterator
*
* Utility macro for visiting every node tree in the library data,
* including local bNodeTree blocks in other IDs.
* This avoids the need for callback functions and allows executing code
* in a single inner code block.
*
* Variables:
*
* - nodetree:
* The actual bNodeTree data block.
* Check nodetree->idname or nodetree->typeinfo to use only specific types.
*
* - id:
* The owner of the bNodeTree data block.
* Same as nodetree if it's a linkable node tree from the library.
*
* Examples:
*
* \code{.c}
* FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
* if (id == nodetree)
* printf("This is a linkable node tree");
* } FOREACH_NODETREE_END;
*
* FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
* if (nodetree->idname == "ShaderNodeTree")
* printf("This is a shader node tree);
* if (GS(id) == ID_MA)
* printf(" and it's owned by a material");
* } FOREACH_NODETREE_END;
* \endcode
*
* \{
*/
/* should be an opaque type, only for internal use by BKE_node_tree_iter_*** */
struct NodeTreeIterStore {
bNodeTree *ngroup;
Scene *scene;
Material *mat;
Tex *tex;
Light *light;
World *world;
FreestyleLineStyle *linestyle;
};
void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain);
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
struct bNodeTree **r_nodetree,
struct ID **r_id);
#define FOREACH_NODETREE_BEGIN(bmain, _nodetree, _id) \
{ \
struct NodeTreeIterStore _nstore; \
bNodeTree *_nodetree; \
ID *_id; \
/* avoid compiler warning about unused variables */ \
BKE_node_tree_iter_init(&_nstore, bmain); \
while (BKE_node_tree_iter_step(&_nstore, &_nodetree, &_id) == true) { \
if (_nodetree) {
#define FOREACH_NODETREE_END \
} \
} \
} \
((void)0)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Tree
*/
void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
struct Scene *scene,
const int layer_index);
/* -------------------------------------------------------------------- */
/** \name Shader Nodes
* \{ */
/* note: types are needed to restore callbacks, don't change values */
/* range 1 - 100 is reserved for common nodes */
/* using toolbox, we add node groups by assuming the values below
* don't exceed NODE_GROUP_MENU for now. */
//#define SH_NODE_OUTPUT 1
//#define SH_NODE_MATERIAL 100
#define SH_NODE_RGB 101
#define SH_NODE_VALUE 102
#define SH_NODE_MIX_RGB 103
#define SH_NODE_VALTORGB 104
#define SH_NODE_RGBTOBW 105
#define SH_NODE_SHADERTORGB 106
//#define SH_NODE_TEXTURE 106
#define SH_NODE_NORMAL 107
//#define SH_NODE_GEOMETRY 108
#define SH_NODE_MAPPING 109
#define SH_NODE_CURVE_VEC 110
#define SH_NODE_CURVE_RGB 111
#define SH_NODE_CAMERA 114
#define SH_NODE_MATH 115
#define SH_NODE_VECTOR_MATH 116
#define SH_NODE_SQUEEZE 117
//#define SH_NODE_MATERIAL_EXT 118
#define SH_NODE_INVERT 119
#define SH_NODE_SEPRGB 120
#define SH_NODE_COMBRGB 121
#define SH_NODE_HUE_SAT 122
#define NODE_DYNAMIC 123
#define SH_NODE_OUTPUT_MATERIAL 124
#define SH_NODE_OUTPUT_WORLD 125
#define SH_NODE_OUTPUT_LIGHT 126
#define SH_NODE_FRESNEL 127
#define SH_NODE_MIX_SHADER 128
#define SH_NODE_ATTRIBUTE 129
#define SH_NODE_BACKGROUND 130
#define SH_NODE_BSDF_ANISOTROPIC 131
#define SH_NODE_BSDF_DIFFUSE 132
#define SH_NODE_BSDF_GLOSSY 133
#define SH_NODE_BSDF_GLASS 134
#define SH_NODE_BSDF_TRANSLUCENT 137
#define SH_NODE_BSDF_TRANSPARENT 138
#define SH_NODE_BSDF_VELVET 139
