A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#include "BlenderTextureManager.h"
|
|
|
|
#include "BKE_global.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
BlenderTextureManager::BlenderTextureManager()
|
|
: TextureManager()
|
|
{
|
|
//_brushes_path = Config::getInstance()...
|
|
}
|
|
|
|
BlenderTextureManager::~BlenderTextureManager()
|
|
{
|
|
}
|
|
|
|
void BlenderTextureManager::loadStandardBrushes()
|
|
{
|
|
#if 0
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
|
|
getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
|
|
_defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM);
|
|
#endif
|
|
}
|
|
|
|
unsigned int BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType)
|
|
{
|
|
#if 0
|
|
GLuint texId;
|
|
glGenTextures(1, &texId);
|
|
bool found = false;
|
|
vector<string> pathnames;
|
|
string path; //soc
|
|
StringUtils::getPathName(TextureManager::Options::getBrushesPath(), sname, pathnames);
|
|
for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) {
|
|
path = j->c_str();
|
|
//soc if (QFile::exists(path)) {
|
|
if (BLI_exists( const_cast<char *>(path.c_str()))) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
return 0;
|
|
// Brush texture
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Loading brush texture..." << endl;
|
|
}
|
|
switch (mediumType) {
|
|
case Stroke::DRY_MEDIUM:
|
|
//soc prepareTextureLuminance((const char*)path.toAscii(), texId);
|
|
prepareTextureLuminance(StringUtils::toAscii(path), texId);
|
|
break;
|
|
case Stroke::HUMID_MEDIUM:
|
|
case Stroke::OPAQUE_MEDIUM:
|
|
default:
|
|
//soc prepareTextureAlpha((const char*)path.toAscii(), texId);
|
|
prepareTextureAlpha(StringUtils::toAscii(path), texId);
|
|
break;
|
|
}
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Done." << endl << endl;
|
|
}
|
|
|
|
return texId;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
} /* namespace Freestyle */
|