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blender-archive/source/blender/editors/include/UI_interface.h
Brecht Van Lommel 8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00

508 lines
22 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_INTERFACE_H
#define UI_INTERFACE_H
/* Struct Declarations */
struct ID;
struct ListBase;
struct ARegion;
struct wmWindow;
struct wmWindowManager;
struct wmOperator;
struct AutoComplete;
struct bContext;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* Defines */
/* uiBlock->dt */
#define UI_EMBOSS 0 /* use one of the themes for drawing */
#define UI_EMBOSSN 1 /* Nothing */
#define UI_EMBOSSM 2 /* Minimal builtin emboss, also for logic buttons */
#define UI_EMBOSSP 3 /* Pulldown */
#define UI_EMBOSSR 4 /* Rounded */
#define UI_EMBOSST 5 /* Table */
#define UI_EMBOSSX 0 /* for a python file, which i can't change.... duh! */
/* uiBlock->direction */
#define UI_TOP 1
#define UI_DOWN 2
#define UI_LEFT 4
#define UI_RIGHT 8
#define UI_DIRECTION 15
#define UI_CENTER 16
#define UI_SHIFT_FLIPPED 32
/* uiBlock->autofill */
#define UI_BLOCK_COLLUMNS 1
#define UI_BLOCK_ROWS 2
/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP 1
#define UI_BLOCK_REDRAW 2
#define UI_BLOCK_RET_1 4 /* XXX 2.5 not implemented */
#define UI_BLOCK_NUMSELECT 8
#define UI_BLOCK_ENTER_OK 16
#define UI_BLOCK_NOSHADOW 32
#define UI_BLOCK_NO_HILITE 64 /* XXX 2.5 not implemented */
#define UI_BLOCK_MOVEMOUSE_QUIT 128
#define UI_BLOCK_KEEP_OPEN 256
/* uiPopupBlockHandle->menuretval */
#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
#define UI_RETURN_OK 2 /* choice made */
#define UI_RETURN_OUT 4 /* left the menu */
/* block->flag bits 12-15 are identical to but->flag bits */
/* block->font, for now: bold = medium+1 */
#define UI_HELV 0
#define UI_HELVB 1
/* panel controls */
#define UI_PNL_TRANSP 1
#define UI_PNL_SOLID 2
#define UI_PNL_CLOSE 32
#define UI_PNL_STOW 64
#define UI_PNL_TO_MOUSE 128
#define UI_PNL_UNSTOW 256
#define UI_PNL_SCALE 512
/* warning the first 4 flags are internal */
/* but->flag */
#define UI_TEXT_LEFT 16
#define UI_ICON_LEFT 32
#define UI_ICON_RIGHT 64
/* control for button type block */
#define UI_MAKE_TOP 128
#define UI_MAKE_DOWN 256
#define UI_MAKE_LEFT 512
#define UI_MAKE_RIGHT 1024
/* dont draw hilite on mouse over */
#define UI_NO_HILITE 2048
/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN (15<<12)
#define UI_BUT_ALIGN_TOP (1<<12)
#define UI_BUT_ALIGN_LEFT (1<<13)
#define UI_BUT_ALIGN_RIGHT (1<<14)
#define UI_BUT_ALIGN_DOWN (1<<15)
#define UI_BUT_DISABLED (1<<16)
/* Button types, bits stored in 1 value... and a short even!
