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blender-archive/source/blender/compositor/operations/COM_GlareBaseOperation.h
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

71 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_GLAREBASEOPERATION_H__
#define __COM_GLAREBASEOPERATION_H__
#include "COM_SingleThreadedOperation.h"
#include "DNA_node_types.h"
/* utility functions used by glare, tonemap and lens distortion */
/* soms macros for color handling */
typedef float fRGB[4];
/* TODO - replace with BLI_math_vector */
/* multiply c2 by color rgb, rgb as separate arguments */
#define fRGB_rgbmult(c, r, g, b) { c[0] *= (r); c[1] *= (g); c[2] *= (b); } (void)0
class GlareBaseOperation : public SingleThreadedOperation {
private:
/**
* \brief Cached reference to the inputProgram
*/
SocketReader *m_inputProgram;
/**
* \brief settings of the glare node.
*/
NodeGlare *m_settings;
public:
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void setGlareSettings(NodeGlare *settings) {
this->m_settings = settings;
}
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
protected:
GlareBaseOperation();
virtual void generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) = 0;
MemoryBuffer *createMemoryBuffer(rcti *rect);
};
#endif