#define SH_NODE_EMISSION 140
#define SH_NODE_NEW_GEOMETRY 141
#define SH_NODE_LIGHT_PATH 142
#define SH_NODE_TEX_IMAGE 143
#define SH_NODE_TEX_SKY 145
#define SH_NODE_TEX_GRADIENT 146
#define SH_NODE_TEX_VORONOI 147
#define SH_NODE_TEX_MAGIC 148
#define SH_NODE_TEX_WAVE 149
#define SH_NODE_TEX_NOISE 150
#define SH_NODE_TEX_MUSGRAVE 152
#define SH_NODE_TEX_COORD 155
#define SH_NODE_ADD_SHADER 156
#define SH_NODE_TEX_ENVIRONMENT 157
#define SH_NODE_OUTPUT_TEXTURE 158
#define SH_NODE_HOLDOUT 159
#define SH_NODE_LAYER_WEIGHT 160
#define SH_NODE_VOLUME_ABSORPTION 161
#define SH_NODE_VOLUME_SCATTER 162
#define SH_NODE_GAMMA 163
#define SH_NODE_TEX_CHECKER 164
#define SH_NODE_BRIGHTCONTRAST 165
#define SH_NODE_LIGHT_FALLOFF 166
#define SH_NODE_OBJECT_INFO 167
#define SH_NODE_PARTICLE_INFO 168
#define SH_NODE_TEX_BRICK 169
#define SH_NODE_BUMP 170
#define SH_NODE_SCRIPT 171
#define SH_NODE_AMBIENT_OCCLUSION 172
#define SH_NODE_BSDF_REFRACTION 173
#define SH_NODE_TANGENT 174
#define SH_NODE_NORMAL_MAP 175
#define SH_NODE_HAIR_INFO 176
#define SH_NODE_SUBSURFACE_SCATTERING 177
#define SH_NODE_WIREFRAME 178
#define SH_NODE_BSDF_TOON 179
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
#define SH_NODE_VECT_TRANSFORM 182
#define SH_NODE_SEPHSV 183
#define SH_NODE_COMBHSV 184
#define SH_NODE_BSDF_HAIR 185
#define SH_NODE_LAMP 186
#define SH_NODE_UVMAP 187
#define SH_NODE_SEPXYZ 188
#define SH_NODE_COMBXYZ 189
#define SH_NODE_OUTPUT_LINESTYLE 190
#define SH_NODE_UVALONGSTROKE 191
#define SH_NODE_TEX_POINTDENSITY 192
#define SH_NODE_BSDF_PRINCIPLED 193
#define SH_NODE_TEX_IES 194
#define SH_NODE_EEVEE_SPECULAR 195
#define SH_NODE_BEVEL 197
#define SH_NODE_DISPLACEMENT 198
#define SH_NODE_VECTOR_DISPLACEMENT 199
#define SH_NODE_VOLUME_PRINCIPLED 200
/* 201..700 occupied by other node types, continue from 701 */
#define SH_NODE_BSDF_HAIR_PRINCIPLED 701
#define SH_NODE_MAP_RANGE 702
#define SH_NODE_CLAMP 703
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
#define SH_NODE_MAT_SPEC 2
#define SH_NODE_MAT_NEG 4
/* API */
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread);
struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
struct GPUMaterial *mat,
bool *has_surface_output,
bool *has_volume_output);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Composite Nodes
* \{ */
/* output socket defines */
#define RRES_OUT_IMAGE 0
#define RRES_OUT_ALPHA 1
#define RRES_OUT_Z 2
#define RRES_OUT_NORMAL 3
#define RRES_OUT_UV 4
#define RRES_OUT_VEC 5
#define RRES_OUT_RGBA 6
#define RRES_OUT_DIFF 7
#define RRES_OUT_SPEC 8
#define RRES_OUT_SHADOW 9
#define RRES_OUT_AO 10
#define RRES_OUT_REFLECT 11
#define RRES_OUT_REFRACT 12
#define RRES_OUT_INDIRECT 13
#define RRES_OUT_INDEXOB 14
#define RRES_OUT_INDEXMA 15
#define RRES_OUT_MIST 16
#define RRES_OUT_EMIT 17
#define RRES_OUT_ENV 18
#define RRES_OUT_DIFF_DIRECT 19
#define RRES_OUT_DIFF_INDIRECT 20
#define RRES_OUT_DIFF_COLOR 21
#define RRES_OUT_GLOSSY_DIRECT 22
#define RRES_OUT_GLOSSY_INDIRECT 23
#define RRES_OUT_GLOSSY_COLOR 24
#define RRES_OUT_TRANSM_DIRECT 25
#define RRES_OUT_TRANSM_INDIRECT 26
#define RRES_OUT_TRANSM_COLOR 27
#define RRES_OUT_SUBSURFACE_DIRECT 28
#define RRES_OUT_SUBSURFACE_INDIRECT 29
#define RRES_OUT_SUBSURFACE_COLOR 30
#define RRES_OUT_DEBUG 31
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_VIEWER 201
#define CMP_NODE_RGB 202
