This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

320 lines
8.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_INDEXED_FACE_SET_H__
#define __FREESTYLE_INDEXED_FACE_SET_H__
/** \file blender/freestyle/intern/scene_graph/IndexedFaceSet.h
* \ingroup freestyle
* \brief A Set of indexed faces to represent a surfacic object
* \author Stephane Grabli
* \date 22/01/2002
*/
#include <memory.h>
#include <stdio.h>
//! inherits from class Rep
#include "Rep.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
class LIB_SCENE_GRAPH_EXPORT IndexedFaceSet : public Rep
{
public:
/*! Triangles description style:*/
enum TRIANGLES_STYLE {
TRIANGLE_STRIP,
TRIANGLE_FAN,
TRIANGLES,
};
/*! User-specified face and edge marks for feature edge detection */
/* XXX Why in hel not use an enum here too? */
typedef unsigned char FaceEdgeMark;
static const FaceEdgeMark FACE_MARK = 1 << 0;
static const FaceEdgeMark EDGE_MARK_V1V2 = 1 << 1;
static const FaceEdgeMark EDGE_MARK_V2V3 = 1 << 2;
static const FaceEdgeMark EDGE_MARK_V3V1 = 1 << 3;
/*! Builds an empty indexed face set */
IndexedFaceSet();
/*! Builds an indexed face set
* iVertices
* The array of object vertices 3D coordinates (for all faces).
* If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not.
* iVSize
* The size of iVertices (must be a multiple of 3)
* iNormals
* The array of object normals 3D coordinates.
* If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not.
* iNSize
* The size of iNormals
* iMaterials
* The array of materials
* iMSize
* The size of iMaterials
* iTexCoords
* The array of texture coordinates.
* iTSize
* The size of iTexCoords (must be multiple of 2)
* iNumFaces
* The number of faces
* iNumVertexPerFace
* Array containing the number of vertices per face.
* iFaceStyle
* Array containing the description style of each faces.
* The style belongs to:
* - TRIANGLE_STRIP: the face indices describe a triangle strip
* - TRIANGLE_FAN : the face indices describe a triangle fan
* - TRIANGLES : the face indices describe single triangles
* If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not.
* iVIndices,
* Array of vertices indices.
* The integers contained in this array must be multiple of 3.
* If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not.
* iVISize
* The size of iVIndices.
* iNIndices
* Array of normals indices.
* The integers contained in this array must be multiple of 3.
* If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not.
* iNISize
* The size of iNIndices
* iMIndices
* The Material indices (per vertex)
* iMISize
* The size of iMIndices
* iTIndices
* The Texture coordinates indices (per vertex). The integers contained in this array must be multiple of 2.
* iTISize
* The size of iMIndices
* iCopy
* 0 : the arrays are not copied. The pointers passed as arguments are used. IndexedFaceSet takes these
* arrays desallocation in charge.
* 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments desallocation.
*/
IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals, unsigned iNSize, FrsMaterial **iMaterials,
unsigned iMSize, real *iTexCoords, unsigned iTSize, unsigned iNumFaces, unsigned *iNumVertexPerFace,
TRIANGLES_STYLE *iFaceStyle, FaceEdgeMark *iFaceEdgeMarks, unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize, unsigned *iMIndices, unsigned iMISize, unsigned *iTIndices,
unsigned iTISize, unsigned iCopy = 1);
/*! Builds an indexed face set from an other indexed face set */
IndexedFaceSet(const IndexedFaceSet& iBrother);
void swap(IndexedFaceSet& ioOther)
{
std::swap(_Vertices, ioOther._Vertices);
std::swap(_Normals, ioOther._Normals);
std::swap(_FrsMaterials, ioOther._FrsMaterials);
std::swap(_TexCoords, ioOther._TexCoords);
std::swap(_FaceEdgeMarks, ioOther._FaceEdgeMarks);
std::swap(_VSize, ioOther._VSize);
std::swap(_NSize, ioOther._NSize);
std::swap(_MSize, ioOther._MSize);
std::swap(_TSize, ioOther._TSize);
std::swap(_NumFaces, ioOther._NumFaces);
std::swap(_NumVertexPerFace, ioOther._NumVertexPerFace);
std::swap(_FaceStyle, ioOther._FaceStyle);
std::swap(_VIndices, ioOther._VIndices);
std::swap(_NIndices, ioOther._NIndices);
std::swap(_MIndices, ioOther._MIndices); // Material Indices
std::swap(_TIndices, ioOther._TIndices);
std::swap(_VISize, ioOther._VISize);
std::swap(_NISize, ioOther._NISize);
std::swap(_MISize, ioOther._MISize);
std::swap(_TISize, ioOther._TISize);
std::swap(_displayList, ioOther._displayList);
Rep::swap(ioOther);
}
IndexedFaceSet& operator=(const IndexedFaceSet& iBrother)
{
IndexedFaceSet tmp(iBrother);
swap(tmp);
return *this;
}
/*! Desctructor
* desallocates all the ressources
*/
virtual ~IndexedFaceSet();
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! Compute the Bounding Box */
virtual void ComputeBBox();
/*! modifiers */
inline void setDisplayList(unsigned int index)
{
_displayList = index;
}
/*! Accessors */
virtual const real *vertices() const
{
return _Vertices;
}
virtual const real *normals() const
{
return _Normals;
}
virtual const FrsMaterial*const* frs_materials() const
{
return _FrsMaterials;
}
virtual const real *texCoords() const
{
return _TexCoords;
}
virtual const unsigned vsize() const
{
return _VSize;
}
virtual const unsigned nsize() const
{
return _NSize;
}
virtual const unsigned msize() const
{
return _MSize;
}
virtual const unsigned tsize() const
{
return _TSize;
}
virtual const unsigned numFaces() const
{
return _NumFaces;
}
virtual const unsigned *numVertexPerFaces() const
{
return _NumVertexPerFace;
}
virtual const TRIANGLES_STYLE *trianglesStyle() const
{
return _FaceStyle;
}
virtual const unsigned char *faceEdgeMarks() const
{
return _FaceEdgeMarks;
}
virtual const unsigned *vindices() const
{
return _VIndices;
}
virtual const unsigned *nindices() const
{
return _NIndices;
}
virtual const unsigned *mindices() const
{
return _MIndices;
}
virtual const unsigned *tindices() const
{
return _TIndices;
}
virtual const unsigned visize() const
{
return _VISize;
}
virtual const unsigned nisize() const
{
return _NISize;
}
virtual const unsigned misize() const
{
return _MISize;
}
virtual const unsigned tisize() const
{
return _TISize;
}
inline unsigned int displayList() const
{
return _displayList;
}
protected:
real *_Vertices;
real *_Normals;
FrsMaterial **_FrsMaterials;
real *_TexCoords;
unsigned _VSize;
unsigned _NSize;
unsigned _MSize;
unsigned _TSize;
unsigned _NumFaces;
unsigned *_NumVertexPerFace;
TRIANGLES_STYLE *_FaceStyle;
FaceEdgeMark *_FaceEdgeMarks;
unsigned *_VIndices;
unsigned *_NIndices;
unsigned *_MIndices; // Material Indices
unsigned *_TIndices; // Texture coordinates Indices
unsigned _VISize;
unsigned _NISize;
unsigned _MISize;
unsigned _TISize;
unsigned int _displayList;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_INDEXED_FACE_SET_H__