- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
326 lines
9.4 KiB
Python
326 lines
9.4 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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class ObjectButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "object"
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class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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def draw(self, context):
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layout = self.layout
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space = context.space_data
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ob = context.object
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row = layout.row()
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row.label(text="", icon='OBJECT_DATA')
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if space.use_pin_id:
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row.template_ID(space, "pin_id")
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else:
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row.prop(ob, "name", text="")
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class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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row = layout.row()
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row.column().prop(ob, "location")
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if ob.rotation_mode == 'QUATERNION':
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row.column().prop(ob, "rotation_quaternion", text="Rotation")
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elif ob.rotation_mode == 'AXIS_ANGLE':
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#row.column().label(text="Rotation")
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#row.column().prop(pchan, "rotation_angle", text="Angle")
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#row.column().prop(pchan, "rotation_axis", text="Axis")
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row.column().prop(ob, "rotation_axis_angle", text="Rotation")
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else:
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row.column().prop(ob, "rotation_euler", text="Rotation")
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row.column().prop(ob, "scale")
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layout.prop(ob, "rotation_mode")
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class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Transform Locks"
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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ob = context.object
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row = layout.row()
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col = row.column()
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col.prop(ob, "lock_location", text="Location")
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col = row.column()
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if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
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col.prop(ob, "lock_rotations_4d", text="Rotation")
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if ob.lock_rotations_4d:
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col.prop(ob, "lock_rotation_w", text="W")
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col.prop(ob, "lock_rotation", text="")
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else:
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col.prop(ob, "lock_rotation", text="Rotation")
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row.column().prop(ob, "lock_scale", text="Scale")
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class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Relations"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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split = layout.split()
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col = split.column()
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col.prop(ob, "layers")
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col.separator()
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col.prop(ob, "pass_index")
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col = split.column()
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col.label(text="Parent:")
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col.prop(ob, "parent", text="")
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sub = col.column()
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sub.prop(ob, "parent_type", text="")
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parent = ob.parent
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if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
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sub.prop_object(ob, "parent_bone", parent.data, "bones", text="")
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sub.active = (parent is not None)
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class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Groups"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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row = layout.row(align=True)
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row.operator("object.group_link", text="Add to Group")
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row.operator("object.group_add", text="", icon='ZOOMIN')
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# XXX, this is bad practice, yes, I wrote it :( - campbell
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index = 0
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value = str(tuple(context.scene.cursor_location))
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for group in bpy.data.groups:
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if ob.name in group.objects:
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col = layout.column(align=True)
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col.set_context_pointer("group", group)
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row = col.box().row()
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row.prop(group, "name", text="")
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row.operator("object.group_remove", text="", icon='X', emboss=False)
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split = col.box().split()
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col = split.column()
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col.prop(group, "layer", text="Dupli")
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col = split.column()
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col.prop(group, "dupli_offset", text="")
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prop = col.operator("wm.context_set_value", text="From Cursor")
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prop.data_path = "object.users_group[%d].dupli_offset" % index
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prop.value = value
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index += 1
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class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Display"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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split = layout.split()
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col = split.column()
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col.prop(ob, "max_draw_type", text="Type")
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col = split.column()
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row = col.row()
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row.prop(ob, "draw_bounds", text="Bounds")
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sub = row.row()
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sub.active = ob.draw_bounds
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sub.prop(ob, "draw_bounds_type", text="")
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split = layout.split()
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col = split.column()
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col.prop(ob, "draw_name", text="Name")
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col.prop(ob, "draw_axis", text="Axis")
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col.prop(ob, "draw_wire", text="Wire")
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col.prop(ob, "color", text="Object Color")
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col = split.column()
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col.prop(ob, "draw_texture_space", text="Texture Space")
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col.prop(ob, "x_ray", text="X-Ray")
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col.prop(ob, "draw_transparent", text="Transparency")
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class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Duplication"
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def draw(self, context):
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layout = self.layout
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ob = context.object
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layout.prop(ob, "dupli_type", expand=True)
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if ob.dupli_type == 'FRAMES':
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split = layout.split()
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col = split.column(align=True)
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col.prop(ob, "dupli_frames_start", text="Start")
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col.prop(ob, "dupli_frames_end", text="End")
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col = split.column(align=True)
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col.prop(ob, "dupli_frames_on", text="On")
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col.prop(ob, "dupli_frames_off", text="Off")
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layout.prop(ob, "use_dupli_frames_speed", text="Speed")
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elif ob.dupli_type == 'VERTS':
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layout.prop(ob, "use_dupli_verts_rotation", text="Rotation")
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elif ob.dupli_type == 'FACES':
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split = layout.split()
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col = split.column()
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col.prop(ob, "use_dupli_faces_scale", text="Scale")
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col = split.column()
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col.prop(ob, "dupli_faces_scale", text="Inherit Scale")
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elif ob.dupli_type == 'GROUP':
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layout.prop(ob, "dupli_group", text="Group")
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# XXX: the following options are all quite buggy, ancient hacks that should be dropped
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class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Animation Hacks"
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bl_default_closed = True
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def draw(self, context):
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layout = self.layout
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ob = context.object
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split = layout.split()
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col = split.column()
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col.label(text="Time Offset:")
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col.prop(ob, "time_offset_edit", text="Edit")
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row = col.row()
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row.prop(ob, "time_offset_particle", text="Particle")
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row.active = len(ob.particle_systems) != 0
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row = col.row()
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row.prop(ob, "time_offset_parent", text="Parent")
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row.active = (ob.parent is not None)
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row = col.row()
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row.prop(ob, "slow_parent")
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row.active = (ob.parent is not None)
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col.prop(ob, "time_offset", text="Offset")
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# XXX: these are still used for a few curve-related tracking features
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col = split.column()
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col.label(text="Tracking Axes:")
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col.prop(ob, "track_axis", text="Axis")
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col.prop(ob, "up_axis", text="Up Axis")
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from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
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class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
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#bl_label = "Object Motion Paths"
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bl_context = "object"
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@staticmethod
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def poll(context):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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self.draw_settings(context, ob.animation_visualisation)
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layout.separator()
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split = layout.split()
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col = split.column()
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col.operator("object.paths_calculate", text="Calculate Paths")
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col = split.column()
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col.operator("object.paths_clear", text="Clear Paths")
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class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inherit from panel when ready
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#bl_label = "Object Onion Skinning"
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bl_context = "object"
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@staticmethod
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def poll(context):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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self.draw_settings(context, ob.animation_visualisation)
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class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
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_context_path = "object"
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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