Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/python
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import sys
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Import ('env')
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source_files = ['bmfont.cpp',
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                'GPC_Canvas.cpp',
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                'GPC_Engine.cpp',
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                'GPC_KeyboardDevice.cpp',
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                'GPC_MouseDevice.cpp',
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                'GPC_RawImage.cpp',
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                'GPC_RawLoadDotBlendArray.cpp',
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                'GPC_RawLogoArrays.cpp',
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                'GPC_RenderTools.cpp',
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                'GPC_System.cpp']
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incs = ['.',
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        '#intern/string',
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        '#intern/ghost',
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        '#intern/guardedalloc',
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        '#intern/bmfont',
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        '#intern/moto/include',
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        '#intern/SoundSystem',
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        '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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        '#source/kernel/gen_system',
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        '#source/kernel/gen_messaging',
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        '#source/gameengine/Converter',
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        '#source/blender/imbuf',
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        '#source/gameengine/Ketsji',
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        '#source/blender/blenlib',
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        '#source/blender/blenkernel',
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        '#source/blender',
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        '#source/blender/include',
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        '#source/blender/makesdna',
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        '#source/gameengine/BlenderRoutines',
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        '#source/gameengine/Rasterizer',
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        '#source/gameengine/GameLogic',
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        '#source/gameengine/Expressions',
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        '#source/gameengine/Network',
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        '#source/gameengine/SceneGraph',
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        '#source/gameengine/Physics/common',
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        '#source/gameengine/Network/LoopBackNetwork',
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        '#source/gameengine/GamePlayer/ghost',
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        '#source/blender/misc',
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        '#source/blender/blenloader',
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        '#source/blender/gpu',
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		'#extern/glew/include']
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#This is all plugin stuff!
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#if sys.platform=='win32':
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#   source_files += ['windows/GPW_Canvas.cpp',
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#                    'windows/GPW_Engine.cpp',
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#                    'windows/GPW_KeyboardDevice.cpp',
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#                    'windows/GPW_System.cpp']
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#   gp_common_env.Append ( CPPPATH = ['windows'])
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#elif sys.platform=='linux2' or sys.platform=='linux-i386':
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#   source_files += ['unix/GPU_Canvas.cpp',
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#                    'unix/GPU_Engine.cpp',
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#                    'unix/GPU_KeyboardDevice.cpp',
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#                    'unix/GPU_System.cpp']
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#   gp_common_env.Append ( CPPPATH = ['unix'])
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if env['WITH_BF_SOLID']:
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	incs.append('#source/gameengine/Physics/Sumo')
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	incs.append('#source/gameengine/Physics/Sumo/Fuzzics/include')
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	incs += Split(env['BF_SOLID_INC'])
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incs += Split(env['BF_PYTHON_INC'])
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incs += Split(env['BF_PNG_INC'])
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incs += Split(env['BF_ZLIB_INC'])
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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	cxxflags.append ('/GR')
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	cxxflags.append ('/O2')
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env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, cxx_compileflags=cxxflags)
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