- updated docs with recently added functions - dynamic menu entries now are sorted (alphabetically, of course) - added new menu categories for scripts: Wizards, Modifiers, Generators, Materials, Animation: only added to list of options, didn't mess with any Blender header. They are already available from the "Scripts" menu in the scripts win, but not elsewhere. - added option 'datadir' to Blender.Get(option): so scripts can use .blender/bpydata for reading / writing their data files.
		
			
				
	
	
		
			387 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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#include <BIF_usiblender.h>
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#include <BLI_blenlib.h>
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#include <BKE_global.h>
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#include <BPI_script.h>
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#include <BSE_headerbuttons.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scene_types.h>
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#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
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#include <DNA_space_types.h> /* for SPACE_VIEW3D */
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#include <DNA_userdef_types.h>
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#include <BKE_ipo.h>
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#include "gen_utils.h"
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#include "modules.h"
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#include "../BPY_extern.h" /* for bpy_gethome() */
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/* From Window.h, used here by Blender_Redraw */
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PyObject *M_Window_Redraw(PyObject *self, PyObject *args);
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/**********************************************************/
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/* Python API function prototypes for the Blender module.	*/
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/**********************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args);
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static PyObject *Blender_Get (PyObject *self, PyObject *args);
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args);
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args);
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static PyObject *Blender_Quit(PyObject *self);
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static PyObject *Blender_Load(PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings.			 */
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/* In Python these will be written to the console when doing a							 */
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/* Blender.__doc__																													 */
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/*****************************************************************************/
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static char Blender_Set_doc[] =
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"(request, data) - Update settings in Blender\n\
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\n\
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(request) A string identifying the setting to change\n\
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	'curframe'	- Sets the current frame using the number in data";
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static char Blender_Get_doc[] =
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"(request) - Retrieve settings from Blender\n\
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\n\
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(request) A string indentifying the data to be returned\n\
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	'curframe'	- Returns the current animation frame\n\
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	'curtime'	- Returns the current animation time\n\
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	'staframe'	- Returns the start frame of the animation\n\
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	'endframe'	- Returns the end frame of the animation\n\
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	'filename'	- Returns the name of the last file read or written\n\
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	'datadir' - Returns the dir where scripts can save their data, if available\n\
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	'version'	- Returns the Blender version number";
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static char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
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static char Blender_ReleaseGlobalDict_doc[] =
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"Deprecated, please use the Blender.Registry module solution instead.";
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static char Blender_Quit_doc[] =
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"() - Quit Blender.  The current data is saved as 'quit.blend' before leaving.";
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static char Blender_Load_doc[] =
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"(filename) - Load the given .blend file.  If succesful, the script is ended\n\
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immediately.\n\
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Notes:\n\
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1 - () - an empty argument loads the default .B.blend file;\n\
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2 - if the substring '.B.blend' occurs inside 'filename', the default\n\
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.B.blend file is loaded;\n\
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3 - The current data is always preserved as an autosave file, for safety;\n\
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4 - This function only works if the script where it's executed is the\n\
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only one running.";
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/*****************************************************************************/
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/* Python method structure definition.																			 */
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/*****************************************************************************/
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static struct PyMethodDef Blender_methods[] = {
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	{"Set",		 Blender_Set, METH_VARARGS, Blender_Set_doc},
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	{"Get",		 Blender_Get, METH_VARARGS, Blender_Get_doc},
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	{"Redraw", Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
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	{"Quit",	 (PyCFunction)Blender_Quit, METH_NOARGS, Blender_Quit_doc},
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	{"Load", Blender_Load, METH_VARARGS, Blender_Load_doc},
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	{"ReleaseGlobalDict", &Blender_ReleaseGlobalDict,
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		METH_VARARGS, Blender_ReleaseGlobalDict_doc},
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	{NULL, NULL}
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};
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/*****************************************************************************/
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/* Global variables																													 */
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/*****************************************************************************/
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PyObject *g_blenderdict;
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/*****************************************************************************/
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/* Function:							Blender_Set																				 */
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/* Python equivalent:			Blender.Set																				 */
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/*****************************************************************************/
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static PyObject *Blender_Set (PyObject *self, PyObject *args)
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{
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	char			* name;
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	PyObject	* arg;
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	int					framenum;
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	if (!PyArg_ParseTuple(args, "sO", &name, &arg))
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	{
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		/* TODO: Do we need to generate a nice error message here? */
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		return (NULL);
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	}
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	if (StringEqual (name, "curframe"))
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	{
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		if (!PyArg_Parse(arg, "i", &framenum))
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		{
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		/* TODO: Do we need to generate a nice error message here? */
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			return (NULL);
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		}
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		G.scene->r.cfra = framenum;
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		update_for_newframe();
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	}
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	else
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	{
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		return (PythonReturnErrorObject (PyExc_AttributeError,
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																			"bad request identifier"));
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	}
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	return ( PythonIncRef (Py_None) );
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}
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/*****************************************************************************/
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/* Function:							Blender_Get																				 */
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/* Python equivalent:			Blender.Get																				 */
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/*****************************************************************************/
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static PyObject *Blender_Get (PyObject *self, PyObject *args)
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{
