Add a higher level check that can be used instead of checking whether the attribute ID is anonymous and checking whether it has any strong references.
280 lines
10 KiB
C++
280 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BLI_array.hh"
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#include "BLI_set.hh"
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#include "BLI_task.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_attribute_access.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_spline.hh"
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#include "GEO_mesh_to_curve.hh"
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namespace blender::geometry {
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template<typename T>
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static void copy_attribute_to_points(const VArray<T> &source_data,
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Span<int> map,
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MutableSpan<T> dest_data)
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{
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for (const int point_index : map.index_range()) {
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const int vert_index = map[point_index];
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dest_data[point_index] = source_data[vert_index];
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}
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}
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static void copy_attributes_to_points(CurveEval &curve,
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const MeshComponent &mesh_component,
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Span<Vector<int>> point_to_vert_maps)
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{
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MutableSpan<SplinePtr> splines = curve.splines();
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Set<bke::AttributeIDRef> source_attribute_ids = mesh_component.attribute_ids();
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/* Copy builtin control point attributes. */
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if (source_attribute_ids.contains("tilt")) {
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const fn::GVArray_Typed<float> tilt_attribute = mesh_component.attribute_get_for_read<float>(
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"tilt", ATTR_DOMAIN_POINT, 0.0f);
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threading::parallel_for(splines.index_range(), 256, [&](IndexRange range) {
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for (const int i : range) {
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copy_attribute_to_points<float>(
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*tilt_attribute, point_to_vert_maps[i], splines[i]->tilts());
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}
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});
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source_attribute_ids.remove_contained("tilt");
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}
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if (source_attribute_ids.contains("radius")) {
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const fn::GVArray_Typed<float> radius_attribute = mesh_component.attribute_get_for_read<float>(
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"radius", ATTR_DOMAIN_POINT, 1.0f);
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threading::parallel_for(splines.index_range(), 256, [&](IndexRange range) {
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for (const int i : range) {
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copy_attribute_to_points<float>(
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*radius_attribute, point_to_vert_maps[i], splines[i]->radii());
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}
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});
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source_attribute_ids.remove_contained("radius");
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}
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for (const bke::AttributeIDRef &attribute_id : source_attribute_ids) {
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/* Don't copy attributes that are built-in on meshes but not on curves. */
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if (mesh_component.attribute_is_builtin(attribute_id)) {
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continue;
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}
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if (!attribute_id.should_be_kept()) {
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continue;
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}
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const fn::GVArrayPtr mesh_attribute = mesh_component.attribute_try_get_for_read(
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attribute_id, ATTR_DOMAIN_POINT);
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/* Some attributes might not exist if they were builtin attribute on domains that don't
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* have any elements, i.e. a face attribute on the output of the line primitive node. */
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if (!mesh_attribute) {
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continue;
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}
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const CustomDataType data_type = bke::cpp_type_to_custom_data_type(mesh_attribute->type());
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threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
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for (const int i : range) {
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/* Create attribute on the spline points. */
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splines[i]->attributes.create(attribute_id, data_type);
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std::optional<fn::GMutableSpan> spline_attribute = splines[i]->attributes.get_for_write(
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attribute_id);
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BLI_assert(spline_attribute);
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/* Copy attribute based on the map for this spline. */
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attribute_math::convert_to_static_type(mesh_attribute->type(), [&](auto dummy) {
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using T = decltype(dummy);
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copy_attribute_to_points<T>(
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mesh_attribute->typed<T>(), point_to_vert_maps[i], spline_attribute->typed<T>());
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});
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}
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});
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}
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curve.assert_valid_point_attributes();
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}
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struct CurveFromEdgesOutput {
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std::unique_ptr<CurveEval> curve;
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Vector<Vector<int>> point_to_vert_maps;
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};
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static CurveFromEdgesOutput edges_to_curve(Span<MVert> verts, Span<std::pair<int, int>> edges)
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{
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std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
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Vector<Vector<int>> point_to_vert_maps;
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/* Compute the number of edges connecting to each vertex. */
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Array<int> neighbor_count(verts.size(), 0);
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for (const std::pair<int, int> &edge : edges) {
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neighbor_count[edge.first]++;
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neighbor_count[edge.second]++;
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}
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/* Compute an offset into the array of neighbor edges based on the counts. */
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Array<int> neighbor_offsets(verts.size());
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int start = 0;
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for (const int i : verts.index_range()) {
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neighbor_offsets[i] = start;
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start += neighbor_count[i];
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}
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/* Use as an index into the "neighbor group" for each vertex. */
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Array<int> used_slots(verts.size(), 0);
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/* Calculate the indices of each vertex's neighboring edges. */
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Array<int> neighbors(edges.size() * 2);
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for (const int i : edges.index_range()) {
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const int v1 = edges[i].first;
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const int v2 = edges[i].second;
