Implements #102359. Split the `MLoop` struct into two separate integer arrays called `corner_verts` and `corner_edges`, referring to the vertex each corner is attached to and the next edge around the face at each corner. These arrays can be sliced to give access to the edges or vertices in a face. Then they are often referred to as "poly_verts" or "poly_edges". The main benefits are halving the necessary memory bandwidth when only one array is used and simplifications from using regular integer indices instead of a special-purpose struct. The commit also starts a renaming from "loop" to "corner" in mesh code. Like the other mesh struct of array refactors, forward compatibility is kept by writing files with the older format. This will be done until 4.0 to ease the transition process. Looking at a small portion of the patch should give a good impression for the rest of the changes. I tried to make the changes as small as possible so it's easy to tell the correctness from the diff. Though I found Blender developers have been very inventive over the last decade when finding different ways to loop over the corners in a face. For performance, nearly every piece of code that deals with `Mesh` is slightly impacted. Any algorithm that is memory bottle-necked should see an improvement. For example, here is a comparison of interpolating a vertex float attribute to face corners (Ryzen 3700x): **Before** (Average: 3.7 ms, Min: 3.4 ms) ``` threading::parallel_for(loops.index_range(), 4096, [&](IndexRange range) { for (const int64_t i : range) { dst[i] = src[loops[i].v]; } }); ``` **After** (Average: 2.9 ms, Min: 2.6 ms) ``` array_utils::gather(src, corner_verts, dst); ``` That's an improvement of 28% to the average timings, and it's also a simplification, since an index-based routine can be used instead. For more examples using the new arrays, see the design task. Pull Request: blender/blender#104424
842 lines
30 KiB
C++
842 lines
30 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup modifiers
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_array_utils.hh"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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#include "BLI_array.hh"
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#include "BLI_listbase_wrapper.hh"
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#include "BLI_vector.hh"
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using blender::Array;
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using blender::float3;
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using blender::IndexRange;
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using blender::ListBaseWrapper;
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using blender::MutableSpan;
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using blender::Span;
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using blender::Vector;
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static void initData(ModifierData *md)
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{
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MaskModifierData *mmd = (MaskModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mmd, modifier));
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MEMCPY_STRUCT_AFTER(mmd, DNA_struct_default_get(MaskModifierData), modifier);
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}
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static void requiredDataMask(ModifierData * /*md*/, CustomData_MeshMasks *r_cddata_masks)
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{
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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walk(userData, ob, (ID **)&mmd->ob_arm, IDWALK_CB_NOP);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
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if (mmd->ob_arm) {
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bArmature *arm = (bArmature *)mmd->ob_arm->data;
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/* Tag relationship in depsgraph, but also on the armature. */
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/* TODO(sergey): Is it a proper relation here? */
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DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
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arm->flag |= ARM_HAS_VIZ_DEPS;
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DEG_add_depends_on_transform_relation(ctx->node, "Mask Modifier");
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}
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}
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/* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */
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static void compute_vertex_mask__armature_mode(const MDeformVert *dvert,
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Mesh *mesh,
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Object *armature_ob,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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/* Element i is true if there is a selected bone that uses vertex group i. */
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Vector<bool> selected_bone_uses_group;
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LISTBASE_FOREACH (bDeformGroup *, def, &mesh->vertex_group_names) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name);
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bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED);
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selected_bone_uses_group.append(bone_for_group_exists);
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}
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Span<bool> use_vertex_group = selected_bone_uses_group;
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for (int i : r_vertex_mask.index_range()) {
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Span<MDeformWeight> weights(dvert[i].dw, dvert[i].totweight);
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r_vertex_mask[i] = false;
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/* check the groups that vertex is assigned to, and see if it was any use */
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for (const MDeformWeight &dw : weights) {
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if (use_vertex_group.get(dw.def_nr, false)) {
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if (dw.weight > threshold) {
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r_vertex_mask[i] = true;
