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blender-archive/source/blender/nodes/CMakeLists.txt
OmarSquircleArt 7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00

299 lines
9.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
composite
intern
shader
texture
../blenkernel
../blenlib
../blentranslation
../depsgraph
../gpu
../imbuf
../makesdna
../makesrna
../render/extern/include
../../../intern/glew-mx
../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
composite/nodes/node_composite_alphaOver.c
composite/nodes/node_composite_bilateralblur.c
composite/nodes/node_composite_blur.c
composite/nodes/node_composite_bokehblur.c
composite/nodes/node_composite_bokehimage.c
composite/nodes/node_composite_boxmask.c
composite/nodes/node_composite_brightness.c
composite/nodes/node_composite_channelMatte.c
composite/nodes/node_composite_chromaMatte.c
composite/nodes/node_composite_colorMatte.c
composite/nodes/node_composite_colorSpill.c
composite/nodes/node_composite_colorbalance.c
composite/nodes/node_composite_colorcorrection.c
composite/nodes/node_composite_common.c
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_cornerpin.c
composite/nodes/node_composite_crop.c
composite/nodes/node_composite_cryptomatte.c
composite/nodes/node_composite_curves.c
composite/nodes/node_composite_defocus.c
composite/nodes/node_composite_denoise.c
composite/nodes/node_composite_despeckle.c
composite/nodes/node_composite_diffMatte.c
composite/nodes/node_composite_dilate.c
composite/nodes/node_composite_directionalblur.c
composite/nodes/node_composite_displace.c
composite/nodes/node_composite_distanceMatte.c
composite/nodes/node_composite_doubleEdgeMask.c
composite/nodes/node_composite_ellipsemask.c
composite/nodes/node_composite_filter.c
composite/nodes/node_composite_flip.c
composite/nodes/node_composite_gamma.c
composite/nodes/node_composite_glare.c
composite/nodes/node_composite_hueSatVal.c
composite/nodes/node_composite_huecorrect.c
composite/nodes/node_composite_idMask.c
composite/nodes/node_composite_image.c
composite/nodes/node_composite_inpaint.c
composite/nodes/node_composite_invert.c
composite/nodes/node_composite_keying.c
composite/nodes/node_composite_keyingscreen.c
composite/nodes/node_composite_lensdist.c
composite/nodes/node_composite_levels.c
composite/nodes/node_composite_lummaMatte.c
composite/nodes/node_composite_mapRange.c
composite/nodes/node_composite_mapUV.c
composite/nodes/node_composite_mapValue.c
composite/nodes/node_composite_mask.c
composite/nodes/node_composite_math.c
composite/nodes/node_composite_mixrgb.c
composite/nodes/node_composite_movieclip.c
composite/nodes/node_composite_moviedistortion.c
composite/nodes/node_composite_normal.c
composite/nodes/node_composite_normalize.c
composite/nodes/node_composite_outputFile.c
composite/nodes/node_composite_pixelate.c
composite/nodes/node_composite_planetrackdeform.c
composite/nodes/node_composite_premulkey.c
composite/nodes/node_composite_rgb.c
composite/nodes/node_composite_rotate.c
composite/nodes/node_composite_scale.c
composite/nodes/node_composite_sepcombHSVA.c
composite/nodes/node_composite_sepcombRGBA.c
composite/nodes/node_composite_sepcombYCCA.c
composite/nodes/node_composite_sepcombYUVA.c
composite/nodes/node_composite_setalpha.c
composite/nodes/node_composite_splitViewer.c
composite/nodes/node_composite_stabilize2d.c
composite/nodes/node_composite_sunbeams.c
composite/nodes/node_composite_switch.c
composite/nodes/node_composite_switchview.c
composite/nodes/node_composite_texture.c
composite/nodes/node_composite_tonemap.c
composite/nodes/node_composite_trackpos.c
composite/nodes/node_composite_transform.c
composite/nodes/node_composite_translate.c
composite/nodes/node_composite_valToRgb.c
composite/nodes/node_composite_value.c
composite/nodes/node_composite_vecBlur.c
composite/nodes/node_composite_viewer.c
composite/nodes/node_composite_zcombine.c
composite/node_composite_tree.c
composite/node_composite_util.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
