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blender-archive/source/blender/blenkernel/intern/object_update.c
Bastien Montagne 2a8b987e9e Fix T83422: Dimensions incorrect after undoing if it has modified geometry.
Root of the issue is that `BKE_object_eval_boundbox` (that ports back
evaluated bbox to orig object during active depsgraph evaluation) is
only called when object's geometry actually is evaluated.

However, with new undo, often Object itself can be changed by undo,
without requiring its geometry to be re-evaluated, which was leading to
the evaluated bbox not being copied back into orig object anymore.

Fixing that by moving bbox copying-to-orig code into
`BKE_object_sync_to_original` instead, which is always executed when
object is evaluated (as hinted by the comment above
`BKE_object_eval_boundbox` actually).

Also allows to cleanup code for armature eval, apparently.

Maniphest Tasks: T83422

Differential Revision: https://developer.blender.org/D9789
2021-01-11 17:59:21 +01:00

493 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 20014 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "DNA_anim_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_effect.h"
#include "BKE_gpencil.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_hair.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_light.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_pointcloud.h"
#include "BKE_scene.h"
#include "BKE_volume.h"
#include "MEM_guardedalloc.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
/**
* Restore the object->data to a non-modifier evaluated state.
*
* Some changes done directly in evaluated object require them to be reset
* before being re-evaluated.
* For example, we need to call this before #BKE_mesh_new_from_object(),
* in case we removed/added modifiers in the evaluated object.
*/
void BKE_object_eval_reset(Object *ob_eval)
{
BKE_object_free_derived_caches(ob_eval);
}
void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
BKE_object_to_mat4(ob, ob->obmat);
}
/* Evaluate parent */
/* NOTE: based on solve_parenting(), but with the cruft stripped out */
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
{
Object *par = ob->parent;
float totmat[4][4];
float tmat[4][4];
float locmat[4][4];
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* get local matrix (but don't calculate it, as that was done already!) */
/* XXX: redundant? */
copy_m4_m4(locmat, ob->obmat);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
mul_m4_m4m4(ob->obmat, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
}
}
void BKE_object_eval_constraints(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
bConstraintOb *cob;
float ctime = BKE_scene_frame_get(scene);
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* evaluate constraints stack */
/* TODO: split this into:
* - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
* - inner body of BKE_constraints_solve),
* - post (i.e. BKE_constraints_clear_evalob)
*
* Not sure why, this is from Joshua - sergey
*
*/
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}
void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about recalculating it. */
invert_m4_m4_safe(ob->imat, ob->obmat);
/* Set negative scale flag in object. */
if (is_negative_m4(ob->obmat)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
ob->transflag &= ~OB_NEG_SCALE;
}
/* Assign evaluated version. */
if ((ob->type == OB_GPENCIL) && (ob->runtime.gpd_eval != NULL)) {
ob->data = ob->runtime.gpd_eval;
}
}
void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* includes all keys and modifiers */
switch (ob->type) {
case OB_MESH: {
#if 0
BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? BKE_editmesh_from_object(ob) : NULL;
#else
BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? ((Mesh *)ob->data)->edit_mesh : NULL;
#endif
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) {
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315). */
#ifdef WITH_FREESTYLE
cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE;
cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE;
#endif
/* Always compute UVs, vertex colors as orcos for render. */
cddata_masks.lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL;
cddata_masks.vmask |= CD_MASK_ORCO | CD_MASK_PROP_COLOR;