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break;
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}
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}
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}
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}
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}
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/* A vertex will be in the mask if the vertex group influences it more than a certain threshold. */
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static void compute_vertex_mask__vertex_group_mode(const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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MutableSpan<bool> r_vertex_mask)
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{
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for (int i : r_vertex_mask.index_range()) {
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const bool found = BKE_defvert_find_weight(&dvert[i], defgrp_index) > threshold;
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r_vertex_mask[i] = found;
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}
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}
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static void compute_masked_verts(Span<bool> vertex_mask,
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MutableSpan<int> r_vertex_map,
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uint *r_verts_masked_num)
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{
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BLI_assert(vertex_mask.size() == r_vertex_map.size());
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uint verts_masked_num = 0;
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for (uint i_src : r_vertex_map.index_range()) {
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if (vertex_mask[i_src]) {
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r_vertex_map[i_src] = verts_masked_num;
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verts_masked_num++;
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}
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else {
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r_vertex_map[i_src] = -1;
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}
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}
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*r_verts_masked_num = verts_masked_num;
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}
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static void computed_masked_edges(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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*r_edges_masked_num = edges_masked_num;
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}
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static void computed_masked_edges_smooth(const Mesh *mesh,
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Span<bool> vertex_mask,
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MutableSpan<int> r_edge_map,
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uint *r_edges_masked_num,
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uint *r_verts_add_num)
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{
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BLI_assert(mesh->totedge == r_edge_map.size());
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const Span<MEdge> edges = mesh->edges();
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uint edges_masked_num = 0;
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uint verts_add_num = 0;
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for (int i : IndexRange(mesh->totedge)) {
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const MEdge &edge = edges[i];
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/* only add if both verts will be in new mesh */
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bool v1 = vertex_mask[edge.v1];
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bool v2 = vertex_mask[edge.v2];
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if (v1 && v2) {
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r_edge_map[i] = edges_masked_num;
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edges_masked_num++;
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}
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else if (v1 != v2) {
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r_edge_map[i] = -2;
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verts_add_num++;
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}
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else {
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r_edge_map[i] = -1;
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}
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}
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edges_masked_num += verts_add_num;
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*r_edges_masked_num = edges_masked_num;
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*r_verts_add_num = verts_add_num;
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}
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static void computed_masked_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_polys_masked_num,
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uint *r_loops_masked_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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const Span<MPoly> polys = mesh->polys();
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const Span<int> corner_verts = mesh->corner_verts();
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r_masked_poly_indices.reserve(mesh->totpoly);
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r_loop_starts.reserve(mesh->totpoly);
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uint loops_masked_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const MPoly &poly_src = polys[i];
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bool all_verts_in_mask = true;
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for (const int vert_i : corner_verts.slice(poly_src.loopstart, poly_src.totloop)) {
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if (!vertex_mask[vert_i]) {
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all_verts_in_mask = false;
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break;
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}
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}
