When enabled, inserting keyframes into F-Curves with simple cyclic extrapolation (the same conditions as required for cycle-aware auto handle smoothing to activate) will take the cycle into account: - Keyframes that are being inserted outside of the cycle bounds are remapped to be inside the cycle. Thus it is not necessary to be within the main iteration of the cycle when tweaking. This becomes especially useful in the final animation tweaking phase when the channel keys may be staggered for overlap, so the actual master period is different for different channels. - Modifying one of the end points of a cycle also changes the other end point when appropriate, to preserve smooth transition. This feature applies to both manual keyframe insertion using 'I', and auto-keyframing. Differential Revision: https://developer.blender.org/D3140
320 lines
9.6 KiB
Python
320 lines
9.6 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu, Panel
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# Header buttons for timeline header (play, etc.)
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class TIME_HT_editor_buttons(Header):
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bl_idname = "TIME_HT_editor_buttons"
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_label = ""
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def draw(self, context):
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pass
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@staticmethod
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def draw_header(context, layout):
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scene = context.scene
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toolsettings = context.tool_settings
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screen = context.screen
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layout.separator_spacer()
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layout.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
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sub = row.row(align=True)
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sub.scale_x = 1.4
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sub.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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sub = row.row(align=True)
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sub.scale_x = 1.4
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sub.operator("screen.animation_play", text="", icon='PAUSE')
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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layout.separator_spacer()
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row = layout.row()
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row.scale_x = 0.95
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if scene.show_subframe:
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row.prop(scene, "frame_float", text="")
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else:
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row.prop(scene, "frame_current", text="")
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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sub = row.row(align=True)
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sub.scale_x = 0.8
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if not scene.use_preview_range:
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sub.prop(scene, "frame_start", text="Start")
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sub.prop(scene, "frame_end", text="End")
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else:
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sub.prop(scene, "frame_preview_start", text="Start")
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sub.prop(scene, "frame_preview_end", text="End")
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class TIME_MT_editor_menus(Menu):
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bl_idname = "TIME_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context, horizontal=False)
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@staticmethod
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def draw_menus(layout, context, horizontal=True):
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if horizontal:
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row = layout.row()
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sub = row.row(align=True)
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else:
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sub = layout
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sub.popover(
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panel="TIME_PT_playback",
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text="Playback",
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)
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sub.popover(
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panel="TIME_PT_keyframing_settings",
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text="Keying",
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)
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if horizontal:
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sub = row.row(align=True)
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sub.menu("TIME_MT_view")
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sub.menu("TIME_MT_marker")
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class TIME_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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marker_menu_generic(layout)
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class TIME_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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st = context.space_data
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.separator()
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layout.prop(st, "show_frame_indicator")
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layout.prop(scene, "show_keys_from_selected_only")
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layout.separator()
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layout.menu("TIME_MT_cache")
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layout.separator()
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# NOTE: "action" now, since timeline is in the dopesheet editor, instead of as own editor
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layout.operator("action.view_all")
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layout.operator("action.view_frame")
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layout.separator()
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layout.menu("INFO_MT_area")
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class TIME_MT_cache(Menu):
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bl_label = "Cache"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_cache")
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layout.separator()
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col = layout.column()
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col.enabled = st.show_cache
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col.prop(st, "cache_softbody")
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col.prop(st, "cache_particles")
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col.prop(st, "cache_cloth")
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col.prop(st, "cache_smoke")
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col.prop(st, "cache_dynamicpaint")
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col.prop(st, "cache_rigidbody")
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def marker_menu_generic(layout):
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from bpy import context
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# layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", text="Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Move Marker")
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.separator()
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ts = context.tool_settings
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layout.prop(ts, "lock_markers")
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###################################
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class TimelinePanelButtons:
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_region_type = 'UI'
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@staticmethod
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def has_timeline(context):
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return context.space_data.mode == 'TIMELINE'
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class TIME_PT_playback(TimelinePanelButtons, Panel):
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bl_label = "Playback"
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bl_region_type = 'HEADER'
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def draw(self, context):
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layout = self.layout
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screen = context.screen
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scene = context.scene
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layout.prop(scene, "sync_mode", text="")
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layout.prop(scene, "use_audio_scrub")
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layout.prop(scene, "use_audio", text="Mute Audio")
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layout.prop(scene, "show_subframe", text="Subframes")
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layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playhead to Frame Range")
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layout.prop(screen, "use_follow", text="Follow Playhead")
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layout.separator()
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col = layout.column()
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col.label(text="Play Animation In:")
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layout.prop(screen, "use_play_top_left_3d_editor", text="Active Editor Only")
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layout.prop(screen, "use_play_3d_editors")
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layout.prop(screen, "use_play_animation_editors")
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layout.prop(screen, "use_play_properties_editors")
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layout.prop(screen, "use_play_image_editors")
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layout.prop(screen, "use_play_sequence_editors")
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layout.prop(screen, "use_play_node_editors")
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layout.prop(screen, "use_play_clip_editors")
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layout.separator()
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row = layout.row(align=True)
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row.operator("anim.start_frame_set")
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row.operator("anim.end_frame_set")
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class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
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bl_label = "Keyframing Settings"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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@classmethod
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def poll(cls, context):
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# only for timeline editor
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return cls.has_timeline(context)
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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toolsettings = context.tool_settings
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userprefs = context.user_preferences
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col = layout.column(align=True)
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col.label(text="Active Keying Set:")
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row = col.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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col = layout.column(align=True)
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col.label(text="New Keyframe Type:")
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col.prop(toolsettings, "keyframe_type", text="")
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col = layout.column(align=True)
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col.label(text="Auto Keyframing:")
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row = col.row()
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row.prop(toolsettings, "auto_keying_mode", text="")
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row.prop(toolsettings, "use_keyframe_insert_keyingset", text="")
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if not userprefs.edit.use_keyframe_insert_available:
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col.prop(toolsettings, "use_record_with_nla", text="Layered Recording")
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layout.prop(toolsettings, "use_keyframe_cycle_aware")
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###################################
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classes = (
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TIME_HT_editor_buttons,
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TIME_MT_editor_menus,
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TIME_MT_marker,
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TIME_MT_view,
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TIME_MT_cache,
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TIME_PT_playback,
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TIME_PT_keyframing_settings,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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