Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern struct bNodeTreeType *ntreeType_Texture;
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/* ****************** types array for all texture nodes ****************** */
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void register_node_tree_type_tex(void);
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void register_node_type_tex_group(void);
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void register_node_type_tex_math(void);
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void register_node_type_tex_mix_rgb(void);
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void register_node_type_tex_valtorgb(void);
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void register_node_type_tex_valtonor(void);
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void register_node_type_tex_rgbtobw(void);
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void register_node_type_tex_output(void);
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void register_node_type_tex_viewer(void);
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void register_node_type_tex_checker(void);
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void register_node_type_tex_texture(void);
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void register_node_type_tex_bricks(void);
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void register_node_type_tex_image(void);
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void register_node_type_tex_curve_rgb(void);
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void register_node_type_tex_curve_time(void);
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void register_node_type_tex_invert(void);
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void register_node_type_tex_hue_sat(void);
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void register_node_type_tex_coord(void);
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void register_node_type_tex_distance(void);
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void register_node_type_tex_rotate(void);
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void register_node_type_tex_translate(void);
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void register_node_type_tex_scale(void);
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void register_node_type_tex_at(void);
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void register_node_type_tex_compose(void);
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void register_node_type_tex_decompose(void);
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void register_node_type_tex_proc_voronoi(void);
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void register_node_type_tex_proc_blend(void);
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void register_node_type_tex_proc_magic(void);
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void register_node_type_tex_proc_marble(void);
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void register_node_type_tex_proc_clouds(void);
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void register_node_type_tex_proc_wood(void);
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void register_node_type_tex_proc_musgrave(void);
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void register_node_type_tex_proc_noise(void);
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void register_node_type_tex_proc_stucci(void);
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void register_node_type_tex_proc_distnoise(void);
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void ntreeTexCheckCyclics(struct bNodeTree *ntree);
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struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
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void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
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int ntreeTexExecTree(struct bNodeTree *ntree,
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struct TexResult *target,
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const float co[3],
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float dxt[3],
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float dyt[3],
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int osatex,
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short thread,
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const struct Tex *tex,
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short which_output,
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int cfra,
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int preview,
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struct MTex *mtex);
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#ifdef __cplusplus
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}
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#endif
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