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if (all_verts_in_mask) {
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r_masked_poly_indices.append_unchecked(i);
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r_loop_starts.append_unchecked(loops_masked_num);
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loops_masked_num += poly_src.totloop;
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}
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}
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*r_polys_masked_num = r_masked_poly_indices.size();
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*r_loops_masked_num = loops_masked_num;
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}
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static void compute_interpolated_polys(const Mesh *mesh,
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Span<bool> vertex_mask,
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uint verts_add_num,
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uint loops_masked_num,
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Vector<int> &r_masked_poly_indices,
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Vector<int> &r_loop_starts,
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uint *r_edges_add_num,
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uint *r_polys_add_num,
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uint *r_loops_add_num)
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{
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BLI_assert(mesh->totvert == vertex_mask.size());
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/* Can't really know ahead of time how much space to use exactly. Estimate limit instead. */
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/* NOTE: this reserve can only lift the capacity if there are ngons, which get split. */
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r_masked_poly_indices.reserve(r_masked_poly_indices.size() + verts_add_num);
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r_loop_starts.reserve(r_loop_starts.size() + verts_add_num);
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const Span<MPoly> polys = mesh->polys();
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const Span<int> corner_verts = mesh->corner_verts();
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uint edges_add_num = 0;
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uint polys_add_num = 0;
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uint loops_add_num = 0;
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for (int i : IndexRange(mesh->totpoly)) {
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const MPoly &poly_src = polys[i];
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int in_count = 0;
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int start = -1;
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int dst_totloop = -1;
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const Span<int> poly_verts_src = corner_verts.slice(poly_src.loopstart, poly_src.totloop);
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for (const int j : poly_verts_src.index_range()) {
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const int vert_i = poly_verts_src[j];
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if (vertex_mask[vert_i]) {
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in_count++;
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}
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else if (start == -1) {
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start = j;
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}
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}
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if (0 < in_count && in_count < poly_src.totloop) {
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/* Ring search starting at a vertex which is not included in the mask. */
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int last_corner_vert = corner_verts[start];
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bool v_loop_in_mask_last = vertex_mask[last_corner_vert];
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for (const int j : poly_verts_src.index_range()) {
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const int corner_vert = corner_verts[(start + 1 + j) % poly_src.totloop];
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const bool v_loop_in_mask = vertex_mask[corner_vert];
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if (v_loop_in_mask && !v_loop_in_mask_last) {
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dst_totloop = 3;
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}
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else if (!v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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r_masked_poly_indices.append(i);
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r_loop_starts.append(loops_masked_num + loops_add_num);
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loops_add_num += dst_totloop;
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polys_add_num++;
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edges_add_num++;
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dst_totloop = -1;
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}
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else if (v_loop_in_mask && v_loop_in_mask_last) {
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BLI_assert(dst_totloop > 2);
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dst_totloop++;
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}
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last_corner_vert = corner_vert;
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v_loop_in_mask_last = v_loop_in_mask;
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}
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}
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}
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*r_edges_add_num = edges_add_num;
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*r_polys_add_num = polys_add_num;
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*r_loops_add_num = loops_add_num;
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}
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static void copy_masked_verts_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map)
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{
