147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup shdnodes
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*/
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#include "node_shader_util.hh"
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namespace blender::nodes::node_shader_sepcomb_xyz_cc {
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static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f);
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b.add_output<decl::Float>(N_("X"));
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b.add_output<decl::Float>(N_("Y"));
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b.add_output<decl::Float>(N_("Z"));
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}
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static int gpu_shader_sepxyz(GPUMaterial *mat,
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bNode *node,
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bNodeExecData *UNUSED(execdata),
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GPUNodeStack *in,
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GPUNodeStack *out)
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{
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return GPU_stack_link(mat, node, "separate_xyz", in, out);
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}
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class MF_SeparateXYZ : public blender::fn::MultiFunction {
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public:
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MF_SeparateXYZ()
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{
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static blender::fn::MFSignature signature = create_signature();
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this->set_signature(&signature);
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}
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static blender::fn::MFSignature create_signature()
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{
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blender::fn::MFSignatureBuilder signature{"Separate XYZ"};
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signature.single_input<blender::float3>("XYZ");
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signature.single_output<float>("X");
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signature.single_output<float>("Y");
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signature.single_output<float>("Z");
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return signature.build();
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}
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void call(blender::IndexMask mask,
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blender::fn::MFParams params,
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blender::fn::MFContext UNUSED(context)) const override
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{
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const blender::VArray<blender::float3> &vectors =
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params.readonly_single_input<blender::float3>(0, "XYZ");
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blender::MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X");
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blender::MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y");
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blender::MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z");
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for (int64_t i : mask) {
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blender::float3 xyz = vectors[i];
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xs[i] = xyz.x;
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ys[i] = xyz.y;
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zs[i] = xyz.z;
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}
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}
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};
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static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
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{
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static MF_SeparateXYZ separate_fn;
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builder.set_matching_fn(separate_fn);
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}
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} // namespace blender::nodes::node_shader_sepcomb_xyz_cc
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void register_node_type_sh_sepxyz()
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{
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namespace file_ns = blender::nodes::node_shader_sepcomb_xyz_cc;
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static bNodeType ntype;
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sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER);
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ntype.declare = file_ns::sh_node_sepxyz_declare;
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node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz);
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ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function;
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nodeRegisterType(&ntype);
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}
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namespace blender::nodes::node_shader_sepcomb_xyz_cc {
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static void sh_node_combxyz_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>(N_("X")).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>(N_("Y")).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>(N_("Z")).min(-10000.0f).max(10000.0f);
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b.add_output<decl::Vector>(N_("Vector"));
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}
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static int gpu_shader_combxyz(GPUMaterial *mat,
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bNode *node,
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bNodeExecData *UNUSED(execdata),
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GPUNodeStack *in,
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GPUNodeStack *out)
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{
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return GPU_stack_link(mat, node, "combine_xyz", in, out);
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}
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static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
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{
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static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{
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"Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }};
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builder.set_matching_fn(fn);
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}
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} // namespace blender::nodes::node_shader_sepcomb_xyz_cc
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void register_node_type_sh_combxyz()
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{
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namespace file_ns = blender::nodes::node_shader_sepcomb_xyz_cc;
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static bNodeType ntype;
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sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER);
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ntype.declare = file_ns::sh_node_combxyz_declare;
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node_type_gpu(&ntype, file_ns::gpu_shader_combxyz);
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ntype.build_multi_function = file_ns::sh_node_combxyz_build_multi_function;
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nodeRegisterType(&ntype);
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}
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