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blender-archive/source/blender/nodes/shader/nodes/node_shader_object_info.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_object_info_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("Location"));
b.add_output<decl::Color>(N_("Color"));
b.add_output<decl::Float>(N_("Object Index"));
b.add_output<decl::Float>(N_("Material Index"));
b.add_output<decl::Float>(N_("Random"));
}
static int node_shader_gpu_object_info(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
Material *ma = GPU_material_get_material(mat);
float index = ma ? ma->index : 0.0f;
return GPU_stack_link(mat,
node,
"node_object_info",
in,
out,
GPU_builtin(GPU_OBJECT_MATRIX),
GPU_builtin(GPU_OBJECT_COLOR),
GPU_builtin(GPU_OBJECT_INFO),
GPU_constant(&index));
}
} // namespace blender::nodes::node_shader_object_info_cc
void register_node_type_sh_object_info()
{
namespace file_ns = blender::nodes::node_shader_object_info_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::node_shader_gpu_object_info);
nodeRegisterType(&ntype);
}