This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
1149 lines
32 KiB
C++
1149 lines
32 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Start up of the Blender Player on GHOST.
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*/
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/** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
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* \ingroup player
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*/
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#include <iostream>
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#include <math.h>
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#ifdef __linux__
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#ifdef __alpha__
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#include <signal.h>
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#endif /* __alpha__ */
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#endif /* __linux__ */
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#include "KX_KetsjiEngine.h"
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#include "KX_PythonInit.h"
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#include "KX_PythonMain.h"
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/**********************************
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* Begin Blender include block
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**********************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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#include "MEM_guardedalloc.h"
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#include "MEM_CacheLimiterC-Api.h"
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#include "BLI_threads.h"
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#include "BLI_mempool.h"
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#include "BLI_blenlib.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "BLO_readfile.h"
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#include "BLO_runtime.h"
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#include "BKE_blender.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_library.h"
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#include "BKE_modifier.h"
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#include "BKE_text.h"
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#include "BKE_sound.h"
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#include "IMB_imbuf.h"
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#include "IMB_moviecache.h"
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// For BLF
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#include "BLF_api.h"
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#include "BLF_translation.h"
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extern int datatoc_bfont_ttf_size;
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extern char datatoc_bfont_ttf[];
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extern int datatoc_bmonofont_ttf_size;
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extern char datatoc_bmonofont_ttf[];
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#include "GPU_draw.h"
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/**********************************
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* End Blender include block
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**********************************/
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#include "BL_System.h"
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#include "GPG_Application.h"
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#include "GHOST_ISystem.h"
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#include "RAS_IRasterizer.h"
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#include "BKE_main.h"
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#include "RNA_define.h"
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#ifdef WIN32
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#include <windows.h>
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#if !defined(DEBUG)
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#include <wincon.h>
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#endif // !defined(DEBUG)
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#endif // WIN32
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#ifdef WITH_SDL_DYNLOAD
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# include "sdlew.h"
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#endif
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const int kMinWindowWidth = 100;
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const int kMinWindowHeight = 100;
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static void mem_error_cb(const char *errorStr)
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{
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fprintf(stderr, "%s", errorStr);
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fflush(stderr);
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}
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// library.c will only free window managers with a callback function.
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// We don't actually use a wmWindowManager, but loading a blendfile
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// loads wmWindows, so we need to free those.
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static void wm_free(bContext *C, wmWindowManager *wm)
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{
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BLI_freelistN(&wm->windows);
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}
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#ifdef WIN32
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typedef enum {
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SCREEN_SAVER_MODE_NONE = 0,
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SCREEN_SAVER_MODE_PREVIEW,
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SCREEN_SAVER_MODE_SAVER,
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SCREEN_SAVER_MODE_CONFIGURATION,
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SCREEN_SAVER_MODE_PASSWORD,
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} ScreenSaverMode;
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static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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static HWND scr_saver_hwnd = NULL;
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static BOOL scr_saver_init(int argc, char **argv)
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{
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scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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scr_saver_hwnd = NULL;
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BOOL ret = false;
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int len = ::strlen(argv[0]);
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if (len > 4 && !::stricmp(".scr", argv[0] + len - 4))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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ret = true;
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if (argc >= 2)
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{
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if (argc >= 3)
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{
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scr_saver_hwnd = (HWND) ::atoi(argv[2]);
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}
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if (!::stricmp("/c", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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if (scr_saver_hwnd == NULL)
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scr_saver_hwnd = ::GetForegroundWindow();
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}
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else if (!::stricmp("/s", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_SAVER;
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}
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else if (!::stricmp("/a", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PASSWORD;
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}
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else if (!::stricmp("/p", argv[1])
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|| !::stricmp("/l", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PREVIEW;
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}
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}
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}
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return ret;
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}
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#endif /* WIN32 */