#define CMP_NODE_VALUE 203
#define CMP_NODE_MIX_RGB 204
#define CMP_NODE_VALTORGB 205
#define CMP_NODE_RGBTOBW 206
#define CMP_NODE_NORMAL 207
#define CMP_NODE_CURVE_VEC 208
#define CMP_NODE_CURVE_RGB 209
#define CMP_NODE_ALPHAOVER 210
#define CMP_NODE_BLUR 211
#define CMP_NODE_FILTER 212
#define CMP_NODE_MAP_VALUE 213
#define CMP_NODE_TIME 214
#define CMP_NODE_VECBLUR 215
#define CMP_NODE_SEPRGBA 216
#define CMP_NODE_SEPHSVA 217
#define CMP_NODE_SETALPHA 218
#define CMP_NODE_HUE_SAT 219
#define CMP_NODE_IMAGE 220
#define CMP_NODE_R_LAYERS 221
#define CMP_NODE_COMPOSITE 222
#define CMP_NODE_OUTPUT_FILE 223
#define CMP_NODE_TEXTURE 224
#define CMP_NODE_TRANSLATE 225
#define CMP_NODE_ZCOMBINE 226
#define CMP_NODE_COMBRGBA 227
#define CMP_NODE_DILATEERODE 228
#define CMP_NODE_ROTATE 229
#define CMP_NODE_SCALE 230
#define CMP_NODE_SEPYCCA 231
#define CMP_NODE_COMBYCCA 232
#define CMP_NODE_SEPYUVA 233
#define CMP_NODE_COMBYUVA 234
#define CMP_NODE_DIFF_MATTE 235
#define CMP_NODE_COLOR_SPILL 236
#define CMP_NODE_CHROMA_MATTE 237
#define CMP_NODE_CHANNEL_MATTE 238
#define CMP_NODE_FLIP 239
#define CMP_NODE_SPLITVIEWER 240
// #define CMP_NODE_INDEX_MASK 241
#define CMP_NODE_MAP_UV 242
#define CMP_NODE_ID_MASK 243
#define CMP_NODE_DEFOCUS 244
#define CMP_NODE_DISPLACE 245
#define CMP_NODE_COMBHSVA 246
#define CMP_NODE_MATH 247
#define CMP_NODE_LUMA_MATTE 248
#define CMP_NODE_BRIGHTCONTRAST 249
#define CMP_NODE_GAMMA 250
#define CMP_NODE_INVERT 251
#define CMP_NODE_NORMALIZE 252
#define CMP_NODE_CROP 253
#define CMP_NODE_DBLUR 254
#define CMP_NODE_BILATERALBLUR 255
#define CMP_NODE_PREMULKEY 256
#define CMP_NODE_DIST_MATTE 257
#define CMP_NODE_VIEW_LEVELS 258
#define CMP_NODE_COLOR_MATTE 259
#define CMP_NODE_COLORBALANCE 260
#define CMP_NODE_HUECORRECT 261
#define CMP_NODE_MOVIECLIP 262
#define CMP_NODE_STABILIZE2D 263
#define CMP_NODE_TRANSFORM 264
#define CMP_NODE_MOVIEDISTORTION 265
#define CMP_NODE_DOUBLEEDGEMASK 266
#define CMP_NODE_OUTPUT_MULTI_FILE__DEPRECATED \
267 /* DEPRECATED multi file node has been merged into regular CMP_NODE_OUTPUT_FILE */
#define CMP_NODE_MASK 268
#define CMP_NODE_KEYINGSCREEN 269
#define CMP_NODE_KEYING 270
#define CMP_NODE_TRACKPOS 271
#define CMP_NODE_INPAINT 272
#define CMP_NODE_DESPECKLE 273
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302
#define CMP_NODE_LENSDIST 303
#define CMP_NODE_SUNBEAMS 304
#define CMP_NODE_COLORCORRECTION 312
#define CMP_NODE_MASK_BOX 313
#define CMP_NODE_MASK_ELLIPSE 314
#define CMP_NODE_BOKEHIMAGE 315
#define CMP_NODE_BOKEHBLUR 316
#define CMP_NODE_SWITCH 317
#define CMP_NODE_PIXELATE 318
#define CMP_NODE_MAP_RANGE 319
#define CMP_NODE_PLANETRACKDEFORM 320
#define CMP_NODE_CORNERPIN 321
#define CMP_NODE_SWITCH_VIEW 322
#define CMP_NODE_CRYPTOMATTE 323
#define CMP_NODE_DENOISE 324
/* channel toggles */
#define CMP_CHAN_RGB 1
#define CMP_CHAN_A 2
/* filter types */
#define CMP_FILT_SOFT 0
#define CMP_FILT_SHARP 1
#define CMP_FILT_LAPLACE 2
#define CMP_FILT_SOBEL 3
#define CMP_FILT_PREWITT 4
#define CMP_FILT_KIRSCH 5
#define CMP_FILT_SHADOW 6
/* scale node type, in custom1 */
#define CMP_SCALE_RELATIVE 0
#define CMP_SCALE_ABSOLUTE 1
#define CMP_SCALE_SCENEPERCENT 2
#define CMP_SCALE_RENDERPERCENT 3
/* custom2 */
#define CMP_SCALE_RENDERSIZE_FRAME_ASPECT (1 << 0)
#define CMP_SCALE_RENDERSIZE_FRAME_CROP (1 << 1)
