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blender-archive/source/blender/include/BIF_editconstraint.h
Ton Roosendaal d4f47002b8 New: Hotkey/menu access in 3D window to add constraints. Works in PoseMode
as well as for Objects. Hotkey: CTRL+ALT+C (bit clumsy I know, but I like
to use the Ckey).

Constraints are added to the active Object or Bone.
Based on selection context, the menu has three versions:

Pose Mode:
  - if another bone is selected, bone becomes target
  - else if another Object is selected, Object becomes target
  - else it adds a new Empty as target
Object Mode
  - if another Object is selected: Object becomes target
  - else it adds a new Empty as target

Same works this way now for CTRL+I, "Add IK".

To be solved: ALT+C in PoseMode is "Clear Constraints", but in Object Mode
it does "Convert" still...
2005-10-23 12:18:32 +00:00

59 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITCONSTRAINT_H
#define BIF_EDITCONSTRAINT_H
struct ID;
struct ListBase;
struct Object;
struct bConstraint;
struct bConstraintChannel;
struct bConstraint *add_new_constraint(short type);
void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
struct ListBase *get_active_constraints(struct Object *ob);
struct bConstraint *get_active_constraint(struct Object *ob);
struct ListBase *get_active_constraint_channels (struct Object *ob, int forcevalid);
struct bConstraintChannel *get_active_constraint_channel(struct Object *ob);
void object_test_constraints(struct Object *owner);
void add_constraint(int only_IK);
char *get_con_subtarget_name(struct bConstraint *con, struct Object *target);
#endif