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static void usage(const char* program, bool isBlenderPlayer)
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{
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const char * consoleoption;
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const char * example_filename = "";
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const char * example_pathname = "";
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#ifdef _WIN32
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consoleoption = "[-c] ";
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#else
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consoleoption = "";
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#endif
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if (isBlenderPlayer) {
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example_filename = "filename.blend";
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#ifdef _WIN32
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example_pathname = "c:\\";
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#else
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example_pathname = "/home/user/";
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#endif
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}
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printf("\n");
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printf("usage: %s [--options] %s\n\n", program, example_filename);
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printf("Available options are: [-w [w h l t]] [-f [fw fh fb ff]] %s[-g gamengineoptions] ", consoleoption);
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printf("[-s stereomode] [-m aasamples]\n");
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printf("Optional parameters must be passed in order.\n");
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printf("Default values are set in the blend file.\n\n");
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printf(" -h: Prints this command summary\n\n");
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printf(" -w: display in a window\n");
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printf(" --Optional parameters--\n");
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printf(" w = window width\n");
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printf(" h = window height\n");
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printf(" l = window left coordinate\n");
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printf(" t = window top coordinate\n");
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printf(" Note: To define 'w' or 'h', both must be used.");
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printf("Also, to define 'l' or 't', all four parameters must be used.\n");
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printf(" Example: -w or -w 500 300 or -w 500 300 0 0\n\n");
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printf(" -f: start game in fullscreen mode\n");
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printf(" --Optional parameters--\n");
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printf(" fw = fullscreen mode pixel width (use 0 to detect automatically)\n");
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printf(" fh = fullscreen mode pixel height (use 0 to detect automatically)\n");
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printf(" fb = fullscreen mode bits per pixel (default unless set in the blend file: 32)\n");
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printf(" ff = fullscreen mode frequency (default unless set in the blend file: 60)\n");
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printf(" Note: To define 'fw'' or 'fh'', both must be used.\n");
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printf(" Example: -f or -f 1024 768 or -f 0 0 16 or -f 1024 728 16 30\n\n");
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printf(" -s: start player in stereoscopy mode (requires 3D capable hardware)\n");
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printf(" stereomode: nostereo (default unless stereo is set in the blend file)\n");
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printf(" anaglyph (Red-Blue glasses)\n");
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printf(" sidebyside (Left Right)\n");
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printf(" syncdoubling (Above Below)\n");
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printf(" 3dtvtopbottom (Squashed Top-Bottom for passive glasses)\n");
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printf(" interlace (Interlace horizontally)\n");
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printf(" vinterlace (Vertical interlace for autostereo display)\n");
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printf(" hwpageflip (Quad buffered shutter glasses)\n");
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printf(" Example: -s sidebyside or -s vinterlace\n\n");
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printf(" -D: start player in dome mode\n");
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printf(" --Optional parameters--\n");
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printf(" angle = field of view in degrees\n");
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printf(" tilt = tilt angle in degrees\n");
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printf(" warpdata = a file to use for warping the image (absolute path)\n");
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printf(" mode: fisheye (Fisheye)\n");
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printf(" truncatedfront (Front-Truncated)\n");
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printf(" truncatedrear (Rear-Truncated)\n");
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printf(" cubemap (Cube Map)\n");
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printf(" sphericalpanoramic (Spherical Panoramic)\n");
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printf(" Example: -D or -D mode cubemap\n\n");
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printf(" -m: maximum anti-aliasing (eg. 2,4,8,16)\n\n");
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printf(" -i: parent window's ID\n\n");
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#ifdef _WIN32
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printf(" -c: keep console window open\n\n");
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#endif
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printf(" -d: turn debugging on\n\n");
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printf(" -g: game engine options:\n\n");
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printf(" Name Default Description\n");
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printf(" ------------------------------------------------------------------------\n");
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printf(" fixedtime 0 \"Enable all frames\"\n");
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printf(" nomipmap 0 Disable mipmaps\n");
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printf(" show_framerate 0 Show the frame rate\n");
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printf(" show_properties 0 Show debug properties\n");
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printf(" show_profile 0 Show profiling information\n");
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printf(" blender_material 0 Enable material settings\n");
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printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n");
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printf("\n");
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printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
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printf("\n");
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printf("example: %s -w 320 200 10 10 -g noaudio %s%s\n", program, example_pathname, example_filename);
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printf("example: %s -g show_framerate = 0 %s%s\n", program, example_pathname, example_filename);
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printf("example: %s -i 232421 -m 16 %s%s\n\n", program, example_pathname, example_filename);
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}
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static void get_filename(int argc, char **argv, char *filename)
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{
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#ifdef __APPLE__
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/* On Mac we park the game file (called game.blend) in the application bundle.
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* The executable is located in the bundle as well.
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* Therefore, we can locate the game relative to the executable.