}
if (em) {
makeDerivedMesh(depsgraph, scene, ob, em, &cddata_masks); /* was CD_MASK_BAREMESH */
}
else {
makeDerivedMesh(depsgraph, scene, ob, NULL, &cddata_masks);
}
break;
}
case OB_ARMATURE:
if (ID_IS_LINKED(ob) && ob->proxy_from) {
if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
ob->id.name + 2,
ob->proxy_from->id.name + 2);
}
}
else {
BKE_pose_where_is(depsgraph, scene, ob);
}
break;
case OB_MBALL:
BKE_displist_make_mball(depsgraph, scene, ob);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT: {
bool for_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
BKE_displist_make_curveTypes(depsgraph, scene, ob, for_render, false);
break;
}
case OB_LATTICE:
BKE_lattice_modifiers_calc(depsgraph, scene, ob);
break;
case OB_GPENCIL: {
BKE_gpencil_prepare_eval_data(depsgraph, scene, ob);
BKE_gpencil_modifiers_calc(depsgraph, scene, ob);
BKE_gpencil_update_layer_parent(depsgraph, ob);
break;
}
case OB_HAIR:
BKE_hair_data_update(depsgraph, scene, ob);
break;
case OB_POINTCLOUD:
BKE_pointcloud_data_update(depsgraph, scene, ob);
break;
case OB_VOLUME:
BKE_volume_data_update(depsgraph, scene, ob);
break;
}
/* particles */
if (!(ob->mode & OB_MODE_EDIT) && ob->particlesystem.first) {
const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
ParticleSystem *tpsys, *psys;
ob->transflag &= ~OB_DUPLIPARTS;
psys = ob->particlesystem.first;
while (psys) {
if (psys_check_enabled(ob, psys, use_render_params)) {
/* check use of dupli objects here */
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || use_render_params) &&
((psys->part->ren_as == PART_DRAW_OB && psys->part->instance_object) ||
(psys->part->ren_as == PART_DRAW_GR && psys->part->instance_collection))) {
ob->transflag |= OB_DUPLIPARTS;
}
particle_system_update(depsgraph, scene, ob, psys, use_render_params);
psys = psys->next;
}
else if (psys->flag & PSYS_DELETE) {
tpsys = psys->next;
BLI_remlink(&ob->particlesystem, psys);
psys_free(ob, psys);
psys = tpsys;
}
else {
psys = psys->next;
}
}
}
}
/** Bounding box from evaluated geometry. */
static void object_sync_boundbox_to_original(Object *object_orig, Object *object_eval)
{
BoundBox *bb = BKE_object_boundbox_get(object_eval);
if (bb != NULL) {
if (object_orig->runtime.bb == NULL) {
object_orig->runtime.bb = MEM_mallocN(sizeof(*object_orig->runtime.bb), __func__);
}
*object_orig->runtime.bb = *bb;
}
}
void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
{
if (!DEG_is_active(depsgraph)) {
return;
}
Object *object_orig = DEG_get_original_object(object);
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
copy_m4_m4(object_orig->obmat, object->obmat);
copy_m4_m4(object_orig->imat, object->imat);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
object_orig->flag = object->flag;
/* Copy back error messages from modifiers. */
for (ModifierData *md = object->modifiers.first, *md_orig = object_orig->modifiers.first;
md != NULL && md_orig != NULL;
md = md->next, md_orig = md_orig->next) {
BLI_assert(md->type == md_orig->type && STREQ(md->name, md_orig->name));
MEM_SAFE_FREE(md_orig->error);
if (md->error != NULL) {
md_orig->error = BLI_strdup(md->error);
}
}
object_sync_boundbox_to_original(object_orig, object);
}
bool BKE_object_eval_proxy_copy(Depsgraph *depsgraph, Object *object)
{
/* Handle proxy copy for target, */
if (ID_IS_LINKED(object) && object->proxy_from) {
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
if (object->proxy_from->proxy_group) {
/* Transform proxy into group space. */
Object *obg = object->proxy_from->proxy_group;
float imat[4][4];
invert_m4_m4(imat, obg->obmat);
mul_m4_m4m4(object->obmat, imat, object->proxy_from->obmat);
/* Should always be true. */
if (obg->instance_collection) {
add_v3_v3(object->obmat[3], obg->instance_collection->instance_offset);
}
}
else {
copy_m4_m4(object->obmat, object->proxy_from->obmat);
}
return true;
}
return false;
}
void BKE_object_eval_uber_transform(Depsgraph *depsgraph, Object *object)
{
BKE_object_eval_proxy_copy(depsgraph, object);
}
void BKE_object_batch_cache_dirty_tag(Object *ob)
{
switch (ob->type) {
case OB_MESH:
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
break;
case OB_LATTICE:
BKE_lattice_batch_cache_dirty_tag(ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
break;
case OB_CURVE:
case OB_FONT:
case OB_SURF:
