Constraints connect two rigid bodies. Depending on which constraint is used different degrees of freedom are limited, e.g. a hinge constraint only allows the objects to rotate around a common axis. Constraints are implemented as individual objects and bahave similar to rigid bodies in terms of adding/removing/validating. The position and orientation of the constraint object is the pivot point of the constraint. Constraints have their own group in the rigid body world. To make connecting rigid bodies easier, there is a "Connect" operator that creates an empty objects with a rigid body constraint connecting the selected objects to active. Currently the following constraints are implemented: * Fixed * Point * Hinge * Slider * Piston * Generic Note: constraint limits aren't animatable yet).
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_physics.h
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* \ingroup editors
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*/
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#ifndef __ED_PHYSICS_H__
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#define __ED_PHYSICS_H__
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struct bContext;
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struct wmOperator;
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struct wmKeyConfig;
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struct Scene;
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struct Object;
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/* particle_edit.c */
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int PE_poll(struct bContext *C);
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int PE_hair_poll(struct bContext *C);
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int PE_poll_view3d(struct bContext *C);
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/* rigidbody_object.c */
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void ED_rigidbody_ob_add(struct wmOperator *op, struct Scene *scene, struct Object *ob, int type);
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void ED_rigidbody_ob_remove(struct Scene *scene, struct Object *ob);
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/* rigidbody_constraint.c */
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void ED_rigidbody_con_add(struct wmOperator *op, struct Scene *scene, struct Object *ob, int type);
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void ED_rigidbody_con_remove(struct Scene *scene, struct Object *ob);
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/* operators */
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void ED_operatortypes_physics(void);
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void ED_keymap_physics(struct wmKeyConfig *keyconf);
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#endif /* __ED_PHYSICS_H__ */
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