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*/
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int srclen = ::strlen(argv[0]);
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int len = 0;
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char *gamefile = NULL;
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filename[0] = '\0';
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if (argc > 1) {
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if (BLI_exists(argv[argc-1])) {
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BLI_strncpy(filename, argv[argc-1], FILE_MAX);
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}
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}
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srclen -= ::strlen("MacOS/blenderplayer");
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if (srclen > 0) {
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len = srclen + ::strlen("Resources/game.blend");
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gamefile = new char [len + 1];
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::strcpy(gamefile, argv[0]);
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::strcpy(gamefile + srclen, "Resources/game.blend");
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//::printf("looking for file: %s\n", filename);
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if (BLI_exists(gamefile))
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BLI_strncpy(filename, gamefile, FILE_MAX);
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delete [] gamefile;
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}
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#else
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filename[0] = '\0';
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if (argc > 1)
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BLI_strncpy(filename, argv[argc-1], FILE_MAX);
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#endif // !_APPLE
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}
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static BlendFileData *load_game_data(const char *progname, char *filename = NULL, char *relativename = NULL)
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{
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ReportList reports;
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BlendFileData *bfd = NULL;
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BKE_reports_init(&reports, RPT_STORE);
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/* try to load ourself, will only work if we are a runtime */
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if (BLO_is_a_runtime(progname)) {
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bfd= BLO_read_runtime(progname, &reports);
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if (bfd) {
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bfd->type= BLENFILETYPE_RUNTIME;
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BLI_strncpy(bfd->main->name, progname, sizeof(bfd->main->name));
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}
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} else {
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bfd= BLO_read_from_file(progname, &reports);
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}
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if (!bfd && filename) {
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bfd = load_game_data(filename);
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if (!bfd) {
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printf("Loading %s failed: ", filename);
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BKE_reports_print(&reports, RPT_ERROR);
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}
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}
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BKE_reports_clear(&reports);
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return bfd;
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}
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static bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
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{
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bool run = true;
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system->processEvents(false);
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system->dispatchEvents();
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app->EngineNextFrame();
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if ((exitcode = app->getExitRequested())) {
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run = false;
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exitstring = app->getExitString();
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*gs = *app->getGlobalSettings();
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}
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return run;
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}
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struct GPG_NextFrameState {
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GHOST_ISystem* system;
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GPG_Application *app;
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GlobalSettings *gs;
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} gpg_nextframestate;
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static int GPG_PyNextFrame(void *state0)
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{
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GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
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int exitcode;
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STR_String exitstring;
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bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs);
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if (run) return 0;
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else {
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if (exitcode)
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fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr());
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return 1;
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}
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}
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int main(int argc, char** argv)
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{
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int i;
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int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
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bool error = false;
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool fullScreen = false;
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bool fullScreenParFound = false;
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bool windowParFound = false;
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#ifdef WIN32
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bool closeConsole = true;
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#endif
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RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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bool stereoWindow = false;
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bool stereoParFound = false;
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int stereoFlag = STEREO_NOSTEREO;
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int domeFov = -1;
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int domeTilt = -200;
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int domeMode = 0;
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char* domeWarp = NULL;
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Text *domeText = NULL;
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int windowLeft = 100;
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int windowTop = 100;
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int windowWidth = 640;
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int windowHeight = 480;
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GHOST_TUns32 fullScreenWidth = 0;
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GHOST_TUns32 fullScreenHeight= 0;
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int fullScreenBpp = 32;
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int fullScreenFrequency = 60;
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GHOST_TEmbedderWindowID parentWindow = 0;
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bool isBlenderPlayer = false; //true when lauching from blender or command line. false for bundled player
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int validArguments=0;
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bool samplesParFound = false;
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GHOST_TUns16 aasamples = 0;
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#ifdef __linux__
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|
#ifdef __alpha__
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signal (SIGFPE, SIG_IGN);
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|
#endif /* __alpha__ */
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|
#endif /* __linux__ */
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|
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|
#ifdef WITH_SDL_DYNLOAD
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sdlewInit();
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#endif
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BLI_init_program_path(argv[0]);
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BLI_temp_dir_init(NULL);
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|
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// We don't use threads directly in the BGE, but we need to call this so things like
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// freeing up GPU_Textures works correctly.
