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blender-archive/source/blender/editors/include/ED_object.h
Nathan Letwory 82209cdc86 Reorganisation of COLLADA import code. Classes have been split into their own files.
No functional changes.

Where necessary extern "C" {} blocks have been added.
2010-10-05 00:05:14 +00:00

154 lines
5.6 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_OBJECT_H
#define ED_OBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
struct Base;
struct bConstraint;
struct bContext;
struct bPoseChannel;
struct Curve;
struct KeyBlock;
struct Lattice;
struct Main;
struct Mesh;
struct ModifierData;
struct Object;
struct ReportList;
struct Scene;
struct View3D;
struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmOperatorType;
/* object_edit.c */
struct Object *ED_object_active_context(struct bContext *C);
/* object_ops.c */
void ED_operatortypes_object(void);
void ED_operatormacros_object(void);
void ED_keymap_object(struct wmKeyConfig *keyconf);
/* generic editmode keys like pet
* do_pet
* 0: No
* 1: Object
* 2: Edit
* 3: Edit with connected
* */
void ED_object_generic_keymap(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int do_pet);
/* send your own notifier for select! */
void ED_base_object_select(struct Base *base, short mode);
/* includes notifier */
void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
void ED_object_toggle_modes(struct bContext *C, int mode);
/* bitflags for enter/exit editmode */
#define EM_FREEDATA 1
#define EM_FREEUNDO 2
#define EM_WAITCURSOR 4
#define EM_DO_UNDO 8
#define EM_IGNORE_LAYER 16
void ED_object_exit_editmode(struct bContext *C, int flag);
void ED_object_enter_editmode(struct bContext *C, int flag);
void ED_object_location_from_view(struct bContext *C, float *loc);
void ED_object_rotation_from_view(struct bContext *C, float *rot);
void ED_object_base_init_transform(struct bContext *C, struct Base *base, float *loc, float *rot);
float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, float *loc, float *rot, float primmat[][4]);
void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float *loc, float *rot, int *enter_editmode, unsigned int *layer);
struct Object *ED_object_add_type(struct bContext *C, int type, float *loc, float *rot, int enter_editmode, unsigned int layer);
void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
/* cleanup */
int object_is_libdata(struct Object *ob);
int object_data_is_libdata(struct Object *ob);
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C, struct Scene *scene);
void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
/* constraints */
struct ListBase *get_active_constraints(struct Object *ob);
struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r);
struct bConstraint *get_active_constraint(struct Object *ob);
void object_test_constraints(struct Object *ob);
void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
void ED_object_constraint_update(struct Object *ob);
void ED_object_constraint_dependency_update(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* object_lattice.c */
int mouse_lattice(struct bContext *C, short mval[2], int extend);
void undo_push_lattice(struct bContext *C, char *name);
/* object_lattice.c */
void ED_setflagsLatt(struct Object *obedit, int flag);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA=1,
MODIFIER_APPLY_SHAPE,
} eModifier_Apply_Mode;
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, char *name, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
#ifdef __cplusplus
}
#endif
#endif /* ED_OBJECT_H */