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blender-archive/source/blender/gpu/metal/mtl_query.hh
Jason Fielder 5f4409b02e Metal: MTLIndexBuf class implementation.
Implementation also contains a number of optimisations and feature enablements specific to the Metal API and Apple Silicon GPUs.

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15369
2022-09-01 21:45:12 +02:00

42 lines
862 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_vector.hh"
#include "gpu_query.hh"
#include "mtl_context.hh"
namespace blender::gpu {
class MTLQueryPool : public QueryPool {
private:
/** Number of queries that have been issued since last initialization.
* Should be equal to query_ids_.size(). */
uint32_t query_issued_;
/** Type of this query pool. */
GPUQueryType type_;
/** Can only be initialized once. */
bool initialized_ = false;
MTLVisibilityResultMode mtl_type_;
Vector<gpu::MTLBuffer *> buffer_;
void allocate();
public:
MTLQueryPool();
~MTLQueryPool();
void init(GPUQueryType type) override;
void begin_query() override;
void end_query() override;
void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
};
} // namespace blender::gpu