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BLI_threadapi_init();
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RNA_init();
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init_nodesystem();
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initglobals();
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U.gameflags |= USER_DISABLE_VBO;
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// We load our own G.main, so free the one that initglobals() gives us
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BKE_main_free(G.main);
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G.main = NULL;
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MEM_CacheLimiter_set_disabled(true);
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IMB_init();
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BKE_images_init();
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BKE_modifier_init();
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DAG_init();
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|
#ifdef WITH_FFMPEG
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IMB_ffmpeg_init();
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|
#endif
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|
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
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|
BLF_init(11, U.dpi);
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BLF_lang_init();
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|
BLF_lang_set("");
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BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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if (blf_mono_font == -1)
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blf_mono_font = BLF_load_mem_unique("monospace", (unsigned char*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
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|
// Parse command line options
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|
#if defined(DEBUG)
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|
printf("argv[0] = '%s'\n", argv[0]);
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|
#endif
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|
|
|
#ifdef WIN32
|
|
if (scr_saver_init(argc, argv))
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|
{
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|
switch (scr_saver_mode)
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|
{
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|
case SCREEN_SAVER_MODE_CONFIGURATION:
|
|
MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
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break;
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|
case SCREEN_SAVER_MODE_PASSWORD:
|
|
/* This is W95 only, which we currently do not support.
|
|
* Fall-back to normal screen saver behavior in that case... */
|
|
case SCREEN_SAVER_MODE_SAVER:
|
|
fullScreen = true;
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|
fullScreenParFound = true;
|
|
break;
|
|
|
|
case SCREEN_SAVER_MODE_PREVIEW:
|
|
/* This will actually be handled somewhere below... */
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
// XXX add the ability to change this values to the command line parsing.
|
|
U.mixbufsize = 2048;
|
|
U.audiodevice = 2;
|
|
U.audiorate = 44100;
|
|
U.audioformat = 0x24;
|
|
U.audiochannels = 2;
|
|
|
|
// XXX this one too
|
|
U.anisotropic_filter = 2;
|
|
// enable fast mipmap generation
|
|
U.use_gpu_mipmap = 1;
|
|
|
|
sound_init_once();
|
|
|
|
set_free_windowmanager_cb(wm_free);
|
|
|
|
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */
|
|
isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
|
|
if (isBlenderPlayer)
|
|
validArguments = argc - 1;
|
|
else
|
|
validArguments = argc;
|
|
|
|
|
|
/* Parsing command line arguments (can be set from WM_OT_blenderplayer_start) */
|
|
#if defined(DEBUG)
|
|
