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blender-archive/source/blender/include/blendef.h
Ton Roosendaal ca320003f4 Patch #3365, Toolbox from Tuhopuu
Patch prvovided by Guillermo, code was - afaik - from Rob Haarsma.

This changes the toolbox (space menu) to have the first level aligned
vertically. Works much easier that way, and since the items open either
left or right, it doesn't flip order of the contents for it either.

To allow people to test (and to compare) it's a user menu setting (in
View & Controls, "Plain menus"). I've turned this on by default though,
since I propose to not have it a user setting. User setting can be
removed later.

Fixed two bugs in patch:
- if saved in user settings, first time usage of this toolbox opened in
  wrong location
- Button for "plain menus" was writing a short in an int
  (causing this new menu not to work for big endian systems)

As a bonus I've added the long wanted hotkey support for opening and
closing sublevels of pulldowns with arrow keys!

I didn't add the commenting out of correcting pulldown menu order, which
is based on location of the originating button in the UI. This uncommenting
didn't solve anything, since button definitions itself can be flipped too.
(Example: the data brose menus in top bar need to be corrected).

I can imagine the order flipping is sometimes annoying, but it still has
reasons to be there;
- the most important / most used items are always closest to the mouse.
  (like opening properties panel, or "Add new" for material.
- it follows muscle memory and 'locus of attention' (mouse position).
- menus are configured to open to the top for bottom headers, and to the
  bottom for top headers. We can expect the UI is configured consistantly
  for headers, so in general the menus will appear consistant as well.

Where menu flipping fails is especially for alphabetic listings, like in
the menu button of fileselect. However, that one should be configured to
open by default to the bottom, so ordering is consistant as well.

If people like to check this themselves; uncomment the lines in the top
of the function uiBlockFlipOrder() in src/interface.c
2005-11-19 15:16:34 +00:00