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neighbors[neighbor_offsets[v1] + used_slots[v1]] = v2;
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neighbors[neighbor_offsets[v2] + used_slots[v2]] = v1;
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used_slots[v1]++;
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used_slots[v2]++;
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}
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/* Now use the neighbor group offsets calculated above as a count used edges at each vertex. */
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Array<int> unused_edges = std::move(used_slots);
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for (const int start_vert : verts.index_range()) {
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/* The vertex will be part of a cyclic spline. */
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if (neighbor_count[start_vert] == 2) {
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continue;
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}
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/* The vertex has no connected edges, or they were already used. */
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if (unused_edges[start_vert] == 0) {
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continue;
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}
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for (const int i : IndexRange(neighbor_count[start_vert])) {
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int current_vert = start_vert;
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int next_vert = neighbors[neighbor_offsets[current_vert] + i];
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if (unused_edges[next_vert] == 0) {
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continue;
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}
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std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
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Vector<int> point_to_vert_map;
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spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
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point_to_vert_map.append(current_vert);
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/* Follow connected edges until we read a vertex with more than two connected edges. */
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while (true) {
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int last_vert = current_vert;
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current_vert = next_vert;
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spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
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point_to_vert_map.append(current_vert);
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unused_edges[current_vert]--;
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unused_edges[last_vert]--;
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if (neighbor_count[current_vert] != 2) {
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break;
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}
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const int offset = neighbor_offsets[current_vert];
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const int next_a = neighbors[offset];
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const int next_b = neighbors[offset + 1];
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next_vert = (last_vert == next_a) ? next_b : next_a;
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}
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spline->attributes.reallocate(spline->size());
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curve->add_spline(std::move(spline));
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point_to_vert_maps.append(std::move(point_to_vert_map));
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}
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}
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/* All remaining edges are part of cyclic splines (we skipped vertices with two edges before). */
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for (const int start_vert : verts.index_range()) {
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if (unused_edges[start_vert] != 2) {
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continue;
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}
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int current_vert = start_vert;
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int next_vert = neighbors[neighbor_offsets[current_vert]];
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std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
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Vector<int> point_to_vert_map;
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spline->set_cyclic(true);
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spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
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point_to_vert_map.append(current_vert);
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/* Follow connected edges until we loop back to the start vertex. */
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while (next_vert != start_vert) {
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const int last_vert = current_vert;
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current_vert = next_vert;
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spline->add_point(verts[current_vert].co, 1.0f, 0.0f);
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point_to_vert_map.append(current_vert);
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unused_edges[current_vert]--;
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unused_edges[last_vert]--;
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const int offset = neighbor_offsets[current_vert];
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const int next_a = neighbors[offset];
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const int next_b = neighbors[offset + 1];
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next_vert = (last_vert == next_a) ? next_b : next_a;
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}
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spline->attributes.reallocate(spline->size());
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curve->add_spline(std::move(spline));
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point_to_vert_maps.append(std::move(point_to_vert_map));
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}
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curve->attributes.reallocate(curve->splines().size());
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return {std::move(curve), std::move(point_to_vert_maps)};
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}
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/**
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* Get a separate array of the indices for edges in a selection (a boolean attribute).
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* This helps to make the above algorithm simpler by removing the need to check for selection
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* in many places.
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*/
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static Vector<std::pair<int, int>> get_selected_edges(const Mesh &mesh, const IndexMask selection)
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{
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Vector<std::pair<int, int>> selected_edges;
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for (const int i : selection) {
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selected_edges.append({mesh.medge[i].v1, mesh.medge[i].v2});
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}
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return selected_edges;
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}
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/**
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* Convert the mesh into one or many poly splines. Since splines cannot have branches,
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* intersections of more than three edges will become breaks in splines. Attributes that
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* are not built-in on meshes and not curves are transferred to the result curve.
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*/
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std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent &mesh_component,
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const IndexMask selection)
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{
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const Mesh &mesh = *mesh_component.get_for_read();
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Vector<std::pair<int, int>> selected_edges = get_selected_edges(*mesh_component.get_for_read(),
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selection);
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CurveFromEdgesOutput output = edges_to_curve({mesh.mvert, mesh.totvert}, selected_edges);
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copy_attributes_to_points(*output.curve, mesh_component, output.point_to_vert_maps);
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return std::move(output.curve);
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}
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} // namespace blender::geometry
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