printf("Parsing command line arguments...\n");
|
|
printf("Num of arguments is: %i\n", validArguments-1); //-1 because i starts at 1
|
|
#endif
|
|
|
|
for (i = 1; (i < validArguments) && !error
|
|
#ifdef WIN32
|
|
&& scr_saver_mode == SCREEN_SAVER_MODE_NONE
|
|
#endif
|
|
;)
|
|
|
|
{
|
|
#if defined(DEBUG)
|
|
printf("argv[%d] = '%s'\n", i, argv[i]);
|
|
#endif
|
|
if (argv[i][0] == '-')
|
|
{
|
|
/* ignore all args after " - ", allow python to have own args */
|
|
if (argv[i][1]=='\0') {
|
|
argc_py_clamped= i;
|
|
break;
|
|
}
|
|
|
|
switch (argv[i][1])
|
|
{
|
|
case 'g': //game engine options (show_framerate, fixedtime, etc)
|
|
{
|
|
i++;
|
|
if (i <= validArguments)
|
|
{
|
|
char* paramname = argv[i];
|
|
// Check for single value versus assignment
|
|
if (i+1 <= validArguments && (*(argv[i+1]) == '='))
|
|
{
|
|
i++;
|
|
if (i + 1 <= validArguments)
|
|
{
|
|
i++;
|
|
// Assignment
|
|
SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
|
|
SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
|
|
SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
|
|
#if defined(DEBUG)
|
|
printf("%s = '%s'\n", paramname, argv[i]);
|
|
#endif
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
error = true;
|
|
printf("error: argument assignment %s without value.\n", paramname);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 'd': //debug on
|
|
{
|
|
i++;
|
|
G.debug |= G_DEBUG;
|
|
MEM_set_memory_debug();
|
|
#ifdef DEBUG
|
|
BLI_mempool_set_memory_debug();
|
|
#endif
|
|
break;
|
|
}
|
|
case 'f': //fullscreen mode
|
|
{
|
|
i++;
|
|
fullScreen = true;
|
|
fullScreenParFound = true;
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
fullScreenWidth = atoi(argv[i++]);
|
|
fullScreenHeight = atoi(argv[i++]);
|
|
if ((i + 1) <= validArguments && argv[i][0] != '-')
|
|
{
|
|
fullScreenBpp = atoi(argv[i++]);
|
|
if ((i + 1) <= validArguments && argv[i][0] != '-')
|
|
fullScreenFrequency = atoi(argv[i++]);
|
|
}
|
|
}
|
|
else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
error = true;
|
|
printf("error: to define fullscreen width or height, both options must be used.\n");
|
|
}
|
|
break;
|
|
}
|
|
case 'w': //display in a window
|
|
{
|
|
i++;
|
|
fullScreen = false;
|
|
windowParFound = true;
|
|
|
|
// Parse window position and size options
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
windowWidth = atoi(argv[i++]);
|
|
windowHeight = atoi(argv[i++]);
|
|
|
|
if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
windowLeft = atoi(argv[i++]);
|
|
windowTop = atoi(argv[i++]);
|
|
}
|
|
else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
error = true;
|
|
printf("error: to define the window left or right coordinates, both options must be used.\n");
|
|
}
|
|
}
|
|
else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
|
|
{
|
|
error = true;
|
|
printf("error: to define the window's width or height, both options must be used.\n");
|
|
}
|
|
break;
|
|
}
|
|
case 'h': //display help
|
|
{
|
|
usage(argv[0], isBlenderPlayer);
|
|
return 0;
|
|
break;
|
|
}
|
|
case 'i': //parent window ID
|
|
{
|
|
i++;
|
|
if ( (i + 1) <= validArguments )
|
|
parentWindow = atoi(argv[i++]);
|
|
else {
|
|
error = true;
|
|
printf("error: too few options for parent window argument.\n");
|
|
}
|
|
#if defined(DEBUG)
|
|
printf("XWindows ID = %d\n", parentWindow);
|
|
#endif // defined(DEBUG)
|
|
break;
|
|
}
|
|
case 'm': //maximum anti-aliasing (eg. 2,4,8,16)
|
|
{
|
|
i++;
|
|
samplesParFound = true;
|
|
if ((i+1) <= validArguments )
|
|
aasamples = atoi(argv[i++]);
|
|
else
|
|
{
|
|
error = true;
|
|
printf("error: No argument supplied for -m");
|
|
}
|
|
break;
|
|
}
|
|
case 'c': //keep console (windows only)
|
|
{
|
|
i++;
|
|
#ifdef WIN32
|
|
closeConsole = false;
|
|
#endif
|
|
break;
|
|
}
|
|
case 's': //stereo mode
|
|
{
|
|
i++;
|
|
if ((i + 1) <= validArguments)
|
|
{
|
|
stereoParFound = true;
|
|
stereoFlag = STEREO_ENABLED;
|
|
|
|
if (!strcmp(argv[i], "nostereo")) // may not be redundant if the file has different setting