407 lines
9.6 KiB
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/* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BLENDEF_H
#define BLENDEF_H
/* **************** MAX ********************* */
#define MAXFRAME 30000
#define MAXFRAMEF 30000.0f
#define MINFRAME 1
#define MINFRAMEF 1.0
#define MAXLAMP 32765
/* max length material array, 16 because of bits in matfrom */
#define MAXPICKBUF 10000
#define MAXSEQ 32
/* in Image struct */
#define MAXMIPMAP 10
/* in buttons.c */
#define MAX_EFFECT 20
#ifndef MAXFLOAT
#define MAXFLOAT ((float)3.40282347e+38)
#endif
/* also fill in structs itself, dna cannot handle defines, duplicate with utildefines.h still */
#ifndef FILE_MAXDIR
#define FILE_MAXDIR 160
#define FILE_MAXFILE 80
#endif
#include <float.h>
/* **************** GENERAL ********************* */
// return values
#define RET_OK 0
#define RET_ERROR 1
#define RET_CANCEL 2
#define RET_YES (1 == 1)
#define RET_NO (1 == 0)
#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
/* big endian */
#define MAKE_ID2(c, d) ( (c)<<8 | (d) )
#define MOST_SIG_BYTE 0
#define BBIG_ENDIAN
#else
/* little endian */
#define MAKE_ID2(c, d) ( (d)<<8 | (c) )
#define MOST_SIG_BYTE 1
#define BLITTLE_ENDIAN
#endif
#define SELECT 1
#define ACTIVE 2
#define DESELECT 0
#define NOT_YET 0
#define TESTBASE(base) ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) )
#define TESTBASELIB(base) ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))
#define FIRSTBASE G.scene->base.first
#define LASTBASE G.scene->base.last
#define BASACT (G.scene->basact)
#define OBACT (BASACT? BASACT->object: 0)
#define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
#define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
#define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
#define CFRA (G.scene->r.cfra)
#define F_CFRA ((float)(G.scene->r.cfra))
#define SFRA (G.scene->r.sfra)
#define EFRA (G.scene->r.efra)
#define ISPOIN(a, b, c) ( (a->b) && (a->c) )
#define ISPOIN3(a, b, c, d) ( (a->b) && (a->c) && (a->d) )
#define ISPOIN4(a, b, c, d, e) ( (a->b) && (a->c) && (a->d) && (a->e) )
/* psfont */
#define FNT_PDRAW 1
#define FNT_HAEBERLI 2
/* getbutton */
/* do_global_buttons(event) */
// (first event)
#define B_LOCAL_ALONE 20
#define B_ACTLOCAL 24 /* __NLA */
#define B_ACTALONE 25 /* __NLA */
#define B_ARMLOCAL 26 /* __NLA */
#define B_ARMALONE 27 /* __NLA */
#define B_WORLDLOCAL 28
#define B_WORLDALONE 29
#define B_LATTLOCAL 30
#define B_MBALLLOCAL 31
#define B_CAMERALOCAL 32
#define B_OBLOCAL 33
#define B_IPOLOCAL 34
#define B_LAMPLOCAL 35
#define B_MATLOCAL 36
#define B_TEXLOCAL 37
#define B_MESHLOCAL 38
#define B_CURVELOCAL 39
#define B_LATTALONE 40
#define B_MBALLALONE 41
#define B_CAMERAALONE 42
#define B_OBALONE 43
#define B_IPOALONE 44
#define B_LAMPALONE 45
#define B_MATALONE 46
#define B_TEXALONE 47
#define B_MESHALONE 48
#define B_CURVEALONE 49
#define B_HEMESHALONE 50
/* EVENT < 50: alones en locals */
#define B_KEEPDATA 60
#define B_CONSOLETOG 61
#define B_DRAWINFO 62
#define B_REDRCURW3D 63
#define B_FLIPINFOMENU 64
#define B_FLIPFULLSCREEN 65
#define B_PLAINMENUS 66
#define B_SHOWSPLASH 70
#define B_RESETAUTOSAVE 71
#define B_SOUNDTOGGLE 72
#define B_MIPMAPCHANGED 73
#define B_CONSTRAINTBROWSE 74 /* __NLA */
#define B_ACTIONDELETE 75 /* __NLA */
#define B_ACTIONBROWSE 76 /* __NLA */
#define B_IMAGEDELETE 77
#define B_LTEXBROWSE 78
#define B_MESHBROWSE 79
#define B_EXTEXBROWSE 80
#define B_LOADTEMP 81
#define B_MATDELETE 82
#define B_TEXDELETE 83
#define B_IPODELETE 84
#define B_WORLDDELETE 85
#define B_WTEXBROWSE 86
#define B_WORLDBROWSE 87
#define B_IPOBROWSE 88
#define B_NEWFRAME 89
#define B_LAMPBROWSE 90
#define B_MATBROWSE 91
#define B_TEXBROWSE 92
#define B_EDITBROWSE 93
#define B_AUTOTEXNAME 94
#define B_AUTOMATNAME 95
#define B_MATLOCK 96
#define B_IDNAME 97
#define B_NEWSPACE 98
#define B_FULL 99
#define B_REDR 100
/* VIEW3D: 100 */
#define B_HOME 101
#define B_LAY 102
/* watch: codes 102-132 in in use for layers */
#define B_AUTOKEY 139
#define B_SCENELOCK 140
#define B_LOCALVIEW 141
#define B_U_CAPSLOCK 142
#define B_VIEWBUT 146
#define B_PERSP 147
