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blender-archive/source/blender/windowmanager/intern/wm_stereo.c
Julian Eisel 80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00

582 lines
15 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 by Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/intern/wm_stereo.c
* \ingroup wm
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_listBase.h"
#include "RNA_access.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "GHOST_C-api.h"
#include "ED_screen.h"
#include "GPU_glew.h"
#include "GPU_basic_shader.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h" /* wmDrawTriple */
#include "wm_window.h"
#include "UI_interface.h"
#include "UI_resources.h"
static void wm_method_draw_stereo3d_pageflip(wmWindow *win)
{
wmDrawData *drawdata;
int view;
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
if (view == STEREO_LEFT_ID)
glDrawBuffer(GL_BACK_LEFT);
else //STEREO_RIGHT_ID
glDrawBuffer(GL_BACK_RIGHT);
wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
}
glDrawBuffer(GL_BACK);
}
static enum eStereo3dInterlaceType interlace_prev_type = -1;
static char interlace_prev_swap = -1;
static void wm_method_draw_stereo3d_interlace(wmWindow *win)
{
wmDrawData *drawdata;
int view;
bool flag;
bool swap = (win->stereo3d_format->flag & S3D_INTERLACE_SWAP) != 0;
enum eStereo3dInterlaceType interlace_type = win->stereo3d_format->interlace_type;
for (view = 0; view < 2; view ++) {
flag = swap ? !view : view;
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
GPU_basic_shader_bind(GPU_SHADER_STIPPLE);
switch (interlace_type) {
case S3D_INTERLACE_ROW:
if (flag)
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW_SWAP);
else
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW);
break;
case S3D_INTERLACE_COLUMN:
if (flag)
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN_SWAP);
else
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN);
break;
case S3D_INTERLACE_CHECKERBOARD:
default:
if (flag)
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER_SWAP);
else
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER);
break;
}
wm_triple_draw_textures(win, drawdata->triple, 1.0f, true);
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
}
interlace_prev_type = interlace_type;
interlace_prev_swap = swap;
}
static void wm_method_draw_stereo3d_anaglyph(wmWindow *win)
{
wmDrawData *drawdata;
int view, bit;
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
bit = view + 1;
switch (win->stereo3d_format->anaglyph_type) {
case S3D_ANAGLYPH_REDCYAN:
glColorMask((1&bit) ? GL_TRUE : GL_FALSE,
(2&bit) ? GL_TRUE : GL_FALSE,
(2&bit) ? GL_TRUE : GL_FALSE,
GL_FALSE);
break;
case S3D_ANAGLYPH_GREENMAGENTA:
glColorMask((2&bit) ? GL_TRUE : GL_FALSE,
(1&bit) ? GL_TRUE : GL_FALSE,
(2&bit) ? GL_TRUE : GL_FALSE,
GL_FALSE);
break;
case S3D_ANAGLYPH_YELLOWBLUE:
glColorMask((1&bit) ? GL_TRUE : GL_FALSE,
(1&bit) ? GL_TRUE : GL_FALSE,
(2&bit) ? GL_TRUE : GL_FALSE,
GL_FALSE);
break;
}
wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
}
static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
{
wmDrawData *drawdata;
wmDrawTriple *triple;
float halfx, halfy, ratiox, ratioy;
int view;
int soffx;
bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
soffx = WM_window_pixels_x(win) * 0.5f;
if (view == STEREO_LEFT_ID) {
if (!cross_eyed)
soffx = 0;
}
else { //RIGHT_LEFT_ID
if (cross_eyed)
soffx = 0;
}
const int sizex = triple->x;
const int sizey = triple->y;
/* wmOrtho for the screen has this same offset */
ratiox = sizex;
ratioy = sizey;
halfx = GLA_PIXEL_OFS;
halfy = GLA_PIXEL_OFS;
/* texture rectangle has unnormalized coordinates */
if (triple->target == GL_TEXTURE_2D) {
ratiox /= triple->x;
ratioy /= triple->y;
halfx /= triple->x;
halfy /= triple->y;
}
glEnable(triple->target);
glBindTexture(triple->target, triple->bind);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2f(halfx, halfy);
glVertex2f(soffx, 0);
glTexCoord2f(ratiox + halfx, halfy);
glVertex2f(soffx + (sizex * 0.5f), 0);
glTexCoord2f(ratiox + halfx, ratioy + halfy);
glVertex2f(soffx + (sizex * 0.5f), sizey);
glTexCoord2f(halfx, ratioy + halfy);
glVertex2f(soffx, sizey);
glEnd();
glBindTexture(triple->target, 0);
glDisable(triple->target);
}
}
static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
{