|
|
{
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
|
|
stereoFlag = STEREO_NOSTEREO;
|
|
}
|
|
|
|
// only the hardware pageflip method needs a stereo window
|
|
else if (!strcmp(argv[i], "hwpageflip")) {
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
|
|
stereoWindow = true;
|
|
}
|
|
else if (!strcmp(argv[i], "syncdoubling"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
|
|
|
|
else if (!strcmp(argv[i], "3dtvtopbottom"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_3DTVTOPBOTTOM;
|
|
|
|
else if (!strcmp(argv[i], "anaglyph"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
|
|
|
|
else if (!strcmp(argv[i], "sidebyside"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
|
|
|
|
else if (!strcmp(argv[i], "interlace"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_INTERLACED;
|
|
|
|
else if (!strcmp(argv[i], "vinterlace"))
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
|
|
|
|
#if 0
|
|
// // future stuff
|
|
// else if (!strcmp(argv[i], "stencil")
|
|
// stereomode = RAS_STEREO_STENCIL;
|
|
#endif
|
|
else
|
|
{
|
|
error = true;
|
|
printf("error: stereomode '%s' unrecognized.\n", argv[i]);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
error = true;
|
|
printf("error: too few options for stereo argument.\n");
|
|
}
|
|
break;
|
|
}
|
|
case 'D': //dome mode
|
|
{
|
|
stereoFlag = STEREO_DOME;
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
|
|
i++;
|
|
if ((i + 1) <= validArguments)
|
|
{
|
|
if (!strcmp(argv[i], "angle")) {
|
|
i++;
|
|
domeFov = atoi(argv[i++]);
|
|
}
|
|
if (!strcmp(argv[i], "tilt")) {
|
|
i++;
|
|
domeTilt = atoi(argv[i++]);
|
|
}
|
|
if (!strcmp(argv[i], "warpdata")) {
|
|
i++;
|
|
domeWarp = argv[i++];
|
|
}
|
|
if (!strcmp(argv[i], "mode")) {
|
|
i++;
|
|
if (!strcmp(argv[i], "fisheye"))
|
|
domeMode = DOME_FISHEYE;
|
|
|
|
else if (!strcmp(argv[i], "truncatedfront"))
|
|
domeMode = DOME_TRUNCATED_FRONT;
|
|
|
|
else if (!strcmp(argv[i], "truncatedrear"))
|
|
domeMode = DOME_TRUNCATED_REAR;
|
|
|
|
else if (!strcmp(argv[i], "cubemap"))
|
|
domeMode = DOME_ENVMAP;
|
|
|
|
else if (!strcmp(argv[i], "sphericalpanoramic"))
|
|
domeMode = DOME_PANORAM_SPH;
|
|
|
|
else
|
|
printf("error: %s is not a valid dome mode.\n", argv[i]);
|
|
}
|
|
i++;
|
|
}
|
|
break;
|
|
}
|
|
default: //not recognized
|
|
{
|
|
printf("Unknown argument: %s\n", argv[i++]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
|
|
{
|
|
error = true;
|
|
printf("error: window size too small.\n");
|
|
}
|
|
|
|
if (error )
|
|
{
|
|
usage(argv[0], isBlenderPlayer);
|
|
return 0;
|
|
}
|
|
|
|
#ifdef WIN32
|
|
if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
|
|
#endif
|
|
{
|
|
// Create the system
|
|
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
|
|
GHOST_ISystem* system = GHOST_ISystem::getSystem();
|
|
assertd(system);
|
|
|
|
if (!fullScreenWidth || !fullScreenHeight)
|
|
system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
|
|
// process first batch of events. If the user
|
|
// drops a file on top off the blenderplayer icon, we
|
|
// receive an event with the filename
|
|
|
|
system->processEvents(0);
|
|
|
|
// this bracket is needed for app (see below) to get out
|
|
// of scope before GHOST_ISystem::disposeSystem() is called.
|
|
{
|
|
int exitcode = KX_EXIT_REQUEST_NO_REQUEST;
|
|
STR_String exitstring = "";
|
|
GPG_Application app(system);
|
|
bool firstTimeRunning = true;
|
|
char filename[FILE_MAX];
|
|
char pathname[FILE_MAX];
|
|
char *titlename;
|
|
|
|
get_filename(argc_py_clamped, argv, filename);
|
|
if (filename[0])
|
|
BLI_path_cwd(filename);
|
|
|
|
|
|
// fill the GlobalSettings with the first scene files
|
|
// those may change during the game and persist after using Game Actuator
|
|
GlobalSettings gs;
|
|
|
|
do {
|
|
// Read the Blender file
|
|
BlendFileData *bfd;
|
|
|
|
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
|
|
if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