/* track position node, in custom1 */
#define CMP_TRACKPOS_ABSOLUTE 0
#define CMP_TRACKPOS_RELATIVE_START 1
#define CMP_TRACKPOS_RELATIVE_FRAME 2
#define CMP_TRACKPOS_ABSOLUTE_FRAME 3
/* API */
void ntreeCompositExecTree(struct Scene *scene,
struct bNodeTree *ntree,
struct RenderData *rd,
int rendering,
int do_previews,
const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
const char *view_name);
void ntreeCompositTagRender(struct Scene *sce);
void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
void ntreeCompositRegisterPass(struct bNodeTree *ntree,
struct Scene *scene,
struct ViewLayer *view_layer,
const char *name,
int type);
void ntreeCompositClearTags(struct bNodeTree *ntree);
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
struct bNode *node,
const char *name,
struct ImageFormatData *im_format);
int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
void ntreeCompositOutputFileSetPath(struct bNode *node,
struct bNodeSocket *sock,
const char *name);
void ntreeCompositOutputFileSetLayer(struct bNode *node,
struct bNodeSocket *sock,
const char *name);
/* needed in do_versions */
void ntreeCompositOutputFileUniquePath(struct ListBase *list,
struct bNodeSocket *sock,
const char defname[],
char delim);
void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
struct bNodeSocket *sock,
const char defname[],
char delim);
void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
void ntreeCompositCryptomatteSyncFromAdd(bNodeTree *ntree, bNode *node);
void ntreeCompositCryptomatteSyncFromRemove(bNodeTree *ntree, bNode *node);
struct bNodeSocket *ntreeCompositCryptomatteAddSocket(struct bNodeTree *ntree, struct bNode *node);
int ntreeCompositCryptomatteRemoveSocket(struct bNodeTree *ntree, struct bNode *node);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Texture Nodes
* \{ */
struct TexResult;
#define TEX_NODE_OUTPUT 401
#define TEX_NODE_CHECKER 402
#define TEX_NODE_TEXTURE 403
#define TEX_NODE_BRICKS 404
#define TEX_NODE_MATH 405
#define TEX_NODE_MIX_RGB 406
#define TEX_NODE_RGBTOBW 407
#define TEX_NODE_VALTORGB 408
#define TEX_NODE_IMAGE 409
#define TEX_NODE_CURVE_RGB 410
#define TEX_NODE_INVERT 411
#define TEX_NODE_HUE_SAT 412
#define TEX_NODE_CURVE_TIME 413
#define TEX_NODE_ROTATE 414
#define TEX_NODE_VIEWER 415
#define TEX_NODE_TRANSLATE 416
#define TEX_NODE_COORD 417
#define TEX_NODE_DISTANCE 418
#define TEX_NODE_COMPOSE 419
#define TEX_NODE_DECOMPOSE 420
#define TEX_NODE_VALTONOR 421
#define TEX_NODE_SCALE 422
#define TEX_NODE_AT 423
/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 500
#define TEX_NODE_PROC_MAX 600
/* API */
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
int ntreeTexExecTree(struct bNodeTree *ntree,
struct TexResult *target,
float coord[3],
float dxt[3],
float dyt[3],
int osatex,
const short thread,
struct Tex *tex,
short which_output,
int cfra,
int preview,
struct MTex *mtex);
/** \} */
void init_nodesystem(void);
void free_nodesystem(void);
/* -------------------------------------------------------------------- */
/* evaluation support, */
struct Depsgraph;
void BKE_nodetree_shading_params_eval(struct Depsgraph *depsgraph,
struct bNodeTree *ntree_dst,
const struct bNodeTree *ntree_src);
extern struct bNodeType NodeTypeUndefined;
extern struct bNodeSocketType NodeSocketTypeUndefined;
#endif /* __BKE_NODE_H__ */