wmDrawData *drawdata;
wmDrawTriple *triple;
float halfx, halfy, ratiox, ratioy;
int view;
int soffy;
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
if (view == STEREO_LEFT_ID) {
soffy = WM_window_pixels_y(win) * 0.5f;
}
else { /* STEREO_RIGHT_ID */
soffy = 0;
}
const int sizex = triple->x;
const int sizey = triple->y;
/* wmOrtho for the screen has this same offset */
ratiox = sizex;
ratioy = sizey;
halfx = GLA_PIXEL_OFS;
halfy = GLA_PIXEL_OFS;
/* texture rectangle has unnormalized coordinates */
if (triple->target == GL_TEXTURE_2D) {
ratiox /= triple->x;
ratioy /= triple->y;
halfx /= triple->x;
halfy /= triple->y;
}
glEnable(triple->target);
glBindTexture(triple->target, triple->bind);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2f(halfx, halfy);
glVertex2f(0, soffy);
glTexCoord2f(ratiox + halfx, halfy);
glVertex2f(sizex, soffy);
glTexCoord2f(ratiox + halfx, ratioy + halfy);
glVertex2f(sizex, soffy + (sizey * 0.5f));
glTexCoord2f(halfx, ratioy + halfy);
glVertex2f(0, soffy + (sizey * 0.5f));
glEnd();
glBindTexture(triple->target, 0);
glDisable(triple->target);
}
}
void wm_method_draw_stereo3d(const bContext *UNUSED(C), wmWindow *win)
{
switch (win->stereo3d_format->display_mode) {
case S3D_DISPLAY_ANAGLYPH:
wm_method_draw_stereo3d_anaglyph(win);
break;
case S3D_DISPLAY_INTERLACE:
wm_method_draw_stereo3d_interlace(win);
break;
case S3D_DISPLAY_PAGEFLIP:
wm_method_draw_stereo3d_pageflip(win);
break;
case S3D_DISPLAY_SIDEBYSIDE:
wm_method_draw_stereo3d_sidebyside(win);
break;
case S3D_DISPLAY_TOPBOTTOM:
wm_method_draw_stereo3d_topbottom(win);
break;
default:
break;
}
}
static bool wm_stereo3d_quadbuffer_supported(void)
{
int gl_stereo = 0;
glGetBooleanv(GL_STEREO, (GLboolean *)&gl_stereo);
return gl_stereo != 0;
}
static bool wm_stereo3d_is_fullscreen_required(eStereoDisplayMode stereo_display)
{
return ELEM(stereo_display,
S3D_DISPLAY_SIDEBYSIDE,
S3D_DISPLAY_TOPBOTTOM);
}
bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
{
bScreen *screen = win->screen;
/* some 3d methods change the window arrangement, thus they shouldn't
* toggle on/off just because there is no 3d elements being drawn */
if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
}
if ((skip_stereo3d_check == false) && (ED_screen_stereo3d_required(screen) == false)) {
return false;
}
/* some 3d methods change the window arrangement, thus they shouldn't
* toggle on/off just because there is no 3d elements being drawn */
if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
}
return true;
}
/**
* If needed, this adjusts \a r_mouse_xy so that drawn cursor and handled mouse position are matching visually.
*/
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy)
{
if (!WM_stereo3d_enabled(win, false))
return;
if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
const int half_x = win->sizex / 2;
/* right half of the screen */
if (r_mouse_xy[0] > half_x) {
r_mouse_xy[0] -= half_x;
}
r_mouse_xy[0] *= 2;
}
else if (win->stereo3d_format->display_mode == S3D_DISPLAY_TOPBOTTOM) {
const int half_y = win->sizey / 2;
/* upper half of the screen */
if (r_mouse_xy[1] > half_y) {
r_mouse_xy[1] -= half_y;
}
r_mouse_xy[1] *= 2;
}
}
/************************** Stereo 3D operator **********************************/
typedef struct Stereo3dData {
Stereo3dFormat stereo3d_format;
} Stereo3dData;
static bool wm_stereo3d_set_properties(bContext *UNUSED(C), wmOperator *op)
{
Stereo3dData *s3dd = op->customdata;
Stereo3dFormat *s3d = &s3dd->stereo3d_format;
PropertyRNA *prop;
bool is_set = false;
prop = RNA_struct_find_property(op->ptr, "display_mode");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->display_mode = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "anaglyph_type");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->anaglyph_type = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "interlace_type");
if (RNA_property_is_set(op->ptr, prop)) {
s3d->interlace_type = RNA_property_enum_get(op->ptr, prop);
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "use_interlace_swap");
if (RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop))
s3d->flag |= S3D_INTERLACE_SWAP;
else
s3d->flag &= ~S3D_INTERLACE_SWAP;
is_set = true;
}
prop = RNA_struct_find_property(op->ptr, "use_sidebyside_crosseyed");
if (RNA_property_is_set(op->ptr, prop)) {