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	PyObject	* object;
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	PyObject	* dict;
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	char			* str;
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	if (!PyArg_ParseTuple (args, "O", &object))
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	{
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	/* TODO: Do we need to generate a nice error message here? */
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		return (NULL);
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	}
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	if (PyString_Check (object))
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	{
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		str = PyString_AsString (object);
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		if (StringEqual (str, "curframe"))
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		{
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			return ( PyInt_FromLong (G.scene->r.cfra) );
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		}
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		if (StringEqual (str, "curtime"))
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		{
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			return ( PyFloat_FromDouble (frame_to_float (G.scene->r.cfra) ) );
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		}
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		if (StringEqual (str, "staframe"))
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		{
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			return ( PyInt_FromLong (G.scene->r.sfra) );
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		}
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		if (StringEqual (str, "endframe"))
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		{
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			return ( PyInt_FromLong (G.scene->r.efra) );
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		}
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		if (StringEqual (str, "filename"))
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		{
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			return ( PyString_FromString (G.sce) );
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		}
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		if (StringEqual (str, "datadir"))
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		{
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			char datadir[FILE_MAXDIR];
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			BLI_make_file_string("/", datadir, bpy_gethome(), "bpydata/");
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			if (BLI_exists(datadir)) return PyString_FromString(datadir);
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			else return EXPP_incr_ret (Py_None);
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		}
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		/* According to the old file (opy_blender.c), the following if
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			 statement is a quick hack and needs some clean up. */
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		if (StringEqual (str, "vrmloptions"))
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		{
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			dict = PyDict_New ();
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			PyDict_SetItemString (dict, "twoside",
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									PyInt_FromLong (U.vrmlflag & USER_VRML_TWOSIDED));
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			PyDict_SetItemString (dict, "layers",
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									PyInt_FromLong (U.vrmlflag & USER_VRML_LAYERS));
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			PyDict_SetItemString (dict, "autoscale",
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									PyInt_FromLong (U.vrmlflag & USER_VRML_AUTOSCALE));
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			return (dict);
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		} /* End 'quick hack' part. */
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		if (StringEqual (str, "version"))
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		{
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			return ( PyInt_FromLong (G.version) );
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		}
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		/* TODO: Do we want to display a usefull message here that the
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								 requested data is unknown?
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		else
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		{
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			return (PythonReturnErrorObject (..., "message") );
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		}
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		*/
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	}
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	else
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	{
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		return (PythonReturnErrorObject (PyExc_AttributeError,
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																		"expected string argument"));
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	}
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	return (PythonReturnErrorObject (PyExc_AttributeError,
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																"bad request identifier"));
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}
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/*****************************************************************************/
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/* Function:							Blender_Redraw																		 */
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/* Python equivalent:			Blender.Redraw																		 */
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/*****************************************************************************/
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static PyObject *Blender_Redraw(PyObject *self, PyObject *args)
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{
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	int wintype = SPACE_VIEW3D;
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	if (!PyArg_ParseTuple (args, "|i", &wintype))
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	{
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		return EXPP_ReturnPyObjError (PyExc_TypeError,
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												"expected int argument (or nothing)");
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	}
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	return M_Window_Redraw(self, Py_BuildValue("(i)", wintype));
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}
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/*****************************************************************************/
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/* Function:							Blender_ReleaseGlobalDict													 */
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/* Python equivalent:			Blender.ReleaseGlobalDict													 */
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/* Description:						Deprecated function.															 */
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/*****************************************************************************/
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static PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args)
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{
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	Py_INCREF(Py_None);
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	return Py_None;
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}
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/*****************************************************************************/
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/* Function:							Blender_Quit																			 */
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/* Python equivalent:			Blender.Quit																			 */
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/*****************************************************************************/
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static PyObject *Blender_Quit(PyObject *self)
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{
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	BIF_write_autosave(); /* save the current data first */
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	exit_usiblender(); /* renames last autosave to quit.blend */
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	Py_INCREF(Py_None);
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	return Py_None;
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}
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static PyObject *Blender_Load(PyObject *self, PyObject *args)
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{
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	char *fname = NULL;
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	Script *script = NULL;
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	if (!PyArg_ParseTuple(args, "|s", &fname))
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		return EXPP_ReturnPyObjError(PyExc_TypeError,
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			"expected filename string or nothing (for default file) as argument");
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	if (fname && !BLI_exists(fname))
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		return EXPP_ReturnPyObjError(PyExc_AttributeError,
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			"requested file doesn't exist!");
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	/* We won't let a new .blend file be loaded if there are still other
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	 * scripts running, since loading a new file will close and remove them. */
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	if (G.main->script.first != G.main->script.last)
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		return EXPP_ReturnPyObjError(PyExc_RuntimeError,
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			"there are other scripts running at the Scripts win, close them first!");
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	/* trick: mark the script so that its script struct won't be freed after
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	 * the script is executed (to avoid a double free warning on exit): */
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	script = G.main->script.first;
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	script->flags |= SCRIPT_GUI;
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	BIF_write_autosave(); /* for safety let's preserve the current data */
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	/* for safety, any filename with .B.blend is considered the default one.