BKE_curve_batch_cache_dirty_tag(ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
case OB_MBALL:
BKE_mball_batch_cache_dirty_tag(ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
break;
case OB_GPENCIL:
BKE_gpencil_batch_cache_dirty_tag(ob->data);
break;
case OB_HAIR:
BKE_hair_batch_cache_dirty_tag(ob->data, BKE_HAIR_BATCH_DIRTY_ALL);
break;
case OB_POINTCLOUD:
BKE_pointcloud_batch_cache_dirty_tag(ob->data, BKE_POINTCLOUD_BATCH_DIRTY_ALL);
break;
case OB_VOLUME:
BKE_volume_batch_cache_dirty_tag(ob->data, BKE_VOLUME_BATCH_DIRTY_ALL);
break;
}
}
void BKE_object_eval_uber_data(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
BLI_assert(ob->type != OB_ARMATURE);
BKE_object_handle_data_update(depsgraph, scene, ob);
BKE_object_batch_cache_dirty_tag(ob);
}
void BKE_object_eval_ptcache_reset(Depsgraph *depsgraph, Scene *scene, Object *object)
{
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
}
void BKE_object_eval_transform_all(Depsgraph *depsgraph, Scene *scene, Object *object)
{
/* This mimics full transform update chain from new depsgraph. */
BKE_object_eval_local_transform(depsgraph, object);
if (object->parent != NULL) {
BKE_object_eval_parent(depsgraph, object);
}
if (!BLI_listbase_is_empty(&object->constraints)) {
BKE_object_eval_constraints(depsgraph, scene, object);
}
BKE_object_eval_uber_transform(depsgraph, object);
BKE_object_eval_transform_final(depsgraph, object);
}
void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
{
DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data);
switch (GS(object_data->name)) {
case ID_ME:
BKE_mesh_batch_cache_dirty_tag((Mesh *)object_data, BKE_MESH_BATCH_DIRTY_SELECT);
break;
case ID_CU:
BKE_curve_batch_cache_dirty_tag((Curve *)object_data, BKE_CURVE_BATCH_DIRTY_SELECT);
break;
case ID_LT:
BKE_lattice_batch_cache_dirty_tag((struct Lattice *)object_data,
BKE_LATTICE_BATCH_DIRTY_SELECT);
break;
default:
break;
}
}
void BKE_object_select_update(Depsgraph *depsgraph, Object *object)
{
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
if (object->type == OB_MESH && !object->runtime.is_data_eval_owned) {
Mesh *mesh_input = (Mesh *)object->runtime.data_orig;
Mesh_Runtime *mesh_runtime = &mesh_input->runtime;
BLI_mutex_lock(mesh_runtime->eval_mutex);
BKE_object_data_select_update(depsgraph, object->data);
BLI_mutex_unlock(mesh_runtime->eval_mutex);
}
else {
BKE_object_data_select_update(depsgraph, object->data);
}
}
void BKE_object_eval_eval_base_flags(Depsgraph *depsgraph,
Scene *scene,
const int view_layer_index,
Object *object,
int base_index,
const bool is_from_set)
{
/* TODO(sergey): Avoid list lookup. */
BLI_assert(view_layer_index >= 0);
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, view_layer_index);
BLI_assert(view_layer != NULL);
BLI_assert(view_layer->object_bases_array != NULL);
BLI_assert(base_index >= 0);
BLI_assert(base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *));
Base *base = view_layer->object_bases_array[base_index];
BLI_assert(base->object == object);
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
/* Set base flags based on collection and object restriction. */
BKE_base_eval_flags(base);
/* For render, compute base visibility again since BKE_base_eval_flags
* assumed viewport visibility. Select-ability does not matter here. */
if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) {
if (base->flag & BASE_ENABLED_RENDER) {
base->flag |= BASE_VISIBLE_DEPSGRAPH;
}
else {
base->flag &= ~BASE_VISIBLE_DEPSGRAPH;
}
}
/* Copy flags and settings from base. */
object->base_flag = base->flag;
if (is_from_set) {
object->base_flag |= BASE_FROM_SET;
object->base_flag &= ~(BASE_SELECTED | BASE_SELECTABLE);
}
object->base_local_view_bits = base->local_view_bits;
object->runtime.local_collections_bits = base->local_collections_bits;
if (object->mode == OB_MODE_PARTICLE_EDIT) {
for (ParticleSystem *psys = object->particlesystem.first; psys != NULL; psys = psys->next) {
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
}
/* Copy base flag back to the original view layer for editing. */
if (DEG_is_active(depsgraph) && (view_layer == DEG_get_evaluated_view_layer(depsgraph))) {
Base *base_orig = base->base_orig;
BLI_assert(base_orig != NULL);
BLI_assert(base_orig->object != NULL);
base_orig->flag = base->flag;
}
}