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BLI_assert(src_mesh.totvert == vertex_map.size());
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for (const int i_src : vertex_map.index_range()) {
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const int i_dst = vertex_map[i_src];
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if (i_dst == -1) {
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continue;
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}
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CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
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}
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}
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static float get_interp_factor_from_vgroup(
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const MDeformVert *dvert, int defgrp_index, float threshold, uint v1, uint v2)
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{
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/* NOTE: this calculation is done twice for every vertex,
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* instead of storing it the first time and then reusing it. */
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float value1 = BKE_defvert_find_weight(&dvert[v1], defgrp_index);
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float value2 = BKE_defvert_find_weight(&dvert[v2], defgrp_index);
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return (threshold - value1) / (value2 - value1);
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}
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static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<bool> vertex_mask,
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Span<int> vertex_map,
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const MDeformVert *dvert,
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int defgrp_index,
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float threshold,
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uint edges_masked_num,
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uint verts_add_num,
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MutableSpan<int> r_edge_map)
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{
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BLI_assert(src_mesh.totvert == vertex_mask.size());
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BLI_assert(src_mesh.totedge == r_edge_map.size());
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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uint vert_index = dst_mesh.totvert - verts_add_num;
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uint edge_index = edges_masked_num - verts_add_num;
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for (int i_src : IndexRange(src_mesh.totedge)) {
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if (r_edge_map[i_src] != -1) {
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int i_dst = r_edge_map[i_src];
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if (i_dst == -2) {
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i_dst = edge_index;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
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e_dst.v1 = vertex_map[e_src.v1];
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e_dst.v2 = vertex_map[e_src.v2];
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}
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if (r_edge_map[i_src] == -2) {
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const int i_dst = edge_index++;
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r_edge_map[i_src] = i_dst;
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const MEdge &e_src = src_edges[i_src];
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/* Cut destination edge and make v1 the new vertex. */
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MEdge &e_dst = dst_edges[i_dst];
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if (!vertex_mask[e_src.v1]) {
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e_dst.v1 = vert_index;
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}
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else {
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BLI_assert(!vertex_mask[e_src.v2]);
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e_dst.v2 = e_dst.v1;
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e_dst.v1 = vert_index;
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}
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/* Create the new vertex. */
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float fac = get_interp_factor_from_vgroup(
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dvert, defgrp_index, threshold, e_src.v1, e_src.v2);
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float weights[2] = {1.0f - fac, fac};
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CustomData_interp(
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&src_mesh.vdata, &dst_mesh.vdata, (int *)&e_src.v1, weights, nullptr, 2, vert_index);
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vert_index++;
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}
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}
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BLI_assert(vert_index == dst_mesh.totvert);
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BLI_assert(edge_index == edges_masked_num);
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}
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static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
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Mesh &dst_mesh,
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Span<int> vertex_map,
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Span<int> edge_map)
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{
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const Span<MEdge> src_edges = src_mesh.edges();
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MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
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BLI_assert(src_mesh.totvert == vertex_map.size());
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BLI_assert(src_mesh.totedge == edge_map.size());
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for (const int i_src : IndexRange(src_mesh.totedge)) {
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const int i_dst = edge_map[i_src];
