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blender-archive/source/blender/compositor/intern/COM_BufferOperation.cc
Manuel Castilla 76377f0176 Compositor: Replace resolution concept by canvas
This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.

No functional changes, all canvases are at (0,0) position matching
tiled implementation.

Differential Revision: https://developer.blender.org/D12465
2021-09-28 22:00:16 +02:00

94 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#include "COM_BufferOperation.h"
namespace blender::compositor {
BufferOperation::BufferOperation(MemoryBuffer *buffer, DataType data_type)
{
buffer_ = buffer;
inflated_buffer_ = nullptr;
set_canvas(buffer->get_rect());
addOutputSocket(data_type);
flags.is_constant_operation = buffer_->is_a_single_elem();
flags.is_fullframe_operation = false;
}
const float *BufferOperation::get_constant_elem()
{
BLI_assert(buffer_->is_a_single_elem());
return buffer_->getBuffer();
}
void BufferOperation::initExecution()
{
if (buffer_->is_a_single_elem()) {
initMutex();
}
}
void *BufferOperation::initializeTileData(rcti * /*rect*/)
{
if (buffer_->is_a_single_elem() == false) {
return buffer_;
}
lockMutex();
if (!inflated_buffer_) {
inflated_buffer_ = buffer_->inflate();
}
unlockMutex();
return inflated_buffer_;
}
void BufferOperation::deinitExecution()
{
if (buffer_->is_a_single_elem()) {
deinitMutex();
}
delete inflated_buffer_;
}
void BufferOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
switch (sampler) {
case PixelSampler::Nearest:
buffer_->read(output, x, y);
break;
case PixelSampler::Bilinear:
default:
buffer_->readBilinear(output, x, y);
break;
case PixelSampler::Bicubic:
/* No bicubic. Same implementation as ReadBufferOperation. */
buffer_->readBilinear(output, x, y);
break;
}
}
void BufferOperation::executePixelFiltered(
float output[4], float x, float y, float dx[2], float dy[2])
{
const float uv[2] = {x, y};
const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
buffer_->readEWA(output, uv, deriv);
}
} // namespace blender::compositor