keep that texture locked as the current visible texture in the texture buttons.
374 lines
9.2 KiB
C
374 lines
9.2 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation, Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include "DNA_node_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "BKE_context.h"
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#include "BKE_node.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BLI_rect.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_view2d.h"
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#include "node_intern.h"
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/* ****** helpers ****** */
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static bNode *node_under_mouse(bNodeTree *ntree, int mx, int my)
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{
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bNode *node;
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for(next_node(ntree); (node=next_node(NULL));) {
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/* node body (header and scale are in other operators) */
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if (BLI_in_rctf(&node->totr, mx, my))
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return node;
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}
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return NULL;
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}
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/* ****** Click Select ****** */
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static bNode *node_mouse_select(SpaceNode *snode, ARegion *ar, short *mval, short extend)
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{
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bNode *node;
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float mx, my;
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/* get mouse coordinates in view2d space */
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mx= (float)mval[0];
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my= (float)mval[1];
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UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &mx, &my);
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/* find the closest visible node */
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node = node_under_mouse(snode->edittree, mx, my);
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if (node) {
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if (extend == 0) {
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node_deselectall(snode);
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node->flag |= SELECT;
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}
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else
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node->flag ^= SELECT;
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node_set_active(snode, node);
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}
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return node;
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}
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static int node_select_exec(bContext *C, wmOperator *op)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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ARegion *ar= CTX_wm_region(C);
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short mval[2];
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short extend;
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bNode *node= NULL;
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/* get settings from RNA properties for operator */
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mval[0] = RNA_int_get(op->ptr, "mouse_x");
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mval[1] = RNA_int_get(op->ptr, "mouse_y");
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extend = RNA_boolean_get(op->ptr, "extend");
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/* perform the select */
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node= node_mouse_select(snode, ar, mval, extend);
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/* need refresh/a notifier vs compo notifier */
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WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL); /* Do we need to pass the scene? */
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/* WATCH THIS, there are a few other ways to change the active material */
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if(node) {
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if (node->id && ELEM(GS(node->id->name), ID_MA, ID_TE)) {
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WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING_DRAW, node->id);
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}
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}
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/* send notifiers */
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WM_event_add_notifier(C, NC_NODE|ND_NODE_SELECT, NULL);
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/* allow tweak event to work too */
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return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
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}
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static int node_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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ARegion *ar= CTX_wm_region(C);
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short mval[2];
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mval[0]= event->x - ar->winrct.xmin;
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mval[1]= event->y - ar->winrct.ymin;
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RNA_int_set(op->ptr, "mouse_x", mval[0]);
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RNA_int_set(op->ptr, "mouse_y", mval[1]);
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return node_select_exec(C,op);
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}
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void NODE_OT_select(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Select";
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ot->idname= "NODE_OT_select";
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/* api callbacks */
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ot->invoke= node_select_invoke;
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ot->poll= ED_operator_node_active;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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/* properties */
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RNA_def_int(ot->srna, "mouse_x", 0, INT_MIN, INT_MAX, "Mouse X", "", INT_MIN, INT_MAX);
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RNA_def_int(ot->srna, "mouse_y", 0, INT_MIN, INT_MAX, "Mouse Y", "", INT_MIN, INT_MAX);
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RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
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}
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/* ****** Border Select ****** */
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static int node_borderselect_exec(bContext *C, wmOperator *op)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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ARegion *ar= CTX_wm_region(C);
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bNode *node;
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rcti rect;
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rctf rectf;
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int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
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rect.xmin= RNA_int_get(op->ptr, "xmin");
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rect.ymin= RNA_int_get(op->ptr, "ymin");
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UI_view2d_region_to_view(&ar->v2d, rect.xmin, rect.ymin, &rectf.xmin, &rectf.ymin);
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rect.xmax= RNA_int_get(op->ptr, "xmax");
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rect.ymax= RNA_int_get(op->ptr, "ymax");
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UI_view2d_region_to_view(&ar->v2d, rect.xmax, rect.ymax, &rectf.xmax, &rectf.ymax);
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for(node= snode->edittree->nodes.first; node; node= node->next) {
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if(BLI_isect_rctf(&rectf, &node->totr, NULL)) {
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if(gesture_mode==GESTURE_MODAL_SELECT)
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node->flag |= SELECT;
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else
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node->flag &= ~SELECT;
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}
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}
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WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL); /* Do we need to pass the scene? */
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return OPERATOR_FINISHED;
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}