#define B_PROPTOOL 148
#define B_VIEWRENDER 149
#define B_VIEWTRANS 150
#define B_VIEWZOOM 151
#define B_STARTGAME 152
#define B_MODESELECT 156
#define B_AROUND 157
#define B_SEL_VERT 158
#define B_SEL_EDGE 159
#define B_SEL_FACE 160
#define B_MAN_TRANS 161
#define B_MAN_ROT 162
#define B_MAN_SCALE 163
#define B_HEMESHBROWSE 164
#define B_HEMESHLOCAL 165
/* IPO: 200 */
#define B_IPOHOME 201
#define B_IPOBORDER 202
#define B_IPOCOPY 203
#define B_IPOPASTE 204
#define B_IPOCONT 205
#define B_IPOEXTRAP 206
#define B_IPOCYCLIC 207
#define B_IPOMAIN 208
#define B_IPOSHOWKEY 209
#define B_IPOCYCLICX 210
/* warn: also used for oops and seq */
#define B_VIEW2DZOOM 211
#define B_IPOPIN 212
#define B_IPO_ACTION_OB 213
#define B_IPO_ACTION_KEY 214
/* OOPS: 250 */
#define B_OOPSHOME 251
#define B_OOPSBORDER 252
#define B_NEWOOPS 253
/* INFO: 300 */
/* watch: also in filesel.c and editobject.c */
#define B_INFOSCR 301
#define B_INFODELSCR 302
#define B_INFOSCE 304
#define B_INFODELSCE 305
#define B_FILEMENU 306
#define B_PACKFILE 307
#define B_CONSOLEOUT 308
#define B_CONSOLENUMLINES 309
#define B_USERPREF 310
#define B_LOADUIFONT 311
#define B_SETLANGUAGE 312
#define B_SETFONTSIZE 313
#define B_SETENCODING 314
#define B_SETTRANSBUTS 315
#define B_DOLANGUIFONT 316
#define B_RESTOREFONT 317
#define B_USETEXTUREFONT 318
#define B_UITHEMECHANGED 320
#define B_UITHEMECOLORMOD 321
#define B_UITHEMERESET 322
#define B_UITHEMEIMPORT 323
#define B_UITHEMEEXPORT 324
/* Definitions for the fileselect buttons in user prefs */
#define B_FONTDIRFILESEL 330
#define B_TEXTUDIRFILESEL 331
#define B_PLUGTEXDIRFILESEL 332
#define B_PLUGSEQDIRFILESEL 333
#define B_RENDERDIRFILESEL 334
#define B_PYTHONDIRFILESEL 335
#define B_SOUNDDIRFILESEL 336
#define B_TEMPDIRFILESEL 337
/* yafray: for exportdir select */
#define B_YAFRAYDIRFILESEL 338
#define B_PYMENUEVAL 339 /* re-eval scripts registration in menus */
/* END Definitions for the fileselect buttons in user prefs */
/* IMAGE: 350 */
#define B_SIMAGEHOME 351
#define B_SIMABROWSE 352
#define B_SIMAGELOAD 353
#define B_SIMAGEDRAW 354
#define B_BE_SQUARE 355
#define B_SIMAGEDRAW1 356
#define B_TWINANIM 357
#define B_SIMAGEREPLACE 358
#define B_CLIP_UV 359
#define B_SIMAGELOAD1 360
#define B_SIMAGEREPLACE1 361
#define B_SIMAGEPAINTTOOL 362
#define B_SIMAPACKIMA 363
#define B_SIMAGESAVE 364
#define B_SIMACLONEBROWSE 365
#define B_SIMACLONEDELETE 366
#define B_SIMABRUSHCHANGE 367
#define B_SIMANOTHING 368
/* BUTS: 400 */
#define B_BUTSHOME 401
#define B_BUTSPREVIEW 402
#define B_MATCOPY 403
#define B_MATPASTE 404
#define B_MESHTYPE 405
#define B_CONTEXT_SWITCH 406
/* IMASEL: 450 */
/* in imasel.h */
/* TEXT: 500 */
#define B_TEXTBROWSE 501
#define B_TEXTALONE 502
#define B_TEXTLOCAL 503
#define B_TEXTDELETE 504
#define B_TEXTFONT 505
#define B_TEXTSTORE 506
#define B_TEXTLINENUM 507
#define B_TAB_NUMBERS 508
#define B_SYNTAX 509
/* SCRIPT: 525 */
#define B_SCRIPTBROWSE 526
#define B_SCRIPT2PREV 527
/* FILE: 550 */
#define B_SORTFILELIST 551
#define B_RELOADDIR 552
/* SEQUENCE: 600 */
#define B_SEQHOME 601
#define B_SEQCLEAR 602
/* SOUND: 650 */
#define B_SOUNDBROWSE 651
#define B_SOUNDBROWSE2 652
#define B_SOUNDHOME 653
#define B_PACKSOUND 654
/* ACTION: 701 - 750 */
#define B_ACTHOME 701
#define B_ACTCOPY 702
#define B_ACTPASTE 703
#define B_ACTPASTEFLIP 704
#define B_ACTCYCLIC 705
#define B_ACTCONT 706
#define B_ACTMAIN 707
#define B_ACTPIN 708
#define B_ACTBAKE 709
/* TIME: 751 - 800 */
#define B_TL_REW 751
#define B_TL_PLAY 752
#define B_TL_FF 753
#define B_TL_PREVKEY 754
#define B_TL_NEXTKEY 755
#define B_TL_STOP 756
/* NLA: 801-900 */
#define B_NLAHOME 801
/* FREE 900 - 999 */
#define B_NOTHING -1
#define B_NOP -1
/* editbutflag */
#define B_CLOCKWISE 1
#define B_KEEPORIG 2
#define B_BEAUTY 4
#define B_SMOOTH 8
#define B_BEAUTY_SHORT 16
#define B_AUTOFGON 32
#define B_KNIFE 0x80
#define B_PERCENTSUBD 0x40
/* DISPLAYMODE */
#define R_DISPLAYVIEW 0
#define R_DISPLAYWIN 1
#define R_DISPLAYAUTO 2
/* Gvp.flag and Gwp.flag */
#define VP_COLINDEX 1
#define VP_AREA 2
#define VP_SOFT 4
#define VP_NORMALS 8
#define VP_SPRAY 16
#define VP_MIRROR_X 32
#endif