changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
To call this function from a script, so that it doesn't pop the
"relative / absolute" dialog window when the "offline" arg is non-zero.
Exppython:
* NMesh module:
- Added method NMesh.addMaterial(mat) to the NMesh module:
alternative safer (aka slower) way to add materials.
- Added optional arg to NMesh_update():
if given and equal to 1, the mesh normals are recalculated.
- Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
linked to the vertex. Thanks to Jiba on the bf-python mailing list for
bug report and sample .blend file. Also made this method give an IndexError
when the vertex index is out of range.
* Material module:
Added specR, specG, specB vars for compatibility with the 2.25 API.
Pointed by Manuel Bastioni.
* Image module:
Exposed image width, height and depth parameters.
From a suggestion by jms.
* BPython Ref Doc:
- Small updates to reflect the above additions.
- Added info for the Bone type in the Armature doc.
128 lines
3.2 KiB
Python
128 lines
3.2 KiB
Python
# Blender.Image module and the Image PyType object
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"""
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The Blender.Image submodule.
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Image
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=====
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This module provides access to B{Image} objects in Blender.
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Example::
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import Blender
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from Blender import Image
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#
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image = Image.Load("/path/to/my/image.png") # load an image file
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print "Image from", image.getFilename(),
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print "loaded to obj", image.getName())
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image.setXRep(4) # set x tiling factor
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image.setYRep(2) # set y tiling factor
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print "All Images available now:", Image.Get()
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"""
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def Load (filename):
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"""
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Load the image called 'filename' into an Image object.
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@type filename: string
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@param filename: The full path to the image file.
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@rtype: Blender Image
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@return: A Blender Image object with the data from I{filename}.
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"""
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def New (name):
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"""
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Create a new Image object (not implemented yet!).
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@type name: string
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@param name: The name of the new Image object.
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@rtype: Blender Image
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@return: A new Blender Image object.
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@warn: This function wasn't implemented yet. It simply returns None.
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"""
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def Get (name = None):
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"""
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Get the Image object(s) from Blender.
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@type name: string
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@param name: The name of the Image object.
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@rtype: Blender Image or a list of Blender Images
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@return: It depends on the I{name} parameter:
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- (name): The Image object called I{name}, None if not found;
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- (): A list with all Image objects in the current scene.
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"""
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class Image:
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"""
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The Image object
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================
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This object gives access to Images in Blender.
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@cvar name: The name of this Image object.
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@cvar filename: The filename (path) to the image file loaded into this Image
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object.
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@cvar size: The [width, height] dimensions of the image (in pixels).
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@cvar depth: The pixel depth of the image.
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@cvar xrep: Texture tiling: the number of repetitions in the x (horizontal)
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axis.
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@cvar yrep: Texture tiling: the number of repetitions in the y (vertical)
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axis.
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"""
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def getName():
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"""
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Get the name of this Image object.
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@rtype: string
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"""
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def getFilename():
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"""
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Get the filename of the image file loaded into this Image object.
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@rtype: string
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"""
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def getSize():
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"""
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Get the [width, height] dimensions (in pixels) of this image.
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@rtype: list of 2 ints
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"""
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def getDepth():
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"""
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Get the pixel depth of this image.
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@rtype: int
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"""
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def getXRep():
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"""
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Get the number of repetitions in the x (horizontal) axis for this Image.
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This is for texture tiling.
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@rtype: int
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"""
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def getYRep():
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"""
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Get the number of repetitions in the y (vertical) axis for this Image.
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This is for texture tiling.
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@rtype: int
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"""
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def setName(name):
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"""
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Set the name of this Image object.
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@type name: string
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@param name: The new name.
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"""
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def setXRep(xrep):
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"""
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Texture tiling: set the number of x repetitions for this Image.
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@type xrep: int
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@param xrep: The new value in [1, 16].
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"""
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def setYRep(yrep):
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"""
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Texture tiling: set the number of y repetitions for this Image.
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@type yrep: int
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@param yrep: The new value in [1, 16].
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"""
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