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if (ELEM(i_dst, -1, -2)) {
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continue;
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}
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const MEdge &e_src = src_edges[i_src];
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MEdge &e_dst = dst_edges[i_dst];
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CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
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e_dst = e_src;
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e_dst.v1 = vertex_map[e_src.v1];
|
|
e_dst.v2 = vertex_map[e_src.v2];
|
|
}
|
|
}
|
|
|
|
static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
|
|
Mesh &dst_mesh,
|
|
Span<int> vertex_map,
|
|
Span<int> edge_map,
|
|
Span<int> masked_poly_indices,
|
|
Span<int> new_loop_starts,
|
|
int polys_masked_num)
|
|
{
|
|
const Span<MPoly> src_polys = src_mesh.polys();
|
|
MutableSpan<MPoly> dst_polys = dst_mesh.polys_for_write();
|
|
const Span<int> src_corner_verts = src_mesh.corner_verts();
|
|
const Span<int> src_corner_edges = src_mesh.corner_edges();
|
|
MutableSpan<int> dst_corner_verts = dst_mesh.corner_verts_for_write();
|
|
MutableSpan<int> dst_corner_edges = dst_mesh.corner_edges_for_write();
|
|
|
|
for (const int i_dst : IndexRange(polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
|
|
const MPoly &mp_src = src_polys[i_src];
|
|
MPoly &mp_dst = dst_polys[i_dst];
|
|
const int i_ml_src = mp_src.loopstart;
|
|
const int i_ml_dst = new_loop_starts[i_dst];
|
|
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
|
|
|
|
mp_dst = mp_src;
|
|
mp_dst.loopstart = i_ml_dst;
|
|
for (int i : IndexRange(mp_src.totloop)) {
|
|
dst_corner_verts[i_ml_dst + i] = vertex_map[src_corner_verts[i_ml_src + i]];
|
|
dst_corner_edges[i_ml_dst + i] = edge_map[src_corner_edges[i_ml_src + i]];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
|
|
Mesh &dst_mesh,
|
|
Span<bool> vertex_mask,
|
|
Span<int> vertex_map,
|
|
Span<int> edge_map,
|
|
const MDeformVert *dvert,
|
|
int defgrp_index,
|
|
float threshold,
|
|
Span<int> masked_poly_indices,
|
|
Span<int> new_loop_starts,
|
|
int polys_masked_num,
|
|
int edges_add_num)
|
|
{
|
|
const Span<MPoly> src_polys = src_mesh.polys();
|
|
MutableSpan<MPoly> dst_polys = dst_mesh.polys_for_write();
|
|
MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
|
|
const Span<int> src_corner_verts = src_mesh.corner_verts();
|
|
const Span<int> src_corner_edges = src_mesh.corner_edges();
|
|
MutableSpan<int> dst_corner_verts = dst_mesh.corner_verts_for_write();
|
|
MutableSpan<int> dst_corner_edges = dst_mesh.corner_edges_for_write();
|
|
|
|
int edge_index = dst_mesh.totedge - edges_add_num;
|
|
int sub_poly_index = 0;
|
|
int last_i_src = -1;
|
|
for (const int i_dst :
|
|
IndexRange(polys_masked_num, masked_poly_indices.size() - polys_masked_num)) {
|
|
const int i_src = masked_poly_indices[i_dst];
|
|
if (i_src == last_i_src) {
|
|
sub_poly_index++;
|
|
}
|
|
else {
|
|
sub_poly_index = 0;
|
|
last_i_src = i_src;
|
|
}
|
|
|
|
const MPoly &mp_src = src_polys[i_src];
|
|
MPoly &mp_dst = dst_polys[i_dst];
|
|
const int i_ml_src = mp_src.loopstart;
|
|
int i_ml_dst = new_loop_starts[i_dst];
|
|
const int mp_totloop = (i_dst + 1 < new_loop_starts.size() ? new_loop_starts[i_dst + 1] :
|
|
dst_mesh.totloop) -
|
|
i_ml_dst;
|
|
|
|
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
|
|
|
|
mp_dst = mp_src;
|
|
mp_dst.loopstart = i_ml_dst;
|
|
mp_dst.totloop = mp_totloop;
|
|
|
|
/* Ring search starting at a vertex which is not included in the mask. */
|
|
int start = -sub_poly_index - 1;
|
|
bool skip = false;
|
|
Span<int> corner_verts_src(&src_corner_verts[i_ml_src], mp_src.totloop);
|
|
for (const int j : corner_verts_src.index_range()) {
|
|
if (!vertex_mask[corner_verts_src[j]]) {
|
|
if (start == -1) {
|
|
start = j;
|
|
break;
|
|
}
|
|
if (!skip) {
|
|
skip = true;
|
|
}
|
|
}
|
|
else if (skip) {
|
|
skip = false;
|
|
start++;
|
|
}
|
|
}
|
|
|
|
BLI_assert(start >= 0);
|
|
BLI_assert(edge_index < dst_mesh.totedge);
|
|
|
|
int last_corner_i = start;
|
|
bool v_loop_in_mask_last = vertex_mask[src_corner_verts[last_corner_i]];
|
|
int last_index = start;
|
|
for (const int j : corner_verts_src.index_range()) {
|
|
const int index = (start + 1 + j) % mp_src.totloop;
|
|
const bool v_loop_in_mask = vertex_mask[src_corner_verts[index]];
|
|
if (v_loop_in_mask && !v_loop_in_mask_last) {
|
|
/* Start new cut. */
|
|
float fac = get_interp_factor_from_vgroup(dvert,
|
|
defgrp_index,
|
|
threshold,
|
|
src_corner_verts[last_corner_i],
|
|
src_corner_verts[index]);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[last_corner_i]];
|
|
dst_corner_verts[i_ml_dst] = dst_edges[dst_corner_edges[i_ml_dst]].v1;
|
|
i_ml_dst++;
|
|
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
dst_corner_verts[i_ml_dst] = vertex_map[src_corner_verts[index]];
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[index]];
|
|
i_ml_dst++;
|
|
}
|
|
else if (!v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != mp_dst.loopstart);
|
|
/* End active cut. */
|
|
float fac = get_interp_factor_from_vgroup(dvert,
|
|
defgrp_index,
|
|
threshold,
|
|
src_corner_verts[last_corner_i],
|
|
src_corner_verts[index]);
|
|
float weights[2] = {1.0f - fac, fac};
|
|
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
|
|
CustomData_interp(
|
|
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
|
|
dst_corner_edges[i_ml_dst] = edge_index;
|
|
dst_corner_verts[i_ml_dst] = dst_edges[edge_map[src_corner_edges[last_corner_i]]].v1;
|
|
i_ml_dst++;
|
|
|
|
/* Create closing edge. */
|
|
MEdge &cut_edge = dst_edges[edge_index];
|
|
cut_edge.v1 = dst_corner_verts[mp_dst.loopstart];
|
|
cut_edge.v2 = dst_corner_verts[i_ml_dst];
|
|
BLI_assert(cut_edge.v1 != cut_edge.v2);
|
|
edge_index++;
|
|
|
|
/* Only handle one of the cuts per iteration. */
|
|
break;
|
|
}
|
|
else if (v_loop_in_mask && v_loop_in_mask_last) {
|
|
BLI_assert(i_ml_dst != mp_dst.loopstart);
|
|
/* Extend active poly. */
|
|
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
|
|
dst_corner_verts[i_ml_dst] = vertex_map[src_corner_verts[index]];
|
|
dst_corner_edges[i_ml_dst] = edge_map[src_corner_edges[index]];
|
|
i_ml_dst++;
|
|
}
|
|
last_corner_i = index;
|
|
last_index = index;
|
|
v_loop_in_mask_last = v_loop_in_mask;
|
|
}
|
|
BLI_assert(mp_dst.loopstart + mp_dst.totloop == i_ml_dst);
|
|
}
|
|
BLI_assert(edge_index == dst_mesh.totedge);
|
|
}
|
|
|
|
/* Components of the algorithm:
|
|
* 1. Figure out which vertices should be present in the output mesh.