- bits 0-4: bitnr (0-31)
- bits 5-7: pointer type
- bit 8: for 'bit'
- bit 9-15: button type (now 6 bits, 64 types)
*/
#define CHA 32
#define SHO 64
#define INT 96
#define FLO 128
#define FUN 192
#define BIT 256
#define BUTPOIN (128+64+32)
#define BUT (1<<9)
#define ROW (2<<9)
#define TOG (3<<9)
#define SLI (4<<9)
#define NUM (5<<9)
#define TEX (6<<9)
#define TOG3 (7<<9)
#define TOGR (8<<9)
#define TOGN (9<<9)
#define LABEL (10<<9)
#define MENU (11<<9)
#define ICONROW (12<<9)
#define ICONTOG (13<<9)
#define NUMSLI (14<<9)
#define COL (15<<9)
#define IDPOIN (16<<9)
#define HSVSLI (17<<9)
#define SCROLL (18<<9)
#define BLOCK (19<<9)
#define BUTM (20<<9)
#define SEPR (21<<9)
#define LINK (22<<9)
#define INLINK (23<<9)
#define KEYEVT (24<<9)
#define ICONTEXTROW (25<<9)
#define HSVCUBE (26<<9)
#define PULLDOWN (27<<9)
#define ROUNDBOX (28<<9)
#define CHARTAB (29<<9)
#define BUT_COLORBAND (30<<9)
#define BUT_NORMAL (31<<9)
#define BUT_CURVE (32<<9)
#define BUT_TOGDUAL (33<<9)
#define ICONTOGN (34<<9)
#define FTPREVIEW (35<<9)
#define NUMABS (36<<9)
#define HMENU (37<<9)
#define BUTTYPE (63<<9)
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
/* Menus
*
* These functions are used by popup menus, toolbox and header menus. They
* assume uiMenuItem head is already created, which is done by uiMenuButton
* for header menus, or can be done with uiPupMenuBegin for popups. These
* functions do not use uiDefBut functions in order to simplify creating
* them, and to permit other types of menus (radial, ..) in the future. */
typedef struct uiMenuItem uiMenuItem;
typedef void (*uiMenuCreateFunc)(struct bContext *C, uiMenuItem *head, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
void uiMenuFunc(uiMenuItem *head, uiMenuHandleFunc handlefunc, void *argv);
void uiMenuContext(uiMenuItem *head, int opcontext);
void uiMenuItemVal(uiMenuItem *head, const char *name, int icon, int argval);
void uiMenuItemEnumO(uiMenuItem *head, char *opname, char *propname, int value);
void uiMenuItemBooleanO(uiMenuItem *head, char *opname, char *propname, int value);
void uiMenuItemsEnumO(uiMenuItem *head, char *opname, char *propname);
void uiMenuItemFloatO(uiMenuItem *head, const char *name, char *opname, char *propname, float value);
void uiMenuItemO(uiMenuItem *head, char *name, int icon);
void uiMenuItemBooleanR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuItemEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname, int value);
void uiMenuItemsEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuLevel(uiMenuItem *head, const char *name, uiMenuCreateFunc newlevel);
void uiMenuLevelEnumO(uiMenuItem *head, char *opname, char *propname);
void uiMenuLevelEnumR(uiMenuItem *head, struct PointerRNA *ptr, char *propname);
void uiMenuSeparator(uiMenuItem *head);
/* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* uiPupMenuBegin/End functions can be used to define own items with
* the uiMenu functions inbetween. If it is a simple confirmation menu
* or similar, popups can be created with a single function call. */
uiMenuItem *uiPupMenuBegin(const char *title);
void uiPupMenuEnd(struct bContext *C, struct uiMenuItem *head);
void uiPupMenu(struct bContext *C, int maxrow, uiMenuHandleFunc func, void *arg, char *str, ...);
void uiPupMenuOperator(struct bContext *C, int maxrow, struct wmOperator *op, const char *propname, char *str);
void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
void uiPupMenuSaveOver(struct bContext *C, char *opname, char *filename, ...);
void uiPupMenuNotice(struct bContext *C, char *str, ...);
void uiPupMenuError(struct bContext *C, char *str, ...);
void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
void uiPupMenuSetActive(int val);
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
uiBlock *uiPupBlockBegin(struct bContext *C, const char *title);
void uiPupBlockEnd(struct bContext *C, uiBlock *block);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, char *name, short dt, short font);
void uiEndBlock(const struct bContext *C, uiBlock *block);
void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
uiBlock *uiGetBlock(char *name, struct ARegion *ar);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
void uiBlockClearButLock(uiBlock *block);
/* Appearance/Cruft
*
* These functions should mostly dissappear ideally, or become internal.
