This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/modifiers/intern/MOD_wave.c
Campbell Barton 81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00

462 lines
12 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_deform.h"
#include "BKE_scene.h"
#include "depsgraph_private.h"
#include "MEM_guardedalloc.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData*) md; // whadya know, moved here from Iraq
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL
| MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
wmd->height= 0.5f;
wmd->width= 1.5f;
wmd->speed= 0.25f;
wmd->narrow= 1.5f;
wmd->lifetime= 0.0f;
wmd->damp= 10.0f;
wmd->falloff= 0.0f;
wmd->texmapping = MOD_WAV_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
WaveModifierData *wmd = (WaveModifierData*) md;
WaveModifierData *twmd = (WaveModifierData*) target;
twmd->damp = wmd->damp;
twmd->flag = wmd->flag;
twmd->height = wmd->height;
twmd->lifetime = wmd->lifetime;
twmd->narrow = wmd->narrow;
twmd->speed = wmd->speed;
twmd->startx = wmd->startx;
twmd->starty = wmd->starty;
twmd->timeoffs = wmd->timeoffs;
twmd->width = wmd->width;
twmd->falloff = wmd->falloff;
twmd->objectcenter = wmd->objectcenter;
twmd->texture = wmd->texture;
twmd->map_object = wmd->map_object;
twmd->texmapping = wmd->texmapping;
strncpy(twmd->defgrp_name, wmd->defgrp_name, 32);
}
static int dependsOnTime(ModifierData *md)
{
return 1;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, &wmd->objectcenter);
walk(userData, ob, &wmd->map_object);
}
static void foreachIDLink(ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, (ID **)&wmd->texture);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void updateDepgraph(
ModifierData *md, DagForest *forest, Scene *scene, Object *ob,
DagNode *obNode)
{
WaveModifierData *wmd = (WaveModifierData*) md;
if(wmd->objectcenter) {
DagNode *curNode = dag_get_node(forest, wmd->objectcenter);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifier");
}
if(wmd->map_object) {
DagNode *curNode = dag_get_node(forest, wmd->map_object);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifer");
}
}
static CustomDataMask requiredDataMask(Object *ob, ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for UV coordinates if we need them */
if(wmd->texture && wmd->texmapping == MOD_WAV_MAP_UV)
dataMask |= (1 << CD_MTFACE);
/* ask for vertexgroups if we need them */
if(wmd->defgrp_name[0])
dataMask |= (1 << CD_MDEFORMVERT);
return dataMask;
}
static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],
int numVerts)
{
int i;
int texmapping = wmd->texmapping;
if(texmapping == MOD_WAV_MAP_OBJECT) {
if(wmd->map_object)
invert_m4_m4(wmd->map_object->imat, wmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if(texmapping == MOD_WAV_MAP_UV) {
if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
MFace *mface = dm->getFaceArray(dm);
MFace *mf;
char *done = MEM_callocN(sizeof(*done) * numVerts,
"get_texture_coords done");
int numFaces = dm->getNumFaces(dm);
char uvname[32];
MTFace *tf;
validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname);
tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
/* verts are given the UV from the first face that uses them */
for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tf) {
if(!done[mf->v1]) {
texco[mf->v1][0] = tf->uv[0][0];
texco[mf->v1][1] = tf->uv[0][1];
texco[mf->v1][2] = 0;
done[mf->v1] = 1;
}
if(!done[mf->v2]) {
texco[mf->v2][0] = tf->uv[1][0];
texco[mf->v2][1] = tf->uv[1][1];
texco[mf->v2][2] = 0;
done[mf->v2] = 1;
}
if(!done[mf->v3]) {
texco[mf->v3][0] = tf->uv[2][0];
texco[mf->v3][1] = tf->uv[2][1];
texco[mf->v3][2] = 0;
done[mf->v3] = 1;
}
if(!done[mf->v4]) {
texco[mf->v4][0] = tf->uv[3][0];
texco[mf->v4][1] = tf->uv[3][1];
texco[mf->v4][2] = 0;
done[mf->v4] = 1;
}
}
/* remap UVs from [0, 1] to [-1, 1] */
for(i = 0; i < numVerts; ++i) {
texco[i][0] = texco[i][0] * 2 - 1;
texco[i][1] = texco[i][1] * 2 - 1;
}
MEM_freeN(done);
return;
} else /* if there are no UVs, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
for(i = 0; i < numVerts; ++i, ++co, ++texco) {
switch(texmapping) {
case MOD_WAV_MAP_LOCAL:
copy_v3_v3(*texco, *co);
break;
case MOD_WAV_MAP_GLOBAL:
mul_v3_m4v3(*texco, ob->obmat, *co);
break;
case MOD_WAV_MAP_OBJECT:
