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blender-archive/source
Sergey Sharybin 7f67885526 Fix T49323: Ineffective bone roll calculation with low rig scale
The code was expecting vector to be normalized, however after
applying inverted object matrix it was possible to have scale
applied to it.
2016-09-13 12:38:47 +02:00
..
2016-08-29 13:33:30 -06:00