|
|
* 2. Find edges and polygons only using those vertices.
|
|
* 3. Create a new mesh that only uses the found vertices, edges and polygons.
|
|
*/
|
|
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
const bool invert_mask = mmd->flag & MOD_MASK_INV;
|
|
const bool use_interpolation = mmd->mode == MOD_MASK_MODE_VGROUP &&
|
|
(mmd->flag & MOD_MASK_SMOOTH);
|
|
|
|
/* Return empty or input mesh when there are no vertex groups. */
|
|
const Span<MDeformVert> dverts = mesh->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0);
|
|
}
|
|
|
|
/* Quick test to see if we can return early. */
|
|
if (!ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP) || (mesh->totvert == 0) ||
|
|
BLI_listbase_is_empty(&mesh->vertex_group_names)) {
|
|
return mesh;
|
|
}
|
|
|
|
int defgrp_index = -1;
|
|
|
|
Array<bool> vertex_mask;
|
|
if (mmd->mode == MOD_MASK_MODE_ARM) {
|
|
Object *armature_ob = mmd->ob_arm;
|
|
|
|
/* Return input mesh if there is no armature with bones. */
|
|
if (ELEM(nullptr, armature_ob, armature_ob->pose)) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__armature_mode(
|
|
dverts.data(), mesh, armature_ob, mmd->threshold, vertex_mask);
|
|
}
|
|
else {
|
|
BLI_assert(mmd->mode == MOD_MASK_MODE_VGROUP);
|
|
defgrp_index = BKE_id_defgroup_name_index(&mesh->id, mmd->vgroup);
|
|
|
|
/* Return input mesh if the vertex group does not exist. */
|
|
if (defgrp_index == -1) {
|
|
return mesh;
|
|
}
|
|
|
|
vertex_mask = Array<bool>(mesh->totvert);
|
|
compute_vertex_mask__vertex_group_mode(
|
|
dverts.data(), defgrp_index, mmd->threshold, vertex_mask);
|
|
}
|
|
|
|
if (invert_mask) {
|
|
blender::array_utils::invert_booleans(vertex_mask);
|
|
}
|
|
|
|
Array<int> vertex_map(mesh->totvert);
|
|
uint verts_masked_num;
|
|
compute_masked_verts(vertex_mask, vertex_map, &verts_masked_num);
|
|
|
|
Array<int> edge_map(mesh->totedge);
|
|
uint edges_masked_num;
|
|
uint verts_add_num;
|
|
if (use_interpolation) {
|
|
computed_masked_edges_smooth(mesh, vertex_mask, edge_map, &edges_masked_num, &verts_add_num);
|
|
}
|
|
else {
|
|
computed_masked_edges(mesh, vertex_mask, edge_map, &edges_masked_num);
|
|
verts_add_num = 0;
|
|
}
|
|
|
|
Vector<int> masked_poly_indices;
|
|
Vector<int> new_loop_starts;
|
|
uint polys_masked_num;
|
|
uint loops_masked_num;
|
|
computed_masked_polys(mesh,
|
|
vertex_mask,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&polys_masked_num,
|
|
&loops_masked_num);
|
|
|
|
uint edges_add_num = 0;
|
|
uint polys_add_num = 0;
|
|
uint loops_add_num = 0;
|
|
if (use_interpolation) {
|
|
compute_interpolated_polys(mesh,
|
|
vertex_mask,
|
|
verts_add_num,
|
|
loops_masked_num,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
&edges_add_num,
|
|
&polys_add_num,
|
|
&loops_add_num);
|
|
}
|
|
|
|
Mesh *result = BKE_mesh_new_nomain_from_template(mesh,
|
|
verts_masked_num + verts_add_num,
|
|
edges_masked_num + edges_add_num,
|
|
loops_masked_num + loops_add_num,
|
|
polys_masked_num + polys_add_num);
|
|
|
|
copy_masked_verts_to_new_mesh(*mesh, *result, vertex_map);
|
|
if (use_interpolation) {
|
|