mul_v3_m4v3(*texco, ob->obmat, *co);
mul_m4_v3(wmd->map_object->imat, *texco);
break;
}
}
}
static void waveModifier_do(WaveModifierData *md,
Scene *scene, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData*) md;
MVert *mvert = NULL;
MDeformVert *dvert = NULL;
int defgrp_index;
float ctime = BKE_curframe(scene);
float minfac =
(float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float (*tex_co)[3] = NULL;
if(wmd->flag & MOD_WAVE_NORM && ob->type == OB_MESH)
mvert = dm->getVertArray(dm);
if(wmd->objectcenter){
float mat[4][4];
/* get the control object's location in local coordinates */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_m4m4(mat, wmd->objectcenter->obmat, ob->imat);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
}
/* get the index of the deform group */
defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
if(defgrp_index >= 0){
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
if(wmd->damp == 0) wmd->damp = 10.0f;
if(wmd->lifetime != 0.0) {
float x = ctime - wmd->timeoffs;
if(x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
if(lifefac > wmd->damp) lifefac = 0.0;
else lifefac =
(float)(wmd->height * (1.0 - sqrt(lifefac / wmd->damp)));
}
}
if(wmd->texture) {
tex_co = MEM_mallocN(sizeof(*tex_co) * numVerts,
"waveModifier_do tex_co");
wavemod_get_texture_coords(wmd, ob, dm, vertexCos, tex_co, numVerts);
}
if(lifefac != 0.0) {
/* avoid divide by zero checks within the loop */
float falloff_inv= wmd->falloff ? 1.0f / wmd->falloff : 1.0;
int i;
for(i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit= 0.0f;
float dist = 0.0f;
float falloff_fac = 0.0f;
TexResult texres;
MDeformWeight *def_weight = NULL;
/* get weights */
if(dvert) {
int j;
for(j = 0; j < dvert[i].totweight; ++j) {
if(dvert[i].dw[j].def_nr == defgrp_index) {
def_weight = &dvert[i].dw[j];
break;
}
}
/* if this vert isn't in the vgroup, don't deform it */
if(!def_weight) continue;
}
if(wmd->texture) {
texres.nor = NULL;
get_texture_value(wmd->texture, tex_co[i], &texres);
}
/*get dist*/
if(wmd->flag & MOD_WAVE_X) {
if(wmd->flag & MOD_WAVE_Y){
dist = (float)sqrt(x*x + y*y);
}
else{
dist = fabs(x);
}
}
else if(wmd->flag & MOD_WAVE_Y) {
dist = fabs(y);
}
falloff_fac = (1.0f - (dist * falloff_inv));
if(wmd->flag & MOD_WAVE_X) {
if(wmd->flag & MOD_WAVE_Y) amplit = (float)sqrt(x*x + y*y);
else amplit = x;
}
else if(wmd->flag & MOD_WAVE_Y)
amplit= y;
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if(wmd->flag & MOD_WAVE_CYCL) {
amplit = (float)fmod(amplit - wmd->width, 2.0 * wmd->width)
+ wmd->width;
}
/* GAUSSIAN */
if(amplit > -wmd->width && amplit < wmd->width) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0 / exp(amplit * amplit) - minfac);
/*apply texture*/
if(wmd->texture)
amplit = amplit * texres.tin;
/*apply weight*/
if(def_weight)
amplit = amplit * def_weight->weight;
/*apply falloff*/
if (wmd->falloff > 0)
amplit = amplit * falloff_fac;
if(mvert) {
/* move along normals */
if(wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Y) {
co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Z) {
co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
}
}
else {
/* move along local z axis */
co[2] += lifefac * amplit;
}
}
}
}
if(wmd->texture) MEM_freeN(tex_co);
}
static void deformVerts(
ModifierData *md, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, int useRenderParams, int isFinalCalc)
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(md->scene, ob, NULL, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(md->scene, ob, NULL, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
static void deformVertsEM(
ModifierData *md, Object *ob, struct EditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(md->scene, ob, editData, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(md->scene, ob, editData, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_Wave = {
/* name */ "Wave",
/* structName */ "WaveModifierData",
/* structSize */ sizeof(WaveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ 0,
/* applyModifier */ 0,
/* applyModifierEM */ 0,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ updateDepgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ 0,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
};