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blender-archive/source/blender/freestyle/intern/geometry/HashGrid.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

114 lines
2.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __HASHGRID_H__
#define __HASHGRID_H__
/** \file blender/freestyle/intern/geometry/HashGrid.h
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the bounding box of the scene
* \author Stephane Grabli
* \date 30/07/2002
*/
#if 0
# if defined(__GNUC__) && (__GNUC__ >= 3)
// hash_map is not part of the C++ standard anymore;
// hash_map.h has been kept though for backward compatibility
# include <hash_map.h>
# else
# include <hash_map>
# endif
#endif
#include <map>
#include "Grid.h"
namespace Freestyle {
/*! Defines a hash table used for searching the Cells */
struct GridHasher
{
#define _MUL 950706376UL
#define _MOD 2147483647UL
inline size_t operator() (const Vec3u& p) const
{
size_t res = ((unsigned long) (p[0] * _MUL)) % _MOD;
res = ((res + (unsigned long) (p[1]) * _MUL)) % _MOD;
return ((res +(unsigned long) (p[2]) * _MUL)) % _MOD;
}
#undef _MUL
#undef _MOD
};
/*! Class to define a regular grid used for ray casting computations */
class LIB_GEOMETRY_EXPORT HashGrid : public Grid
{
public:
typedef map<Vec3u, Cell*> GridHashTable;
HashGrid() : Grid() {}
virtual ~HashGrid()
{
clear();
}
/*! clears the grid
* Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
/*! Sets the different parameters of the grid
* orig
* The grid origin
* size
* The grid's dimensions
* nb
* The number of cells of the grid
*/
virtual void configure(const Vec3r& orig, const Vec3r& size, unsigned nb);
/*! returns the cell whose coordinates are pased as argument */
virtual Cell *getCell(const Vec3u& p)
{
Cell *found_cell = NULL;
GridHashTable::const_iterator found = _cells.find(p);
if (found != _cells.end())
found_cell = (*found).second;
return found_cell;
}
/*! Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u& p, Cell& cell)
{
_cells[p] = &cell;
}
protected:
GridHashTable _cells;
};
} /* namespace Freestyle */
#endif // __HASHGRID_H__