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static int node_border_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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int tweak = RNA_boolean_get(op->ptr, "tweak");
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if (tweak) {
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/* prevent initiating the border select if the mouse is over a node */
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/* this allows border select on empty space, but drag-translate on nodes */
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SpaceNode *snode= CTX_wm_space_node(C);
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ARegion *ar= CTX_wm_region(C);
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short mval[2];
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float mx, my;
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mval[0]= event->x - ar->winrct.xmin;
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mval[1]= event->y - ar->winrct.ymin;
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/* get mouse coordinates in view2d space */
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mx= (float)mval[0];
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my= (float)mval[1];
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UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &mx, &my);
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if (node_under_mouse(snode->edittree, mx, my))
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return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
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}
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return WM_border_select_invoke(C, op, event);
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}
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void NODE_OT_select_border(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Border Select";
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ot->idname= "NODE_OT_select_border";
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/* api callbacks */
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ot->invoke= node_border_select_invoke;
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ot->exec= node_borderselect_exec;
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ot->modal= WM_border_select_modal;
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ot->poll= ED_operator_node_active;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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/* rna */
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WM_operator_properties_gesture_border(ot, FALSE);
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RNA_def_boolean(ot->srna, "tweak", 0, "Tweak", "Only activate when mouse is not over a node - useful for tweak gesture");
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}
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/* ****** Select/Deselect All ****** */
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static int node_select_all_exec(bContext *C, wmOperator *op)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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bNode *first = snode->edittree->nodes.first;
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bNode *node;
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int count= 0;
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for(node=first; node; node=node->next)
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if(node->flag & NODE_SELECT)
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count++;
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if(count) {
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for(node=first; node; node=node->next)
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node->flag &= ~NODE_SELECT;
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}
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else {
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for(node=first; node; node=node->next)
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node->flag |= NODE_SELECT;
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}
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WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
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return OPERATOR_FINISHED;
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}
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void NODE_OT_select_all(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select/Deselect All";
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ot->description = "(De)select all nodes.";
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ot->idname = "NODE_OT_select_all";
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/* api callbacks */
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ot->exec = node_select_all_exec;
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ot->poll = ED_operator_node_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* ****** Select Linked To ****** */
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static int node_select_linked_to_exec(bContext *C, wmOperator *op)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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bNodeLink *link;
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bNode *node;
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for (node=snode->edittree->nodes.first; node; node=node->next)
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node->flag &= ~NODE_TEST;
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for (link=snode->edittree->links.first; link; link=link->next) {
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if (link->fromnode->flag & NODE_SELECT)
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link->tonode->flag |= NODE_TEST;
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}
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for (node=snode->edittree->nodes.first; node; node=node->next) {
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if (node->flag & NODE_TEST)
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node->flag |= NODE_SELECT;
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}
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WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
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return OPERATOR_FINISHED;
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}
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void NODE_OT_select_linked_to(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select Linked To";
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ot->description = "Select nodes linked to the selected ones.";
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ot->idname = "NODE_OT_select_linked_to";
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/* api callbacks */
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ot->exec = node_select_linked_to_exec;
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ot->poll = ED_operator_node_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* ****** Select Linked From ****** */
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static int node_select_linked_from_exec(bContext *C, wmOperator *op)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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bNodeLink *link;
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bNode *node;
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for(node=snode->edittree->nodes.first; node; node=node->next)
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node->flag &= ~NODE_TEST;
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for(link=snode->edittree->links.first; link; link=link->next) {
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if(link->tonode->flag & NODE_SELECT)
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link->fromnode->flag |= NODE_TEST;
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}
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for(node=snode->edittree->nodes.first; node; node=node->next) {
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if(node->flag & NODE_TEST)
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node->flag |= NODE_SELECT;
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}
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WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
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return OPERATOR_FINISHED;
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}
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void NODE_OT_select_linked_from(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select Linked From";
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ot->description = "Select nodes linked from the selected ones.";
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ot->idname = "NODE_OT_select_linked_from";
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/* api callbacks */
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ot->exec = node_select_linked_from_exec;
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ot->poll = ED_operator_node_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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