|
|
{
|
|
char basedpath[FILE_MAX];
|
|
|
|
// base the actuator filename relative to the last file
|
|
BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
|
|
BLI_path_abs(basedpath, pathname);
|
|
|
|
bfd = load_game_data(basedpath);
|
|
|
|
if (!bfd) {
|
|
// just add "//" in front of it
|
|
char temppath[FILE_MAX] = "//";
|
|
BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
|
|
|
|
BLI_path_abs(temppath, pathname);
|
|
bfd = load_game_data(temppath);
|
|
}
|
|
}
|
|
else {
|
|
bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
|
|
}
|
|
|
|
#if defined(DEBUG)
|
|
printf("Game data loaded from %s\n", filename);
|
|
#endif
|
|
|
|
if (!bfd) {
|
|
usage(argv[0], isBlenderPlayer);
|
|
error = true;
|
|
exitcode = KX_EXIT_REQUEST_QUIT_GAME;
|
|
}
|
|
else {
|
|
/* Setting options according to the blend file if not overriden in the command line */
|
|
#ifdef WIN32
|
|
#if !defined(DEBUG)
|
|
if (closeConsole) {
|
|
system->toggleConsole(0); // Close a console window
|
|
}
|
|
#endif // !defined(DEBUG)
|
|
#endif // WIN32
|
|
Main *maggie = bfd->main;
|
|
Scene *scene = bfd->curscene;
|
|
G.main = maggie;
|
|
|
|
if (firstTimeRunning) {
|
|
G.fileflags = bfd->fileflags;
|
|
|
|
gs.matmode= scene->gm.matmode;
|
|
gs.glslflag= scene->gm.flag;
|
|
}
|
|
|
|
//Seg Fault; icon.c gIcons == 0
|
|
BKE_icons_init(1);
|
|
|
|
titlename = maggie->name;
|
|
|
|
// Check whether the game should be displayed full-screen
|
|
if ((!fullScreenParFound) && (!windowParFound)) {
|
|
// Only use file settings when command line did not override
|
|
if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
|
|
//printf("fullscreen option found in Blender file\n");
|
|
fullScreen = true;
|
|
fullScreenWidth= scene->gm.xplay;
|
|
fullScreenHeight= scene->gm.yplay;
|
|
fullScreenFrequency= scene->gm.freqplay;
|
|
fullScreenBpp = scene->gm.depth;
|
|
}
|
|
else
|
|
{
|
|
fullScreen = false;
|
|
windowWidth = scene->gm.xplay;
|
|
windowHeight = scene->gm.yplay;
|
|
}
|
|
}
|
|
|
|
|
|
// Check whether the game should be displayed in stereo (dome included)
|
|
if (!stereoParFound) {
|
|
// Only use file settings when command line did not override
|
|
if (scene->gm.stereoflag == STEREO_ENABLED) {
|
|
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
|
|
if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
stereoWindow = true;
|
|
}
|
|
}
|
|
else {
|
|
scene->gm.stereoflag = STEREO_ENABLED;
|
|
}
|
|
|
|
if (!samplesParFound)
|
|
aasamples = scene->gm.aasamples;
|
|
|
|
// Dome specific settings
|
|
if (stereoFlag == STEREO_DOME) {
|
|
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
|
|
scene->gm.stereoflag = STEREO_DOME;
|
|
if (domeFov > 89)
|
|
scene->gm.dome.angle = domeFov;
|
|
if (domeTilt > -180)
|
|
scene->gm.dome.tilt = domeTilt;
|
|
if (domeMode > 0)
|
|
scene->gm.dome.mode = domeMode;
|
|
if (domeWarp) {
|
|
//XXX to do: convert relative to absolute path
|
|
domeText= BKE_text_load(G.main, domeWarp, "");
|
|
if (!domeText)
|
|
printf("error: invalid warpdata text file - %s\n", domeWarp);
|
|
else
|
|
scene->gm.dome.warptext = domeText;
|
|
}
|
|
}
|
|
|
|
// GPG_Application app (system, maggie, startscenename);
|
|
app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
|
|
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
|
|
if (G.main != maggie) {
|
|
BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
|
|
}
|
|
#ifdef WITH_PYTHON
|
|
setGamePythonPath(G.main->name);
|
|
#endif
|
|
if (firstTimeRunning) {
|
|
firstTimeRunning = false;
|
|
|
|
if (fullScreen) {
|
|
#ifdef WIN32
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
|
|
{
|
|
app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
|
stereoWindow, stereomode, aasamples);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
|
stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef __APPLE__
|
|
// on Mac's we'll show the executable name instead of the 'game.blend' name
|
|
char tempname[1024], *appstring;