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	 * It doesn't seem necessary to compare file attributes (like st_ino and
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	 * st_dev, according to the glibc info pages) to find out if the given
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	 * filename, that may have been given with a twisted misgiving path, is the
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	 * default one for sure.  Taking any .B.blend file as the default is good
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	 * enough here.  Note: the default file requires extra clean-up done by
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	 * BIF_read_homefile: freeing the user theme data. */
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	if (!fname || strstr(fname, ".B.blend"))
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		BIF_read_homefile();
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	else
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		BIF_read_file(fname);
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	Py_INCREF(Py_None);
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	return Py_None;
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}
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/*****************************************************************************/
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/* Function:							initBlender																				 */
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/*****************************************************************************/
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void M_Blender_Init (void)
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{
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	PyObject				* module;
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	PyObject				* dict;
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	g_blenderdict = NULL;
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	/* TODO: create a docstring for the Blender module */
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	module = Py_InitModule3("Blender", Blender_methods, NULL);
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	types_InitAll(); /* set all our pytypes to &PyType_Type*/
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	dict = PyModule_GetDict (module);
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	g_blenderdict = dict;
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	Py_INCREF(Py_False);
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	PyDict_SetItemString(dict, "bylink", Py_False);
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	Py_INCREF(Py_None);
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	PyDict_SetItemString(dict, "link", Py_None);
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	PyDict_SetItemString(dict, "event", PyString_FromString(""));
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	PyDict_SetItemString (dict, "Types",		Types_Init());
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	PyDict_SetItemString (dict, "sys",			sys_Init());
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	PyDict_SetItemString (dict, "Registry", Registry_Init());
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	PyDict_SetItemString (dict, "Scene",		Scene_Init());
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	PyDict_SetItemString (dict, "Object",		Object_Init());
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	PyDict_SetItemString (dict, "Material", Material_Init());
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	PyDict_SetItemString (dict, "Camera",		Camera_Init());
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	PyDict_SetItemString (dict, "Lamp",			Lamp_Init());
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	PyDict_SetItemString (dict, "Lattice",	Lattice_Init());
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	PyDict_SetItemString (dict, "Curve",		Curve_Init());
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	PyDict_SetItemString (dict, "Armature", Armature_Init());
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	PyDict_SetItemString (dict, "Ipo",			Ipo_Init());
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	PyDict_SetItemString (dict, "IpoCurve", IpoCurve_Init());
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	PyDict_SetItemString (dict, "Metaball", Metaball_Init());
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	PyDict_SetItemString (dict, "Image",		Image_Init());
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	PyDict_SetItemString (dict, "Window",		Window_Init());
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	PyDict_SetItemString (dict, "Draw",			Draw_Init());
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	PyDict_SetItemString (dict, "BGL",			BGL_Init());
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	PyDict_SetItemString (dict, "Effect",		Effect_Init());
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	PyDict_SetItemString (dict, "Text",			Text_Init());
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	PyDict_SetItemString (dict, "World",		World_Init());
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	PyDict_SetItemString (dict, "Texture",	Texture_Init());
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						|
	PyDict_SetItemString (dict, "NMesh",		NMesh_Init());
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	PyDict_SetItemString (dict, "Noise",		Noise_Init());
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	PyDict_SetItemString (dict, "Mathutils",Mathutils_Init());
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	PyDict_SetItemString (dict, "Library",  Library_Init());
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	PyModule_AddIntConstant(module, "TRUE",  1);
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	PyModule_AddIntConstant(module, "FALSE",  0);
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}
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