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blender-archive/source/blender/python/api2_2x/quat.h
Joseph Gilbert 8f3a9815ba Mathutils library for the python API
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
2004-02-29 13:20:34 +00:00

75 lines
2.1 KiB
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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef EXPP_quat_h
#define EXPP_quat_h
#include "Python.h"
#include "gen_utils.h"
#include "Types.h"
#include <BLI_arithb.h>
#include "euler.h"
#include "matrix.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/*****************************/
// Quaternion Python Object
/*****************************/
#define QuaternionObject_Check(v) ((v)->ob_type == &quaternion_Type)
typedef struct {
PyObject_VAR_HEAD
float * quat;
int flag;
//0 - no coercion
//1 - coerced from int
//2 - coerced from float
} QuaternionObject;
//prototypes
PyObject *newQuaternionObject(float *quat);
PyObject *Quaternion_Identity(QuaternionObject *self);
PyObject *Quaternion_Negate(QuaternionObject *self);
PyObject *Quaternion_Conjugate(QuaternionObject *self);
PyObject *Quaternion_Inverse(QuaternionObject *self);
PyObject *Quaternion_Normalize(QuaternionObject *self);
PyObject *Quaternion_ToEuler(QuaternionObject *self);
PyObject *Quaternion_ToMatrix(QuaternionObject *self);
#endif /* EXPP_quat_h */