|
|
::strcpy(tempname, titlename);
|
|
|
|
appstring = strstr(tempname, ".app/");
|
|
if (appstring) {
|
|
appstring[2] = 0;
|
|
titlename = &tempname[0];
|
|
}
|
|
#endif
|
|
// Strip the path so that we have the name of the game file
|
|
STR_String path = titlename;
|
|
#ifndef WIN32
|
|
vector<STR_String> parts = path.Explode('/');
|
|
#else // WIN32
|
|
vector<STR_String> parts = path.Explode('\\');
|
|
#endif // WIN32
|
|
STR_String title;
|
|
if (parts.size()) {
|
|
title = parts[parts.size()-1];
|
|
parts = title.Explode('.');
|
|
if (parts.size() > 1)
|
|
{
|
|
title = parts[0];
|
|
}
|
|
}
|
|
else {
|
|
title = "blenderplayer";
|
|
}
|
|
#ifdef WIN32
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
|
|
{
|
|
app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode, aasamples);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (parentWindow != 0)
|
|
app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
|
|
else
|
|
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
|
|
stereoWindow, stereomode, aasamples);
|
|
|
|
if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
|
|
GPU_set_mipmap(0);
|
|
}
|
|
|
|
GPU_set_anisotropic(U.anisotropic_filter);
|
|
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
app.StartGameEngine(stereomode);
|
|
exitcode = KX_EXIT_REQUEST_NO_REQUEST;
|
|
}
|
|
|
|
// Add the application as event consumer
|
|
system->addEventConsumer(&app);
|
|
|
|
// Enter main loop
|
|
bool run = true;
|
|
char *python_main = NULL;
|
|
pynextframestate.state = NULL;
|
|
pynextframestate.func = NULL;
|
|
#ifdef WITH_PYTHON
|
|
python_main = KX_GetPythonMain(scene);
|
|
#endif // WITH_PYTHON
|
|
if (python_main) {
|
|
char *python_code = KX_GetPythonCode(maggie, python_main);
|
|
if (python_code) {
|
|
#ifdef WITH_PYTHON
|
|
gpg_nextframestate.system = system;
|
|
gpg_nextframestate.app = &app;
|
|
gpg_nextframestate.gs = &gs;
|
|
pynextframestate.state = &gpg_nextframestate;
|
|
pynextframestate.func = &GPG_PyNextFrame;
|
|
|
|
printf("Yielding control to Python script '%s'...\n", python_main);
|
|
PyRun_SimpleString(python_code);
|
|
printf("Exit Python script '%s'\n", python_main);
|
|
#endif // WITH_PYTHON
|
|
MEM_freeN(python_code);
|
|
}
|
|
else {
|
|
fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
|
|
}
|
|
}
|
|
else {
|
|
while (run) {
|
|
run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
|
|
}
|
|
}
|
|
app.StopGameEngine();
|
|
|
|
/* 'app' is freed automatic when out of scope.
|
|
* removal is needed else the system will free an already freed value */
|
|
system->removeEventConsumer(&app);
|
|
|
|
BLO_blendfiledata_free(bfd);
|
|
/* G.main == bfd->main, it gets referenced in free_nodesystem so we can't have a dangling pointer */
|
|
G.main = NULL;
|
|
if (python_main) MEM_freeN(python_main);
|
|
}
|
|
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
}
|
|
|
|
// Seg Fault; icon.c gIcons == 0
|
|
BKE_icons_free();
|
|
|
|
// Dispose the system
|
|
GHOST_ISystem::disposeSystem();
|
|
}
|
|
else {
|
|
error = true;
|
|
printf("error: couldn't create a system.\n");
|
|
}
|
|
}
|
|
|
|
/* refer to WM_exit_ext() and free_blender(),
|
|
* these are not called in the player but we need to match some of there behavior here,
|
|
* if the order of function calls or blenders state isn't matching that of blender proper,
|
|
* we may get troubles later on */
|
|
|
|
free_nodesystem();
|
|
|
|
// Cleanup
|
|
RNA_exit();
|
|
BLF_exit();
|
|
|
|
#ifdef WITH_INTERNATIONAL
|
|
BLF_free_unifont();
|
|
BLF_free_unifont_mono();
|
|
BLF_lang_free();
|
|
#endif
|
|
|
|
IMB_exit();
|
|
BKE_images_exit();
|
|
DAG_exit();
|
|
IMB_moviecache_destruct();
|
|
|
|
SYS_DeleteSystem(syshandle);
|
|
|
|
int totblock= MEM_get_memory_blocks_in_use();
|
|
if (totblock!=0) {
|
|
printf("Error Totblock: %d\n",totblock);
|
|
MEM_set_error_callback(mem_error_cb);
|
|
MEM_printmemlist();
|
|
}
|
|
|
|
BLI_temp_dir_session_purge();
|
|
|
|
return error ? -1 : 0;
|
|
}
|