as well as for Objects. Hotkey: CTRL+ALT+C (bit clumsy I know, but I like to use the Ckey). Constraints are added to the active Object or Bone. Based on selection context, the menu has three versions: Pose Mode: - if another bone is selected, bone becomes target - else if another Object is selected, Object becomes target - else it adds a new Empty as target Object Mode - if another Object is selected: Object becomes target - else it adds a new Empty as target Same works this way now for CTRL+I, "Add IK". To be solved: ALT+C in PoseMode is "Clear Constraints", but in Object Mode it does "Convert" still...
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_EDITCONSTRAINT_H
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#define BIF_EDITCONSTRAINT_H
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struct ID;
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struct ListBase;
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struct Object;
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struct bConstraint;
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struct bConstraintChannel;
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struct bConstraint *add_new_constraint(short type);
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void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
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struct ListBase *get_active_constraints(struct Object *ob);
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struct bConstraint *get_active_constraint(struct Object *ob);
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struct ListBase *get_active_constraint_channels (struct Object *ob, int forcevalid);
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struct bConstraintChannel *get_active_constraint_channel(struct Object *ob);
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void object_test_constraints(struct Object *owner);
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void add_constraint(int only_IK);
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char *get_con_subtarget_name(struct bConstraint *con, struct Object *target);
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#endif
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