* Font handling could move to blenfont/, and appearance could be dictated
* better by high level information instead of spread out all over. */
void uiSetCurFont(uiBlock *block, int index);
void *uiSetCurFont_ext(float aspect);
void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small);
void *uiBlockGetCurFont (uiBlock *block);
/* automatic aligning, horiz or verical */
void uiBlockBeginAlign(uiBlock *block);
void uiBlockEndAlign(uiBlock *block);
void uiBoundsBlock(struct uiBlock *block, int addval);
void uiTextBoundsBlock(uiBlock *block, int addval);
void uiPopupBoundsBlock(uiBlock *block, int addval);
int uiBlocksGetYMin (ListBase *lb);
int uiBlockGetCol (uiBlock *block);
void uiBlockSetCol (uiBlock *block, int col);
void uiBlockSetEmboss (uiBlock *block, int emboss);
void uiBlockSetDirection (uiBlock *block, int direction);
void uiBlockFlipOrder (uiBlock *block);
void uiBlockSetFlag (uiBlock *block, int flag);
void uiBlockSetXOfs (uiBlock *block, int xofs);
int uiButGetRetVal (uiBut *but);
void uiButSetFlag (uiBut *but, int flag);
void uiButClearFlag (uiBut *but, int flag);
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type, int retval, char *str,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconBut(uiBlock *block,
int type, int retval, int icon,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBut(uiBlock *block,
int type, int retval, int icon, char *str,
short x1, short y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
/* Special Buttons
*
* Butons with a more specific purpose:
* - IDPoinBut: for creating buttons that work on a pointer to an ID block.
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing). */
typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
uiBut *uiDefIDPoinBut(struct uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
short x1, short y1, short x2, short y2, void *idpp, char *tip);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
/* Links
*
* Game engine logic brick links. Non-functional currently in 2.5,
* code to handle and draw these is disabled internally. */
void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
void uiComposeLinks(uiBlock *block);
uiBut *uiFindInlink(uiBlock *block, void *poin);
/* Callbacks
*
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* uiButSetCompleteFunc is for tab completion.
*
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button. */
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
void uiBlockSetButmFunc (uiBlock *block, uiMenuHandleFunc func, void *arg);
void uiBlockSetFunc (uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetFunc (uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg);
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(struct bContext *C, uiBlock *block));
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
AutoComplete *autocomplete_begin(char *startname, int maxlen);
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
void autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
extern void uiNewPanelTabbed(char *, char *);
extern int uiNewPanel(const struct bContext *C, struct ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
extern void uiFreePanels(struct ListBase *lb);
extern void uiDrawPanels(const struct bContext *C, int re_align);
extern void uiSetPanelsView2d(struct ARegion *ar);
extern void uiMatchPanelsView2d(struct ARegion *ar);
extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
extern void uiNewPanelTitle(struct uiBlock *block, char *str);
extern uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name);
extern int uiAlignPanelStep(struct ScrArea *sa, struct ARegion *ar, float fac);
extern void uiPanelControl(int);
extern void uiSetPanelHandler(int);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_add_region_handlers(struct ListBase *handlers);
void UI_add_area_handlers(struct ListBase *handlers);
void UI_add_popup_handlers(struct ListBase *handlers, uiPopupBlockHandle *menu);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(void);
void UI_exit(void);
/* XXX hide this */
uiBut *uiDefMenuButO(uiBlock *block, char *opname, char *name);
uiBut *uiDefMenuSep(uiBlock *block);
uiBut *uiDefMenuSub(uiBlock *block, uiBlockCreateFunc func, char *name);
uiBut *uiDefMenuTogR(uiBlock *block, struct PointerRNA *ptr, char *propname, char *propvalue, char *name);
#endif /* UI_INTERFACE_H */