if (RNA_property_boolean_get(op->ptr, prop))
s3d->flag |= S3D_SIDEBYSIDE_CROSSEYED;
else
s3d->flag &= ~S3D_SIDEBYSIDE_CROSSEYED;
is_set = true;
}
return is_set;
}
static void wm_stereo3d_set_init(bContext *C, wmOperator *op)
{
Stereo3dData *s3dd;
wmWindow *win = CTX_wm_window(C);
op->customdata = s3dd = MEM_callocN(sizeof(Stereo3dData), __func__);
/* store the original win stereo 3d settings in case of cancel */
s3dd->stereo3d_format = *win->stereo3d_format;
}
int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_src = CTX_wm_window(C);
wmWindow *win_dst = NULL;
const bool is_fullscreen = WM_window_is_fullscreen(win_src);
char prev_display_mode = win_src->stereo3d_format->display_mode;
Stereo3dData *s3dd;
bool ok = true;
if (G.background)
return OPERATOR_CANCELLED;
if (op->customdata == NULL) {
/* no invoke means we need to set the operator properties here */
wm_stereo3d_set_init(C, op);
wm_stereo3d_set_properties(C, op);
}
s3dd = op->customdata;
*win_src->stereo3d_format = s3dd->stereo3d_format;
if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
prev_display_mode != win_src->stereo3d_format->display_mode)
{
/* in case the hardward supports pageflip but not the display */
if ((win_dst = wm_window_copy_test(C, win_src))) {
/* pass */
}
else {
BKE_report(op->reports, RPT_ERROR,
"Failed to create a window without quad-buffer support, you may experience flickering");
ok = false;
}
}
else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
/* ED_screen_duplicate() can't handle other cases yet T44688 */
if (win_src->screen->state != SCREENNORMAL) {
BKE_report(op->reports, RPT_ERROR,
"Failed to switch to Time Sequential mode when in fullscreen");
ok = false;
}
/* pageflip requires a new window to be created with the proper OS flags */
else if ((win_dst = wm_window_copy_test(C, win_src))) {
if (wm_stereo3d_quadbuffer_supported()) {
BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
}
else {
wm_window_close(C, wm, win_dst);
win_dst = NULL;
BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system");
ok = false;
}
}
else {
BKE_report(op->reports, RPT_ERROR,
"Failed to create a window compatible with the time sequential display method");
ok = false;
}
}
if (wm_stereo3d_is_fullscreen_required(s3dd->stereo3d_format.display_mode)) {
if (!is_fullscreen) {
BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen");
}
}
MEM_freeN(op->customdata);
if (ok) {
if (win_dst) {
wm_window_close(C, wm, win_src);
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
else {
/* without this, the popup won't be freed freed properly T44688 */
CTX_wm_window_set(C, win_src);
win_src->stereo3d_format->display_mode = prev_display_mode;
return OPERATOR_CANCELLED;
}
}
int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
wm_stereo3d_set_init(C, op);
if (wm_stereo3d_set_properties(C, op))
return wm_stereo3d_set_exec(C, op);
else
return WM_operator_props_dialog_popup(C, op, 250, 100);
}
void wm_stereo3d_set_draw(bContext *UNUSED(C), wmOperator *op)
{
Stereo3dData *s3dd = op->customdata;
PointerRNA stereo3d_format_ptr;
uiLayout *layout = op->layout;
uiLayout *col;
RNA_pointer_create(NULL, &RNA_Stereo3dDisplay, &s3dd->stereo3d_format, &stereo3d_format_ptr);
col = uiLayoutColumn(layout, false);
uiItemR(col, &stereo3d_format_ptr, "display_mode", 0, NULL, ICON_NONE);
switch (s3dd->stereo3d_format.display_mode) {
case S3D_DISPLAY_ANAGLYPH:
{
uiItemR(col, &stereo3d_format_ptr, "anaglyph_type", 0, NULL, ICON_NONE);
break;
}
case S3D_DISPLAY_INTERLACE:
{
uiItemR(col, &stereo3d_format_ptr, "interlace_type", 0, NULL, ICON_NONE);
uiItemR(col, &stereo3d_format_ptr, "use_interlace_swap", 0, NULL, ICON_NONE);
break;
}
case S3D_DISPLAY_SIDEBYSIDE:
{
uiItemR(col, &stereo3d_format_ptr, "use_sidebyside_crosseyed", 0, NULL, ICON_NONE);
/* fall-through */
}
case S3D_DISPLAY_PAGEFLIP:
case S3D_DISPLAY_TOPBOTTOM:
default:
{
break;
}
}
}
bool wm_stereo3d_set_check(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
/* the check function guarantees that the menu is updated to show the
* sub-options when an enum change (e.g., it shows the anaglyph options
* when anaglyph is on, and the interlace options when this is on */
return true;
}
void wm_stereo3d_set_cancel(bContext *UNUSED(C), wmOperator *op)
{
MEM_freeN(op->customdata);
op->customdata = NULL;
}