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blender-archive/source/blender/windowmanager/wm.h
Julian Eisel 80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00

101 lines
3.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/wm.h
* \ingroup wm
*/
#ifndef __WM_H__
#define __WM_H__
struct wmWindow;
struct ReportList;
typedef struct wmPaintCursor {
struct wmPaintCursor *next, *prev;
void *customdata;
int (*poll)(struct bContext *C);
void (*draw)(bContext *C, int, int, void *customdata);
} wmPaintCursor;
extern void wm_close_and_free(bContext *C, wmWindowManager *);
extern void wm_close_and_free_all(bContext *C, ListBase *);
extern void wm_add_default(bContext *C);
extern void wm_clear_default_size(bContext *C);
/* register to windowmanager for redo or macro */
void wm_operator_register(bContext *C, wmOperator *op);
/* wm_operator.c, for init/exit */
void wm_operatortype_free(void);
void wm_operatortype_init(void);
void wm_window_keymap(wmKeyConfig *keyconf);
void wm_tweakevent_test(bContext *C, wmEvent *event, int action);
/* wm_gesture.c */
#define WM_LASSO_MIN_POINTS 1024
void wm_gesture_draw(struct wmWindow *win);
int wm_gesture_evaluate(wmGesture *gesture);
void wm_gesture_tag_redraw(bContext *C);
/* wm_jobs.c */
void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
void wm_jobs_timer_ended(wmWindowManager *wm, wmTimer *wt);
/* wm_files.c */
void wm_autosave_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
void wm_autosave_timer_ended(wmWindowManager *wm);
void wm_autosave_delete(void);
void wm_autosave_read(bContext *C, struct ReportList *reports);
void wm_autosave_location(char *filepath);
/* wm_stereo.c */
void wm_method_draw_stereo3d(const bContext *C, wmWindow *win);
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy);
int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);
/* init operator properties */
void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);
/* hack to store circle select size - campbell, must replace with nice operator memory */
#define GESTURE_MEMORY
#ifdef GESTURE_MEMORY
extern int circle_select_size;
#endif
#endif /* __WM_H__ */