shader/nodes/node_shader_attribute.c
shader/nodes/node_shader_background.c
shader/nodes/node_shader_bevel.c
shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_brightness.c
shader/nodes/node_shader_bsdf_anisotropic.c
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glass.c
shader/nodes/node_shader_bsdf_glossy.c
shader/nodes/node_shader_bsdf_hair.c
shader/nodes/node_shader_bsdf_hair_principled.c
shader/nodes/node_shader_bsdf_principled.c
shader/nodes/node_shader_bsdf_refraction.c
shader/nodes/node_shader_bsdf_toon.c
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_camera.c
shader/nodes/node_shader_clamp.c
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
shader/nodes/node_shader_displacement.c
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_gamma.c
shader/nodes/node_shader_geometry.c
shader/nodes/node_shader_hair_info.c
shader/nodes/node_shader_holdout.c
shader/nodes/node_shader_hueSatVal.c
shader/nodes/node_shader_ies_light.c
shader/nodes/node_shader_invert.c
shader/nodes/node_shader_layer_weight.c
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_light_path.c
shader/nodes/node_shader_map_range.c
shader/nodes/node_shader_mapping.c
shader/nodes/node_shader_math.c
shader/nodes/node_shader_mixRgb.c
shader/nodes/node_shader_mix_shader.c
shader/nodes/node_shader_normal.c
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_output_light.c
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_particle_info.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_script.c
shader/nodes/node_shader_sepcombHSV.c
shader/nodes/node_shader_sepcombRGB.c
shader/nodes/node_shader_sepcombXYZ.c
shader/nodes/node_shader_shaderToRgb.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_subsurface_scattering.c
shader/nodes/node_shader_tangent.c
shader/nodes/node_shader_tex_brick.c
shader/nodes/node_shader_tex_checker.c
shader/nodes/node_shader_tex_coord.c
shader/nodes/node_shader_tex_environment.c
shader/nodes/node_shader_tex_gradient.c
shader/nodes/node_shader_tex_image.c
shader/nodes/node_shader_tex_magic.c
shader/nodes/node_shader_tex_musgrave.c
shader/nodes/node_shader_tex_noise.c
shader/nodes/node_shader_tex_pointdensity.c
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_uvAlongStroke.c
shader/nodes/node_shader_uvmap.c
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_vector_math.c
shader/nodes/node_shader_vectTransform.c
shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_volume_absorption.c
shader/nodes/node_shader_volume_principled.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_wireframe.c
shader/node_shader_tree.c
shader/node_shader_util.c
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
texture/nodes/node_texture_common.c
texture/nodes/node_texture_compose.c
texture/nodes/node_texture_coord.c
texture/nodes/node_texture_curves.c
texture/nodes/node_texture_decompose.c
texture/nodes/node_texture_distance.c
texture/nodes/node_texture_hueSatVal.c
texture/nodes/node_texture_image.c
texture/nodes/node_texture_invert.c
texture/nodes/node_texture_math.c
texture/nodes/node_texture_mixRgb.c
texture/nodes/node_texture_output.c
texture/nodes/node_texture_proc.c
texture/nodes/node_texture_rotate.c
texture/nodes/node_texture_scale.c
texture/nodes/node_texture_texture.c
texture/nodes/node_texture_translate.c
texture/nodes/node_texture_valToNor.c
texture/nodes/node_texture_valToRgb.c
texture/nodes/node_texture_viewer.c
texture/node_texture_tree.c
texture/node_texture_util.c
intern/node_common.c
intern/node_exec.c
intern/node_socket.c
intern/node_util.c
composite/node_composite_util.h
shader/node_shader_util.h
texture/node_texture_util.h
NOD_common.h
NOD_composite.h
NOD_shader.h
NOD_socket.h
NOD_static_types.h
NOD_texture.h
intern/node_common.h
intern/node_exec.h
intern/node_util.h
)
set(LIB
)
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_COMPOSITOR)
list(APPEND INC
../compositor
)
add_definitions(-DWITH_COMPOSITOR)
endif()
add_definitions(${GL_DEFINITIONS})
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")