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blender-archive/source/blender/geometry/GEO_mesh_to_volume.hh
Erik Abrahamsson 4b30b5c57f Nodes: SDF Volume nodes milestone 1
Geometry Nodes: SDF Volume nodes milestone 1

Adds initial support for SDF volume creation and manipulation.
`SDF volume` is Blender's name of an OpenVDB grid of type Level Set.
See the discussion about naming in #91668.

The new nodes are:
- Mesh to SDF Volume: Converts a mesh to an SDF Volume
- Points to SDF Volume: Converts points to an SDF Volume
- Mean Filter SDF Volume: Applies a Mean Filter to an SDF
- Offset SDF Volume: Applies an offset to an SDF
- SDF Volume Sphere: Creates an SDF Volume in the shape of a sphere

For now an experimental option `New Volume Nodes` needs to be
enabled in Blender preferences for the nodes to be visible.

See the current work plan for Volume Nodes in #103248.

Pull Request: blender/blender#105090
2023-03-19 11:21:08 +01:00

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1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_function_ref.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_string_ref.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#pragma once
struct Volume;
struct VolumeGrid;
struct Depsgraph;
/** \file
* \ingroup geo
*/
namespace blender::geometry {
struct MeshToVolumeResolution {
MeshToVolumeModifierResolutionMode mode;
union {
float voxel_size;
float voxel_amount;
} settings;
};
#ifdef WITH_OPENVDB
/**
* \param bounds_fn: Return the bounds of the mesh positions,
* used for deciding the voxel size in "Amount" mode.
*/
float volume_compute_voxel_size(const Depsgraph *depsgraph,
FunctionRef<void(float3 &r_min, float3 &r_max)> bounds_fn,
MeshToVolumeResolution resolution,
float exterior_band_width,
const float4x4 &transform);
/**
* Add a new fog VolumeGrid to the Volume by converting the supplied mesh.
*/
VolumeGrid *fog_volume_grid_add_from_mesh(Volume *volume,
StringRefNull name,
const Mesh *mesh,
const float4x4 &mesh_to_volume_space_transform,
float voxel_size,
bool fill_volume,
float exterior_band_width,
float interior_band_width,
float density);
/**
* Add a new SDF VolumeGrid to the Volume by converting the supplied mesh.
*/
VolumeGrid *sdf_volume_grid_add_from_mesh(
Volume *volume, StringRefNull name, const Mesh &mesh, float voxel_size, float half_band_width);
#endif
} // namespace blender::geometry