This PR adds support for `GPU_storagebuf_clear` and `GPU_storagebuf_clear_zero` to the Vulkan backend. It also adds test cases for all backends. Pull Request: blender/blender#105487
138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2023 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_buffer.hh"
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namespace blender::gpu {
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VKBuffer::~VKBuffer()
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{
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VKContext &context = *VKContext::get();
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free(context);
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}
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bool VKBuffer::is_allocated() const
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{
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return allocation_ != VK_NULL_HANDLE;
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}
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static VmaAllocationCreateFlagBits vma_allocation_flags(GPUUsageType usage)
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{
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switch (usage) {
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case GPU_USAGE_STATIC:
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return static_cast<VmaAllocationCreateFlagBits>(
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VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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case GPU_USAGE_DYNAMIC:
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return static_cast<VmaAllocationCreateFlagBits>(
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VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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case GPU_USAGE_DEVICE_ONLY:
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return static_cast<VmaAllocationCreateFlagBits>(
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VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
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VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT);
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case GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY:
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case GPU_USAGE_STREAM:
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break;
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}
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BLI_assert_msg(false, "Unimplemented GPUUsageType");
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return static_cast<VmaAllocationCreateFlagBits>(VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
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VMA_ALLOCATION_CREATE_MAPPED_BIT);
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}
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bool VKBuffer::create(VKContext &context,
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int64_t size_in_bytes,
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GPUUsageType usage,
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VkBufferUsageFlagBits buffer_usage)
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{
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BLI_assert(!is_allocated());
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size_in_bytes_ = size_in_bytes;
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VmaAllocator allocator = context.mem_allocator_get();
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VkBufferCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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create_info.flags = 0;
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create_info.size = size_in_bytes;
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create_info.usage = buffer_usage;
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/* We use the same command queue for the compute and graphics pipeline, so it is safe to use
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* exclusive resource handling. */
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create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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create_info.queueFamilyIndexCount = 1;
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create_info.pQueueFamilyIndices = context.queue_family_ptr_get();
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VmaAllocationCreateInfo vma_create_info = {};
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vma_create_info.flags = vma_allocation_flags(usage);
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vma_create_info.priority = 1.0f;
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vma_create_info.usage = VMA_MEMORY_USAGE_AUTO;
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VkResult result = vmaCreateBuffer(
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allocator, &create_info, &vma_create_info, &vk_buffer_, &allocation_, nullptr);
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if (result != VK_SUCCESS) {
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return false;
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}
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/* All buffers are mapped to virtual memory. */
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return map(context);
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}
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void VKBuffer::update(const void *data) const
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{
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BLI_assert_msg(is_mapped(), "Cannot update a non-mapped buffer.");
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memcpy(mapped_memory_, data, size_in_bytes_);
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}
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void VKBuffer::clear(VKContext &context, uint32_t clear_value)
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{
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VKCommandBuffer &command_buffer = context.command_buffer_get();
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command_buffer.fill(*this, clear_value);
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}
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void VKBuffer::read(void *data) const
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{
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BLI_assert_msg(is_mapped(), "Cannot read a non-mapped buffer.");
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memcpy(data, mapped_memory_, size_in_bytes_);
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}
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void *VKBuffer::mapped_memory_get() const
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{
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BLI_assert_msg(is_mapped(), "Cannot access a non-mapped buffer.");
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return mapped_memory_;
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}
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bool VKBuffer::is_mapped() const
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{
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return mapped_memory_ != nullptr;
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}
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bool VKBuffer::map(VKContext &context)
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{
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BLI_assert(!is_mapped());
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VmaAllocator allocator = context.mem_allocator_get();
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VkResult result = vmaMapMemory(allocator, allocation_, &mapped_memory_);
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return result == VK_SUCCESS;
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}
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void VKBuffer::unmap(VKContext &context)
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{
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BLI_assert(is_mapped());
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VmaAllocator allocator = context.mem_allocator_get();
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vmaUnmapMemory(allocator, allocation_);
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mapped_memory_ = nullptr;
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}
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bool VKBuffer::free(VKContext &context)
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{
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if (is_mapped()) {
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unmap(context);
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}
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VmaAllocator allocator = context.mem_allocator_get();
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vmaDestroyBuffer(allocator, vk_buffer_, allocation_);
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return true;
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}
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} // namespace blender::gpu
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