add_interp_verts_copy_edges_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
edges_masked_num,
|
|
verts_add_num,
|
|
edge_map);
|
|
}
|
|
else {
|
|
copy_masked_edges_to_new_mesh(*mesh, *result, vertex_map, edge_map);
|
|
}
|
|
copy_masked_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_map,
|
|
edge_map,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num);
|
|
if (use_interpolation) {
|
|
add_interpolated_polys_to_new_mesh(*mesh,
|
|
*result,
|
|
vertex_mask,
|
|
vertex_map,
|
|
edge_map,
|
|
dverts.data(),
|
|
defgrp_index,
|
|
mmd->threshold,
|
|
masked_poly_indices,
|
|
new_loop_starts,
|
|
polys_masked_num,
|
|
edges_add_num);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool isDisabled(const struct Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
|
|
{
|
|
MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md);
|
|
|
|
/* The object type check is only needed here in case we have a placeholder
|
|
* object assigned (because the library containing the armature is missing).
|
|
*
|
|
* In other cases it should be impossible to have a type mismatch.
|
|
*/
|
|
return mmd->ob_arm && mmd->ob_arm->type != OB_ARMATURE;
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *sub, *row;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
int mode = RNA_enum_get(ptr, "mode");
|
|
|
|
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
if (mode == MOD_MASK_MODE_ARM) {
|
|
row = uiLayoutRow(layout, true);
|
|
uiItemR(row, ptr, "armature", 0, nullptr, ICON_NONE);
|
|
sub = uiLayoutRow(row, true);
|
|
uiLayoutSetPropDecorate(sub, false);
|
|
uiItemR(sub, ptr, "invert_vertex_group", 0, "", ICON_ARROW_LEFTRIGHT);
|
|
}
|
|
else if (mode == MOD_MASK_MODE_VGROUP) {
|
|
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
|
|
uiItemR(layout, ptr, "use_smooth", 0, nullptr, ICON_NONE);
|
|
}
|
|
|
|
uiItemR(layout, ptr, "threshold", 0, nullptr, ICON_NONE);
|
|
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void panelRegister(ARegionType *region_type)
|
|
{
|
|
modifier_panel_register(region_type, eModifierType_Mask, panel_draw);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_Mask = {
|
|
/*name*/ N_("Mask"),
|
|
/*structName*/ "MaskModifierData",
|
|
/*structSize*/ sizeof(MaskModifierData),
|
|
/*srna*/ &RNA_MaskModifier,
|
|
/*type*/ eModifierTypeType_Nonconstructive,
|
|
/*flags*/
|
|
(ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode),
|
|
/*icon*/ ICON_MOD_MASK,
|
|
|
|
/*copyData*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deformVerts*/ nullptr,
|
|
/*deformMatrices*/ nullptr,
|
|
/*deformVertsEM*/ nullptr,
|
|
/*deformMatricesEM*/ nullptr,
|
|
/*modifyMesh*/ modifyMesh,
|
|
/*modifyGeometrySet*/ nullptr,
|
|
|
|
/*initData*/ initData,
|
|
/*requiredDataMask*/ requiredDataMask,
|
|
/*freeData*/ nullptr,
|
|
/*isDisabled*/ isDisabled,
|
|
/*updateDepsgraph*/ updateDepsgraph,
|
|
/*dependsOnTime*/ nullptr,
|
|
/*dependsOnNormals*/ nullptr,
|
|
/*foreachIDLink*/ foreachIDLink,
|
|
/*foreachTexLink*/ nullptr,
|
|
/*freeRuntimeData*/ nullptr,
|
|
/*panelRegister*/ panelRegister,
|
|
/*blendWrite*/ nullptr,
|
|
/*blendRead*/ nullptr,
|
|
};
|